Hey folks! This is my battle report for Round #5 of the Saint Valentine's Day Massacre in Media
PA.
You can find my battle report for round #1 here:
http://www.dakkadakka.com/dakkaforum/posts/list/281869.page
You can find my battle report for round #2 here:
http://www.dakkadakka.com/dakkaforum/posts/list/281910.page
You can find my battle report for round #3 here:
http://www.dakkadakka.com/dakkaforum/posts/list/281981.page
You can find my battle report for round #4 here:
http://www.dakkadakka.com/dakkaforum/posts/list/282027.page
Headed into Round #5, I've got three 22 point massacres and one 0 point massacred. I'm now at table #4, and am shocked that I've done this well despite getting tabled round #2. I still can't win; my 66 battle points don't stack up against the 76-84 point spread on the top tables, but I'm feeling good for my first
GT.
My list:
Ghazghkull
KFF Mek
17 Boyz+Nob(Wagon with
KFF)
12 boyz in trukk
12 boyz in trukk
10 gretchin/runtherder
15 burnas (Wagon with Ghaz)
15 Lootas
15 Lootas
1 Deffkopta, Rokkits and Buzzsaw
1 Deffkopta, Rokkits and Buzzsaw
2x Battlewagons, 'Eavy armor, boarding plank, grabbin klaw, big shoota
My opponent, Matt Cassidy is running a foot-slogging
IG list that Alex Fennel built for him (may my favorite british pink model painter someday rue this!) and he was working very hard not to chuckle as I stepped up to the table. His list was designed specifically to beat on a list like mine. I saw tough times ahead, but I didn't know just how much.
His list: the structure of it on the list I'm looking at doesn't make a lot of sense to me, so I'm relaying it the best that I can.
Straken with Bodguards and vox caster(s) and an astropath
Ordo Malleus Inquisitor Lord, Emperor's Tarot, Psychic Hood, 3 mystics
Infantry platoon command squad with a vox caster
Ministorum priest with Eviscerator
Another Platoon Command Squad with a vox caster
another of the same, but with Captain Al'Rahem, and 2 grenade launchers
Another
PCS.
Aside from those....he had four big units of infantry squads with Lascannons, 4-5 sergeants each, a power weapon, melta-bomb, one with melta-guns, all with commisars...
Basically, I was fighting a foot-slogging
IG list with furious charge and counterattack, frag grenades on all, and a re-rollable stubborn so that they would never break and run. Ouch.
Mission: Capture and Control. Getting the enemy objective was worth 10 points. Getting more killpoints was worth 7 points. Keeping your own objective: 4 points.
Par for the course, I lost the roll (all five games now) and Matt chose to deploy and go first. He was laughing to himself in his head because of how unfair this fight was going to be, and throughout the course of the game, kept apologizing to me for spanking on me so hard...although I was honestly in good humor and knew I was outgunned.
Matt chose to deploy first and kept his
PCS units and inquisitor (along with a unit of 30+ and Al'Rahem) in reserve.
My counter deployment - I put my objective opposite his; you can't see his because its underneath a moving tray holding 30+ dudes. My hope was to bum-rush up the side where his objective is, burn the mob off, hunker down until the end of the game, and win.
I put a deffkopta on the left and one on the right, and turbo-boosted them across the field - my plan was to assault his guardsmen and keep those lascannons from firing on my battlewagons.
Guard Turn1: Matt opens up with his Lascannons - twin-linking them via orders. All three squads do nothing. Its capture and control, so he plans on sitting still.
Ork Turn1: I move my vehicles 6" forward - setting up for a turn2 assault (with a 28-30" range) but trying to stay out of range of his meltas. My left Loota squad opens up on the unit sitting on his objective. I wanted to kill Shrike because of his special rules, but didn't have visibility through some rock formations in the middle. My right loota squad opens up on Shrike and kills a couple of models - nothing important. Meanwhile, my deffkoptas assault into their respective flanks to try keeping the lascannon fire down. Here's the left flank assault.
And the right flank assault:
I actually took a wound on the right side headed into cover with my
DT test; all together, he managed to do 1 wound to me with that unit, but that was enough. Poor judgment on how to use my Deffkoptas here, and now I'm down two deffkoptas.
Guard Turn2: He rolls for reserves and gets it all. He drops a
PCS and the inquisitor in the far top left corner out of the way (they'll do nothing the whole game) and he's trying to avoid killpoints. Al'Rahem and a gigantic unit of dudes boil onto the table on my right flank to threaten my objective and the Lootas over there.
