You can't lose any work you do on it. Downside is that you have to have internet for it to work, but turns out, you actually don't need internet for it to work...
So its handy if your computer enjoys turning off randomly.
I think that part was addressed to Kharne. And to think, if EoN cam do this much with cultists, I don't want to see what happens when the Flayed Lord shows up.
2BlackJack1 wrote: And to think, if EoN cam do this much with cultists, I don't want to see what happens when the Flayed Lord shows up.
Gracias. One of my favorite parts of introducing a villain is to have characters talk about them rather than just have them make their own first oppression. Gets some tension going or something
EDIT: I just noticed "oppression" is supposed to be "impression" but this works even better
2BlackJack1 wrote: And to think, if EoN cam do this much with cultists, I don't want to see what happens when the Flayed Lord shows up.
Gracias. One of my favorite parts of introducing a villain is to have characters talk about them rather than just have them make their own first oppression. Gets some tension going or something
If I was doing chaos it'd be the way I'd introduce Archarus again. I'd have cultists with a fanatic fear of him, and have it be so that Archarus turned them all insane, and all they care for is summoning him into the mortal realm. It'd end with the majority of the cultists going into a massive gladiator arena, and the last man standing would be the host for Archarus. Yes, it'd be a big arena, but this is an idea from an Iron Warrior. He could have it done.
Feth me, instead of writing this much here I should be working on my essays due tomorrow, and my Kroot. My poor, abandoned, Kroot.
I'm almost done with my next segment, which once done should free me up to do something else. Been really busy recently, but hopefully my schedule should clear up soon and I can update a bit more regularly.
Tactical_Spam wrote: Anyone else run out of things to do? I'm really not sure where to put my guys...
I thought you were GMing?
I could always drop my EC boys in, they're quite fond of partying. :
Just need to sit with my tablet and read up.
Exactly, but I don't like the fact I placed them on the moons for me to roll for them... I don't want to GM step on toes. (Seems like I've done a lot of that)
People are wondering what to do with their guys, what about the dragon ? Unless someone has other plans for it surely the imperium factions at least could make a cohesive effort to tackle it ? In the first crusade there were certain events that gathered all the factions together and imho this crusade needs more of such events. The objectives that chazz set out were good but I think we need more. Perhaps we are going through the objectives too quickly?
Irishpeacockz wrote: People are wondering what to do with their guys, what about the dragon ? Unless someone has other plans for it surely the imperium factions at least could make a cohesive effort to tackle it ? In the first crusade there were certain events that gathered all the factions together and imho this crusade needs more of such events. The objectives that chazz set out were good but I think we need more. Perhaps we are going through the objectives too quickly?
You could always call for a Crusade Command Meeting.
Irishpeacockz wrote: People are wondering what to do with their guys, what about the dragon ? Unless someone has other plans for it surely the imperium factions at least could make a cohesive effort to tackle it ? In the first crusade there were certain events that gathered all the factions together and imho this crusade needs more of such events. The objectives that chazz set out were good but I think we need more. Perhaps we are going through the objectives too quickly?
I'm still ignoring the dragon. It's on a moon I have no data on, and I wouldn't know about it anyhow.
Regarding objectives, I'm still doing okay on the ones I've been given, but YMMV
Irishpeacockz wrote: People are wondering what to do with their guys, what about the dragon ? Unless someone has other plans for it surely the imperium factions at least could make a cohesive effort to tackle it ? In the first crusade there were certain events that gathered all the factions together and imho this crusade needs more of such events. The objectives that chazz set out were good but I think we need more. Perhaps we are going through the objectives too quickly?
You could always call for a Crusade Command Meeting.
Irishpeacockz wrote: People are wondering what to do with their guys, what about the dragon ? Unless someone has other plans for it surely the imperium factions at least could make a cohesive effort to tackle it ? In the first crusade there were certain events that gathered all the factions together and imho this crusade needs more of such events. The objectives that chazz set out were good but I think we need more. Perhaps we are going through the objectives too quickly?
You could always call for a Crusade Command Meeting.
about what ? The dragon ?
Literally anything. Might give you some insight as to what the others want to do.
Nice painting Jhe, the sunlight on it makes it all the better.
And Palleus, I eagerly await part 2, regardless if you or Smudge writes it. I'm curious to see what happens next for the Tau and your orks. After all, if you're getting some Tau loot, then Gorgrim would want to get in on that once the pair finally meet.
Also, I may have found a way to make Kroot that are more related to Predators, and not the semi Amish aliens we see now. Kroot regressed in technology after the Tau saved them from the orks invading their home empire, and they did not want to repeat these past events, and decided that they'd leave it to others to make empires. However, it would then be possible that some Kroot weren't in the area of this event, being far away doing some mercenary work or exploring the galaxy or something or other. This band of Kroot would still have technology from that time, and not be so willing to let it go, instead, they're more of an exiled group. Would this technology eventually break? Yes, but it would be possible that perhaps these Kroot had settled on a different planet, and at least some of the technology was saved, and be able to he recreated to a degree.
Most of my Kroot names are just random syllables thrown together, and then others come from the lines of "a name starting with a 'g' would add some diversity, right?" And so Grulkin was born.
Though I still like Archarus' name. That is something I'm proud of, for some odd reason.
That's stepping into BC's writing area, I daresay. Also, my Kroot are ever so close to getting done, but my attention span has failed more the closer I get to finishing.
Nicely done Chazz, it was interesting to see the Inquisition's interrogation tactics to prove heresy. It does help that as soon as you say 'inquisition', everyone bends over backwards for you.
Blackjack is coming Horatio. Be afraid. Make sure to stay away from windows, make sure you cover yourself in mud and try not to use a deodorant can as a weapon.
Out of everybody who posts, tbh Palleus is the one I look forward to the most. It's like you've caught some orks in a time loop, made them go through a bunch of different dialogues, then repeated those dialogues into your writing...
Wait...
Palleus is Trazyn the Infinite.
Now, before I get sassed, I just wanted you all to know that I do not have access to photoshop, and as such, I am using Paint with a trackpad.
Sgt. Vanden wrote: Out of everybody who posts, tbh Palleus is the one I look forward to the most. It's like you've caught some orks in a time loop, made them go through a bunch of different dialogues, then repeated those dialogues into your writing...
Wait...
Palleus is Trazyn the Infinite.
Now, before I get sassed, I just wanted you all to know that I do not have access to photoshop, and as such, I am using Paint with a trackpad.
Thanks Vanden, now I feel good about my writing. Pardon me while I go cry in the corner
*walks off*
Oh, and EoN? I wouldn't recommend returning to the lower levels of Cogger, you may not like what happens to you
Sgt. Vanden wrote: Out of everybody who posts, tbh Palleus is the one I look forward to the most. It's like you've caught some orks in a time loop, made them go through a bunch of different dialogues, then repeated those dialogues into your writing...
