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Made in us
Omnipotent Lord of Change





Albany, NY

This has seriously not been posted? Well, to repost Dienekes from another forum ...

dienekes96 wrote:Stolen from the B&C:

"OK people, the dex is back from the printers and it's a real peach! Base rules written Jervis, trimmings written by Matthew Hoggard I think his name is.

The info bellow is 100% taken from a final print new SM dex.

Codex
144 pages. (twice he size of the necron dex)
Written by Jervis + Matt
Cover art of Ultramarines
Section for each of the Chapters of Legend (like Eldar Craftworlds in C:Eldar) but without any in-game rules.

General Marine Rules
Combat Squads works as codex Dark angels. 1 Heavy 1 special.
New marine rule, based on Ld, called Comabt tactics.
New Drop pod rule.
Traits dissapear.
Free frag grenades, krak grenades and bolt pistols.

Unit Rules
new techmarine rules has a new option in the form of the thunderfire
Master of the forge, has a conversion beamer.
new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
Scout bikers will remain.
No two special weapons even for Sallies .
5 man terminator squads 1 heavy.
Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
Rites of battle is gone. But marine captain get Halos

Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.

Other Stuff
Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed.
Drop pod kit priced about the same as rhino's (£18)
Codex release date is October
Plastic LR redeemer/crusader
Plastic Scout bikers, imaging scouts on scrambler bikes!
Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
Thunderfire a thuddgun/molemortar cross.
New metal range (I think more metal vets!..... again.... mmmm jump packs!)
New Sicarus now has hair and a beard! *shrugs* go figure!
Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
New HQ units.

Marines are now what you may call pretty hard!

HQ

Specials
Captain
Master of the forge
Librarians
Chaplains

ELITES

Terminators
Vanguard Vets (tact vets)
??? Vets (assault vets)
Dreadnough
Venerable Dreadnought
Iornclad Dreadnought
Techmarines - Thunderfire

TROOPS

Tactical Marines
Scouts

TRANSPORTS

Rhino
Razorback
Drop Pod
Land Speeder Strom (Scouts only)

ASSAULT

Assault Marines
Bikes
Scout Biks
Attack Bikes
Landspeeder

HEAVY SUPPORT

Preadator
Devastators
Vindicator
Wirlwind
Land Raider
Land Raider Crusader
Land Raider Redeemer"




My reflections;

Elite section is clustered.
No two special weapons in 10 = weak like Ukraine
AP 3 Flamer Land Raider = Me buy
New Rule is called combat tactics, voluntary fall back = Awesome
New Vets = Actually make sense, look fun (Deep strike and assault, yes please)
Scouts weaker but still in Troops = Time will tell if everyone goes all Tacs...
Thunderfire = Sounds full of win"


Thanks D

- Salvage

KOW BATREPS: BLOODFIRE
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Made in us
Fixture of Dakka






Lancaster PA

Yea, I just saw that over on BoLS, and came here for more.

I think if scouts go to say 8-9 points, and can get the demi-rending sniper rifles they will still be tasty. Rending rifles with a heavy bolter is handy, or even mixed with a missile launcher for horde and possible vehicle work will be nice.

I want that landraider for my Sisters SO hard. Really when you think of it, it isn't too uber since you have to get so close to the enemy, but if they do ignore it or fail to break it, it will be murderous.


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Wehrkind wrote:I want that landraider for my Sisters SO hard. Really when you think of it, it isn't too uber since you have to get so close to the enemy, but if they do ignore it or fail to break it, it will be murderous.


I believe the range is 24' for the Inferno Cannons on the Raider. So not that close.

I believe this was my post on Warseer, as the last "Reflections" part were my thoughts on the dex. I mention this so Dienekes isn't forced to defend statements he didn't make .

No two specials and no Apoths still make me a sad panda = |.

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Made in us
Longtime Dakkanaut





What is combat tactics? I'm insanely curious!

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Widowmaker






Chicago

Wehrkind wrote:
I want that landraider for my Sisters SO hard. Really when you think of it, it isn't too uber since you have to get so close to the enemy, but if they do ignore it or fail to break it, it will be murderous.


No kidding. Maybe it'll show up in the rumored Inquisition codex as a transport option for an Inquisitor.

Which chapters do Kronos, Sicarius, Kantor, and Cassius belong to?

This message was edited 1 time. Last update was at 2008/05/20 15:16:11


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40kenthusiast wrote:What is combat tactics? I'm insanely curious!


You can choose to auto-fail a morale test at the end of HTH. You fall back, then rally the next turn.

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Perrysburg, OH

Wow, that could mean that I may actually start a marine army.

- Greg



 
   
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What's an Ironclad Dreadnought?

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Made in us
Omnipotent Lord of Change





Albany, NY

malfred wrote:What's an Ironclad Dreadnought?

Smells like the FW siege dreadnought, with AV13.


So right now my CSM are pretty jealous of the new marine stuff. I had expected to see C: SM be a big nerfing and genericizing of the current book, and while I'm happy to see so many "weird" troops and options in there - conversion beemer, thuddgun, redeemer raider, storm speeder - it leaves me a little miffed (again) at what happened to my army's book. Ah well.

