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Made in us
Regular Dakkanaut





Thought I'd start a new thread for those of us who have seen the book, rather then make people sift through the other rumor threads with old info.


I LOVE it! The wolves only lost a few things and gained a whole bunch.

HQ's.....you only have 1 mandatory HQ, but for every HQ slot you can take 2 choices! Still Wolf Lord, Wolf Priest, Rune Priest, and WGBL. No restrictions on the numbers, so you can have 4 Wolf Lords.

Logan Grimnar.....pretty much the same as before, with Eternal Warrior. If you take him Wolf Guards count as troops. A unit he joins can have either relentless, preferred enemy, tank hunters or something else.

Ragnar....any unit he joins gets D3 bonus attacks on the charge. He can howl once per game and all units nearby get Furious Charge.

Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still.....

Wolf Priests.....did not get the narthecium, so no Feel No Pain. You get to reroll against tough monsters ( if I recall correctly).

Wolf Guard Packs are a separate choice. You can pick a WG to lead a squad, taken from this pack. You can kit them out however you want. They can have jetpacks or bikes! and Frostblades!

Arjac is an upgrade, think...Thor. He hits on 3's, rerolls to hit and to wounds ( I believe both) against monstrous creatures with a thunderhammer, which he can also throw at Str 10 AP1.

Blood claws still have Berserk Charge. You know, I did not look at their weapon options. Stupid me. Their stat line also did not change.

Grey Hunters have bolt pistol, ccw and bolter. No special charge rule. 1 can have a plasma pistol, one can have a power weapon or fist, and they can have 2 special weapons.

Wolf scouts have to roll for outflanking, but if they roll high enough, can pick which board edge they come on...any edge.

Bjorn the Fell handed....AV 13 on the front. If he dies, he counts as an objective or bonus KP's for the enemy ( if no SW models are in base with the wreck). But if he dies, all SW's are fearless.

The Trickster.....if he dies, a roll is made, if the SW wins, all models in btb with him are removed from the game. Hi Abaddon!

You can have Fenrisian wolf packs, they count as troops if you take Canis.

Thunderwolf cavalry...1-5, they upgrade your stats and give you rending, and you can mount most characters on them.

No Ironclad, but you get Redeemers.

Njal has some crazy powers, including negating psychic powers on a 3+. The Chooser of the Slain lets you put a marker on the board that doesn't allow infiltrating near it. Did I mention the psychic power removing a model that fails an Init test?

Did I mention Runic Weapons wounding Daemons on a 2+?

Sagas are nice, not over the top. Reroll morale tests, reroll to hits if the enemy is tough/monstrous etc.


So we did not get the Rending from Ragnar, Feel no Pain from the WP, no relentless on Long Fangs. The army did keep Counter Attack and Acute Senses. They keep Mark of the Wulfen, Wolf tooth necklaces, but lose runic charms. Wolf Guard can be kitted out as individuals, not as a squad. WGBL lost the heavy weapon.

The sprues rock...they did includ scout heads,which is nice.

Yay Wolves!

This message was edited 1 time. Last update was at 2009/09/07 18:13:43


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Made in us
Longtime Dakkanaut






Richmond, VA

SO a list of questions for those who are going to see the book today:

1.) What is the max size for a BC squad?
2.) What are the weapon options for BCs?
3.) Can we get details on the Swiftclaws?
4.) Can someone confirm the Wolf Priest's special rules? Is it JUST preferred enemy? Or the one mentioned here (previously attributed to the Lone Wolf)
5.) Wolf Scouts are elite or troops?
6.) Can heavy weapon wolf guard terminators be given to individual squads like GH or BC?
7.) How many heavy weapons in a wolf guard squad?
   
Made in se
Dakka Veteran





Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still.....

....... -_- Individual models, not entire units right? -.-
What happens with vehicles? How long is the line? Does it stop as soon as it hits something? Does it require LoS?

Njal has some crazy powers, including negating psychic powers on a 3+. The Chooser of the Slain lets you put a marker on the board that doesn't allow infiltrating near it. Did I mention the psychic power removing a model that fails an Init test?