Wait...
Palleus is Trazyn the Infinite.
Now, before I get sassed, I just wanted you all to know that I do not have access to photoshop, and as such, I am using Paint with a trackpad.
Thanks Vanden, now I feel good about my writing. Pardon me while I go cry in the corner *walks off*
Love you too man, I didn't say it was bad, I just said that I preffered Palleus'.
Thanks Vanden, though I think the bug spray is better for Evergreen. As for my writing, I had a lot of fun having Grulkin smack Edgar around. It was a nice way to vent my anger at him for taking so long to die.
Was the cover yourself in mud bit a nod to predator? If so, I'm incredibly happy right now. And need to work on hoping it those Sharks. And, that will come with a meditation scene detecting a great evil, so Ta'lok will have another reason to meet these eldar.
The deoderant was another nod. You know, in AvP, where the guy with cancer flamed the Predator in the back. Yea. He used an inhaler instead of deodorant,
That's right, it's been so long since I saw AvP I had completely forgotten about that. Now I want to watch it. Also, I'm at a cross between helping the Sharks, or hunting Horatio right away. I need to get to Horatio soon, or Bob will, and Horatio has certain qualities that the Kroot want. However, helping space marines can only help the Kroot in the end, right? I mean, they're not IG, so we won't die in droves when we do it.
Where you going to be helping the Sharks? I mean, we got Torcan sorted, though how exactly, I'll leave Kharne to say that. If you want, you could enlist some Guardsmen to help. I have a few hundred to spare.
He wants me to essentially be blood hounds and find some Eldar for him. And once Ta'lok senses the great entity of Ewryht'eikl entering the Materium, he's going to have his own personal agenda regarding the Eldar as well.
Realistically, helping the Sharks is the best way to go, as the Kroot don't know they're on a clock with Horatio, and the governor should be happy to hear Kampf's Anchorage is no longer a stronghold of the Tiller Rebellion, now that Edgar bit the dust.
Yup. Edgar was the left hand man of Horatio, and trusted with ensuring everything went well in Kampf Anchorage. How'd you miss the news of alien bird men sightings and shootings and whatnot? Not even the obituary of the poor, late, Jebediah Godwill, who was found hanging off of a street lamp. Authorities believe he died of natural causes.
Hey, those heretics tasted delicious. Edgar was a little too salty for Ta'lok's taste, but I suppose that's what happens when you hunt down his agents and accidentally terrorize his people.
Also, WK, in regards to your Eldar: I just need to find some, at the moment. I imagine that the Sharks will then want to do the actual fighting, and leave the Kroot on the sidelines asking for spare change. Besides, Ta'lok has need of the Eldar soon, and having them all dead will not help him.
2BlackJack1 wrote: Hey, those heretics tasted delicious. Edgar was a little too salty for Ta'lok's taste, but I suppose that's what happens when you hunt down his agents and accidentally terrorize his people.
Also, WK, in regards to your Eldar: I just need to find some, at the moment. I imagine that the Sharks will then want to do the actual fighting, and leave the Kroot on the sidelines asking for spare change. Besides, Ta'lok has need of the Eldar soon, and having them all dead will not help him.
I wouldn't recommend coming after me. You wouldn't like the results.
Thinking you can out match the Kroot at an ambush? These are the creatures that ambushed fething rangers. Besides, they just want a little talk. If you'd like, you can talk to Meenos instead, or I can just find your base and tell the Sharks about it. Your call, WK.
2BlackJack1 wrote: Thinking you can out match the Kroot at an ambush? These are the creatures that ambushed fething rangers. Besides, they just want a little talk. If you'd like, you can talk to Meenos instead, or I can just find your base and tell the Sharks about it. Your call, WK.
It's not so much an ambush, as it is that the first person who enters my area may or may not get their behind blown sky high. Take your pick 2BJ
And how exactly do I get blown sky high? Are we talking trip wires? Automated sentry turrets? I'll be honest, creatures who live and breathe infiltration should know their way around a trap, and definitely wouldn't just waltz in like a raging knarloc.
2BlackJack1 wrote: And how exactly do I get blown sky high? Are we talking trip wires? Automated sentry turrets? I'll be honest, creatures who live and breathe infiltration should know their way around a trap, and definitely wouldn't just waltz in like a raging knarloc.
I can't tell you my friend. Just stay away, for your own health. Let me resolve my issues with EoN
I've got a job to do, WK. And I need to talk to some Eldar anyway. Besides, I might accidentally stumble across TGK instead, and draw off the Sharks attention from you and Robin to him.
So my last piece went through a lot of editing I'm going to post the orignal draft here because I quite liked it.
Non-Canon
Spoiler:
Day 1
Garvel awoke his vision blurry. He didn’t remember being knocked out, but he must have been. He felt his arms and legs restrained to the chair with thick heavy ropes. From the darkness came a spot light blinding. The Scion’s vision began to refocus and he could see a group of individuals standing before him. It was at this same time it became clear he was no longer in the slaughter house but in what appeared to be a warehouse. A familiar voice spoke to him as he approached from behind the light “It would seem your luck has come to an end boy.” O'Connell’s voice had no cruelty which struck Garvel as odd. Garvel remained silent he knew what was about to come and he knew what to expect, they had trained him for just this. O'Connell sighed “I’m going to assume that Merrick Vendez was just an alias you gave me at the pub, so I’m going to ask kindly to surrender your real name to me.” Garvel remained silent. O'Connell shook his head “You know I’m going to do something terrible to you if you don’t respond. So please save yourself some suffering and just talk.” Again silence. O'Connell shook his head and spoke over to one of his men, “The knife Dempsey.” The rebel fetched the knife as O'Connell rolled up the scion’s left arm sleeve, “You know before I joined up with the Tillers I was a punisher at the Blood Fort. I got really good at hurting people got men to confess their sins against the Emperor, I knew when they meant it and when they just wanted the hurting to stop.” O'Connell took the knife placed against the man’s skin. Garvel gritted his teeth waiting for the torture to begin. O'Connell gave one final glance and shook his head “Stupid boy, they won’t appreciate this you know.” O'Connell sliced into the scion’s flesh and began peeling the skin back towards the scion’s wrist. Garvel tensed in the chair and struggled against his restraints, but he refused to scream rather he let the pain burn a hole in his throat. The second peel was more unbearable and the third even more so. O'Connell prepared the fourth but Garvel shouted “My name is Brit Mactavish, I serve Lord Inquisitor Garrett Randall of the Ordo Malleus.” O'Connell smiled as he looked into Garvel’s eyes “Is that so.” Garvel replied “Yeah, I’ll tell you all you want to know.” O'Connell paused before he shook his head “You’ve been trained for this haven’t you. I almost bought that gak about the Inquisition. Save yourself some suffering and talk.” Garvel feigned panic, though it was only half fake “That’s the truth, I’m an Inquisitorial storm trooper from the fortress world of Jarvak IV.” O'Connell shook his head and began with the knife again.
