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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Quarter-finals for 'Ard Boyz are over, and the pink kroosaders have proven victorious. Sorry, I forgot the camera today. :( You only get text.

My list changed immediately before the tournament, when I arrived, the TO announced that he called GW who ruled in favor of Deff Rollas being used against vehicles. I had previously equipped my battlewagons with grabbin klaws and boarding planks, and I took them out (along with a powerklaw, random bomb squig, other stuff) to make room for Deff Rollas.


HQ1: Ghazghkull Thraka
HQ2: Big Mek with KFF

Troop 1: 10 individually equipped nobs, 'Eavy armor, in a battlewagon dedicated transport.
Troop 2: Trukk Boyz
Troop 3: Trukk Boyz
Troop 4: Trukk Boyz
Troop 5: Trukk Boyz

Elite 1: Burna Boyz (In a battlewagon)
Elite 2: Tank-bustas + 2 Bomb squigs (in a battlewagon)
Elite 3: Snikrot + Kommandos

Heavy 1: Battlewagon
Heavy 2: Battlewagon
Heavy 3: 3 Killa Kans + Grotzookas
---------------------------------------------------------------------------------------------------------------------------
Game 1: I faced off against mechanized IG. My opponent had 2 chimeras full of troops, a valkryie full of troops, two foot-slogging IG troop units (with krak missiles, or missile launchers or something), a special character IC attached to a retinue in a chimera....and lots of tanks. I don't know my way around the IG codex well enough to tell you what they were, but I remember Medusas, bastion breachers, leman russ tanks and a table edge completely lined with tanks. The chimera tanks had special guys in them, not regular vanilla troops (mech vets?) I don't know.

Mission: Seize Ground, 5 objectives. The table was littered with terrain (too much IMO). One went into the center, and my opponent put his 12" apart in his deployment, and I did the same. The result was quite like a "5" on a die for how the objectives looked.

Deployment: Pitched Battle, modified for turn 1 nightfight. The IG player won the toss and elected to go first. He deployed as previously described. I delployed my three battlewagons, 4 trukks, and 3 killa kans on the right flank to try reducing his firepower.
****************************************************
Turn1a: IG player rolls for nightfight across his army while taking shots at my vehicles. 1/3 of his tanks are 36" or more away from me, so can't even see if they were to roll perfectly on nightfight. All the shooting combined destroys 1 battlewagon and spills out burna boyz, and 1 trukk, spilling out trukk boyz.

Turn1b: My surviving vehicles plow forward 13" together in the best formation they can get with the mixed up terrain. My Burna boyz are caught in a bad place, and try advancing to the halfway point on the board to get into cover, which thye don't do so well. My firepower is restricted to primarily big shootas, which can't hurt any of his tanks, so my turn1 goes quickly and I do no damage to anything.
****************************************************
Turn2a: With nightfight gone, my opponent gets to open up on me without issue. He moves most of his vehicles 6" in anticipation of Snikrot potentially coming out, and starts dropping templates, ordnance, and everything else on me. 3/4 of the remaining burna boyz die from a single shot, and a combination of horrible rolling on my opponent's part along with KFF saves on my vehicles prevent any of them from dying. I'm very happy.

Turn2b: Snikrot fails to come out of my reserve roll. My army rolls ahead another 13", putting me solidly into assault range across my opponent's right flank. There are 2 Leman Russ tanks there, a basilisk type tank, a gatling gun tank (Heavy 20, wow...) and a chimera with guys inside. My tankbustas deploy, Ghazghkull deploys along with the nobs, although he deploys 2" away on the opposite side of the battlewagon they were in, two boy squads get out of trukks, and my Mek with the KFF stays inside his battlewagon. Burna boyz huddle behind a wall...they're 5 strong now, and my Killa-kans continue advancing ineffectually up the field (my idea was to bring them for anti-deep striking in my rear support). I have 3/4 trukk boyz squads on the ground now, one with a dead trukk. Tank bustas fire at the closest vehicle (leman russ side armor) and cause several weapon destroyed and an immobilized result. No other shooting does anything, and without kommandos on the ground, or troops to assault, I feel a Waaaugh! would be wasted and hold off.

