Quarter-finals for 'Ard Boyz are over, and the pink kroosaders have proven victorious. Sorry, I forgot the camera today. :( You only get text.
My list changed immediately before the tournament, when I arrived, the
TO announced that he called
GW who ruled in favor of Deff Rollas being used against vehicles. I had previously equipped my battlewagons with grabbin klaws and boarding planks, and I took them out (along with a powerklaw, random bomb squig, other stuff) to make room for Deff Rollas.
HQ1: Ghazghkull Thraka
HQ2: Big Mek with
KFF
Troop 1: 10 individually equipped nobs, 'Eavy armor, in a battlewagon dedicated transport.
Troop 2: Trukk Boyz
Troop 3: Trukk Boyz
Troop 4: Trukk Boyz
Troop 5: Trukk Boyz
Elite 1: Burna Boyz (In a battlewagon)
Elite 2: Tank-bustas + 2 Bomb squigs (in a battlewagon)
Elite 3: Snikrot + Kommandos
Heavy 1: Battlewagon
Heavy 2: Battlewagon
Heavy 3: 3 Killa Kans + Grotzookas
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Game 1: I faced off against mechanized
IG. My opponent had 2 chimeras full of troops, a valkryie full of troops, two foot-slogging
IG troop units (with krak missiles, or missile launchers or something), a special character
IC attached to a retinue in a chimera....and lots of tanks. I don't know my way around the
IG codex well enough to tell you what they were, but I remember Medusas, bastion breachers, leman russ tanks and a table edge completely lined with tanks. The chimera tanks had special guys in them, not regular vanilla troops (mech vets?) I don't know.
Mission: Seize Ground, 5 objectives. The table was littered with terrain (too much
IMO). One went into the center, and my opponent put his 12" apart in his deployment, and I did the same. The result was quite like a "5" on a die for how the objectives looked.
Deployment: Pitched Battle, modified for turn 1 nightfight. The
IG player won the toss and elected to go first. He deployed as previously described. I delployed my three battlewagons, 4 trukks, and 3 killa kans on the right flank to try reducing his firepower.
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Turn1a:
IG player rolls for nightfight across his army while taking shots at my vehicles. 1/3 of his tanks are 36" or more away from me, so can't even see if they were to roll perfectly on nightfight. All the shooting combined destroys 1 battlewagon and spills out burna boyz, and 1 trukk, spilling out trukk boyz.
Turn1b: My surviving vehicles plow forward 13" together in the best formation they can get with the mixed up terrain. My Burna boyz are caught in a bad place, and try advancing to the halfway point on the board to get into cover, which thye don't do so well. My firepower is restricted to primarily big shootas, which can't hurt any of his tanks, so my turn1 goes quickly and I do no damage to anything.
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Turn2a: With nightfight gone, my opponent gets to open up on me without issue. He moves most of his vehicles 6" in anticipation of Snikrot potentially coming out, and starts dropping templates, ordnance, and everything else on me. 3/4 of the remaining burna boyz die from a single shot, and a combination of horrible rolling on my opponent's part along with
KFF saves on my vehicles prevent any of them from dying. I'm very happy.
Turn2b: Snikrot fails to come out of my reserve roll. My army rolls ahead another 13", putting me solidly into assault range across my opponent's right flank. There are 2 Leman Russ tanks there, a basilisk type tank, a gatling gun tank (Heavy 20, wow...) and a chimera with guys inside. My tankbustas deploy, Ghazghkull deploys along with the nobs, although he deploys 2" away on the opposite side of the battlewagon they were in, two boy squads get out of trukks, and my Mek with the
KFF stays inside his battlewagon. Burna boyz huddle behind a wall...they're 5 strong now, and my Killa-kans continue advancing ineffectually up the field (my idea was to bring them for anti-deep striking in my rear support). I have 3/4 trukk boyz squads on the ground now, one with a dead trukk. Tank bustas fire at the closest vehicle (leman russ side armor) and cause several weapon destroyed and an immobilized result. No other shooting does anything, and without kommandos on the ground, or troops to assault, I feel a Waaaugh! would be wasted and hold off.
Assault phase: Tankbustas multi-assault the leman-russ and basilisk looking tank, destroying it, and turning the leman russ into an immobilized metal shell with only one weapon left that can't move or shoot. Ghazghkull takes on the chimera and explodes it, killing two passengers, the nobs assault the gatling gun tank and destroy it, while boyz go after another chimera, destroying it (with the Nob's powerklaw).