Day 2
Garvel had a lot of time to think after they were done cutting him yesterday O'Connell ordered his wounds to be dressed and they left him there alone. His first thought was to find a way out but the ropes were to thick and secured too well. He then thought that he still had a job to do, they needed O'Connell for information, he could get that information now if he played his cards right. Again O'Connell walked in with his men and took a seat near the scion. “Tell me off worlder what does Crion mean to you.” Garvel made no response “Nothing, it means nothing to you just some gak hole with a lot of bread. For us its everything.”
O'Connell slumped back in his chair “I had a son once he’d be twenty tomorrow, you remind me a lot of him. He was brave and he knew what was right. He wanted to be a soldier just like me, I was so proud. He died when his squad was dispatched to handle some orks that had taken over a lumber mill at Tonken. He died for nothing trying to be a hero. Stupid boy.”
O'Connell took a breath and looked over to Garvel “I don’t want to hurt you, I’ve killed enough stupid boys like you, boys who thought they were going to be big heroes. You won’t find any glory here so just tell me who are you.” O'Connell put on a pair of Brass knuckles. Garvel took a deep breath and spoke “My name is Brit Mactavish.” O'Connell shook his head “Stupid boy.” And delivered the first punch.
O'Connell stood over the bloody Garvel and shook his head “They won’t appreciate this, no one ever will.”
Day 3
The scion was fatigued he could not sleep in his state and his entire body ached in pain and his wounded arm dominated his thoughts, but still the Scion knew his duty. He was still not yet 25. O'Connell alone walked into the warehouse. He took an informal seat and looked at Garvel. O'Connell just watched him and Garvel thought he would start the dialogue “I’ve thought about what you said. I think your right; they won’t care how much I suffer.” O'Connell let the silence creep in again before speaking “You speak the truth but you can’t see it. You think your comrades will come to rescue you. I have no doubt.” Garvel was confused what kind of interrogator tells his prisoner that he will be rescued? O'Connell spoke “But will they be rescuing you?” Garvel was sufficiently confused. O'Connell continued “You aren’t a person to them. Your resolve is steel you’ve been raised for this, raised to be a weapon. They are coming don’t you worry but they aren’t here for you, they are here for their asset, for their weapon.” Garvel felt in his stomach doubt. A doubt he had suppressed for his entire life. O'Connell spoke “You are a man, a child of our holy god Emperor.” The Major leaned in close and asked “Tell me brother who are you.” Garvel was silent for near a minute before he spoke “My name is Garvel…. Of the 85th Tempestus Scions”
Note that the only reason the above isn't cannon is because the idea was that my Scions crashed the party VERY quickly once they were informed their man was taken. It would've made my Scion look better as far as captivity went, as Garvel does give out information rather quickly, this is a compromise I can live with.
All in all that's my cue to feth gak up, yeeeeee-ah.
Up to Chazz, I rolled poorly for him when he was in captivity, but it wasn't related to switching sides, merely to obtain information and he was rescued pretty quickly (spoiler alert, I rolled well for Riley sections to show up, people will die, and it won't be my people)
Bobthehero wrote: Up to Chazz, I rolled poorly for him when he was in captivity, but it wasn't related to switching sides, merely to obtain information and he was rescued pretty quickly (spoiler alert, I rolled well for Riley sections to show up, people will die, and it won't be my people)
It seems he may have Tiller sympathies buy he is still your character you do with him as you like
Kinda perplexed about it, on one hand, I want t keep my faction logical and consistent, and mind scrubbing Scions who were captured by the enemy seems to make sense, on the other hand, it feels a bit metagamy and a bit of a way to get away without negative aspect. If this was back on COF 1 where I was on a planet with limited Scion presence, I'd have the guy slip in the cracks, but in that case, I have an actual base and no time constraints not to scrub him, so I dunno.
If your scions can swallow that giant ego, call space Marine help. They are stormtroopers plus 10.
Even if you rescue them just say maybe in chunk they are under medical care etc?
Typing time.....
15 pages to go... Oops that was a tad longer than planned....
Its A5 but still, between two missions, a intro and a ending chunk on wks knights.
Sgt. Vanden wrote: Out of everybody who posts, tbh Palleus is the one I look forward to the most. It's like you've caught some orks in a time loop, made them go through a bunch of different dialogues, then repeated those dialogues into your writing...
Hmm, that'd be hard from my standpoint. Get a lot of British rugby players for my orks, I guess. If you could mix the voice of Liam Neeson with Master Splinter and make it more similar to the Kroot vocalizations (which vary, depending on the source). That'd be Ta'lok. I can't really choose actors, but just voices, really.
If I can go back and choose people for my characters from CoF 1, then it'd be easier. Mark Hamill as Mordos, because it'd be great for him to bring in his Joker cackle, very fitting for a psyker. For Colonel Detta, perhaps Gary Oldman? IMO, he'd do a good job portraying all of the grief that the crusade caused, and how he's tired of it all as he goes back to Hista, but it willing to keep the fight going.
Look, the Kroot don't really know nor care about which type of Eldar they're after. When you're orders are "Find Eldar", and pointed to a jungle, we're going to investigate the only lead we have so far. My only other way is making my Kroot TMNT and sit underneath manholes, listening to idle conversations, and hoping someone has a rumor about Eldar.
Or I could bug some officials buildings, but that would be a very risky maneuver.
Teenage Mutant Ninja Predators...I like it man...I can just picture a red light pop up on somebodies chin, then a giant beam of light blowing their head out coming from a gutter.
That'd be swell... Now considering all of my dudes are darker skinned...
Ryus/Ewryht'eikl- Laurence Fishburne because the master of mind fething has to be Morphius from the Matrix.
Sylus- Will Smith?
Annala- Lupita Nyong'o because I can't think of any young looking female Middle Eastern/African Actors off the top of my head... I mean Annala was like 17-18 in CoF 1...
To be fair, I took Leo/Splinter to make Ta'lok. Not far off from the truth. Also, I didn't mention it yet, but thank you TS for kickstarting our meme list. I can't wait to see it grow.
That'd be swell... Now considering all of my dudes are darker skinned...
Ryus/Ewryht'eikl- Laurence Fishburne because the master of mind fething has to be Morphius from the Matrix. Sylus- Will Smith? Annala- Lupita Nyong'o because I can't think of any young looking female Middle Eastern/African Actors off the top of my head... I mean Annala was like 17-18 in CoF 1...
That'd be swell... Now considering all of my dudes are darker skinned...
Ryus/Ewryht'eikl- Laurence Fishburne because the master of mind fething has to be Morphius from the Matrix.