Assault phase: Tankbustas multi-assault the leman-russ and basilisk looking tank, destroying it, and turning the leman russ into an immobilized metal shell with only one weapon left that can't move or shoot. Ghazghkull takes on the chimera and explodes it, killing two passengers, the nobs assault the gatling gun tank and destroy it, while boyz go after another chimera, destroying it (with the Nob's powerklaw).
****************************************************
Turn 3a: Mechanized IG player has a signficant disadvantage now as I've killed several of his tanks and put his HQ squad on the ground. He consolidates, turns, and drops more firepower on me; STR10 blast templates (bastion breachers?) cause half my nobs to die in one shot. His valkyrie opens up on one of my battlewagons, taking ot a weapon. At this point though, I'm in his flank, among his vehicles, and sweeping across towards the middle where the objectives are. End result of the shooting: I lost half a boy squad, half of my nobs, another trukk, and a couple of tank-bustas.

Turn 3b: Snikrot comes out. I deploy him on the opposite corner of the board from where I am, where he has an untouched Leman Russ, and another tank. Ghazghkull advanced towards a second chimera, and the rest of my army advanced towards the middle. Ghazghkull declares a Waaaugh! Tankbustas fire at and kill the chimera that ghazghkull was advancing towards, causing its troops to spill out. Ghazghkull eyes them hungrily. My nobs put two kombi-skorchas on his command squad with its IC, pour more fire into it, along with vehicle big shootas, and take it down to just the IC. My disembarked trukk boyz advance into the ruins in the very middle where the foot-slogging IG are, killing a couple of models shooting. My dumb killa-kans look around and wonder where everyone is.

Assault phase: Nobs assault and kill the IC. Ghazghkull assaults and wipes the IG that disembarked from the chimera. Tank bustas have no target in range to assault. My trukk boyz assault into the fortified IG position and wipe it out, while Snikrot and kommandos attack and kill the Leman Russ and second tank near it.

At this point, my opponent has 1 valkyrie full of troops (untouched), and 1 chimera full of troops (untouched). The rest of his army is dead, and aside from my burna boyz (who are no help against this list) and the nobs (half dead) my army is relatively unscathed. He conceded defeat to give him a longer break; the forthcoming outcome was pretty predictable. I hold all 5 objectives, and gain a massacre. Fun opponent, laid back game, I enjoyed it.
--------------------------------
--------------------------------
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Game 2: Dawn of War, modified annihilation; I came up against a Nidzilla list. I'm not too familiar with Tyranids, but I mostly remember what was there:
HQ: Winged Hive Tyrant
HQ: Warrior squad

Troop: Genestealers
Troop: Genestealers
Troop: Genestealers
Troop: Genestealers

Elite: Warriors
Elite: Warriors
Elite: Dakkafex

Fast attack: Some snakey looking guys with 2 wounds each.
Fast attack: More snakey looking guys with 2 wounds each.
Fast Attack: Even more snakey looking guys with 2 wounds each.

Heavy Support: Dakkafex
Heavy Support: Dakkafex
Heavy Support: Dakkafex

My opponent won the roll, and chose to deploy and go first. Both nightfight rounds I ended up going second and was a bit disappointed. I tend to be something of a chameleon; this opponent was less laid back, so I got more rigid too...measuring was a bit hokey, and despite mentioning it a few times, he never really changed. *shrugs* He deployed his warrior HQ (this becomes hotly contested at the end of the game) and two troops of genestealers. I chose to deploy nothing and stay in DoW reserve.
*************************
Turn 1a: Tyranids deployed everything else on the back table edge; everything fleeted, then ran; including his advance HQ and troop choices.

Turn1b: My fleet of vehicles and killa kans come onto the board 12". My trukks pop off a few shots with big shootas....I wounded a warrior.
*************************
Turn 2a: Tyranids move/fleet + run forward again with everything, putting the genestealers and warriors in line to assault my vehicle line, and the rest of his army advances. He assaults two of my battlewagons with his warriors, doing nothing, while one squad of the advance genestealers assault a trukk and do nothing.