Happy to see all the Salamander options, though I feel AP3 on the redeemer is out of place. 3 dread options is cool, and the AV13 dread again invokes my envy. All in all though, have fun Lapdogs, looks to be a good 'dex on the way

- Salvage

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INSTAGRAM: @boss_salvage 
   
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malfred wrote:What's an Ironclad Dreadnought?


From what I've read, it's basically the siege Dread from FW with AV 13.

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The Great State of Texas

More details on chapter traits and characters bringing them in?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.


I hope this isn't that bad, though I suspect people will just
convert their own anyway and say, "This is my Commander
Malfred who counts as Lysander because look at the size of
his fists..."

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The Great State of Texas

I love it. Demons can't deepstrike and assault, but marines can?

This message was edited 1 time. Last update was at 2008/05/20 15:36:57


-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
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Wicked Warp Spider





Chicago

No two special weapons in 10 = weak like Ukraine


Comedy gold...


This message was edited 1 time. Last update was at 2008/05/20 15:38:19


 
   
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Fixture of Dakka






Chicago

jfrazell wrote:I love it. Demons can't deepstrike and assault, but marines can?


And on the off-chance that the daemons get into combat, the marines can just combat tactics back and be ready to shoot again the next turn...

   
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Milwaukee, WI

Kantor/Cantor - Chapter Master of Crimson Fists
Sicarius - Ultramarine 2nd Company Captain
Cassius - Ultramarine Chaplain
Kronos - not sure

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Marines = AWESOME!

Chaos = Not so much!

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Longtime Dakkanaut




So DA Termies get 1 heavy and can mix assault/shooty weapons. Marines get 1 heavy and can't? They better be 35pts or something. I think they went a little overboard with the termie assault cannon nerfing.

Well it looks like my marines will be bunk and I only had 2 units of termies. I can't really complain to much as they won me a 5000pt Guard army in the Ard Boyz tourney.

I'm interested to see if any marine configuration can handle the 5th edition Ork Horde list.
   
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Isn't Kronos = Iron Hands? I am most likely wrong, but that's my guess...
   
Made in us
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Florida

I wonder if Combat Tactics will apply to the DA and BA?

This rule seems to fit in with the LD based special rule that was rumored for the Space Marines.

Very cool to see some old school stuff making a return: Conversion Beamer, Thudd Guns.

That is a lot of Special Characters. I can't see all of them being available as a first release, however.

Not that the rules sound all that great, but I'm very interested to see the new Scout Bikes.

All in all, there looks to be a lot to be excited about with the new Space Marine codex.

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Made in us
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"And on the off-chance that the daemons get into combat, the marines can just combat tactics back and be ready to shoot again the next turn..."

My experiences suggest that if the Marines get charged by Daemons they won't be falling anywhere but on their faces. Daemon charges are absurdly lethal.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
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Longtime Dakkanaut






In da Mekshop

Hmm. I hope that at least one of those special characters has an allowance for taking more assault squads. otherwise, my chapter is pretty much outta luck. Don't want to play my marines as standard codex, might have to skew it towards the Blood Angels after all.

Glad to see there are more toys to play with and a few things being brought into line, though. Ah well, guess I'll see what I can do with this new list come October.

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Derby, UK

AgeOfEgos wrote:

No two specials and no Apoths still make me a sad panda = |.


Woah, hold on, no Apoths, so what are we meant to do with the models of them then? other than that, it doesn't look to bad for the new marine codex

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
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The Great State of Texas

Again anything on the traits that can be ported in with the characters?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
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Southeastern PA, USA

Conversion beamer FTW!

My dust-collecting SMs really like how this shapes up. Can we officially cross Jervis's name off the list of "designers I don't want writing my codex"?

This message was edited 1 time. Last update was at 2008/05/20 16:48:51


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Hmmm... I wonder if my DA will be able to use some of these new toys?

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This conversation has even begun to boggle my internet-hardened mind.

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Mobile, AL

Ok, I am solely taking all sniper scouts. Sniper scouts don't care about BS3. Assualt Vets = time to take names! The one problem I have is this: does this codex "nerf" the unique named Marine codices?

When convention and science offer us no answers, might we not finally turn to the fantastic as a plausibility? 
   
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Upstate New York

I am looking forward to the new codex, and especially the new scout biker models. IG Rough Riders on bikes!!!

Loss of marine traits practically guarantees loss of doctrines for IG. I was not planning on using any for my Guard, but losing the option still stings.

I believe Storm Lord meant Apothecary sergeants in squads. The Apothecary should still be available as a command squad upgrade, but no more trait for more.

tkdarktrooper, the sniper rifle is rumored to work differently in 5E so the new scout BS3 will be a factor so don't go buy any until we see the book in print for ourselves.

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Made in us
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Shrike might let you take Assault Squads as Troops.

I thought that Combat Tactics might just be an improvement on ATSKNF so that DA, BA, and BT would all get it. Wonder how they'll handle giving out the new rules and kit.

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Comments.

1. Even decent new vehicles and upgrades might have a stupid pricetag attached (and I am not talking about the cost in money this time). Some options sound promising but when you get GW unit pricing anything can happen.

2. To take non vanilla marines you need a special character from a select number of chapters. Unless generic Captains and Masters of the Forge can have thier own rules as ork big meks and warbosses do.

3. Land Speeder storm sounds like a good idea. I suppose the rules imply it cannot transport tacticals afterwards.

4. Any confirmation as to whether marines are 5man/10man only.

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