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Turn 3a: Mechanized
IG player has a signficant disadvantage now as I've killed several of his tanks and put his
HQ squad on the ground. He consolidates, turns, and drops more firepower on me; STR10 blast templates (bastion breachers?) cause half my nobs to die in one shot. His valkyrie opens up on one of my battlewagons, taking
ot a weapon. At this point though, I'm in his flank, among his vehicles, and sweeping across towards the middle where the objectives are. End result of the shooting: I lost half a boy squad, half of my nobs, another trukk, and a couple of tank-bustas.
Turn 3b: Snikrot comes out. I deploy him on the opposite corner of the board from where I am, where he has an untouched Leman Russ, and another tank. Ghazghkull advanced towards a second chimera, and the rest of my army advanced towards the middle. Ghazghkull declares a Waaaugh! Tankbustas fire at and kill the chimera that ghazghkull was advancing towards, causing its troops to spill out. Ghazghkull eyes them hungrily. My nobs put two kombi-skorchas on his command squad with its
IC, pour more fire into it, along with vehicle big shootas, and take it down to just the
IC. My disembarked trukk boyz advance into the ruins in the very middle where the foot-slogging
IG are, killing a couple of models shooting. My dumb killa-kans look around and wonder where everyone is.
Assault phase: Nobs assault and kill the
IC. Ghazghkull assaults and wipes the
IG that disembarked from the chimera. Tank bustas have no target in range to assault. My trukk boyz assault into the fortified
IG position and wipe it out, while Snikrot and kommandos attack and kill the Leman Russ and second tank near it.
At this point, my opponent has 1 valkyrie full of troops (untouched), and 1 chimera full of troops (untouched). The rest of his army is dead, and aside from my burna boyz (who are no help against this list) and the nobs (half dead) my army is relatively unscathed. He conceded defeat to give him a longer break; the forthcoming outcome was pretty predictable. I hold all 5 objectives, and gain a massacre. Fun opponent, laid back game, I enjoyed it.
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Game 2: Dawn of War, modified annihilation; I came up against a Nidzilla list. I'm not too familiar with Tyranids, but I mostly remember what was there:
HQ: Winged Hive Tyrant
HQ: Warrior squad
Troop: Genestealers
Troop: Genestealers
Troop: Genestealers
Troop: Genestealers
Elite: Warriors
Elite: Warriors
Elite: Dakkafex
Fast attack: Some snakey looking guys with 2 wounds each.
Fast attack: More snakey looking guys with 2 wounds each.
Fast Attack: Even more snakey looking guys with 2 wounds each.
Heavy Support: Dakkafex
Heavy Support: Dakkafex
Heavy Support: Dakkafex
My opponent won the roll, and chose to deploy and go first. Both nightfight rounds I ended up going second and was a bit disappointed. I tend to be something of a chameleon; this opponent was less laid back, so I got more rigid too...measuring was a bit hokey, and despite mentioning it a few times, he never really changed. *shrugs* He deployed his warrior
HQ (this becomes hotly contested at the end of the game) and two troops of genestealers. I chose to deploy nothing and stay in
DoW reserve.
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Turn 1a: Tyranids deployed everything else on the back table edge; everything fleeted, then ran; including his advance
HQ and troop choices.
Turn1b: My fleet of vehicles and killa kans come onto the board 12". My trukks pop off a few shots with big shootas....I wounded a warrior.
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Turn 2a: Tyranids move/fleet + run forward again with everything, putting the genestealers and warriors in line to assault my vehicle line, and the rest of his army advances. He assaults two of my battlewagons with his warriors, doing nothing, while one squad of the advance genestealers assault a trukk and do nothing.
Turn2b: I roll for reserves and Snikrot comes out. The tyranids are in the middle of the table, leaving nothing for Snikrot to go after; the closest enemy is the warriors attacking my vehicles at my 12" mark, so I put Snikrot on an intercept path. My burna battlewagon tank shocks through the warriors, Deff Rolla causing 3 wounds, but they're synapse creatures so are invulnerable to instant death. They park in front of a genestealer squad. Ghazghkull disembarks alone from his battlewagon to go deal with the hive tyrant. My killa kans advance on the third genestealer squad, while my trukks tank shock through genestealers and warriors alike to try getting into midfield to cause damage. I do some shooting, kill a few models, nothing to write home about with two exceptions. The burna boys drop 15 templates onto the genestealer squad, who evaporate. My killa-kans drop 5/6 grotzooka templates onto the other genestealer squad, and kill a good chunk of them. Tyranid player removes the models closest to him, leaving my killa-kans still able to assault. Meanwhile, the warriors up in my stuff get pummeled by everything else I have in shooting. Kommandos, trukks, trukk boyz, tank bustas....everyone fires on the warriors and they keep on trukking.
