I somehow knew they would not bring back Chaos Dwarfs in this way, but seeing that mutated Bull Centaur (shut up) and then humans...
Hashut is displeased...so now for a WHFB quote:
"Keep your faith in Hashut, but keep your black powder dry."
- Sorcerer-Prophet Zhudhak Ironbull's orders to the crew of the warmachines, at the defense of Blood River pass
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
This is the most expensive Warhammer preview I have seen in a long time.
Going to pick up a box of Traitor Guard for painting/skirmish games (ironically not Kill Team as I don't play it). These guys are just fantastic and will mix in great with my BSF Traitor.
Love the Horns of Hashut and will be adding them to my Warcry collection. The design aesthetic is very on point for Hashut worshipers.
And that Centaurion......what a beast! And for Warcry none the less!
Kind of fizzled out there, but ultimately the Squats - real, genuine Squats - won the show.
I love those things. I hope they get a cool vehicle.
Kanluwen wrote: It's because they end a little bit early with the "round-up".
No matter how minor a comment someone makes, you leap to GW's defence like a Secret Service agent leaping between a gunman and a President. Utterly incredible!
Ew no. They're bloody awful, even the Mantic versions are better.
Both the Squats and the Votann preview are turning me off a bit.
Lots of other good stuff, but my initial enthusiasm from the squat announcement is gone.
On the plus side, I won't be trying to hunt down a box of Fronteris terrain tomorrow, I'll wait for the KT box.
40k Chaos stuff (including Wednesday) looks good.
Actually, looking at the KT squad.. they reused a fair bit of the BSF models. Not the sprues, obviously, but the CAD bits for various bodies- like the sergeant and the guy aiming a gun over a knife (with a truly awful head this time), and various pieces elsewhere. They basically repurposed the designs into a multipart kit.
----
I'm amused that the Primaris team got probably the least amount of love of all the KT boxes so far. I legitimately can't tell the difference. One of the Incursors/Infiltrators already had a medic guy and lots of models holding their guns awkwardly.
---
Meh on the Warcry. And the bears. And the squats to be honest. Best bit there was the lore drop.
No idea what to make of centigor plus. Parts of that model are interesting, other parts, I can't even figure out what's supposed to be going on.
I somehow knew they would not bring back Chaos Dwarfs in this way, but seeing that mutated Bull Centaur (shut up) and then humans...
Hashut is displeased...so now for a WHFB quote:
My suspicion is this is all heralding the appearance of the chaos dwarfs, I wouldn't be surprised to see them as the enemy in the next starter box tbh.
Well, I am definitely rebuilding my Chaos army and loading it up with The Lost and the Damned. I just hope we have options to go all in with Leman Russ tanks or other insanity.
Think I will need a Dark Apostle to lead them. Just for the look if nothing else. The Chaos reveals this week have been amazing.
I'm amused that the Primaris team got probably the least amount of love of all the KT boxes so far. I legitimately can't tell the difference. One of the Incursors/Infiltrators already had a medic guy and lots of models holding their guns awkwardly.
Basically it looks like the upgrade frame lets you match the Shadowspear models(of which the medic was one; the Infiltrator/Incursor kit doesn't let you build one despite having the option) with the multi-part kit.
The only thing I can hope makes a jump over is the guy holding the detonator--and that it lets you start placing mines again with the Incursors rather than it being an attack like it is now.
jojo_monkey_boy wrote: How did GW manage to make the necromunda squats so incredibly great and at the same time make the new 40k ones so uninteresting?
I like them both so far and to be honest its still very early days on the 40k design. I really don't know how they will look like in the end at this point.
jojo_monkey_boy wrote: How did GW manage to make the necromunda squats so incredibly great and at the same time make the new 40k ones so uninteresting?
I for one take 100 darksouls dudes OVER striptease moron carneval cultists.
I don't know what either of those are. Which cultists look like they're from Dark Souls? And who are the carnival(?) cultists?
I _think_ different people are insulting the different kits while thinking they're agreeing with each other? I'm not sure if it matters which person likes or dislikes which.
Voss wrote: I'm amused that the Primaris team got probably the least amount of love of all the KT boxes so far. I legitimately can't tell the difference. One of the Incursors/Infiltrators already had a medic guy and lots of models holding their guns awkwardly.
Incursors are probably one of the Primaris kits that have the least going on as far as options (although I'd argue that Infiltrators have even less to play with). It's hard to give a bunch of accessories to a unit that don't really have any options.
Ultimately, though, including the Helix Adept is a good thing as he's currently only available on this sprue.
I for one take 100 darksouls dudes OVER striptease moron carneval cultists.
I don't know what either of those are. Which cultists look like they're from Dark Souls? And who are the carnival(?) cultists?
I _think_ different people are insulting the different kits while thinking they're agreeing with each other? I'm not sure if it matters which person likes or dislikes which.
These are the moronical striptease unorganised rabble cultists.
these are the "darksoul" cultists
The lower ones with their robes look atleast organised and competent, the above looks like a bunch of carnival goers that miss half their costume and armor.
Out of genuine interest (I'm really not trying to taste-shame anybody, just really curious) - why do so many people go bananas over the fire hydrant necromunda squats? (please ignore if off-topic)
Not Online!!! wrote: The lower ones with their robes look atleast organised and competent, the above looks like a bunch of carnival goers that miss half their costume and armor.
They look like members of a Chaos Cult to me:
The throng of rabble that call for the favour of the Dark Gods, and then the higher escalations who have better equipment and even clothing because they have reaped the benefits of being the ones in charge.
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Their whole direction for them is just baffling.
Something that is meant be a sci-fi version of the fantasy Dwarf archetype, that can't have the iconic proper, big bushy beards, because the fairly generic sci-fi armour design they've gone for comes up to their chin.
Rather than using the two popular Necromunda miniatures as a starting point, which were already a great modernization of the originals, they start over entirely and make something that doesn't pay much homage to those at all design-wise. The helmets for theses are reminiscent of their originals, though.
A complete lack of Dwarven iconography or any embellishments at all to help realize in to the Dwarf theming. Some was seen in the artwork and these kind of have some, at least.