Turn2b: I roll for reserves and Snikrot comes out. The tyranids are in the middle of the table, leaving nothing for Snikrot to go after; the closest enemy is the warriors attacking my vehicles at my 12" mark, so I put Snikrot on an intercept path. My burna battlewagon tank shocks through the warriors, Deff Rolla causing 3 wounds, but they're synapse creatures so are invulnerable to instant death. They park in front of a genestealer squad. Ghazghkull disembarks alone from his battlewagon to go deal with the hive tyrant. My killa kans advance on the third genestealer squad, while my trukks tank shock through genestealers and warriors alike to try getting into midfield to cause damage. I do some shooting, kill a few models, nothing to write home about with two exceptions. The burna boys drop 15 templates onto the genestealer squad, who evaporate. My killa-kans drop 5/6 grotzooka templates onto the other genestealer squad, and kill a good chunk of them. Tyranid player removes the models closest to him, leaving my killa-kans still able to assault. Meanwhile, the warriors up in my stuff get pummeled by everything else I have in shooting. Kommandos, trukks, trukk boyz, tank bustas....everyone fires on the warriors and they keep on trukking.

Assault: The Killa-kans assault the genestealers, who roll some rending and explode one kan, and removing a grotzooka from a second. My two kans swing back and kill 2-3 genestealers, leaving 1-2. Kommandos assault the warriors, take a few losses, but kill the remainder.

Then the other shoe dropped. Ghazghkull assaulted the Hive Tyrant (on the Waaaugh! here). I intended to kill or tie up the hive tyrant, then let him draw fire on the following turn. Hive Tyrant goes first, scores three wounds, of which Ghazghkull fails 2/3 2+ invulnerable saves. Then my opponent tells me that he has implant attacks and I actually take 4, in which case Ghazghkull dies. I was FURIOUS. My fault really, I don't know the Tyranid codex, so his army list is gibberish to me.
******************************
Turn 3a: With Ghazghkull dead, I'm still completely embarked except for my kommandos, and I've killed the genestealers and warriors who were threatening them. Tyranids open up on my vehicles, causing a BUNCH of glancing hits, a couple of weapon destroyed, and a "can't shoot" result. The rest of his army positions itself for better assaults, gets into cover, etc. I come out relatively unscathed, but still smarting horribly from losing Ghazghkull.

Turn3b: I pull some more tank shocking magic, get my trukks out front, disembark and charge one of his fast attacks with a boy squad. I set up his other fast attack for a multi-assault from boyz+kommandos. My burna boys disembark and prepare to assault a Heavy support carnifex. My Tankbustas have no tank to shoot at, so they unload into the elite carnifex who has a 3+ armor save (and rokkits are AP3). He dies. My burna boyz assault his carnifex and kill it. Kommandos and trukk boyz take out one of his fast attack units, whille my nobs and the rest of my army positions for a second assault.
********************************
Turn 4a: We're running short on time, so this is going to be the last round. His remaining genestealers pile into a squad of trukk boyz, mauling them into nothingness. My burna boyz get assaulted by warriors, and all die. Another squad of trukk boyz is in combat with his third warrior squad and they're duking it out. I end up killing his last warrior in that squad, and break free with just the nob alive, standing between two carnifexes. He fires into my killa-kans, finishing them off.

Turn 4b: I'm not sure where killpoints are at, but I want to finish units if I can. Kommandos have two burnas and drop them on the genestealers in cover that just killed all the trukk boyz. All but 3 die, and it takes every vehicle in my arsenal shooting at them to kill....two of the three remaining. Fortunately, it was only a 5" move to get to it with Snikrot. My nobs multi-assault one of his two remaining heavy dakkafexes and the one living warrior from the 3rd squad. I send a squad of trukk boyz to deal with his fast attack remianing, while the sole surviving nob and a fresh squad of trukk boyz + nob go to tackle the last living carnifex. I had to assault through cover so I offered the lone nob to make him choose who to maul.

At this point, poor dice rolling nerf me hard. neither carnifex nor the remaining warrior die. 4/4 powerklaw attacks missing...stuff like that. =p

As we end and are tallying up killpoints, we ran into a horrible obstacle. That one remaining warrior...he told me it was his HQ warriors. I distinctly remember him telling me which were which, and killing his HQ warriors, who started the game 24" on and died in turn 2-3 back in my stuff. He also miscounted killpoints, claiming a tie, when at the very least I had a minor victory regardless of the warrior/HQ issue. Minor victory or major victory ended up not meaning anything, as I massacred my third round with 24 points.
----------------------------------------------
----------------------------------------------
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Game three: Ork on Ork action! Spearhead deployment, capture and control with a unique twist. For once, I won first turn roll! Obviously, I chose to go first. My opponent had:

HQ: Warboss
HQ: Big mek with KFF

Troop 1: Nobs in a trukk
Troop 2: 20 Boyz in a battlewagon
Troop 3: 20 Boyz in a battlewagon
Troop 4: 11 boyz in a trukk

Elite 1: 15 Lootas
Elite 2: Nobs in a trukk
Elite 3: Tank bustas

Fast 1: 2 Deffkoptas with TL rokkits
Fast 2: 3 Skorcha buggies

Heavy 1: Battlewagon
heavy 2: Battlewagon
------------------------------------------------------------------
My opponent failed to steal the initiative, and used his scout move to send his deffkoptas over to get into my side arc of a battlewagon.

Turn1a: I move my battlewagons 7" and my trukks 12" or less, keeping formation. There's a big building/ruin in the middle that's going to mess with LoS or assault, or vehicle formations, so I angle counter-clockwise around it. I do some shooting and don't do bad at all! My trukks take a few shots apiece at his Lootas, and I kill a few. My tankbustas get side armor on his flanking battlewagon and actually destroy it! 20 boyz pile out. I take more shots at his trukk with nobs + warboss + big mek in it, and cause a stunned result; the rest of my efforts were foiled by KFF. I stick a trukk over by his Deffkoptas to deal with them next turn.

Turn1b: He's down a battlewagon, and the KFF is immobilized for a turn. His second battlewagon scuttles 12" around the middle in the opposite direction I'm going, the skorcha buggies follow it, along with two trukks. The rest of his army heads around the other side of the building, and he's effectively split his army in half. I have a battlewagon full of burna boyz, and he's just presented me with a squad of trukk boyz and a 20 boy battlewagon squad next to each other. His lootas fire at a trukk and destroy it. It ramshackles into a 6, which is destroyed anyway. The boyz pile out. His twin-linked rokkits get nothing on my battlewagon's side armor. He attempts to fire his other battlewagon's big shootas, and I remind him about shooting at cruising speed. He actually blocked off line of sight for half his tank bustas, and the remainder do nothing against Ghazghkull's battlewagon.
-----------------------------------------------------------------
Turn 2a: Having not really had a chance to use my deff rollas yet, I smack into one of his trukks with Ghazghkull's battlewagon and blow it up...nobs come out. The tankbustas behind it don't appreciate the blown up trukk and a couple die. My killa-kans advance into the center piece of terrain, Ghazghkull gets out on one side of the battlewagon, the nobs on the other (to pursue the second battlewagon). Meanwhile, another trukk boy squad runs 13" and drops boyz off near to his tank bustas. My burnaboy battlewagon tank shocks into his 20 boy squad, and he elects not to death or glory with his nob, and gets out of the way, bunching up nicely. The burnas proceed to incinerate both squads entirely. My trukk boyz from the blown up squad go after the Deffkoptas. More trukks and battlewagons pop shots into his lootas, who take enough casualties and flee off the board. Ghazghkull declares a Waaaugh! and everyone takes extra movement....he assaults into the nobs who popped out of the trukk, my trukkboyz assault into his tank bustas, and my killa-kans attempt to mix it up with his skorcha buggies.

Ghazghkull kills nobs, who fail initiative and are wiped. My nobs kill his battlewagon (in cover) and he dumps 20 boyz out. My nobs are now sitting in cover. The trukk boyz over by the deffkoptas assault it (in cover), take no casualties, and the nob kills both deffkoptas. Killa-kans kill 1 skorcha buggy and kill a weapon on the second, while my trukk boyz assaulting his tank bustas kill them all. I've killed most of his army, and the rest is mop up.