Assault: The Killa-kans assault the genestealers, who roll some rending and explode one kan, and removing a grotzooka from a second. My two kans swing back and kill 2-3 genestealers, leaving 1-2. Kommandos assault the warriors, take a few losses, but kill the remainder.
Then the other shoe dropped. Ghazghkull assaulted the Hive Tyrant (on the Waaaugh! here). I intended to kill or tie up the hive tyrant, then let him draw fire on the following turn. Hive Tyrant goes first, scores three wounds, of which Ghazghkull fails 2/3 2+ invulnerable saves. Then my opponent tells me that he has implant attacks and I actually take 4, in which case Ghazghkull dies. I was FURIOUS. My fault really, I don't know the Tyranid codex, so his army list is gibberish to me.
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Turn 3a: With Ghazghkull dead, I'm still completely embarked except for my kommandos, and I've killed the genestealers and warriors who were threatening them. Tyranids open up on my vehicles, causing a BUNCH of glancing hits, a couple of weapon destroyed, and a "can't shoot" result. The rest of his army positions itself for better assaults, gets into cover, etc. I come out relatively unscathed, but still smarting horribly from losing Ghazghkull.
Turn3b: I pull some more tank shocking magic, get my trukks out front, disembark and charge one of his fast attacks with a boy squad. I set up his other fast attack for a multi-assault from boyz+kommandos. My burna boys disembark and prepare to assault a Heavy support carnifex. My Tankbustas have no tank to shoot at, so they unload into the elite carnifex who has a 3+ armor save (and rokkits are AP3). He dies. My burna boyz assault his carnifex and kill it. Kommandos and trukk boyz take out one of his fast attack units, whille my nobs and the rest of my army positions for a second assault.
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Turn 4a: We're running short on time, so this is going to be the last round. His remaining genestealers pile into a squad of trukk boyz, mauling them into nothingness. My burna boyz get assaulted by warriors, and all die. Another squad of trukk boyz is in combat with his third warrior squad and they're duking it out. I end up killing his last warrior in that squad, and break free with just the nob alive, standing between two carnifexes. He fires into my killa-kans, finishing them off.
Turn 4b: I'm not sure where killpoints are at, but I want to finish units if I can. Kommandos have two burnas and drop them on the genestealers in cover that just killed all the trukk boyz. All but 3 die, and it takes every vehicle in my arsenal shooting at them to kill....two of the three remaining. Fortunately, it was only a 5" move to get to it with Snikrot. My nobs multi-assault one of his two remaining heavy dakkafexes and the one living warrior from the 3rd squad. I send a squad of trukk boyz to deal with his fast attack remianing, while the sole surviving nob and a fresh squad of trukk boyz + nob go to tackle the last living carnifex. I had to assault through cover so I offered the lone nob to make him choose who to maul.
At this point, poor dice rolling nerf me hard. neither carnifex nor the remaining warrior die. 4/4 powerklaw attacks missing...stuff like that. =p
As we end and are tallying up killpoints, we ran into a horrible obstacle. That one remaining warrior...he told me it was his
HQ warriors. I distinctly remember him telling me which were which, and killing his
HQ warriors, who started the game 24" on and died in turn 2-3 back in my stuff. He also miscounted killpoints, claiming a tie, when at the very least I had a minor victory regardless of the warrior/
HQ issue. Minor victory or major victory ended up not meaning anything, as I massacred my third round with 24 points.
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Game three: Ork on Ork action! Spearhead deployment, capture and control with a unique twist. For once, I won first turn roll! Obviously, I chose to go first. My opponent had:
HQ: Warboss
HQ: Big mek with
KFF
Troop 1: Nobs in a trukk
Troop 2: 20 Boyz in a battlewagon
Troop 3: 20 Boyz in a battlewagon
Troop 4: 11 boyz in a trukk
Elite 1: 15 Lootas
Elite 2: Nobs in a trukk
Elite 3: Tank bustas
Fast 1: 2 Deffkoptas with
TL rokkits
Fast 2: 3 Skorcha buggies
Heavy 1: Battlewagon
heavy 2: Battlewagon
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My opponent failed to steal the initiative, and used his scout move to send his deffkoptas over to get into my side arc of a battlewagon.
