http://www.yesthetruthhurts.com/2010/08/darwinn-here-bringing-you-live-coverage.html wrote:Darwinn here, bringing you live coverage from the Airport Holiday Inn.
Today we will see a matchup between Internet Tough Guy Stelek vs. Internet Drunk Guy DashofPepper. It will be a classic matchup between Stelek's super
WAAC cheese fest, pitted against Dashes WAAAGH yelling King of Green. Stelek has come all the way from his moms basement to attend the match, while Dash has managed to stop drinking long enough to make the trip to
DC for the main event.
The pre-game smack talk has already begun:
"Orks suck"
"No they don't"
"Does so"
"Does not"
Unfortunately while this reporter was focused intently on the witty exchange of banter the photographer saw her opportunity to escape and decided to take the company credit card and run for the hills, so unfortunately I will be unable to bring you live pictures from the event (read; my wife is spending the weekend in Philly with some of her girlfriends while I'm nerding out this weekend. And she took both my credit card and our camera...ahh such is the price we pay for our hobbies)
So lets see what lists they are playing today:
The Lists
Stelek, being the lazy git that he is, decided to just bring one army to
DC and will be using his tournament army for this event. The list is available here. It's a basic all-comers list. Very solid shooting backed up by some decent close combat units and a couple of tricks to throw the enemy off. Nothing really stands out in the list, but that's the point. Lots of small redundant units where each one is a threat, but nothing is such a threat that it really dictates a higher priority than anything else in the list. While not amazing at anything, it's good enough at everything to be able to compete with anything Dash throws down.
Dashes List:
HQ:
Gazgull
KFF Mek
Troops:
7 Nobs, various equipment(2 claw total)
-Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Grabbin Klaw, Grot Riggers
16 Slugga boys /w Nob,
PK
12 Slugga Boys /w Nob,
Pk
-Trukk, Boarding Plank, Ram
10 Gretchin, Runtherder
Eliete:
15 Burnaz
5 Lootas
5 Lootas
Fast Attack:
1 Deffkopta /w Buzzsaw
1 Deffkopta /w Buzzsaw
3 Rockkit Buggies
Heavy
Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Armor Plates, Grot Riggers
Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Armor Plates, Grot Riggers
Apparently some of Steleks models were damaged in transport, but Dash, ever friendly, was quick to provide some glue to help Stelek piece his models back together.
Deployment
The mission has been decided and we will playing spearhead deployment.
First victory condition is table quarters
Second victory condition is Objectives
Third victory condition is Victory points
Terrain has been discussed so we know what is impassable (nothing is) and what counts as cover.
Dash won the roll to go first.
Both players have really enjoyed talking to each other pregame but as we get closer to the game you can tell the game faces are going on. Lots of consideration about
LoS and where things need to be deployed.
Dash picked his table quarter and so started the deep thought. The battle wagons were deployed as far forward as they can go, with his deff koptas, rockit buggies and trucks hiding behind. One unit of lootas was placed next to his objective with the other unit more centered in some terrain with Gretchen right behind, possibly blocking wolf scouts coming in from the rear. 10 mins later....
Stelek deployed his 4 rhinos towards the center along the long table edge, with the two speeders right behind. The razorbacks are deep in his deployment zone with an
IST troop hiding behind. Long fangs out in the open back boarding as far as they can go. The other
IST is along the deployment zone edege as far forward as he can go in his opposite table quarter. The thunder wolves are right center of his deployment zone ready to rush to the aid of anyone who needs help.
Pregame scout moves saw two deff koptas move up Steleks right flank and the game has begun.
Turn 1
Dash
Dash moves his battle wagons as far forward as they will go and still hiding behind the center piece of terrain. The deff koptas move forward towards the rhinos, while the Truckk boys and rockkit buggies move up behind the battle wagons hiding out of
LOS.
Shooting phase sees the far lootas talking aim at a rhino, half of them granting cover, blowing a storm bolter off. The second unit takes aim at a razorback thats in the clear and gets two hits, penning twice and exploding the vehicle...6" explosion killing one missile in range. Grethin run around to surround the lootas a bit more. Truck shoots a big shoota at a speeder and does nothing. Two deff koptas shoot, one hits and blows another storm bolter off a rhino. Deff koptas assault their two targeted rhinos and immobilizes and blows weapons off both of them.
