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![[Post New]](/s/i/i.gif) 2010/06/23 21:15:23
Subject: Who needs a codex?
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Stone Bonkers Fabricator General
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I think these are the main guys without a codex. Any others? My vote goes for Slann as they would be something totally unique.
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![[Post New]](/s/i/i.gif) 2010/06/23 21:22:09
Subject: Who needs a codex?
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Impassive Inquisitorial Interrogator
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Slann are cool, but totally written off fluff wise. I think Arbites as a stand-alone force would be a little thin, same with Ordo Xenos. If GW wants to expand, I think their best bet would be an original alien concept.
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![[Post New]](/s/i/i.gif) 2010/06/23 21:27:39
Subject: Re:Who needs a codex?
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Wrathful Warlord Titan Commander
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The omisiah of course....
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2010/06/23 21:51:27
Subject: Who needs a codex?
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Stone Bonkers Fabricator General
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DEUS VULT wrote:Slann are cool, but totally written off fluff wise. I think Arbites as a stand-alone force would be a little thin, same with Ordo Xenos. If GW wants to expand, I think their best bet would be an original alien concept.
Which I say is best done with Slann. Basically a new alien race but not totally out of nowhere like the Tau/Kroot.
Anyways everything seems a little thin until you get a codex fleshing it out.
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![[Post New]](/s/i/i.gif) 2010/06/23 22:08:17
Subject: Re:Who needs a codex?
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Impassive Inquisitorial Interrogator
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Which I say is best done with Slann. Basically a new alien race but not totally out of nowhere like the Tau/Kroot.
Anyways everything seems a little thin until you get a codex fleshing it out.
Best done with Slann, quite possibly. I dont think Gee Dub should expand at all at this point until sorting out their current armies
Perhaps a Codex: Imperium in the Fantasy Dogs of War style, containing rules for arbites, skitarii, PDF, etc...
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![[Post New]](/s/i/i.gif) 2010/06/24 00:11:47
Subject: Re:Who needs a codex?
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Stone Bonkers Fabricator General
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DEUS VULT wrote:Which I say is best done with Slann. Basically a new alien race but not totally out of nowhere like the Tau/Kroot.
Anyways everything seems a little thin until you get a codex fleshing it out.
Best done with Slann, quite possibly. I dont think Gee Dub should expand at all at this point until sorting out their current armies
Perhaps a Codex: Imperium in the Fantasy Dogs of War style, containing rules for arbites, skitarii, PDF, etc...
I think they're distinct enough to each get their own codex (well not PDF they're the same as guard).
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![[Post New]](/s/i/i.gif) 2010/06/24 00:20:45
Subject: Who needs a codex?
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Emboldened Warlock
US
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I'd like so a Mechanicus one. They're already got a force organization comparable to that of other codex-having factions, so it's only "correct", IMO.
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![[Post New]](/s/i/i.gif) 2010/06/24 01:17:17
Subject: Re:Who needs a codex?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Ad Mech naturally.
While still being a "Impierial" codex, It would have a Very different feel then the others.
practically the only thing that would be the same would be Techpriests.
It would be Grimdark Techno machinery. Kinda like a parody of T'au tech, but with a Industrial Revolution feel.
lots of robots, walkers, Servitors, mutants, Lobotomised humans..........
and lotsa Lazors. Lots of em.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/24 01:22:37
Subject: Who needs a codex?
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Consigned to the Grim Darkness
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Demiurg, AdMech, LatD, and Ordo Xenos (as a part of an Inquisition supplement) in that oarder.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/24 01:27:29
Subject: Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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I voted AdMech, but I'd LOVE to see a Slann/space-lizardmen one as well, it would make for some awesome developments on the Necron/C-tan front.
I'd also rather like to see an Arbites and/or Ordo Xenos Codex.
Just generally an Inquisition Codex that was arranged somewhat similarly to the SM Codex would be awesome (with some sections for each specific branch of the inquisition, and then a "general" section for all of them).
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![[Post New]](/s/i/i.gif) 2010/06/24 03:31:35
Subject: Who needs a codex?
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Stone Bonkers Fabricator General
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Not exactly sure how Ordo Xenos would work. They have Death Watch but will it just come off as another SM codex? They're elite but basically they're just going to be like Vanguard and SternGuard Veterens. Beyond that I guess Inquisitors or their henchmen could use alien weaponary like Shuriken weapons or Tau pulse rifles which would be pretty cool. Perhaps the the most radical ones could have alien allies like Kroot.
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![[Post New]](/s/i/i.gif) 2010/06/24 03:43:57
Subject: Re:Who needs a codex?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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ordo Xenos would have Inquisitors(With Xeno weaponry options) SM Chaplains, Captains and Librarians as HQs.
Stormtroopers as troops. Maybe?
DeathWatch as Troops/Elites.
Landraiders as Heavy support.
Unfortunantly they don't have many options besides these and this is hardy enough to make an entire codex off of.