Turn1a: I move my battlewagons 7" and my trukks 12" or less, keeping formation. There's a big building/ruin in the middle that's going to mess with
LoS or assault, or vehicle formations, so I angle counter-clockwise around it. I do some shooting and don't do bad at all! My trukks take a few shots apiece at his Lootas, and I kill a few. My tankbustas get side armor on his flanking battlewagon and actually destroy it! 20 boyz pile out. I take more shots at his trukk with nobs + warboss + big mek in it, and cause a stunned result; the rest of my efforts were foiled by
KFF. I stick a trukk over by his Deffkoptas to deal with them next turn.
Turn1b: He's down a battlewagon, and the
KFF is immobilized for a turn. His second battlewagon scuttles 12" around the middle in the opposite direction I'm going, the skorcha buggies follow it, along with two trukks. The rest of his army heads around the other side of the building, and he's effectively split his army in half. I have a battlewagon full of burna boyz, and he's just presented me with a squad of trukk boyz and a 20 boy battlewagon squad next to each other. His lootas fire at a trukk and destroy it. It ramshackles into a 6, which is destroyed anyway. The boyz pile out. His twin-linked rokkits get nothing on my battlewagon's side armor. He attempts to fire his other battlewagon's big shootas, and I remind him about shooting at cruising speed. He actually blocked off line of sight for half his tank bustas, and the remainder do nothing against Ghazghkull's battlewagon.
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Turn 2a: Having not really had a chance to use my deff rollas yet, I smack into one of his trukks with Ghazghkull's battlewagon and blow it up...nobs come out. The tankbustas behind it don't appreciate the blown up trukk and a couple die. My killa-kans advance into the center piece of terrain, Ghazghkull gets out on one side of the battlewagon, the nobs on the other (to pursue the second battlewagon). Meanwhile, another trukk boy squad runs 13" and drops boyz off near to his tank bustas. My burnaboy battlewagon tank shocks into his 20 boy squad, and he elects not to death or glory with his nob, and gets out of the way, bunching up nicely. The burnas proceed to incinerate both squads entirely. My trukk boyz from the blown up squad go after the Deffkoptas. More trukks and battlewagons pop shots into his lootas, who take enough casualties and flee off the board. Ghazghkull declares a Waaaugh! and everyone takes extra movement....he assaults into the nobs who popped out of the trukk, my trukkboyz assault into his tank bustas, and my killa-kans attempt to mix it up with his skorcha buggies.
Ghazghkull kills nobs, who fail initiative and are wiped. My nobs kill his battlewagon (in cover) and he dumps 20 boyz out. My nobs are now sitting in cover. The trukk boyz over by the deffkoptas assault it (in cover), take no casualties, and the nob kills both deffkoptas. Killa-kans kill 1 skorcha buggy and kill a weapon on the second, while my trukk boyz assaulting his tank bustas kill them all. I've killed most of his army, and the rest is mop up.
Turn 2b: Enemy ork player declares a Waaaugh! but doesn't have much shooting to do. He sends his battlewagon boyz to assault my nobs in cover (there was nothing else for them to do....and predictably get ripped apart. His remaining skorcha buggy drops a template on the trukk boyz who killed his tank bustas and kill a few. His warboss, other nob squad, big mek with a
KFF, and a trukk boy squad move, fleet, and assault into the trukk boyz (in cover) who just killed his Deffkoptas. I go first, and go after the trukk boyz (ignoring the nobs and
ICs) and kill 7 trukk boyz with my 11 boyz; my nob kills one of his nobs, and then I die brutally, leaving him with 7 nobs (a couple of wound groups in there), a warboss with a
PK, and a big mek with a
KFF in there.
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Turn 3a: Snikrot comes out, and there's not much left on the table to go after. An empty trukk, 1 skorcha trakk, and the nob unit+Warboss+Big Mek. Snikrot goes after the empty trukk and the skorcha trakk, helped by the Killa-kans. I rolled my burna boys 7" over and dropped 15 templates over his nob squad + warboss, etc in cover and get to roll 90 wounds. His warboss and big mek both die, along with two nobs. My tankbustas fire into them ineffectually (can't see any other vehicles from where they are), and I roll my remaining trukk boyz over to them; I figure 12 trukk boyz and a nob with a
PK can kill three nobs in cover.
The results of those assaults are predictable, and at this point I have a scoring unit in every quadrant, I own both objectives (nobs on one, trukk boyz on the other) and I've tabled him; the game ends with a massacre and 24 points.
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PHEW! That was a long post! Sorry to everyone who's kept asking what my army list was and I wouldn't say; I didn't want my flavor of mechanized orks becoming the
FOTM. See you guys at semi-finals!