A Slightly retro sci-fi/diselpunk style of technology, which is great, but yet more anti-grav even though that's something already far too prevalent. It feels like it's just the default uninspired choice for "high-tech". Lots of possiblities they could have gone for to make the Trike fit in and stand out (Just the wheels would look fine as shown above, or a half-track, or anti-grav and a wheel/ball at the front, or the two wheels at the front like a Polaris Slingshot, or propeller-based engines etc) but nope, just "make it anti-grav, that'll do".
Dwarven strongholds being big well-defend undergound places with halls of stone and all that is another quite iconic element of them, so instead they're potentially making the Leagues ship-based (All wearing void suits and plenty of mentions of them being Star Farers / Among the stars, but nothing else even hinted at).
A possibility that they may all be amputees (The first reveal miniature is, the Pioneer has ankles that are far too thin to be natural, and there's a robitic leg in the rumour engine).
No doubt they're going to make the Demiurg turn out to be the Squats, too. This article kind of suggests it even more with them being not quite the same as the Leagues of Votann.
So overall we've got generic Sci-fi "Dwarfs", with iconic elements of the archetype taken away so they are neither proper fantasy dwarfs, or Squats.
Not Online!!! wrote: The lower ones with their robes look atleast organised and competent, the above looks like a bunch of carnival goers that miss half their costume and armor.
They look like members of a Chaos Cult to me:
The throng of rabble that call for the favour of the Dark Gods, and then the higher escalations who have better equipment and even clothing because they have reaped the benefits of being the ones in charge.
literally ALL chaos cults that have been portrayed as competent / worth a damn have been uniformed enough. And certainly not stupid enough to not realise that wearing a shirt is an advantage nvm armor plates.
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Of the two models they've shown, one has a beard and one doesn't.
Today's 'actual squats' models are a mishmash of facial hair. Beardless chin, goatee, full beard, mutton chops and hidden chin, and 4 where there's no way of knowing.
Voss wrote: Warcry has been doing a 'yadda, yadda' on minor chaos powers since the start. I don't know the explanation. But one gang worships a fire god, another 'darkness?' or something.
The Warcry cultist bands are each largely from all the different realms, whose people are largely tribal due to Chaos' control of the realms for so long. The fire ones are from Aqshy (realm of fire). The darkness ones are from Ulgu (realm of shadows). But they all worship the Chaos gods, even if they don't know the real name of them or that they are worshiping Chaos at all. The original premise of Warcry was the peoples of the Mortal Realms were drawn to 8-points to basically impress Archaon.
I like to think jokingly-not joking, that GW keeps making these kits every time someone wants regular humans in Age of Sigmar. These ARE the regular warrior humans of Age of Sigmar. The Cities of Sigmar are but singular bastions of Order on a vast field of Chaos.
Not Online!!! wrote: literally ALL chaos cults that have been portrayed as competent / worth a damn have been uniformed enough. And certainly not stupid enough to not realise that wearing a shirt is an advantage nvm armor plates.
Say what?
These are Chaos Cultists. This is what they look like.
I for one take 100 darksouls dudes OVER striptease moron carneval cultists.
I don't know what either of those are. Which cultists look like they're from Dark Souls? And who are the carnival(?) cultists?
I _think_ different people are insulting the different kits while thinking they're agreeing with each other? I'm not sure if it matters which person likes or dislikes which.
These are the moronical striptease unorganised rabble cultists.
these are the "darksoul" cultists
The lower ones with their robes look atleast organised and competent, the above looks like a bunch of carnival goers that miss half their costume and armor.
Ah, got it. Sorry they aren't your cup of tea. That's always frustrating.
Not Online!!! wrote: The lower ones with their robes look atleast organised and competent, the above looks like a bunch of carnival goers that miss half their costume and armor.
They look like members of a Chaos Cult to me:
The throng of rabble that call for the favour of the Dark Gods, and then the higher escalations who have better equipment and even clothing because they have reaped the benefits of being the ones in charge.
That was my take too. I really dig it, honestly. Much preferred over the Dark Vengeance cultists.
H.B.M.C. wrote: Traitor Guard are very nice. Far cleaner than I would have expected.
For sure compared to the wannabe Saurons with autopistols from day 1
Yeesss! There's my R&H infantry. And they've brought along an Ogryn and HQ
Here's looking forward to a separate release for the Traitor Guardsmen and hopefully a full squad of those Ogryns.
Is the traitor commisar still an HQ, more importantly do we rekon he will remain an HQ?
Regardless, separate release of the traitor guardsmen can't happen fast enough.
Are there any HQs in KT?
Well he counted as an HQ in the for fielding him and traitor guardsmen in 40k after the release off blackstone fortress. If he is still an HQ well then we may even be able to skip the cult HQ squad. Alas they renamed him from traitor commisar to Enforcer, which IS another nod torwards the old R&H list, where they didn't count as HQ.
Interestingly, I can't find any of the Chaos stuff from BSF in the 2022 Power Level Update, nor the French version of the MFM. Can't find the Nurgle side of the Rogue Trader box, though the basic Rogue Trader elements are still in there.
+ + +
Four arms, four legs... so this Chaos Centaur is in fact a spider?
The lower ones with their robes look atleast organised and competent,
Two defining traits that cultists have been known by for decades.
you are talking about a CULT an organised religion, not an angry mob. Don't ever mistake one for the other.
I'm talking about expendable, low point cost, low stat meat shields that you throw wherever you feel something more valuable needs protection. Not the Sandford Parish Council.
Not Online!!! wrote: literally ALL chaos cults that have been portrayed as competent / worth a damn have been uniformed enough. And certainly not stupid enough to not realise that wearing a shirt is an advantage nvm armor plates.
I'm trying to take "literally ALL" at face value but the Gaunt's Ghosts novels clearly portray cultists as such, which is why when the Blood Pact show up the Sabbat Worlds Crusade forces are in shock because they are now fighting an organized military.
Dreamchild wrote: Out of genuine interest (I'm really not trying to taste-shame anybody, just really curious) - why do so many people go bananas over the fire hydrant necromunda squats? (please ignore if off-topic)
My guess is people like the Mantic Squats but always wished they cost twice as much.
And they're even more shirtless than the current ones.
judgedoug wrote: I'm trying to take "literally ALL" at face value but the Gaunt's Ghosts novels clearly portray cultists as such, which is why when the Blood Pact show up the Sabbat Worlds Crusade forces are in shock because they are now fighting an organized military.