He knows where the pain is, and his lascannons open up on my burna battlewagon, and my
KFF lets me down. Ghazghkull and burnas are now on foot, and not even at mid-field.
Al-Rahem and friends assault my Lootas, kill 9 of them....and I roll heroic leadership to stay in combat.
Ork Turn2: My gretchin come in from reserves and jump onto my objective. Meanwhile, I'm losing a flank and my important mobility is gone. My trukks break away from the
KFF and both sweep in to help the Lootas fighting Al'Rahem, while my
KFF trundles 12" towards his objective and my burnas+Ghazghkull roll terrible difficult terrain to get into the middle and in cover.
Matt is actually rolling dice incredibly well. INSANELY well. He actually started to use my dice because he didn't want me thinking that he was cheating, and the dice continued to favor him incredibly.
Meanwhile, I'm trying to suppress my flank:
I boil into combat and kill most of them. The
PCS just outside combat went to ground because I dropped fire from both trukks into them. He's got five or 6 left, and on to his turn.
Guard Turn3: He opens up on my remaining battlewagon with his lascannons, and my
KFF abandons me again, and explodes my battlewagon. He wounds several who fail their saves, then drops first rank fire, second rank fire to pour a multitude of shots into the rapidly shrinking boyz unit. I can either go to ground for a 3+ or stay up for a 4+ but either way I'm pretty sure I'm boned, so I stay up to try getting in some killy power next turn. In the middle of the table, the burnas took fire and ran. No point to a Waaaugh! here because they wouldn't have made it into combat before dying anyway - too far away.
We finish up the combat in my rear, leaving me with one Loota and two reduced boy squads.
Ork Turn3: I declare a Waaaugh! I've only got a few boys up front, but they're going to try their best! Assaulting into cover against a unit with counter-attack...
They would fail and die miserably.
In the rear, I'm left with a brutal choice. I have two empty trukks, two half-units of boyz, a unit of gretchin, 1 Loota, and a full unit of 15 Lootas on the table. I'm not capable of getting his objective, and he can't get to me in the next 2-3 turns to get mine either; he's got a pinned unit nearby that could go grab it....I can either turtle up and go to ground on my objective (worth 4 points) while my opponent gets 7 points for having more killpoints and 4 points for holding their own...or I can be orky and go balls to the wall. Orks don't sit and hide, so I plopped my gretchin on the objective, put my boys back into their trukks, and raced 18" forward.
I didn't take pictures of the rest, since the game was pretty much over anyway. =p
Guard Turn4: Lascannons opened up on trukks without
KFF protection. They both explode. I'm already reduced in number from the previous assault, and I take casualties on both. One mob fails leadership and fails the reroll - they'll run off the board so I remove them. The other squad passes - but will get wiped out on turn5.
His pinned unit on my flank gets back up and goes to greet my gretchin - I didn't kill them; my opponent had been very sporting about how badly he was tabling me and I thought he deserved to finish tabling me. *laughing*
ork Turn4: I concede the table because I have only a unit of Lootas left in the far left corner away from everything who can't do anything meaningful.
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Synopsis:
1. If I were to play this list again, I'm not sure I could beat it with my orks. I would do a few things differently, but its not like "Man, if I just hadn't made this mistake I would have won."
2. I should have either sent both deffkoptas up the same flank to pile in and hold a unit down until I could get there or kept them in reserves to try for a late game contest, or to kill his little units that were hiding in the corners from coming in on reserves.
3. Definitely should have rolled my battlewagons out 12" on turn1, not 6" - and I should have put them on a corner. Despite his lascannons having 72" range, in this case I should have still picked a side.
4. Loota placement is something I need to work on. I've been using them on Vassal, but never in a real game before - I didn't think to check their visibility to intended targets.
5. My other big mistake - when Ghazghkull's wagon went down, he should have popped out near the other wagon so that he could get in and keep advancing the next turn. Not sure if Ghazghkull piling in with all those boys would have made much difference, but he didn't get to kill anything all game.
All in all, I was mostly pleased with my first
GT. I didn't win, and while it would have been nice to, there were a lot of veteran gamers with years and years of experience and
GTs there - I saw some things that I didn't know how to deal with that experience will cure.
My next event is in two weeks in Atlanta (another 8 hour drive) and while it isn't quite
GT sized, my orks should do well with the addition of deffrollas (and the point level is going up to 2k instead of 1850).
My next
GT is in April - flying to California. I'm not sure if I should bring the Orks or bring my Dark Eldar yet - I suppose it will depend on scenarios.