Stelek
The
IST in the back hop into a razorback to "get safe". The scouts come out from behind the center building and both speeders move forward bypassing the deff koptas. One rhino moves forward and dumps their space puppies out so the
IST can jump in the now empty rhino...giving Stelek a scoring rhino in the center of the board, with space wolves on foot right next to it. The other rhino moves over difficult terrain and dumps the space puppies out in the center of the board. The two immobilized/weapon destroyed rhinos sit pretty with the guys staying inside...while the wolf lords don't move. Razorbacks shuffle forward a little bit. So at the end of the turn we have 3 marine units in the center of the board on foot.
Shooting phase sees the guys in the immobilized rhinos shoot out of the hatch and kill both deff koptas. The guys on foot shoot close range meltas into the closest battle wagon, exploding it. The explosion kills one scout and grey hunters, while 7 nobs take no wounds. Realizing that nothing is impassible, but their is a solid wall in the way, means one melta can't see what it wants to shoot at. So two speeders take aim, and one misses, with the other failing to pen AV14. A meltagun takes a weapon off a battle wagon. Kracks fly at the nobs that just got disembarked killing 4, and three lascanns do nothing. Wolf lords fleet a little to shift around and dash passes his moral test. Wolf scouts miss a battle wagon.
Assault phase sees the wolf scouts charging the battle wagon they shot at, and since everything else disembarked their are no more assaults. The wolf scouts swing at the battle wagon and didn't even hit it due to moving to fast.
So Turn 1, dash does little to Stelek, while Stelek destroyed a battle wagon and killed a couple of deff koptas. But the orks are in the middle, and with lots of troops on the board not in vehicles Stelek can't be feeling like he's in the best position.
Turn 2
The kid gloves are starting to come off and things are starting to get intense.
Dash tank shocks with a battle wagon directly forward hitting the wolf scouts that just assaulted it. Deff rollas kill all the scouts, while the melta gun doesn't destory the battle wagon. It then catches a grey hunter squad which runs and a rhino which explodes and kills 1
IST in the explosion, and then after they disembark the catches one more killing him, which does enough wounds to the
IST. Thats one impressive deff rolla, 1 unit of wolf guards, a rhino, breaks a
IST squad and grey hunter squad which are running away. The nobs move around in position to assault the grey hunters that shot up their ride. The truck moves towards the flank and the guys get out ready to assist the Nobs just in case they don't have it by themselves. The burnas disembardk from their ride, with gazzy getting out ready to charge the wolf lords. Rockkit buggies move up to get
LOS to a rhino while Orks jump out of the middle battle wagon ready to assault anything that happens to disembarks.
Shooting phase sees rockit buggies wreck one speeder, while lootas explode another. The other lootas stunns a razorback twice, and the Orks are done with shooting. A WAAAGH is called and the burnas move up to mob one wolf lord, while Gazzy fleets to go after another, while the boys in the center fleet to surround the immoblized rhino.
Assault phase sees the boys wrap around their immobilized rhino and catch the
IST, who fail their rally and go away. The Nobs assault the grey hunters, with the truckk boys allowing the truck boys to wrap around and catch the rhino that they grey hunters were riding in. The burnas move in to assault one wolf lord pinning it in place, while Gazzy assaults the ferisan wolf bodyguards since they are the closest model, meaning the other wolf lord can swing around and hit the burnas. So the scrum is gassy fighting two ferisian wolfs, while the two
TWC fight burnas.
The wolf lords kill 8 burnas, while they do nothing back and Gazzy kills the only two wolfs that he was in combat with. 3 more dies to fearless saves and gazzy takes no wounds. The guys in the center glance it to death and wreck and the grey hunters inside pile out. The grey hunters punch the nobs and wounds three. The nobs swing, and predictably kill all but two of the grey hunters and wrecked their transport.
Stelek
Grey hunters move out of the immoblized rhino in the back ready to assist the two grey hunters left alive. The fleeing grey hunters were within 6" of the enemy and continued to run off the table. The last grey hunter squad moved up to the immobilized tansport.
Shooting phase sees kracks fly at rockit buggies immobilizing/killing one. Frags are launched at the lootas and grots, killing 2 grots. Lascannons from the razorbacks miss or get bounces off cover. The grey hunters shoot at the boys they are about to assault, killing a couple.
Gazzy kills one
TWC in assault, and the other did nothing back leaving them stuck in combat another round. The middle grey hunters assault the boys that destroyed the rhino, winning combat and killing the entire squad. On the left the grey hunters assaulted the truck boys, killing 5 and the truck boys swing back and 3, making the boys take 2 fearless saves. The grey hunters that were in combat with the nobs die a horable death and the nobs move off ready to cause some havoc.