The Blood Pact are even unusual in the realms of cults.
Organised military =/= Chaos Cults.
Chaos Cults are like real cults:
Rabble at the bottom + privileged leadership with all the best stuff (and their bodyguards) at the top.
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Of the two models they've shown, one has a beard and one doesn't.
Today's 'actual squats' models are a mishmash of facial hair. Beardless chin, goatee, full beard, mutton chops and hidden chin, and 4 where there's no way of knowing.
Or, to put it another way, only 2 of the new models possess what many would list right near the top of defining characteristics for the race. If this was a fantasy release (where some contemporaries have armoured beards) people would be scratching their heads.
I think perhaps there's a bit of confusion with a cult in our modern sense and what 40k means by cultists. Cultist is 40k means a fething nut case. Ergo that means walking around taps aff screaming bloody murder.
Clear aesthetic difference between the traitor guard from Kill Team and the whacky wee cultists.
I think both look pretty great, get a nice mix of rabble.
H.B.M.C. wrote: And they're even more shirtless than the current ones.
judgedoug wrote: I'm trying to take "literally ALL" at face value but the Gaunt's Ghosts novels clearly portray cultists as such, which is why when the Blood Pact show up the Sabbat Worlds Crusade forces are in shock because they are now fighting an organized military.
The Blood Pact are even unusual in the realms of cults.
Organised military =/= Chaos Cults.
Chaos Cults are like real cults:
Rabble at the bottom + privileged leadership with all the best stuff (and their bodyguards) at the top.
Yeah as HBMC rightly points out, Blood Pact and Sons of Sek in Gaunt's Ghosts are described as a hardline proper armed force at complete odds with the fanatical cultists from some of the other campaigns. In the books, they make it obvious they are totally different.
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Of the two models they've shown, one has a beard and one doesn't.
Today's 'actual squats' models are a mishmash of facial hair. Beardless chin, goatee, full beard, mutton chops and hidden chin, and 4 where there's no way of knowing.
Or, to put it another way, only 2 of the new models possess what many would list right near the top of defining characteristics for the race. If this was a fantasy release (where some contemporaries have armoured beards) people would be scratching their heads.
Meh? 'Our Dwarves/dwarfs/(elfs) are Different' is a cliche for a reason. Dark Sun went full 'no hair whatsoever.' for dwarves. Or maybe just the half-dwarves.
But still, you've got to admit, 2 of 6 (with additional levels of facial hair on two more) is pretty different from your starting position of 'shave off all the beards!'
Olthannon wrote: I think perhaps there's a bit of confusion with a cult in our modern sense and what 40k means by cultists. Cultist is 40k means a fething nut case. Ergo that means walking around taps aff screaming bloody murder.
Clear aesthetic difference between the traitor guard from Kill Team and the whacky wee cultists.
I think both look pretty great, get a nice mix of rabble.
Seriously. They will definitely work well for Adam's fantasies of mindless Chaos Worshippers charging his Dark Angels.
I also really like them as the basis for the God-specific Legion armies, as the chaff thrown at their enemies to wear them down. Thousand Sons with these and some Tzaangor with mega-sorcerers at the back, protected by Rubric Marine bodyguards. Hell yes.
Dreamchild wrote: Out of genuine interest (I'm really not trying to taste-shame anybody, just really curious) - why do so many people go bananas over the fire hydrant necromunda squats? (please ignore if off-topic)
My guess is people like the Mantic Squats but always wished they cost twice as much.
I wish Ronnie would spend twice as much and hire someone that can actually sculpt.
Starfarer wrote: None of the expansions have featured 2 brand new factions with new models.
Sure they have. Phobos Marines and the newer style Chaos Marines were 100% new in their box, and that wasn't the start of a new edition for 40k.
Again, GW's inconsistency is their only consistency. You can't look at past performance and try to put it forth as a pattern. You're just as likely to be wrong as you are correct.
I was referring to Kill Team expansions, not 40k boxes.
And it turns out the reveal shows that remains consistent and I was correct.
Olthannon wrote: I think perhaps there's a bit of confusion with a cult in our modern sense and what 40k means by cultists. Cultist is 40k means a fething nut case. Ergo that means walking around taps aff screaming bloody murder.
Clear aesthetic difference between the traitor guard from Kill Team and the whacky wee cultists.
I think both look pretty great, get a nice mix of rabble.
Seriously. They will definitely work well for Adam's fantasies of mindless Chaos Worshippers charging his Dark Angels.
I also really like them as the basis for the God-specific Legion armies, as the chaff thrown at their enemies to wear them down. Thousand Sons with these and some Tzaangor with mega-sorcerers at the back, protected by Rubric Marine bodyguards. Hell yes.
It also works well for different legions. Alphas might want to corrupt an existing military, WBs might want the disposable rabble. Its a lot more options than I expected.
I just hope the codex doesn't jack them over the way the current rules do. With this much model support, they need to be a functional part of the codex, not an afterthought that is slowly disqualified from all the benefits while keeping the point hike from when they got some rules support.
Rabble at the bottom + privileged leadership with all the best stuff (and their bodyguards) at the top.
What's the dividing line between a cult and a church, again?
God Ted, I’ve heard about those cults. Everyone dressing in black and saying our Lord’s going to come back and judge us all.
No…no Dougal, that’s us. That’s Catholicism you’re talking about there.
H.B.M.C. wrote: And they're even more shirtless than the current ones.
judgedoug wrote: I'm trying to take "literally ALL" at face value but the Gaunt's Ghosts novels clearly portray cultists as such, which is why when the Blood Pact show up the Sabbat Worlds Crusade forces are in shock because they are now fighting an organized military.
The Blood Pact are even unusual in the realms of cults.
Organised military =/= Chaos Cults.
Chaos Cults are like real cults:
Rabble at the bottom + privileged leadership with all the best stuff (and their bodyguards) at the top.
Yeah as HBMC rightly points out, Blood Pact and Sons of Sek in Gaunt's Ghosts are described as a hardline proper armed force at complete odds with the fanatical cultists from some of the other campaigns. In the books, they make it obvious they are totally different.