Sylus- Will Smith?
Annala- Lupita Nyong'o because I can't think of any young looking female Middle Eastern/African Actors off the top of my head... I mean Annala was like 17-18 in CoF 1...
Ok then TS. They're the same person...
I practically told you that.
Spoiler:
"I am Ewryht'eikl, lord of Darness and the Undeath," the giant spoke confidently, a wide grin splitting each of its three faces. It lowered its massive heads so it could address the she-snake face to face.
"In another life, I would call you by another name... Your faces remind me of a young, hot-headed psyker from a desert planet far from here..." the half-snake said drawing her hand up to touch one of the giant's faces.
"I do not go by that name any longer. I am Ewryht'eikl. I am your patron," the giant reassured.
2BlackJack1 wrote: Look, the Kroot don't really know nor care about which type of Eldar they're after. When you're orders are "Find Eldar", and pointed to a jungle, we're going to investigate the only lead we have so far. My only other way is making my Kroot TMNT and sit underneath manholes, listening to idle conversations, and hoping someone has a rumor about Eldar.
Or I could bug some officials buildings, but that would be a very risky maneuver.
Luckily for you my Eldar aren't hiding out in the jungle
That'd be swell... Now considering all of my dudes are darker skinned...
Ryus/Ewryht'eikl- Laurence Fishburne because the master of mind fething has to be Morphius from the Matrix.
Sylus- Will Smith?
Annala- Lupita Nyong'o because I can't think of any young looking female Middle Eastern/African Actors off the top of my head... I mean Annala was like 17-18 in CoF 1...
Ok then TS. They're the same person...
I practically told you that.
Spoiler:
"I am Ewryht'eikl, lord of Darness and the Undeath," the giant spoke confidently, a wide grin splitting each of its three faces. It lowered its massive heads so it could address the she-snake face to face.
"In another life, I would call you by another name... Your faces remind me of a young, hot-headed psyker from a desert planet far from here..." the half-snake said drawing her hand up to touch one of the giant's faces.
"I do not go by that name any longer. I am Ewryht'eikl. I am your patron," the giant reassured.
Oh. I thought he meant something else...Ok then, nevermind.
The jungle is a place for leads, nothing more. And again, I recommend that you don't underestimate the Kroot. Also, we aren't strictly enemies, I need a sighting of Eldar, I was never hired to kill one.
That'd be swell... Now considering all of my dudes are darker skinned...
Ryus/Ewryht'eikl- Laurence Fishburne because the master of mind fething has to be Morphius from the Matrix.
Sylus- Will Smith?
Annala- Lupita Nyong'o because I can't think of any young looking female Middle Eastern/African Actors off the top of my head... I mean Annala was like 17-18 in CoF 1...
Ok then TS. They're the same person...
I practically told you that.
Spoiler:
"I am Ewryht'eikl, lord of Darness and the Undeath," the giant spoke confidently, a wide grin splitting each of its three faces. It lowered its massive heads so it could address the she-snake face to face.
"In another life, I would call you by another name... Your faces remind me of a young, hot-headed psyker from a desert planet far from here..." the half-snake said drawing her hand up to touch one of the giant's faces.
"I do not go by that name any longer. I am Ewryht'eikl. I am your patron," the giant reassured.
Oh. I thought he meant something else...Ok then, nevermind.
Suolyn'ne, the Watcher. Ryus made her his... um... bound her to his will before the events of CoF1 (in the original incarnation of the New Order, a Daemon of Malice did some trading with Ryus and Sylus turned to Nurgle... What a turn of events that was). She spies on other people and was trapped in a book aboard the Warpath Furnace for 5 years.
For my motley bunch, I'm not sure who I'd cast if I had to pick the ideal set - maybe Johnny Depp for Feubryn, Alan Rickman (RIP) for Dranc, Emma Watson for Imryll and Anne Hathaway for Fallacy.
Tactical_Spam wrote: Hey Vanden, when you write your pieces, can you not include authour's notes? It breaks the immersion...
It's meant to. I love trolling people almost as much as you.
So I fixed what I can see, tell me if I missed anything, and I'll refrain from doing it again in the future. To be frank, I mostly put them in to remind me of something important and I usually forget to delete them.
Bloomin' Orks and their bloomin' ridiculous inability to back down... Palleus, I really hope you appreciate the amount of work my clowns are putting in on Skulleater here.
For the record, though, if you can't conquer this loser once I'm done chewing up his Waaagh for the second time in a row, you're officially the Wimpiest Snotling in Wimpville™. For reals.
Robin5t wrote: Bloomin' Orks and their bloomin' ridiculous inability to back down... Palleus, I really hope you appreciate the amount of work my clowns are putting in on Skulleater here.
For the record, though, if you can't conquer this loser once I'm done chewing up his Waaagh for the second time in a row, you're officially the Wimpiest Snotling in Wimpville™. For reals.
I appreciate the help in taking care of some of his forces
He's actually attacked me, so I've got a siege post to write up after Smudge and I have our joint post done. But rest assured, he's my next target.
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
Robin5t wrote: Bloomin' Orks and their bloomin' ridiculous inability to back down... Palleus, I really hope you appreciate the amount of work my clowns are putting in on Skulleater here.
For the record, though, if you can't conquer this loser once I'm done chewing up his Waaagh for the second time in a row, you're officially the Wimpiest Snotling in Wimpville™. For reals.
I appreciate the help in taking care of some of his forces
He's actually attacked me, so I've got a siege post to write up after Smudge and I have our joint post done. But rest assured, he's my next target.
And TS, yeah, you have a point.
So that's where he is, then? I was kind of curious as to why he didn't show up for his scheduled whoopin' with the rest of his attack force.
This latest attack is a bit irritating, really. He's gone and knackered my main, and only, allies in the system.
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
I've been splitting my force and rolling 2 or 3 actions at a time since the start, for what it's worth.
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
Well, my Tau are on three fronts, but only based around a small area. I'm not sure on the specifics.
jhe90 wrote: You know I have a space ship.... And a chapter that likes close combat
There are reasons I said ships are NPC. I want you to figure out collabratively how to kill it.
What is 'it'?
Joke joke
Gargant... Hmm, has to have a weakness, melta/power fist a ankle joint to cease it up to buy time?
I'm on two fronts. Main force at grim joy.
Secondary deployments now at site henry to carry and finish off
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
No, you can do it too, however I'm giving you modifiers for having all your dudes in the same spot, doing the same thing.
Well, if I join in, I can unload a fair bit of airborne haywire on it to soften it up and damage it's systems, or at least, whatever it has that counts for 'systems'. That should buy someone some vital time to make an attack run.
Robin5t wrote: Well, if I join in, I can unload a fair bit of airborne haywire on it to soften it up and damage it's systems, or at least, whatever it has that counts for 'systems'. That should buy someone some vital time to make an attack run.