Is it only psychic powers targetted at him specifically or what? Like, can he ignore fortune or just stop doom from affecting him?

This message was edited 1 time. Last update was at 2009/09/07 18:22:44


 
   
Made in us
Dakka Veteran




Las Vegas, NV, USA

1). Are Cyclones in?
2). Are Thralls/Servitors in?
3). What are the wargear options for the Iron Priest?
4). Can WG in PA still get Heavy Weapons, if so, what are the limits, if any?
5). What are the WGT limits on AC or Heavy Flamers (and Cyclones, if there), if any?

"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled

"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly  
   
Made in us
Regular Dakkanaut





I only drooled over the book for about an hour, so this is off memory...

Yes Cyclones are in.

I didn't really look over Iron Priests...sorry.

WGT can have 1 heavy weapon per 5 WGTs, max squad size is 10.

BC's size is 15. I didn't think to look at their load out. Skyclaws are BC's with jump packs.

Wolf Scouts are elite.

Yes WGT can be sent to GH and BC and WS. The only prohibtion I remember seeing is no WGT to Wolf Scouts, so I would guess that yes you can stick an AC WGT in a GH or BC squad. Don't hold me to that....I'm going on memory.


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Made in au
Lethal Lhamean






cool thanx for the run down.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The loss of runic charm makes me cry, but everything else is gravy.

Check out my Youtube channel!
 
   
Made in us
Dakka Veteran




Las Vegas, NV, USA

Thanks for the info, KG.

"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled

"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly  
   
Made in ca
Executing Exarch






number9dream wrote:
Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still.....

....... -_- Individual models, not entire units right? -.-
What happens with vehicles? How long is the line? Does it stop as soon as it hits something? Does it require LoS?

Njal has some crazy powers, including negating psychic powers on a 3+. The Chooser of the Slain lets you put a marker on the board that doesn't allow infiltrating near it. Did I mention the psychic power removing a model that fails an Init test?

Is it only psychic powers targetted at him specifically or what? Like, can he ignore fortune or just stop doom from affecting him?


Njal is dumb, its any psyker using a power within 24". In other words Passive powers can be ignored as well. Like embolden? Screw you 3+ gone. Veil of Tears? Ha! 3+ gone.

As for Jaws of the World Wolf its a line up to 24" and each model hit by this line needs a iniative test, in other words flank around a guard or ork army and you have yourself a day. Vehicles are unaffected but everything else is fair game, you could even snipe characters from how it reads.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

What about the wolf riders unit? I want to hear the jokes about LOLcats silenced when I am licking the enemy's blood from my chops.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Longtime Dakkanaut





Ravenous D wrote:
number9dream wrote:
Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still.....

....... -_- Individual models, not entire units right? -.-
What happens with vehicles? How long is the line? Does it stop as soon as it hits something? Does it require LoS?

Njal has some crazy powers, including negating psychic powers on a 3+. The Chooser of the Slain lets you put a marker on the board that doesn't allow infiltrating near it. Did I mention the psychic power removing a model that fails an Init test?

Is it only psychic powers targetted at him specifically or what? Like, can he ignore fortune or just stop doom from affecting him?


Njal is dumb, its any psyker using a power within 24". In other words Passive powers can be ignored as well. Like embolden? Screw you 3+ gone. Veil of Tears? Ha! 3+ gone.

As for Jaws of the World Wolf its a line up to 24" and each model hit by this line needs a iniative test, in other words flank around a guard or ork army and you have yourself a day. Vehicles are unaffected but everything else is fair game, you could even snipe characters from how it reads.


Unless it includes non-psychic powers, it won't affect embolden.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Stealthy Warhound Titan Princeps






The Trickster.....if he dies, a roll is made, if the SW wins, all models in btb with him are removed from the game. Hi Abaddon!


is it just me, or does this seem horribly overpowered.

rush him into an expensive unit, they HAVE to pile in, of course they will kill whoever this fool is, and then boom, all dead? no invulnerable saves or anything?
   