I know everyone likes to knee jerk argue, but you're both agreeing with me. Cultists look like rabble and are typically poorly led (some notable exceptions, Sholen Skara and some other magisters) or led through sheer force of personality (again see Sholen Skara); true traitor guard such as the Blood Pact are formidable for the Imperium to fight as they are typically on the same footing as the Guard (or superior, such as the Sons of Sek)
It also works well for different legions. Alphas might want to corrupt an existing military, WBs might want the disposable rabble. Its a lot more options than I expected.
I just hope the codex doesn't jack them over the way the current rules do. With this much model support, they need to be a functional part of the codex, not an afterthought that is slowly disqualified from all the benefits while keeping the point hike from when they got some rules support.
I will admit, I am not optimistic about that. GW are experts at making amazing models for an army and then having their rules be absolute gak.
I suspect the Commissar, Ogryn, and the cultist HQ in particular will be trash in-game. But I'm a sucker so I'll be buying them anyway just to paint.
It also works well for different legions. Alphas might want to corrupt an existing military, WBs might want the disposable rabble. Its a lot more options than I expected.
I just hope the codex doesn't jack them over the way the current rules do. With this much model support, they need to be a functional part of the codex, not an afterthought that is slowly disqualified from all the benefits while keeping the point hike from when they got some rules support.
I will admit, I am not optimistic about that. GW are experts at making amazing models for an army and then having their rules be absolute gak.
I suspect the Commissar, Ogryn, and the cultist HQ in particular will be trash in-game. But I'm a sucker so I'll be buying them anyway just to paint.
Oh, yeah. Without some sort of bizarre custom bodyguard rule for units, the HQ has a table lifespan of about 5 seconds against 9th edition firepower.
The commissar can almost certainly hide, but will probably affect combat attrition and not matter.
I'm not sure if the Ogryn will end up as part of a unit or just be a solo character? It'll be weird either way.
But I really want to do a cultist army with minimal marine support (almost definitely some possessed herded into battle, or at least baited into eating the right people), and maybe some ramshackle counts-as tanks.
Or... some possessed tanks like back in the day. Either could be fun, and I hope there are some spare mutations amongst the various sprues.
H.B.M.C. wrote: And they're even more shirtless than the current ones.
judgedoug wrote: I'm trying to take "literally ALL" at face value but the Gaunt's Ghosts novels clearly portray cultists as such, which is why when the Blood Pact show up the Sabbat Worlds Crusade forces are in shock because they are now fighting an organized military.
The Blood Pact are even unusual in the realms of cults.
Organised military =/= Chaos Cults.
Chaos Cults are like real cults:
Rabble at the bottom + privileged leadership with all the best stuff (and their bodyguards) at the top.
Yeah as HBMC rightly points out, Blood Pact and Sons of Sek in Gaunt's Ghosts are described as a hardline proper armed force at complete odds with the fanatical cultists from some of the other campaigns. In the books, they make it obvious they are totally different.
I know everyone likes to knee jerk argue, but you're both agreeing with me. Cultists look like rabble and are typically poorly led (some notable exceptions, Sholen Skara and some other magisters) or led through sheer force of personality (again see Sholen Skara); true traitor guard such as the Blood Pact are formidable for the Imperium to fight as they are typically on the same footing as the Guard (or superior, such as the Sons of Sek)
Sorry I should say as you both point out. Don't think we are disagreeing (maybe HBMC is ) merely following up on what you were saying in response to the earlier post by NotOnline?
judgedoug wrote: I know everyone likes to knee jerk argue, but you're both agreeing with me. Cultists look like rabble and are typically poorly led (some notable exceptions, Sholen Skara and some other magisters) or led through sheer force of personality (again see Sholen Skara); true traitor guard such as the Blood Pact are formidable for the Imperium to fight as they are typically on the same footing as the Guard (or superior, such as the Sons of Sek)
To be fair, I was more responding to Not Online's incredulity over the notion that Chaos Cults aren't fully clothed.
Oh, yeah. Without some sort of bizarre custom bodyguard rule for units, the HQ has a table lifespan of about 5 seconds against 9th edition firepower.
The commissar can almost certainly hide, but will probably affect combat attrition and not matter.
I'm not sure if the Ogryn will end up as part of a unit or just be a solo character? It'll be weird either way.
My money is on he's solo, but doesn't use a force org slot. I bet he counts as two selections in the kill team too.
I cannot stop planning out some Word Bearer cult army, though. Want to get the Servants of the Abyss box and the Cultists of the Abyss box again. I can convert up the firebrand as the cult leader, use the Rogue Psyker instead of that creepy head on a stick, the two Negavolt Cultists as the sword-dudes, and convert a beastman into the icon bearer. Still agree they will probably be demolished, but it would look neat!
But I really want to do a cultist army with minimal marine support (almost definitely some possessed herded into battle, or at least baited into eating the right people), and maybe some ramshackle counts-as tanks.
Or... some possessed tanks like back in the day. Either could be fun, and I hope there are some spare mutations amongst the various sprues.
That would look so damn cool. Maybe just Dark Apostle or a Master of Possession to guide the rabble. Or kitbash Dark Mechanicus if you want to proxy any of the chaos marine units. The conversion opportunity would be off the charts.
I'm talking about expendable, low point cost, low stat meat shields that you throw wherever you feel something more valuable needs protection. Not the Sandford Parish Council.
Sandford Parish Council?
Surely they were Tau sympathisers not Chaos.
"For The Greater Good"
Looks like I'm in the market for that Killteam Box. New Traitor Guard and the terrain set I just missed out on. Plus some Incursors for my new Howling Griffons force.
But I really want to do a cultist army with minimal marine support (almost definitely some possessed herded into battle, or at least baited into eating the right people), and maybe some ramshackle counts-as tanks.
Or... some possessed tanks like back in the day. Either could be fun, and I hope there are some spare mutations amongst the various sprues.
That would look so damn cool. Maybe just Dark Apostle or a Master of Possession to guide the rabble. Or kitbash Dark Mechanicus if you want to proxy any of the chaos marine units. The conversion opportunity would be off the charts.
Look up FaithfulSon on Reddit. That to me is what a good rabble Cultist army should look like.
Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
Look up FaithfulSon on Reddit. That to me is what a good rabble Cultist army should look like.
SWEET BABY JEEBUS. That is... Wow! Just crushed it and knocked it out of the park and all the metaphors for success!
Automatically Appended Next Post:
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
To be fair, some of them have beards. And goatees.