Turn 2b: Enemy ork player declares a Waaaugh! but doesn't have much shooting to do. He sends his battlewagon boyz to assault my nobs in cover (there was nothing else for them to do....and predictably get ripped apart. His remaining skorcha buggy drops a template on the trukk boyz who killed his tank bustas and kill a few. His warboss, other nob squad, big mek with a KFF, and a trukk boy squad move, fleet, and assault into the trukk boyz (in cover) who just killed his Deffkoptas. I go first, and go after the trukk boyz (ignoring the nobs and ICs) and kill 7 trukk boyz with my 11 boyz; my nob kills one of his nobs, and then I die brutally, leaving him with 7 nobs (a couple of wound groups in there), a warboss with a PK, and a big mek with a KFF in there.
-------------------------------------------------------------------
Turn 3a: Snikrot comes out, and there's not much left on the table to go after. An empty trukk, 1 skorcha trakk, and the nob unit+Warboss+Big Mek. Snikrot goes after the empty trukk and the skorcha trakk, helped by the Killa-kans. I rolled my burna boys 7" over and dropped 15 templates over his nob squad + warboss, etc in cover and get to roll 90 wounds. His warboss and big mek both die, along with two nobs. My tankbustas fire into them ineffectually (can't see any other vehicles from where they are), and I roll my remaining trukk boyz over to them; I figure 12 trukk boyz and a nob with a PK can kill three nobs in cover.

The results of those assaults are predictable, and at this point I have a scoring unit in every quadrant, I own both objectives (nobs on one, trukk boyz on the other) and I've tabled him; the game ends with a massacre and 24 points.
------------------------------------------------------------
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PHEW! That was a long post! Sorry to everyone who's kept asking what my army list was and I wouldn't say; I didn't want my flavor of mechanized orks becoming the FOTM. See you guys at semi-finals!

   
Made in us
Longtime Dakkanaut





congrats on the win. Interesting ruling from GW. You'll be pleased to know that I placed 2nd with a tau list designed very much from advice taken from you. I'd say Orks are still plenty competitive.

 
   
Made in us
Rough Rider with Boomstick





Philadelphia

excellent list, very much how I see orks best equipping to counter mech vets and the like. Also one of the armies that may keep me from running my pure salamanders on wheels.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

interesting. We werent given the deff rolla ruling. It pretty much completely changes the dynamics of the list, both with it and against it. I just hope we can get an official ruling from john before the next round.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Elite Tyranid Warrior





Congrats DASH!

At least GW got the Deffrolla rule right!

http://tyranidsbackwardsandforwards.blogspot.com/ Got a Nid ?'s get them answered there!

amhhs wrote:Hey Drummer,
you seem to be the most knowledgeable Nid player on Dakka.

 
   
Made in us
Stabbin' Skarboy







Dashofpepper wrote:My list changed immediately before the tournament, when I arrived, the TO announced that he called GW who ruled in favor of Deff Rollas being used against vehicles.


Thank you for this.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yeah....I got out my lists and started scratching off points to make room for 3 Deff Rollas.

   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

Congratulations! I love mech orkz! Where did you play? Did you take 1st place?

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Sure Space Wolves Land Raider Pilot





Nice work Dash. The store I played at, did not rule that I could use the Deffrollas against vehicles, but I had em anyway.


Finished 2nd with my list, 3-0 on the day, but I couldn't catch the Necron player. We had 16 players, both finished undefeated, but he had more points in the end.




Clay





 
   
Made in us
Grisly Ghost Ark Driver





NC

Good army, Nice report. This wasnt by chance the All fun and games tournament was it?

Falcon Punch!


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I played in Fayetteville, NC at Hobbit Hobby, and took first place.

The store owner there said that GW had ruled that it isn't illegal for players to go to multiple quarter-final rounds, and were allowing it. Since Fayetteville had theirs on Saturday, I played again today at the Game Connection and took first place again in a second quarter-final round. Obviously I'm giving up one of my spots, but at least I got an extra $60 of store credit which means a free battlewagon.

I didn't go to All Fun and Games; the tournament organizer there has some *VERY* sketchy house-rules, and rules against obvious rules. An example is that in AF&G, Nightfight lasts the ENTIRE GAME in Dawn of War. How ****ed up is that for a shooting army?

And before anyone jumps down my throat for playing in two quarterfinal rounds...the offical word was "allowed." And besides, it isn't like I lost and was going for a second chance to get into the semi-finals. =p

   
Made in us
Grisly Ghost Ark Driver





NC

Cool. Just to let you know, Mike drops those house rules for GW tournaments.

Falcon Punch!


 
   
Made in ca
Decrepit Dakkanaut





Nice report. Speaking of Deff Rollas, did you have them modeled on the Battlewagons or what? I mean, did you just juggle your list, or did you physically change your models with minutes to spare? Incidentally, am I the only person that finds it interesting that if the Deff Rolla can be used to ram that it makes the Grabbin' Klaw, the Boarding Plank, and the Wreckin' Ball, basically all the specialized anti-vehicle upgrades, pointless?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I disagree on your assessment of grabbin klaws, boarding planks and wrekking balls.