Made in us
Confessor Of Sins






Scranton

Horst wrote:
The Trickster.....if he dies, a roll is made, if the SW wins, all models in btb with him are removed from the game. Hi Abaddon!


is it just me, or does this seem horribly overpowered.

rush him into an expensive unit, they HAVE to pile in, of course they will kill whoever this fool is, and then boom, all dead? no invulnerable saves or anything?


yea... shot him...

OR better yet.... have a chaos player lash him next to an expensive character, then kill the unit with oblits so he pops... and takes the char with him

 
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

I don't see the point of the giant wolves. The bikes already fill this roll and look cooler.


 
   
Made in au
Fresh-Faced New User




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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Thanks Nada, those pics are much better than the ones from BOLS, and in English too. I will practice my howling.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Very cool pics - and I am liking the idea of a low model count, heavily customized army more and more ('cos, you know, its cheap (er)... )

Do we have any firm ideas on pts cost for basic troops?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

"Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still..... "


This is rediculously overpowered.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in gb
Imperial Agent Provocateur




Scotland

Totally random question but can SW still get bikers? I've got a Space Wolves biker pack I've heavily converted and I don't want to lose them!

Innocence Prooves Nothing


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Yup.


or should that be 'yip'...?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

smart_alex wrote:"Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still..... "


This is rediculously overpowered.


Does the +1 get added to the roll, or can a MC roll higher? In other words, does a I1 model like a Carnifex pass on a 1 or 2, or does it automatically fail? Either way, this completely screws over armies like Nidzilla lists. Add the exploding character and the thunderhammer throwing character to seal the deal. I'll reserve final judgement until I see the codex, but so far it sounds like cheese.

   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

This is starting to sound exactly like every other codex release - it goes like this:

1. Rumours give way to facts as people start seeing the books.
2. People cry 'cheese!!!'
3. Book comes out, people see the actual points values and opinions on what units are cheesy changes.
4. First interwebz list is declared game breaking.
5. 1-2 months pass and the first interwebz list is debunked.
6. The real analysis begins...

It happened with Orks, SM and IG. Teh puppies are no different - have patience young padawans...

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in si
Foxy Wildborne







Isn't it a bit late to put out an anti-Nidzilla codex?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







lord_blackfang wrote:Isn't it a bit late to put out an anti-Nidzilla codex?


QFT

unless in feb the new nid codex is a nidzilla buff......

new rumor, started here.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in us
Devastating Dark Reaper




VA

The 24" line insta pwn sounds op but I want to know if it is just a straight roll off or Roll + initiative. Man MC are kind of screwed even with the +1 if it is Roll + In.

Can't wait to see the book at the store soon!

I have come to steal your pornography and sodomize my vast imagination.

2000
3500
1500
DS:80S+G++M-B-IPw40k08#+D++A++/sWD-R+++T(R)DM+
 
   
Made in gb
Fixture of Dakka





Southampton

Really gone for the whole Viking thing with the inclusion of "The Trickster" (presumably a nod to Loki from Norse mythology) haven't they?

All sounds a bit daft to me, but I shall wait and see the book for myself.

   
Made in gb
Fully-charged Electropriest





Somewhere.

The sound you hear? Dark Angels players weeping at the fact that Logan Grimnar allows Terminator Troop Choices and will almost certainly rip the pants off the Deathwing and Belial.

...if you'll excuse me I need to go and weep in shame, where no one shall see me, and then start working on my new Space Wolves army.
   
Made in gb
Hanging Out with Russ until Wolftime







Jon Garrett wrote:The sound you hear? Dark Angels players weeping at the fact that Logan Grimnar allows Terminator Troop Choices and will almost certainly rip the pants off the Deathwing and Belial.

...if you'll excuse me I need to go and weep in shame, where no one shall see me, and then start working on my new Space Wolves army.
Hmm, Deathwing as Counts as Space Wolves.

I like the Irony

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Made in gb
Fixture of Dakka





Southampton

Dark Angel players have been weeping since the release of Codex Space Marines.

   
Made in gb
Fully-charged Electropriest





Somewhere.

Well, I've always wanted to do Wolves anyway...something about Dreadnaughts leading an army amuses me.

Which reminds me...apart from Bjorn can they still take Venerable Dreads as a HQ choices?
   
 
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