But the remarkable quality to NuSquats is the helmets. They look like a paint pot caps, I'm betting the models will be exactly the same height.
GW is giving us something novel and unique, the ability to proxy paint pots for infantry.
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Of the two models they've shown, one has a beard and one doesn't.
Today's 'actual squats' models are a mishmash of facial hair. Beardless chin, goatee, full beard, mutton chops and hidden chin, and 4 where there's no way of knowing.
Or, to put it another way, only 2 of the new models possess what many would list right near the top of defining characteristics for the race. If this was a fantasy release (where some contemporaries have armoured beards) people would be scratching their heads.
Meh? 'Our Dwarves/dwarfs/(elfs) are Different' is a cliche for a reason. Dark Sun went full 'no hair whatsoever.' for dwarves. Or maybe just the half-dwarves.
But still, you've got to admit, 2 of 6 (with additional levels of facial hair on two more) is pretty different from your starting position of 'shave off all the beards!'
It's really depressing when people don't understand the difference between facts and exaggeration for comic effect. Or they do, but are so desperate for conflict they don't see it.
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
White Dwarf article giving them 40K rules?
Or the CSM book has a thing letting you tag [Regiment] units with [Militarum Traitoris] instead...
Adam did say they could be used for veterans or infantry squads.
A good day for skirmish games, with Necromunda stealing the whole Festival by far. With a £65 starter set( like Kill Team ) I could be enticed into the game...
Strangely enough, I'm disappointed by Warcry even though all I had wished for was a new monster and GW has delivered a nice one at that. Not sure why. As I suspected, Warcry seems to be heading into a new edition and glad I held off. Whatever is happening, I look forward to more monsters and beasts...
While I like the contents of the new Kill Team expansion, I still have no interest in investing in the current edition. It'll be pricey, but I'll pick up the individual traitor pack for use with BSF and Stargrave, when that sees the light of day.
The bear is cool but not bothered about MiddleEarth.
Can't say I'm all that interested for tomorrow's The Horus Heresy. Titanicus caters to that era and has Titans, which are the most awesome thing about it.
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
White Dwarf article giving them 40K rules?
Or the CSM book has a thing letting you tag [Regiment] units with [Militarum Traitoris] instead...
Adam did say they could be used for veterans or infantry squads.
I want rules for my mishmash of BSF models and kitbashed Blood Pact with their Rampart Wolverine tanks.
I want rules for my mishmash of BSF models and kitbashed Blood Pact with their Rampart Wolverine tanks.
Spoiler:
Those are great! One of my buds and I bought some aftermarket bits and kitbashed and painted a small Blood Pact force for our other bud for last Christmas, with our take on an AT-70 Reaver and SteG-4.
He mainly uses the Pact as Vet Guard in Kill Team but also as some guard mixed with a World Eaters army he has for 40k.
Gadzilla666 wrote: Interesting. The Warcom article lists the Traitor Guardsmen's Killteam faction as "Militarum Traitoris", but it also goes on to mention that they'll "Make a good addition to your CSM army". So, are they a separate faction from CSM, or will they be in the CSM codex?
White Dwarf article giving them 40K rules?
Or the CSM book has a thing letting you tag [Regiment] units with [Militarum Traitoris] instead...
Adam did say they could be used for veterans or infantry squads.
Which is what I'm hoping for. Also, they could build Marauders. The big difference between Marauders and Infantry/Veteran squads was: better stats, a few special rules, and the ability to include Ogryns in the squad. And looky, looky, looky.......
I mean if the article is saying they'll go along with CSM probably means they'll be in the Codex. Just like all the other Kill Teams (or in a free PDF like the Sisters one).
Those ones are a confection of bits fron Victoria Minitures, Anvil, Wargames Atlantuc, GW and Curious Constructs for the heads.
Nice! I know my plan is to get these new Traitor Guard and build Sons of Sek because I _love_ Anakwanar Sek and absolutely want to recreate the power struggles in the Archonate between Sek and Urlock Gaur and challenge my pal's Blood Pact.
Those ones are a confection of bits fron Victoria Minitures, Anvil, Wargames Atlantuc, GW and Curious Constructs for the heads.
Nice! I know my plan is to get these new Traitor Guard and build Sons of Sek because I _love_ Anakwanar Sek and absolutely want to recreate the power struggles in the Archonate between Sek and Urlock Gaur and challenge my pal's Blood Pact.
"its not Teamkilling, blue on blue, or intrigue, its a competition to rise trough the ranks and achieve immortality." some random bloodpact and Sons of Sek commanders shortly before shooting eachother infront of some guardsmen probably,.
Not Online!!! wrote: "its not Teamkilling, blue on blue, or intrigue, its a competition to rise trough the ranks and achieve immortality." some random bloodpact and Sons of Sek commanders shortly before shooting eachother infront of some guardsmen probably,.
That scene is an accurate depiction of what is going on in Mabbon Etogaur's head
Not Online!!! wrote: "its not Teamkilling, blue on blue, or intrigue, its a competition to rise trough the ranks and achieve immortality." some random bloodpact and Sons of Sek commanders shortly before shooting eachother infront of some guardsmen probably,.
That scene is an accurate depiction of what is going on in Mabbon Etogaur's head
it's literally standard for all R&H commanders, afterall the path is clear, you only require the strength to take it.
Well guys, we're bringing back Squats, but aside from giving them a name that's somehow more unique and less memorable, we don't want people to confuse them with any old, common or garden dwarves.
I know, how about we just shave off all the beards?
Of the two models they've shown, one has a beard and one doesn't.
Today's 'actual squats' models are a mishmash of facial hair. Beardless chin, goatee, full beard, mutton chops and hidden chin, and 4 where there's no way of knowing.
Or, to put it another way, only 2 of the new models possess what many would list right near the top of defining characteristics for the race. If this was a fantasy release (where some contemporaries have armoured beards) people would be scratching their heads.
Meh? 'Our Dwarves/dwarfs/(elfs) are Different' is a cliche for a reason. Dark Sun went full 'no hair whatsoever.' for dwarves. Or maybe just the half-dwarves.
But still, you've got to admit, 2 of 6 (with additional levels of facial hair on two more) is pretty different from your starting position of 'shave off all the beards!'
It's really depressing when people don't understand the difference between facts and exaggeration for comic effect. Or they do, but are so desperate for conflict they don't see it.