Turn 3
Dash charges a razorback with a deffrolla and predictably kills it, the other moves up ready to assault down the line next turn. The rockitt buggies move up to take shots at the rhino containing the last unmolested grey hunter squad (and last unmolested troop). The Nobs, now free of the grey hunters, attempt to move through the terrain to get at the grey hunters hoping that the buggies will kill the rhino so they can get to the juicy cream filling....but roll double 1's and are left wondering what to do.
Shotting sees one loota squad miss their target, and the other lootas stuns a razorback...about to eat a deff rolla.
During the assault phase the nobs decide to charge the grey hunters that are beating up on the truck boys. Gazzy squishes the last
TWC, but not before it puts two wounds back. The grey hunters do nothing to the Truck boys and the Nobs squish the last couple of grey hunters holding out.
Stelek
Wolf scouts come on this turn and get ready to take on some Gretchen that are protecting the lootas. The
IST's get out of their rhino in the back and move up to give some plasma loving to Gazzy....and movement is done.
Shooting sees two cracks into the side of a battle wagon, and one in the front. One pen and the battle wagon explodes after a failed cover save. 4 more Kracks shoot at the side of the last remaining battle wagon holding the
KFF mech, destorying it and disembarking the Mek. The las/
plas razorback takes aim at the
KFF and dies from a lascannon. The ISTs light up gazzy doing putting him down to 1 wound left. The rhino in the back reparis itself, but has nothing else to do. The last grey hunter squad shoots the Nobs and does nothing. The last long fangs shoot kracks at the nobs, killing 1.
Assault phase sees the grey hunters moving in to assault the Nobs they just shot, but failing 2 dangerous terrain tests and die to the Nobs. The wolf scouts in the back are able to slip through the wide gaps in grot line and get to the lootas, but a poor roll on the difficult terrain test means they are stuck assaulting grots, which supprisingly they kill.
And of course spell check breaks...so you get to read bad spelling and all
Turn 4
Dash moves Gazzy to assault one of the long fang units. The Rocket buggies move up in range of the razorbacks.
Shooting sees lootas desperatly try to shoot the wolf scouts that are about to charge them, but failing to do anything. Rockket buggies shoot one of the razorbacks and pen it, but the rocket bounces off a piece of terrain doing nothing.
Gazzy assaults into the longfangs with his 1 wound left. The long fangs swing first, doing 4 wounds and gazzy fails his save and dies. The rhino that just repaired itself gets assaulted by some truck boys and explodes, killing a couple of boys.
Things have swung for Stelek. With no mobility left and nothing left to threaten his back field he can easily claim two quarters and assuming his wolf scouts don't fail him can finish off the lootas in the back and swing it for a victory.
Stelek
Stelek turn 4 sees the wolf scouts moving out ready to assault some lootas, and ISTs move up so they might be able to do something later.
Shooting sees a shaken/weapon destoryed Trukk and the last two rocket buggies bite it to a combo of las/
plas and rockets. Some rockets shot at the remaining truck boys killing a couple but they pass their leadership test and stay.
Assault phase sees wolf scouts assaulting one unit of lootas and whiping them out, leaving one unit of lootas left.
Turn 5
Dash
Things are moving much faster now that most things are dead.
The still mobil truckk moves behind the center peice of terrain to get out of
LOS of the shooting coming it's way. The Nobs move back in an attempt to reclaim their quarter from the scouts threating the back field...and the last two truck boys are hideing behind a wrecked rhino trying not to be noticed.
Shooting sees the lootas kill one wolf scout, then prepare for the inevedable.
No assaults
Stelek
Now lets see if he can clean it up....
Wolf scouts move up to get into charge range of the last unit of lootas, and one razorback moves into a quarter to claim it.
Shooting sees some stray lascannon and missle fire shooting at the nobs peaking out around the building, killing 2. Wolf scouts shoot the loots they are about to charge, but manage to kill them all before they got to assault.
They shake hand and decide to call it because it's getting late. They tie on on table quarters as the nobs move back to claim their deployment quarter, and the truck boys hunker down and claim theirs, where as the long fang and razorbacks claim their two quarters. So we go to second tie breaker which is objectives, and both have one, and
IST is on one objective in their deployment zone, and the truck boys are close enough to claim theirs. So were down to the third tie breaker which is victory points and you have to win by 250 victory points...of which they are also tied (exact points are unknown, but it was very close). So we go to the 4'
th tie breaker which is straight victory points and Stelek has it by a hair.
So in a hard fought LONG game Stelek manages to eak it out.
Good games by all. Despite some tough competition and a couple of rules questions, they still manage to shake hands and say "good game" at the end of the day. No opionions were chaged, but I can definatly say that their was some serious respect gained by all.