They will likely be included in Codex: Inquisition if they show up at all.
Deathwatch really belong in the IG codex as an Elite choice.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/24 05:41:50
Subject: Re:Who needs a codex?
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Hellish Haemonculus
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Arbites- Not enough variety or firepower to be able to compete (realistically) as an army.
Adeptus Mechanicus- Don't interest me as an army. Their totally alien mindset, as well as the inner workings of their insane, scientific/religious society are both things I don't want to see. I think the more of them that you reveal, the more it cheapens the Adeptus Mechanicus. I like them more as a Lovecraftian kind of organization, working in the shadows, doing things Man Was Not Meant To Know About.
Demiurg- Why not just give them a couple of units in the Tau army? And honestly, I don't want dwarves (of any kind) in my sci-fi.
Eldar Exodites- I don't like Eldar, but this is probably my second place pick. If they did this though, I see a lot of theft from Avatar as a possibility. Assuming that could be avoided, it would be nice to see some non-Imperial Xenos who are already established in the mythos. While my second place pick, I think this has the potential to be the greatest army. Tragically, there is too many obstacles in the way. They would more than likely be fantasy elf knock offs, or too similar to Eldar for my tastes. So, greatest possibilities, least likely to actually BE good. (My opinion.)
Ordo Xenos- I would like to see Inquisitors brought back with a current, intelligible, Codex. This is my first pick. (Since I love the Inquisition, and the Imperium.)
Slann- Never heard of them, so I did some research. So...they're Gungans? No thanks. Seriously, I don't want WHFB intruding into the grim darkness of the future. At all.
Honestly, if GW WERE to come out with a new army (as opposed to updating any of their old ones) I would actually recommend the Kroot. Give them a little more fluff and a few more units. A couple of the mentioned entries would wind up with the whole 'ancient technology and superior morals vs lax ethics and godly science' motif that we have seen in a certain film I already mentioned. (And Return of the Jedi) While I don't have a problem with this theme, I think that 40k already HAS their own (pretty unique) race of aliens that has that story going for them, and they might as well get their own Codex for their troubles.
Let me hasten to add that I assume you wanted our opinions, and so my response is solely that: what I want to see, with no consideration for the opinions or feelings of others.
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This message was edited 1 time. Last update was at 2010/06/24 05:43:30
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![[Post New]](/s/i/i.gif) 2010/06/24 06:31:26
Subject: Re:Who needs a codex?
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Pulsating Possessed Space Marine of Slaanesh
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I like the idea of an AdMech army. an army of servo-arms would be awesome to put on a table.
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CSM/Daemon Party
The Spiky Grot Legion
The Heavily-Ignored Pedro and Friends
In the grim darkness of the 41st Millenium, there are no indicators. |
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![[Post New]](/s/i/i.gif) 2010/06/24 07:56:06
Subject: Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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I agree that the individual elements of an =][= codex may not be enough to fill a complete book, hence my idea of a couple of separate sections, with another section for a universal Inquisition units.
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![[Post New]](/s/i/i.gif) 2010/06/24 08:20:38
Subject: Who needs a codex?
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Bryan Ansell
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Slann are like the deadbeat derelict parents of 40k. If they came back there would be a lot of awkward questions and bad memories brought up.
Demiurg./Squats. What role would they serve or what niche would they fill? How do they get exo or mechanical suits to enable them to reach above other races kneecaps? In fluff do they have exo suits to enable the to move the standard 6"
How to explain their cure for gay-itis (thanks AC!) or being nom nomed by nids?
Even if they were allied to Ordos characters/units what role would they serve that couldn't be fulfilled elsewhere? (aside from resident clown?)
Arbites - had then in 2nd ed, just a unit of police officers, with bad ass shotguns and shock mauls and thats all they were. Move forward to 5th ed and you have IG lite support with mediocre at best shotties.
You could give them some nice AV10/11 vehicles I suppose.......
Exodites have been wished for since the dawn of time, by a minority of gamers.
Xenos could/should be in with an Inquisition codex.
Ad Mech is most plausible. Their would be ready made fluff that hasn't changed too much, they are part of the background of 40k. They have a structure that would fit into current Force Org charts and have potential equipment and units to offer different styles of play.
But since Ad-mech can be represented by the IG codex I dont see an officla codex coming anytime soon.
But dont wait and talk about things that may never happen get on and write your own rules.
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![[Post New]](/s/i/i.gif) 2010/06/24 08:25:51
Subject: Who needs a codex?
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Flashy Flashgitz
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Ad Mech I guess. I don't like the idea of Slann, it just seems odd, and no offense, but it seems like you just wanted it yourself, so tacked it onto the poll without considering how fitting it would be for the existing fluff.
Though that's just me...
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/06/24 08:49:19
Subject: Who needs a codex?
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Road-Raging Blood Angel Biker
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Definitely Adeptus Mechanicus, Or at least an Iron Hands codex (though i think most people dread the coming of another MEQ codex. Except me.)