When people really, actually hold absurd positions (spend 5 minutes in 40k general, or take a peek in the squat thread in this very forum for some of the usual ranting about female models), exaggeration for comic effect does not work. There's nothing to go on except what people say.
Eh these are the cultists for CSM codex though right? They're not Traitor Guard, so I don't see much an issue with them not being very well armed when they're just gonna be bullet catchers anyway.
Those ones are a confection of bits fron Victoria Minitures, Anvil, Wargames Atlantuc, GW and Curious Constructs for the heads.
Nice! I know my plan is to get these new Traitor Guard and build Sons of Sek because I _love_ Anakwanar Sek and absolutely want to recreate the power struggles in the Archonate between Sek and Urlock Gaur and challenge my pal's Blood Pact.
I have some of the BSF traitors painted up in yellow with hands from other models glued over their mouths. Most of them are hands from WA Les Grognards models as GW hands are just too big!
I'm very excited for traitor guard. I will admit, I have spent a lot of money on the traitor sargeant, just for his cool skull mask. Glad (sort of) to see that it'll be easier to get a hold of. No nostril though :(
Also, It's a shame the traitor commissar doesn't have options. I've got the DV one, but he's just a guy with a shotgun and rusty sword
Remember to pour one out for the poor sods who bought that terrain standalone a couple of weeks before the KT announcement.
Traitor Guard look cool. Do wish they were painted a bit more coherently but obviously that's a minor issue. The BSF guys in black and tan looked great unified.
Phobos still looks pretty bad and I don't think even more Busybits will help that.
Arbitrator wrote: Remember to pour one out for the poor sods who bought that terrain standalone a couple of weeks before the KT announcement.
2 boxes
Grr don't want the marines but want the culties and terrain.
If its any consolation, I imagine someone probably spent just as much trying to get the "OOP" Traitor Commissar off ebay
Oof yeah. Honestly I see that as potentially shooting GW in their own foot here. People that went out of their way that really wanted those things likely already got them. People that got Blackstone Fortress have a bunch of traitor guard to use. Also, Infiltrators are one of the least popular units for Space Marines, up there with the other build out of the box (Incursors), so...
We will see how well this sells! I'm sure it will sell very well. Still plenty of people that didn't get any of the above that will grab all this.
I myself will simply wait until the traitor guardsmen box is sold separately.
ListenToMeWarriors wrote: I am still laughing at whoever the leaker was being forcibly removed from the event, surely some influencer live blogged it?
What?
Some muppet was invited in for the event, and leaked some HH images of models-in-cabinets (see the HH thread for more details). Gw were made aware, realised who it was, and evicted them from the event.
I'd be surprised if there wasn't an NDA of some form involved in being there.
Not currently sure who it was that was an idiot - I've seen two names, one of which I don't recognise.
Arbitrator wrote: Remember to pour one out for the poor sods who bought that terrain standalone a couple of weeks before the KT announcement.
Saved by procrastination! Cheers to GW for persuading me not to buy their current kits. Laziness saved me there, the price tag put me off Ash Wastes, the way the War Dog datasheets and the Dreadblades allies interact made me decide not to buy the Chaos Knight box. What can they talk me out of buying next? Probably the squats, since the model previews have left me a little cold.
Ah, well. They'll get some Chaos money. And probably Heresy money.
No paints anymore, but that isn't their fault. The comic store on the next block started selling Army Painter, and it's hard to turn down that level of convenience.
Arbitrator wrote: Remember to pour one out for the poor sods who bought that terrain standalone a couple of weeks before the KT announcement.
Phobos still looks pretty bad and I don't think even more Busybits will help that.
I bought the Fronteris big scenery box and I'm still buying KT2 Moroch, especially since it's modular - and combined with the older KT1 KZ Fronteris I think it'll actually be enough to make an Imperial Outpost on a 6x4.
I guess get the hate for Phobos armor in 40k but KT2 is a vastly different game than 40k. I'm super stoked for a full on Marine specific team and all the awesome specialists that entails. It's also great to me that GW is specifically focusing on making Kill Team stuff for Kill Team players. The big highlight is that the fella in my KT2 campaign group using his Blood Pact under the Vet Guard rules now has actual Traitor rules!
Arbitrator wrote: Remember to pour one out for the poor sods who bought that terrain standalone a couple of weeks before the KT announcement.
2 boxes
Grr don't want the marines but want the culties and terrain.
If its any consolation, I imagine someone probably spent just as much trying to get the "OOP" Traitor Commissar off ebay
Oof yeah. Honestly I see that as potentially shooting GW in their own foot here. People that went out of their way that really wanted those things likely already got them. People that got Blackstone Fortress have a bunch of traitor guard to use. Also, Infiltrators are one of the least popular units for Space Marines, up there with the other build out of the box (Incursors), so...
We will see how well this sells! I'm sure it will sell very well. Still plenty of people that didn't get any of the above that will grab all this.
I myself will simply wait until the traitor guardsmen box is sold separately.
I may or may not have spent $40+ dollars just to acquire several BSF Sergeants just for a skull mask to slap on some DKK models. Said skull head is now being released in an easy to get kit that will doubtless be sold on ebay for a fraction of the cost
As a "many small armies that ally for larger battles" player, can I just say that I'm loving the ability to field Traitor Guard and Cultists as their own 25 PL Crusades?
Cultists in particular- I was always going to need good cultist models for campaign purposes. Having HQs and embedded psykers lead to lots of potential. The fact that I already have the BSF ones sweetens the deal too- they'll look good together.
As for Traitor Guard, it remains to be seen whether or not our chaos cult tries to peel away and subvert guard units. They're pretty preoccupied with the Imperial citizens right now. They're also learning how to summon daemons, and somewhere out in the sea of cropland, there's a slumbering Daemonforge waiting to be rediscovered and awakened. They may be a little too busy with all of that to ALSO infiltrate the guard.
If I do buy in to new Traitor Guard, I'll need to look for conversions on the Commissar and Ogryn. And just like cultists, it's pretty nice to have the BSF models as a base.
I like how phobos get upgrade sprue and still zero power weapons. While chaos IG team opposing them has at least two. BravoGW
Something something one job...
Scottywan82 wrote: I am mildly curious how they will explain a Chaos god that isn't one of the four
They already have the fat rat, no?