What? Who told you there's a Gargant stomping around?
Ok. Well one front. I'm not fighting st grimjoy...
Gotta finish my exploration once I get honours earned part two done. There's something blood dragon in that place, though I may need more men... And bigger guns....
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
No, you can do it too, however I'm giving you modifiers for having all your dudes in the same spot, doing the same thing.
Okay, so serious question: By my count, Chazz's Inquisition is fighting on three fronts in this last round of posts: Executing heretics at Drake's Point, interrogating Scions in a warehouse somewhere, and also taking on an entire Hive at Cogger. And doing them all apparently without trouble.
Is this something we can do, or is this GM-specific powers?
The Scion thing is a Tiller doing the interrogation.
I can't see why ramming a thunderhawk into it won't work. Or dropping a specialist group onto it via Thunderhawk+jump pack combo wouldn't be bad either...But I'm just brainstorming.
Sgt. Vanden wrote: I can't see why ramming a thunderhawk into it won't work. Or dropping a specialist group onto it via Thunderhawk+jump pack combo wouldn't be bad either...But I'm just brainstorming.
"I can't see why ramming one of my irreplaceable troop transports into an Ork Titan won't work."
Let's remember you are on the bad side of the Inquisition for having most of your chapter go heretical.
To be honest, it seems worth it. A gargant can turn the tide of a war. A Thunderhawk is a small sacrifice for a tide-turner.
Plus look at my other suggestion, that would be quite cool to read/write about wouldn't it? A small strike force, consisting of nearly Imperial representee jumping onto a gargant, each one having a different mission, ie. Weapon, reactor, distraction, tracks etc. What about that?
Bear in mind this isn't a lone Gargant, there are other Stompas about and probably Gorkamorka-naughts and Dreadmobs. This is a team effort. I do not expect any single army to deal with it alone.
I didn't expect it to be. If we drop in a small strike group, probably only 10-20 people big, on the Gargant, whilst the rest of the Imperial side holing off the plethora of orks, would that not work? I mean, it's a suggestion, but a fun one.
Sgt. Vanden wrote: I didn't expect it to be. If we drop in a small strike group, probably only 10-20 people big, on the Gargant, whilst the rest of the Imperial side holing off the plethora of orks, would that not work? I mean, it's a suggestion, but a fun one.
Keyword here is "land 10-20 people on the Ork equivalent of a Reaver Battle Titan." How do you propose that happens? Can't imagine there wouldn't be any AA guns around or Orks swarming the Gargant.
Drop them with jump-packs? Titus dropped from orbit onto a bloody ork krooza, which had anti-air weapons shooting at everything around it. Small targets would be very to hit. A thunderhawk would drop off the occupants several thousand metres from target, occupants would glide themselves to target, their so small that the gakky ork readers won't pick em up until its too late, then the occupants would reap havoc through the gargant. Easy.
What would happen if somebody boarded a Reaver Titan? The pilot's don't stand much if a chance now do they?
Sgt. Vanden wrote: Drop them with jump-packs? Titus dropped from orbit onto a bloody ork krooza, which had anti-air weapons shooting at everything around it. Small targets would be very to hit. A thunderhawk would drop off the occupants several thousand metres from target, occupants would glide themselves to target, their so small that the gakky ork readers won't pick em up until its too late, then the occupants would reap havoc through the gargant. Easy.
What would happen if somebody boarded a Reaver Titan? The pilot's don't stand much if a chance now do they?
This is a bloody Ork Titan, Vanden. There is a pilot yes, but the primary mission of a Gargant is to deliver orks. You will get swarmed.
Sgt. Vanden wrote: Drop them with jump-packs? Titus dropped from orbit onto a bloody ork krooza, which had anti-air weapons shooting at everything around it. Small targets would be very to hit. A thunderhawk would drop off the occupants several thousand metres from target, occupants would glide themselves to target, their so small that the gakky ork readers won't pick em up until its too late, then the occupants would reap havoc through the gargant. Easy.
What would happen if somebody boarded a Reaver Titan? The pilot's don't stand much if a chance now do they?
This is a bloody Ork Titan, Vanden. There is a pilot yes, but the primary mission of a Gargant is to deliver orks. You will get swarmed.
Owww have I pissed you off?
Ultramarines Omnibus Vol. 2. A Shadow Captain and less then 10 marines infiltrate a Squat Leviathan. The blow it up.
20 Marines, probably an assortment of special characters, board a gargant, which of course has a lot of orks, but considering how elite this strikeforce would have to be, they wouldn't possess much of a threat unless they were in the thousands. A few well placed melta bombs, the entire thing comes down. I don't see whats so fething hard to understand.
Sgt. Vanden wrote: Drop them with jump-packs? Titus dropped from orbit onto a bloody ork krooza, which had anti-air weapons shooting at everything around it. Small targets would be very to hit. A thunderhawk would drop off the occupants several thousand metres from target, occupants would glide themselves to target, their so small that the gakky ork readers won't pick em up until its too late, then the occupants would reap havoc through the gargant. Easy.
What would happen if somebody boarded a Reaver Titan? The pilot's don't stand much if a chance now do they?
This is a bloody Ork Titan, Vanden. There is a pilot yes, but the primary mission of a Gargant is to deliver orks. You will get swarmed.
Owww have I pissed you off?
Ultramarines Omnibus Vol. 2. A Shadow Captain and less then 10 marines infiltrate a Squat Leviathan. The blow it up.
20 Marines, probably an assortment of special characters, board a gargant, which of course has a lot of orks, but considering how elite this strikeforce would have to be, they wouldn't possess much of a threat unless they were in the thousands. A few well placed melta bombs, the entire thing comes down. I don't see whats so fething hard to understand.
How are 20 Marines going to get close to a Gargant?
It's not quite that simple. Your Thunderhawk has got to get past the fighta-bommaz and Ork anti-air dakka, of which there'll be a lot - it needs to drop 20 Marines off in the right spot for them to be able to land on the Gargant instead of falling face-first into a massive group of Orks and getting overwhelmed - this is a lot harder than it seems - and then they actually need to pull off the hot-drop without all getting blown out of the sky by aforementioned anti-air and planes, as well as the guns the Gargant will no doubt have loaded on the roof.
Sure, once you've actually made it onto the thing it'll be fairly easy, but the bit before that is absurdly tricky.
As for this Gargant situation, I'll throw in my opinions.
1) Gargant is literally anything bigger than Stompa - we'd be looking at anything from Reaver to Warlord to Imperator Titan sized - seeing as we have word of GM that it's roughly Reaver sized, I can safely say that a Tau Manta is actually bigger (generally in weight and surface area - according to Forge World)
2) Ramming is risky. You run the risk of being shot down before arrival, and if you do hit, what's to say you don't hit one of the Gargant's redundant systems? It's not the go-to, simply because there's more Gargants than Thunderhawks. Each Thunderhawk allows the Marine chapter to be more mobile. You start depleting that mobility, and you start to lose what you can swiftly bring to a fight - not to mention the irreplaceable machine spirit in them.