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This message was edited 1 time. Last update was at 2010/06/24 08:49:50
Beyond state of being mortal
The Dreadnote wrote:...Ultra mortalitas wins the thread. Cheif Librarian Vaako wrote:...Terminator:I'm goin' in............. Whoa! man down!
Terminator 2:What happened?
Terminator:I tripped over a piece of string concealed in the bushes.
Emperor:  |
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![[Post New]](/s/i/i.gif) 2010/06/24 09:36:29
Subject: Who needs a codex?
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Dark Angels Librarian with Book of Secrets
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As a veteran of Space Marine Epic from waaaaay back, I thought that Squats would have been in 40k, or at least some kind of option for Imperials. Where the heck are the Space Dwarves?
And as for Slann, wouldn't they be awfully close to the Rogue Trader-era Zoats?
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![[Post New]](/s/i/i.gif) 2010/06/24 09:51:32
Subject: Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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ZoomDakkaDakka wrote:Ad Mech I guess. I don't like the idea of Slann, it just seems odd, and no offense, but it seems like you just wanted it yourself, so tacked it onto the poll without considering how fitting it would be for the existing fluff.
Though that's just me...
The slann/lizardmen would make some sense for current fluff, but (so far) only because of the Necrons codex. They have links to the old ones and Chaos rather like Eldar, and with the big focus on the C'tans' hate for all things "old one" related, I think it would be really cool to see some kind of Lizardmen/Slann introduction in 40k.
That said, I may be alone in that
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![[Post New]](/s/i/i.gif) 2010/06/24 10:12:04
Subject: Re:Who needs a codex?
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Spawn of Chaos
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All of those need a 'dex, but not as much as the game doesn't need any more 'dexes.
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![[Post New]](/s/i/i.gif) 2010/06/24 10:15:40
Subject: Re:Who needs a codex?
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Decrepit Dakkanaut
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Official (updated) Codices for:
1.) Kroot Mercenaries
2.) Genestealer Cult
3.) Lost and the Damned (Traitor Guard)
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![[Post New]](/s/i/i.gif) 2010/06/24 11:47:40
Subject: Re:Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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Legion wrote:All of those need a 'dex, but not as much as the game doesn't need any more 'dexes.
More is always better
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![[Post New]](/s/i/i.gif) 2010/06/24 12:14:43
Subject: Re:Who needs a codex?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Legion wrote:All of those need a 'dex, but not as much as the game doesn't need any more 'dexes.
I agree with this.
GW already can't upgrade all the existing armies once a generation. We really don't need more new army codexes clogging up the release schedule.
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![[Post New]](/s/i/i.gif) 2010/06/24 14:54:43
Subject: Who needs a codex?
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Hanging Out with Russ until Wolftime
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Agreed with the no more dexes. GW need to get off their arses and update the ones they have already first.
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![[Post New]](/s/i/i.gif) 2010/06/24 14:57:10
Subject: Who needs a codex?
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Longtime Dakkanaut
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I agree with you Gwar, after they write a new squats codex...
I needs space dwarfs, without them I might explode, that happens to me sometimes.
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![[Post New]](/s/i/i.gif) 2010/06/24 15:08:56
Subject: Who needs a codex?
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Xeno-Hating Inquisitorial Excruciator
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AdMech would be a great faction for Forge World to take on.
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![[Post New]](/s/i/i.gif) 2010/06/24 16:55:27
Subject: Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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^ definitely.. I've not seen the actual quality of their stuff, but the look/style of all the models they do is absolutely perfect, so I have little to no doubt they'd do AdMech just as well.
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![[Post New]](/s/i/i.gif) 2010/06/24 17:05:10
Subject: Who needs a codex?
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Decrepit Dakkanaut
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I voted for Xenos (perhaps rolled into a larger, single =I= codex), because there wasn't a write-in option.
I think that the army that most needs a codex is Dark Eldar. I heard that GW once put some stat lines to some units, on some pieces of paper, but you can't buy it, or it's models and it's not always tournament legal.
DE have been relegated to the level of Kroot Mercenaries. If anyone should get a real codex, it should be a long-standing army without one, rather than an army that is hiding in the fringes of the fluff.
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![[Post New]](/s/i/i.gif) 2010/06/24 17:08:10
Subject: Who needs a codex?
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Fresh-Faced New User
Gold Coast, QLD, Australia
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Ailaros wrote:
I think that the army that most needs a codex is Dark Eldar. I heard that GW once put some stat lines to some units, on some pieces of paper, but you can't buy it, or it's models and it's not always tournament legal.
DE have been relegated to the level of Kroot Mercenaries. If anyone should get a real codex, it should be a long-standing army without one, rather than an army that is hiding in the fringes of the fluff.
Not sure if I'm missing something here.. but http://yellowrex.com/pics/Dark%20Eldar%20Codex.gif
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