Not Online!!! wrote: literally ALL chaos cults that have been portrayed as competent / worth a damn have been uniformed enough. And certainly not stupid enough to not realise that wearing a shirt is an advantage nvm armor plates.
Chaos cultists =/= chaos IG. You might as well complain they don't wear power armour.
Oh wait, is it another strike of fanfiction brigade pretending corrupting and degrading influence of chaos doesn't exist and everything chaos is bestest ever?
Irbis wrote: I like how phobos get upgrade sprue and still zero power weapons. While chaos IG team opposing them has at least two. BravoGW
Something something one job...
Well, they are Infiltrators. The least melee focused of Phobos armored squads. Incursors have their paired combat knives, and one of the loadouts for Reivers don't even have carbines. I'd almost be dejected if Infiltrators received decent melee weapons instead of Reivers. Almost.
I don't care what anyone says, i freakin' love phobos armour. It's my favourite marine armour so far. I'll be getting this set for sure as the guard will be useful in some rag tag chaos force for narrative games.
Huh, I forgot the HH preview is at the-sun-isn't-even-up-yet in the morning. I guess I'll catch the recaps over breakfast rather than watch it during lunch.
But I kinda want to see if Adam explodes from sheer excitement and dark angels miniatures scatter across their streaming cubicle.
bullyboy wrote: I don't care what anyone says, i freakin' love phobos armour. It's my favourite marine armour so far. I'll be getting this set for sure as the guard will be useful in some rag tag chaos force for narrative games.
I actually like the armor, but I hate the units. They boring and redundant (and the unit names are obnoxious in their obfuscation of identifying primaris units at a glance- pick something that doesn't start with I and has some meaning attached to it, please), with minorly tweaked oldmarine bolters (but with different names, because reasons) and fewer tools than scouts.
And Reivers... ugh. 3 SM codex iterations, and they still haven't found a niche for the things.
Wow! Late to the party but that new Kill Team box looks superb! I've had my eye on that terrain and some traitor guardsmen will go great with the ones I have from BSF. Really looking forward to that one!
Oh, the HH thing is in 3 hours. Well that's better than 2am in the morning I guess.
I think what's bugging me about the new KT box is something that Auspex echoed in one of his recent videos (and also a point I am always making about GW): It's a tremendous missed opportunity.
I mean, let's ignore the fact that Phobos Marines are pretty option-less to begin with, and represent the opposite side of where most Marines are (ie. more "tacti-cool" rather than the Gothic knight aesthetic). With this accessory sprue they had a chance to really give them some interesting options, but as Auspex points out, there are cases where it's hard to tell which ones have the extra bits and which ones don't.
I would have much preferred this new KT box had Intercessors in there, and with a new accessory sprue for that unit. This would achieve a few things:
1. It would give actual models for "Veteran Intercessors", making them a unit with proper bits and not just Intercessors+. 2. It could have given all the Sergeant HTH options so that we don't have to rely on Assault Intercessors for those parts. 3. It could have added some weapon options outside of the Aux. Grenade Launcher. I'm not talking Tactical Squad levels of variation, but imagine if such a sprue added a pair of Pyreblasters (one per 5 models) to Intercessor squads. It would open up the usage of such a squad quite considerably. Maybe 2 Pyreblasters, and 2 Bolt Sniper Rifles, so you have special weapon options that fit for each type of Bolt Rifle.
Failing that, as Auspex said, they could have used Reivers instead, and given them options that turn them into a desirable unit rather than a "Oh yeah, they exist I guess..." unit like they are right now.
GW never misses an opportunity to miss an opportunity, and once again they've done it here. It's a real shame.
Danny76 wrote: New Heresy novels are so so.
Dorn book is nice, that’s what, 15 out of 18 now?
Haven’t had Mortarion and Horus yet, and one other.. Sanguinius is it?
Mortarion is already announced, but I think that’s it yeah.
Aww man. I hope they give Mortarion to Wraight, otherwise it will be Swallow, and I aaume he gets Sanguinuius too, making them both a complete writeoff for me. Would be amazing if they came out of leftfield with an Abnett or Wraight Sanguinius though.
JWBS wrote: Aww man. I hope they give Mortarion to Wraight, otherwise it will be Swallow, and I aaume he gets Sanguinuius too, making them both a complete writeoff for me. Would be amazing if they came out of leftfield with an Abnett or Wraight Sanguinius though.
So, catching up on today's, but overall: Wow.
I'm almost never impressed by the preview shows, but this one was rather good. (AoS being the unfortunate nadir).
I will say that if they brought 50% of the HH enthusiasm and support to 40k for non-loyalists (xenos, chaos, etc) and even a just quarter of the enthusiasm and support for Fantasy, they could do some amazing things in the main games.
Olthannon wrote: I also missed out on todays. I like the big tank, I want that for my admech as another skorpius.
I suppose the good thing with that HH box is that it would also make a good army box for a 40k space marines army if you wanted a retro look.
Or chaos marines who are a little lost temporally.
I was never a big fan of horned helmets and the like.
My 2nd iteration Night Lords avoided being too 'Chaosy'. I like the background for Talos and his squad in the Night Lords trilogy. Yes, 10 000 years had passed since the Heresy but the characters hadn't aged that time. Due to Warp craziness, they had only lived a couple of centuries and through not devoting themselves to Chaos Gods, hadn't experienced a lot of mutation or armour warping.
JWBS wrote: Aww man. I hope they give Mortarion to Wraight, otherwise it will be Swallow, and I aaume he gets Sanguinuius too, making them both a complete writeoff for me. Would be amazing if they came out of leftfield with an Abnett or Wraight Sanguinius though.
JWBS wrote: Aww man. I hope they give Mortarion to Wraight, otherwise it will be Swallow, and I aaume he gets Sanguinuius too, making them both a complete writeoff for me. Would be amazing if they came out of leftfield with an Abnett or Wraight Sanguinius though.
Mortarian is Annandale.
Wamp wamp wamp waaaaammmpppp.
I'm unfamiliar with his work, how low should I set my hopes for this?
I got through about half of Robute Gulliman on audiobook, it was dire. That's all I know of his work though, might not be a typical example of quality.