3) Airdropping into an Ork shipyard with small amounts of men is prohibited by the Codex Astartes for a reason. The yard will be heaving with orks, and probably well equipped ones at that. All it takes is a single error, and the entire base will be hunting you down. Even if you make it onto the Reaver, there would be hundreds of orks in that, boarding crews, Meks - it would be very hard to get a team in. And you won't even know where the weak points are on the Gargant, due to the random ork construction: could be where you first come in, or the last room you check.
4) Running interference could work, seeing as the ork fighters would need some time to scramble. However, AA is still an issue, as is the hordes on the ground. Of course, those hordes would be severely damaged by an exploding Gargant, but you still need to make it explode.
Overall view - Risky. Very risky. Huge waste of Imperial resources if it fails. Definitely not approved by the Codex Astartes.
But I say you roll for it. There would be a lot of negative mods, but it's a risky op. No-one can stop you rolling, but you need to be aware of the consequences - not every action can or will succeed.
Personally, my take would be to get a small team of Scouts in, maybe under a set of barrels, set locator beacons and various demolition charges around the rim of the base, then co-ordinate a large scale Drop Pod assault alongside Terminator teleportations, and use shock and awe tactics. Of course, there would be a lot of Astartes casualties, but that's why you bring a lot.
Or, if it were my Tau, mark the construction site with Pathfinders in Orcas, use either stealth suits or the initial markerlights to guide missiles to destroy the AA, then the scrambling fighters, and then keep marking the Gargant's weak points and strage with my Manta and Tiger Sharks. Tiger Sharks should be able to bring it down in a few passes.
Irishpeacockz wrote: Perhaps the forces of the Imperium should meet ? And where is this ork horde ? Is it on the same moon as the dragon ? Wink wink nudge nudge
Betweem the Slaiderlands and Crenard's Hive on the first moon
As for this Gargant situation, I'll throw in my opinions.
1) Gargant is literally anything bigger than Stompa - we'd be looking at anything from Reaver to Warlord to Imperator Titan sized - seeing as we have word of GM that it's roughly Reaver sized, I can safely say that a Tau Manta is actually bigger (generally in weight and surface area - according to Forge World)
2) Ramming is risky. You run the risk of being shot down before arrival, and if you do hit, what's to say you don't hit one of the Gargant's redundant systems? It's not the go-to, simply because there's more Gargants than Thunderhawks. Each Thunderhawk allows the Marine chapter to be more mobile. You start depleting that mobility, and you start to lose what you can swiftly bring to a fight - not to mention the irreplaceable machine spirit in them.
3) Airdropping into an Ork shipyard with small amounts of men is prohibited by the Codex Astartes for a reason. The yard will be heaving with orks, and probably well equipped ones at that. All it takes is a single error, and the entire base will be hunting you down. Even if you make it onto the Reaver, there would be hundreds of orks in that, boarding crews, Meks - it would be very hard to get a team in. And you won't even know where the weak points are on the Gargant, due to the random ork construction: could be where you first come in, or the last room you check.
4) Running interference could work, seeing as the ork fighters would need some time to scramble. However, AA is still an issue, as is the hordes on the ground. Of course, those hordes would be severely damaged by an exploding Gargant, but you still need to make it explode.
Overall view - Risky. Very risky. Huge waste of Imperial resources if it fails. Definitely not approved by the Codex Astartes.
But I say you roll for it. There would be a lot of negative mods, but it's a risky op. No-one can stop you rolling, but you need to be aware of the consequences - not every action can or will succeed.
Personally, my take would be to get a small team of Scouts in, maybe under a set of barrels, set locator beacons and various demolition charges around the rim of the base, then co-ordinate a large scale Drop Pod assault alongside Terminator teleportations, and use shock and awe tactics. Of course, there would be a lot of Astartes casualties, but that's why you bring a lot.
Or, if it were my Tau, mark the construction site with Pathfinders in Orcas, use either stealth suits or the initial markerlights to guide missiles to destroy the AA, then the scrambling fighters, and then keep marking the Gargant's weak points and strage with my Manta and Tiger Sharks. Tiger Sharks should be able to bring it down in a few passes.
Now, this shed a wee bit of light onto the situation. Nevertheless, a melta bomb on a gargant is still a melta bomb. It's almost guaranteed to do some damage, having say, ten melta bombs on the Gargant would be devastating. Getting on it would be the trickiest, thats why I said for the Imperial line to engage the orks, fighters running interference and whatnot. This group would also have to be the elite of the elite, and I was going to see if I could roster in the best of everybodies Astartes to participate in it.
Irishpeacockz wrote: Perhaps the forces of the Imperium should meet ? And where is this ork horde ? Is it on the same moon as the dragon ? Wink wink nudge nudge
Betweem the Slaiderlands and Crenard's Hive on the first moon
If any forces of the Imperium want to help to help me evict my new neighbors it would be appreciated.
Irishpeacockz wrote: Perhaps the forces of the Imperium should meet ? And where is this ork horde ? Is it on the same moon as the dragon ? Wink wink nudge nudge
Betweem the Slaiderlands and Crenard's Hive on the first moon
If any forces of the Imperium want to help to help me evict my new neighbors it would be appreciated.
Call me up babe, on 0469-666-123
Like seriously, call up a Imperial meeting. Gak will happen then.
Irishpeacockz wrote: Perhaps the forces of the Imperium should meet ? And where is this ork horde ? Is it on the same moon as the dragon ? Wink wink nudge nudge
Betweem the Slaiderlands and Crenard's Hive on the first moon
If any forces of the Imperium want to help to help me evict my new neighbors it would be appreciated.
Call me up babe, on 0469-666-123
Like seriously, call up a Imperial meeting. Gak will happen then.
I will if someone else could write it as im struggling to get out a piece that i have been writing for like a week
As for this Gargant situation, I'll throw in my opinions.
1) Gargant is literally anything bigger than Stompa - we'd be looking at anything from Reaver to Warlord to Imperator Titan sized - seeing as we have word of GM that it's roughly Reaver sized, I can safely say that a Tau Manta is actually bigger (generally in weight and surface area - according to Forge World)
2) Ramming is risky. You run the risk of being shot down before arrival, and if you do hit, what's to say you don't hit one of the Gargant's redundant systems? It's not the go-to, simply because there's more Gargants than Thunderhawks. Each Thunderhawk allows the Marine chapter to be more mobile. You start depleting that mobility, and you start to lose what you can swiftly bring to a fight - not to mention the irreplaceable machine spirit in them.