Mechanized lists usually present multiple vehicles lined up next to each other. You can Deff Rolla one and grabbin' klaw a second.

Wrekking balls can be used on anything, same thing applies as above with hitting the same or multiple targets; the Deff Rolla doesn't guarantee a kill by any stretch of the imagination.

Boarding planks: These go on EVERY SINGLE ONE of my vehicles. If I have to cut costs, then they would come off my battlewagons and stay on my trukks.
---------------------------------------
As for whether I had them modeled on....no, I didn't have any spiky balls. I showed up to the first quarterfinals with a list involving no deff rollas, and the TO told me when I came in that GW had ruled in favor of them. I did some quick scribbling on all my lists. As for the Deff Rolla itself, WYSIWYG requires a visually distinct method of identifying upgrades. The big honking plow/front armor plate that comes with a Deff Rolla is visually distinct, and I used that to represent my Deff Rollas.

I'm going to actually make some now though; PVC pipe with cardboard inserts (I guess) studded with gems. Gems because its my wife's army. ><


Automatically Appended Next Post:
Khornatedemon wrote:Apparently the buzz going around is people are claiming that they were told day of the tourny that deff rolla's worked on vehicles, which I feel helps orks ridiculously. Suffice to say all the people who were told that said they won with deff rolla spam orks.


I quoted that from him in another post.

I killed 1 tank with a Deff Rolla between 6 games in two tournaments; both tournaments involving playing against mechanized IG. One tournament allowed it, one did not. Their practical use is signficantly less than their theoretical strength, and I won both tournaments regardless. "Suffice to say that....won with deff rolla spam..."

Seriously...you think that the only reason orks can win is because they have Deff Rollas?

This message was edited 1 time. Last update was at 2009/07/13 03:45:26


   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

So is the person who came in fourth place going to be able to play in the semis from the second store you played at? I think that's only fair.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

No, it will be at the first store I went to (as planned originally). I left my semi-final ticket at the first store I went to, and explained that I probably wouldn't need it. The 4th place got an auto-advance because the 2nd place is deploying, so the 5th place will get my spot.

=)

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I can't say anything bad about playing in two. I used my tau on saturday and then said to heck with it and switched it out for my 14 vehicle guard army and romper stompered though the last game was really, really close.

As for the Deffrolla arguement right now if I was you guys I'd be just bringing 2 lists to the semi's. Unless we can get a confimation of how it works from John it could go either way. You get a different answer everytime you talk to GW about a rules question.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Nice job Dash. You kicked ass.

We were masters of the stars once and we shall be again

 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Dashofpepper wrote:
Automatically Appended Next Post:
Khornatedemon wrote:Apparently the buzz going around is people are claiming that they were told day of the tourny that deff rolla's worked on vehicles, which I feel helps orks ridiculously. Suffice to say all the people who were told that said they won with deff rolla spam orks.


I quoted that from him in another post.

I killed 1 tank with a Deff Rolla between 6 games in two tournaments; both tournaments involving playing against mechanized IG. One tournament allowed it, one did not. Their practical use is signficantly less than their theoretical strength, and I won both tournaments regardless. "Suffice to say that....won with deff rolla spam..."

Seriously...you think that the only reason orks can win is because they have Deff Rollas?


sweet I got cross forum quoted!

No they dont need deff rolla's to win but if you dont think that deff rollas working on vehicles is a huge advantage to them, well then as I said in the unneeded PM you sent me then you need to pull your head out of your ass and get off your orky high horse. So because you werent able to take full advantage of it in the 3 games you played means that nobody else did or will be able to in the next round? Really?

You arent the only person who has reported they were using deff rollas.

And in going to both days did you consider how you playing the second day would affect the outcome for other people? Sure you passed your spot to the guy in 4th, but what about the guy you beat in the first or second round that possibly lost out on placing because you were there? Or were you so hell bent on proving you can beat the locals with your orks that you didnt care?