JWBS wrote: Aww man. I hope they give Mortarion to Wraight, otherwise it will be Swallow, and I aaume he gets Sanguinuius too, making them both a complete writeoff for me. Would be amazing if they came out of leftfield with an Abnett or Wraight Sanguinius though.
Mortarian is Annandale.
Wamp wamp wamp waaaaammmpppp.
I'm unfamiliar with his work, how low should I set my hopes for this?
He writes good horror but anything else is atrocious.
So it could go either way, but assume the latter based on his previous Primarch offerings.
I wouldn't expect much more than, "my sons must be tough also I hate psykers grrr" and Bolter Porn between. If he plays up the horror angle to Mortarion then it may be decent.
Oh, also I listened to Revelation of the Word (several times, as it is quite good - I imagine maybe he's maybe one of those writers that can write some good stuff, just not too much at one time and in one book? idk. I notice that with a lot of BL writers. Some great stories but then you ask them to write a whole book and it becomes unreadable).
Annandale is mixed.
Vulkan wasn’t terrible. His Beast Arises entire were ok.
Horror stuff really enjoyed.
I think the Yarrick books are good.
Various short in AoS are alright too.
Another Annandale short that I enjoyed was Iron Corpses. I also listened to True Name lately because it was a short story and I was going for a walk, it wasn't very good. Not truly offensive but I don't think I would have stuck it out if not for the circumstances. I think now that's everything that I've listened to by him. I might try some of his horror or AoS stuff this week if I can.
Danny76 wrote: Annandale is mixed.
Vulkan wasn’t terrible. His Beast Arises entire were ok.
Horror stuff really enjoyed.
I think the Yarrick books are good.
Various short in AoS are alright too.
He is ok but I prefer others - I am not keen on his Neferata - she does not enjoy herself enough...
OK, thanks for the summary. If it has some post heresy, a Mortarion book could have some cool body horror stuff going on? But I'm guessing this will be more like The Buried Dagger and less like The Lords of Silence. Ah well
Came across these rumors on facebook, from an unknown source on an unknown discord, poster claims to be an influencer that got preview access during the in-person WHFest events over the past few days. I'm inclined to think they are bs, but sharing it with the dakkarati for posterity just in case theres something to it.
My take - "3-5 years out from release" is a hedge for a made up rumor, its far enough out in the future that the probability of it becoming true is fairly realistic, so this dude with his made up rumor can pat himself on the back and score fake internet points for "leaking" an accurate rumor, etc. Its also highly unlikely that they are doing a playtest -especially a semi-public playtest with influencers - for something that far out from release. Its highly unlikely that they even have rules that well developed that far in advance of release. While it was somewhat the case with Adeptus Titanicus, that was only because at the last minute the decision was made to release the game in plastic instead of resin, which necessitated about 2 years of additional product development before the game could actually be released.
Talk about "expanding to Xenos" is self-hedging. If it happens, "see, told you so", if it doesn't "well it was just talk so I guess they didn't go forward with it". "Rules similar to 4th Ed Armageddon and Original BFG" is a reasonable guess, none of the specialist games have deviated that far off their original pedigree, so its reasonable to assume they will be an evolution of their original incarnations rather than a revolution in terms of game design, the more they deviate than "the more changes that had to be made as a result of playtesting for the past 3-5 years" - i.e. more hedging.
40k mechanicus to 30k is an interesting one. Haven't seen anything else to corroborate this, in general it feels unlikely given the general consensus that GW is doing its damnedest to separate the model ranges between 30k and 40k and minimize or eliminate crossover between the two. If they eliminated Casterferrum dreads and Indomitus Pattern Termie armor it doesn't make sense that they would bring 41st millennium era AdMech sculpts in. My guess is that the source here is making gak up and throwing gak at the wall to see what sticks and took a guess here without considering observable trends and implications with it. This rumor might serve as a canary in a coal mine for us - if it comes to pass then it doesn't necessarily mean the rest of the rumors are *real* but it does raise their likelihood.
Dunno what the other leaks are referring to (Traitor leaks, loyalist leaks, custodes mech and human leaks, knights leak), unless the sources name is OK_Entrepreneur or ClockworkChris, etc. the sources for many of those leaks are fairly well known. Likewise, given that all that gak was leaked weeks ago, etc. it sounds an awful lot like someone trying to take credit for reposting gak in order to legitimize themselves, etc.
chaos0xomega wrote: Dunno what the other leaks are referring to (Traitor leaks, loyalist leaks, custodes mech and human leaks, knights leak), unless the sources name is OK_Entrepreneur or ClockworkChris, etc. the sources for many of those leaks are fairly well known. Likewise, given that all that gak was leaked weeks ago, etc. it sounds an awful lot like someone trying to take credit for reposting gak in order to legitimize themselves, etc.
My guess is that they're referring to Traitor & Loyalist SM, Custodes, Mechanicus, Human (Solar Auxilia?), and Knights for Horus Heresy, but the author was using shorthand when they didn't need to.
Came across these rumors on facebook, from an unknown source on an unknown discord, poster claims to be an influencer that got preview access during the in-person WHFest events over the past few days. I'm inclined to think they are bs, but sharing it with the dakkarati for posterity just in case theres something to it.
The store manager at my local GW told me BFG was coming back and that was about 6 years ago. Gonna press "X" to doubt that. The Xenos stuff coming to Titanicus is another big doubt.
The canary in the coal mine (40k AdMech to 30k) is looking a bit sickly - the preview today about other armies coming to 30k mentioned Ad Mech, but notably every single mini in the Ad Mech preview photo was a 30k mini - not a single 40k mini to be seen.
EDIT - Confirmation that the rumor is a load of BS by way of the mods on that discord channel
Came across these rumors on facebook, from an unknown source on an unknown discord, poster claims to be an influencer that got preview access during the in-person WHFest events over the past few days. I'm inclined to think they are bs, but sharing it with the dakkarati for posterity just in case theres something to it.
The store manager at my local GW told me BFG was coming back and that was about 6 years ago. Gonna press "X" to doubt that. The Xenos stuff coming to Titanicus is another big doubt.
There's also the studio constantly outright telling people at events that Epic isn't being done.
Yep and I won't even entertain the hope of Epic until I see some non-loyalist Imperial titan models in AT. We don't even have proper corrupted variations of existing Imperial titans let alone a single non-human force.
Until those appear, the chances of Epic appearing are utterly tiny.