3) Airdropping into an Ork shipyard with small amounts of men is prohibited by the Codex Astartes for a reason. The yard will be heaving with orks, and probably well equipped ones at that. All it takes is a single error, and the entire base will be hunting you down. Even if you make it onto the Reaver, there would be hundreds of orks in that, boarding crews, Meks - it would be very hard to get a team in. And you won't even know where the weak points are on the Gargant, due to the random ork construction: could be where you first come in, or the last room you check.
4) Running interference could work, seeing as the ork fighters would need some time to scramble. However, AA is still an issue, as is the hordes on the ground. Of course, those hordes would be severely damaged by an exploding Gargant, but you still need to make it explode.
Overall view - Risky. Very risky. Huge waste of Imperial resources if it fails. Definitely not approved by the Codex Astartes.
But I say you roll for it. There would be a lot of negative mods, but it's a risky op. No-one can stop you rolling, but you need to be aware of the consequences - not every action can or will succeed.
Personally, my take would be to get a small team of Scouts in, maybe under a set of barrels, set locator beacons and various demolition charges around the rim of the base, then co-ordinate a large scale Drop Pod assault alongside Terminator teleportations, and use shock and awe tactics. Of course, there would be a lot of Astartes casualties, but that's why you bring a lot.
Or, if it were my Tau, mark the construction site with Pathfinders in Orcas, use either stealth suits or the initial markerlights to guide missiles to destroy the AA, then the scrambling fighters, and then keep marking the Gargant's weak points and strage with my Manta and Tiger Sharks. Tiger Sharks should be able to bring it down in a few passes.
Now, this shed a wee bit of light onto the situation. Nevertheless, a melta bomb on a gargant is still a melta bomb. It's almost guaranteed to do some damage, having say, ten melta bombs on the Gargant would be devastating. Getting on it would be the trickiest, thats why I said for the Imperial line to engage the orks, fighters running interference and whatnot. This group would also have to be the elite of the elite, and I was going to see if I could roster in the best of everybodies Astartes to participate in it.
C'mon, you can't say that wouldn't be fun...
The Codex Astartes does not support this action. As Chapter Master of the Arbiters of Truth, I would recommend to my Brothers of Dorn that we fortify the Orbital Elevator and the space leading up to it and leave the assault business to the Vlka Fenryka, the Carcharodons Astra and the Knight Titans.
(Being a Chapter Master of a later founding, I think I have the second most political power with the Inquisition having the most.)
As for this Gargant situation, I'll throw in my opinions.
1) Gargant is literally anything bigger than Stompa - we'd be looking at anything from Reaver to Warlord to Imperator Titan sized - seeing as we have word of GM that it's roughly Reaver sized, I can safely say that a Tau Manta is actually bigger (generally in weight and surface area - according to Forge World)
2) Ramming is risky. You run the risk of being shot down before arrival, and if you do hit, what's to say you don't hit one of the Gargant's redundant systems? It's not the go-to, simply because there's more Gargants than Thunderhawks. Each Thunderhawk allows the Marine chapter to be more mobile. You start depleting that mobility, and you start to lose what you can swiftly bring to a fight - not to mention the irreplaceable machine spirit in them.
3) Airdropping into an Ork shipyard with small amounts of men is prohibited by the Codex Astartes for a reason. The yard will be heaving with orks, and probably well equipped ones at that. All it takes is a single error, and the entire base will be hunting you down. Even if you make it onto the Reaver, there would be hundreds of orks in that, boarding crews, Meks - it would be very hard to get a team in. And you won't even know where the weak points are on the Gargant, due to the random ork construction: could be where you first come in, or the last room you check.
4) Running interference could work, seeing as the ork fighters would need some time to scramble. However, AA is still an issue, as is the hordes on the ground. Of course, those hordes would be severely damaged by an exploding Gargant, but you still need to make it explode.
Overall view - Risky. Very risky. Huge waste of Imperial resources if it fails. Definitely not approved by the Codex Astartes.
But I say you roll for it. There would be a lot of negative mods, but it's a risky op. No-one can stop you rolling, but you need to be aware of the consequences - not every action can or will succeed.
Personally, my take would be to get a small team of Scouts in, maybe under a set of barrels, set locator beacons and various demolition charges around the rim of the base, then co-ordinate a large scale Drop Pod assault alongside Terminator teleportations, and use shock and awe tactics. Of course, there would be a lot of Astartes casualties, but that's why you bring a lot.
Or, if it were my Tau, mark the construction site with Pathfinders in Orcas, use either stealth suits or the initial markerlights to guide missiles to destroy the AA, then the scrambling fighters, and then keep marking the Gargant's weak points and strage with my Manta and Tiger Sharks. Tiger Sharks should be able to bring it down in a few passes.
Now, this shed a wee bit of light onto the situation. Nevertheless, a melta bomb on a gargant is still a melta bomb. It's almost guaranteed to do some damage, having say, ten melta bombs on the Gargant would be devastating. Getting on it would be the trickiest, thats why I said for the Imperial line to engage the orks, fighters running interference and whatnot. This group would also have to be the elite of the elite, and I was going to see if I could roster in the best of everybodies Astartes to participate in it.
C'mon, you can't say that wouldn't be fun...
The Codex Astartes does not support this action. As Chapter Master of the Arbiters of Truth, I would recommend to my Brothers of Dorn that we fortify the Orbital Elevator and the space leading up to it and leave the assault business to the Vlka Fenryka, the Carcharodons Astra and the Knight Titans.
(Being a Chapter Master of a later founding, I think I have the second most political power with the Inquisition having the most.)
Well, where are we going to fight these damnable creatures? It would be better to fight them on our terms, if anything.
Might I remind you that Moon #1 geography consists of 2 islands. Islands are formed by volcanos and volcanos make mountains. The Gargant will most likely have to go through the lowlands when the tide is out...
Tactical_Spam wrote: Might I remind you that Moon #1 geography consists of 2 islands. Islands are formed by volcanos and volcanos make mountains. The Gargant will most likely have to go through the lowlands when the tide is out...
Can somebody with a little geographical knowledge explain what he means by this?
In my Only War campaign, we took a Gargant with a Stormtrooper, two Ogryns, a Sergeant and a heavy weapon guy so fat he could match the Ogryns in term of toughness.
How about fighting orks? Kroot are efficient killers, and can definitely help clear out the common rabble. I also have two winged Kroot that could be helpful with infiltrating the gargant if we take that route.
They're not useless meatshields, and you're going to need as many allies as you can get. I recommend dropping the astartes superiority pride, it tends to lead to bloody deaths.
2BlackJack1 wrote: How about fighting orks? Kroot are efficient killers, and can definitely help clear out the common rabble. I also have two winged Kroot that could be helpful with infiltrating the gargant if we take that route.