This message was edited 2 times. Last update was at 2009/07/13 09:27:15


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

Wow that was really an uncalled for attack. :(

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Khorny, something you should consider:

Theoretical application of who might have placed where in a tournament if one of the participants hadn't been there is pretty much irrelevant. If it eases your mind, the guy I beat in the first round got massacred 3 times. I'm pretty sure that he wouldn't have placed anyway. The guy I beat the second round ended up in 5th place and is the one who actually is taking my passed up spot. I played another mechanized Ork list at the third table, and I think we were the top two seeds....if you read my battle report, I lost a trukk and one squad of trukk boyz in return for tabling his army. I'm pretty sure there wasn't any harm done in denying a spot there.

As for being hell bent on proving I can beat the locals with my orks....I've already done that time and again in tournaments. Sunday in my second quarter-final round was just a reiteration of that; it was a local store. On Saturday....I drove almost two hours to a far, far away place (where semi-finals are going to be) to meet new people. I heard it was going to be a bigger venue, and wanted to expose myself to a larger community and meet more people. I met some cool cats, had a fun day, and am glad to have participated. Since semi-finals are going to be held at the same location, I'm glad to have met the tournament organizer and heard about the Deff-Rolla ruling.

Any other qualms you have about something that doesn't concern you?


   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Dashofpepper wrote:

Any other qualms you have about something that doesn't concern you?



I had nothing to say to you about anything until you pulled a post from me from another site to here that had no specific mention of you at all. You started something. When you want to bring my name into it, then yes, it does concern me.

How is it irrelevant? You didnt know how they were going to do when you went. So you risked ruining someone else's chance to go to the semi's for $60. It's tough times we live in eh?

I'm going to be the better man and not post what you sent me in PM. But I will say your ego is pretty astounding. I have nothing further to say to you, nor did I in the first place.


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Banelord Titan Princeps of Khorne






Khornatedemon wrote:
Dashofpepper wrote:

Any other qualms you have about something that doesn't concern you?



I had nothing to say to you about anything until you pulled a post from me from another site to here that had no specific mention of you at all. You started something. When you want to bring my name into it, then yes, it does concern me.

How is it irrelevant? You didnt know how they were going to do when you went. So you risked ruining someone else's chance to go to the semi's for $60. It's tough times we live in eh?

I'm going to be the better man and not post what you sent me in PM. But I will say your ego is pretty astounding. I have nothing further to say to you, nor did I in the first place.



Looks like somebody just got Deffrolled!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in pt
Tea-Kettle of Blood




First, congratulations Dashofpepper on what seems to be a really strong list. Now I have a comment and a question to ask.

Your first opponent was not mechvet by a long shot, from your report his list seems to be just a hodge podge collection of IG with no real purpose behind it.

Now for the question, not beeing terribly familiar with the Ork Codex I had no idea about this but are trucks considered to be tanks?
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
I'm looking at the ork Codex and I can't see the options for burnas/tankbustas/Nobs to take battlewagon transports?

The only option I see for BattleWagons is to use up a heavy slot. which would Mean a maximum of three BattleWagons.

Am I missing a codex option or a 'ardBoys special rule?

Panic...

   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Panic wrote:yeah,
I'm looking at the ork Codex and I can't see the options for burnas/tankbustas/Nobs to take battlewagon transports?

The only option I see for BattleWagons is to use up a heavy slot. which would Mean a maximum of three BattleWagons.

Am I missing a codex option or a 'ardBoys special rule?

Panic...


i believe his elite choices were in heavy support wagons. Nobz have the option for a dedicated battlewagon. It's in their transport paragraph after it talks about trukks.

This message was edited 1 time. Last update was at 2009/07/13 16:56:40


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Ork Boy Hangin' off a Trukk





Cajun Country

Khornatedemon wrote:
Panic wrote:yeah,
I'm looking at the ork Codex and I can't see the options for burnas/tankbustas/Nobs to take battlewagon transports?

The only option I see for BattleWagons is to use up a heavy slot. which would Mean a maximum of three BattleWagons.

Am I missing a codex option or a 'ardBoys special rule?

Panic...


i believe his elite choices were in heavy support wagons. Nobz have the option for a dedicated battlewagon. It's in their transport paragraph after it talks about trukks.


Damn! Beat me to it!

" It's good ta be green!  
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Cool I got in now I thought he had 5 BattleWagons...!

Panic...


   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

I hope GW gives a ruling on deff rollas prior to the semi finals.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Regular Dakkanaut




Nice job, I like the list, was pretty balanced so even more props for winning ard boys.
   
 
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