They're not useless meatshields, and you're going to need as many allies as you can get. I recommend dropping the astartes superiority pride, it tends to lead to bloody deaths.
I'd rather they held onto that attitude, actually. Makes for a much better comeuppance when they actually meet a force that's qualitatively superior...
So, what going to happen, is that we secure a line, preferably in a easily defended and non-populated area, fight the gak out of the orks, and hope for a miracle when it comes to the gargant/s?
2BlackJack1 wrote: How about fighting orks? Kroot are efficient killers, and can definitely help clear out the common rabble. I also have two winged Kroot that could be helpful with infiltrating the gargant if we take that route.
They're not useless meatshields, and you're going to need as many allies as you can get. I recommend dropping the astartes superiority pride, it tends to lead to bloody deaths.
I'd rather they held onto that attitude, actually. Makes for a much better comeuppance when they actually meet a force that's qualitatively superior...
My clowns can be good allies, provided you keep them entertained
Sgt. Vanden wrote: So, what going to happen, is that we secure a line, preferably in a easily defended and non-populated area, fight the gak out of the orks, and hope for a miracle when it comes to the gargant/s?
Great. This will go great.
If you haven't read the Word Bearers omnibus, I highly recommend doing so because it is 57 varieties of amazing.
But also, it brings up a useful tactical technique when the aforementioned Chaos Marines assault a Titan: drawing it into a canyon (or similar geographic feature) from which they could limit its maneuverability and ambush it at close range. In the book, it was a team of Terminators climbing the shins to give it severe knee pain (read:melta bombs), and Gargants are just about as unique a war engine as can be imagined, but the idea has good cinematic potential.
As an aside, good to hear from you, BC
As an aside to the earlier aside, I am crunching on my next piece in the Cogger saga and hope to have it up this weekend sometime
Sgt. Vanden wrote: So, what going to happen, is that we secure a line, preferably in a easily defended and non-populated area, fight the gak out of the orks, and hope for a miracle when it comes to the gargant/s?
Great. This will go great.
If you haven't read the Word Bearers omnibus, I highly recommend doing so because it is 57 varieties of amazing.
But also, it brings up a useful tactical technique when the aforementioned Chaos Marines assault a Titan: drawing it into a canyon (or similar geographic feature) from which they could limit its maneuverability and ambush it at close range. In the book, it was a team of Terminators climbing the shins to give it severe knee pain (read:melta bombs), and Gargants are just about as unique a war engine as can be imagined, but the idea has good cinematic potential.
As an aside, good to hear from you, BC
As an aside to the earlier aside, I am crunching on my next piece in the Cogger saga and hope to have it up this weekend sometime
Never bought a chaos orientated book, and I never will. Imperium ftw.
Sgt. Vanden wrote: So, what going to happen, is that we secure a line, preferably in a easily defended and non-populated area, fight the gak out of the orks, and hope for a miracle when it comes to the gargant/s?
Great. This will go great.
If you haven't read the Word Bearers omnibus, I highly recommend doing so because it is 57 varieties of amazing.
But also, it brings up a useful tactical technique when the aforementioned Chaos Marines assault a Titan: drawing it into a canyon (or similar geographic feature) from which they could limit its maneuverability and ambush it at close range. In the book, it was a team of Terminators climbing the shins to give it severe knee pain (read:melta bombs), and Gargants are just about as unique a war engine as can be imagined, but the idea has good cinematic potential.
As an aside, good to hear from you, BC
As an aside to the earlier aside, I am crunching on my next piece in the Cogger saga and hope to have it up this weekend sometime
Never bought a chaos orientated book, and I never will. Imperium ftw.
Also valley means the gargant cannot use its range ior bring heavy weapons to bear so easily to defend flank. May also have weaker flakn and aft armour
We still have to lead it there. Which shouldn't be a problem considering how easily TS's arbiters led the orks into WK's dudes. So what, you want me to start fortifying a pass? Go all 300 on their asses?
Might need a anvil at first to take a beating as gargant vanguard will come first. Hold them to make them pack into pass thus limiting movement and weapons ability to fire.
Anvil holds the line then the hammer strikes from above and maybe even behind. This is going to need alot more than two chapters and some scions.....
It's basicly a massive trap. We may need eldar mind fethery to get them into it ..
Bringing in the Eldar would simplify things for me as well.
*Ta'lok sees Eldar allies before walking to the Space Sharks*
"I found them. They're right over there."
*Ta'lok slowly reaches out his hand for payment*
Always happy to take an opportunity to remind the Orks exactly who the Old Ones' favourite child was.
On another note, if I'm called to any kind of negotiation, I'll probably use it as an excuse to broach the subject of Killy McDaemonprince with the Imperials, too. We'll want to at least make sure you're aware of the threat and plan to throw bodies at it in a wonderful distraction combat it.
It was at this point we knew, Vanden is a staunch Human supremacist.
This really depends on how we want to engage the orks. If we block them off at a low pass, we could launch a lightning strike to take out the Gargant then regroup back at the Elevator and pull some Gallor Prime siege maneuvers.
Tactical_Spam wrote: It was at this point we knew, Vanden is a staunch Human supremacist.
This really depends on how we want to engage the orks. If we block them off at a low pass, we could launch a lightning strike to take out the Gargant then regroup back at the Elevator and pull some Gallor Prime siege maneuvers.
Can always hit a d run too across open dunes... Elevator is open desert. Hide long range artillery on mount wotan? Seige lines alone do not win.
Any attempt to surround is between two strong points.
Being the Space Elevator, I'd assume it's well defended. No way something could be of that significance and not be built into a defend-able area. I'll fortify it as much as I can.
I guess I can see only two issues with trying to get my Eldar to help out with the Gargant situation.
1. None of you lot know where my Eldar are, with the sole exception of Robin. Kharne might have an inkling of where I went, but the rest of you might not even know that I'm in the system, let alone where I am on the planet.
2. Eldar and Humans don't exactly get along at the best of times. You would have to convince my Eldar that you really won't try to shoot them in the face after all is said and done.
Maybe try asking my Kngihts for help instead? We're good at smashing big things.
War Kitten wrote: I guess I can see only two issues with trying to get my Eldar to help out with the Gargant situation.
1. None of you lot know where my Eldar are, with the sole exception of Robin. Kharne might have an inkling of where I went, but the rest of you might not even know that I'm in the system, let alone where I am on the planet.
2. Eldar and Humans don't exactly get along at the best of times. You would have to convince my Eldar that you really won't try to shoot them in the face after all is said and done.
Maybe try asking my Kngihts for help instead? We're good at smashing big things.
Orksez are coming to the Space Elevator. Orksez get said Space Elevator. Orksez travel to other planets/moons. Orksez win the crusade.
You do realize my Eldar don't give a gak about the planet itself? They came to this planet to mess up some Necrons and maybe some Chaos. They don't care about the planet itself