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Made in us
Decrepit Dakkanaut






SoCal, USA!

Where's the batrep?

   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Ask and ye shall receive.

http://www.yesthetruthhurts.com/2010/08/darwinn-here-bringing-you-live-coverage.html

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Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

They actually managed to get together in the same room without destroying the earth?

   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas


Can I get batrep without having to go the swaer fest that is that blog?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Dash'll probably put one up sometime soon.

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Made in gb
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Inside your mind, corrupting the pathways

Can anyone post the final result (use spoiler tags if you want )? I can't access the site above at work and just want to know who won.

   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

No pictures, only one list posted, yeah, great batrep. I'm filing this under who cares.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in au
Lady of the Lake






Table Quarters = Tie
Objectives = Tie
Victory Points (It looks like they mean Kill Points with this one) = Tie
Straight Victory Points = Stelek just barely wins


They shake hand and decide to call it because it's getting late. They tie on on table quarters as the nobs move back to claim their deployment quarter, and the truck boys hunker down and claim theirs, where as the long fang and razorbacks claim their two quarters. So we go to second tie breaker which is objectives, and both have one, and IST is on one objective in their deployment zone, and the truck boys are close enough to claim theirs. So were down to the third tie breaker which is victory points and you have to win by 250 victory points...of which they are also tied (exact points are unknown, but it was very close). So we go to the 4'th tie breaker which is straight victory points and Stelek has it by a hair.


Edit: Screw spoiler tags

This message was edited 1 time. Last update was at 2010/08/16 14:28:45


   
Made in us
Longtime Dakkanaut





Both lists are there, Steleks was in a link.

They drew on Primary and Secondary, Stelek won Teriary. Following the NOVA scoring, this was a win for Stelek as their Primary, Secondary, Tertiary system were used as tie breakers instead of battle points. However, you can see the game was quite close.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut




Dash also BARELY lost (I mean, lolbarely) the semi-final against Mark Ferek, who went on to lose to Tony Kopach (who beat Stelek in his semi-final game).

Watching Dash play, he makes very few mistakes with his chosen army, and finds ways to stay in it until the end even when he's getting banged on.

Good player, great guy. I can understand maybe why he got banned from NC stores, but if he's with the right other people, he's totally a fantastic person ... haters gon' hate.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Stelek has clarified that (contrary to early reports) the VP differential was greater than the 200 or 250 which would conventionally be seen as a Draw.

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Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Frazzled wrote:

Can I get batrep without having to go the swaer fest that is that blog?




Yeah, you could have gone to the Open and done one yourself. Beggars can't be choosers, Fraz

Stop being negative just for the sake of being negative, it ceased being cute about a year ago.

This message was edited 1 time. Last update was at 2010/08/16 15:03:50


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Made in us
Anointed Dark Priest of Chaos







++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

'Grats Stelek, ya big angry fart!

'Grats DOP, ya big angry fart!

Now that all is said and fair, I think the 'impassable terrain' incident was a pretty poor show. If both players agreed to it being impassable and blocking LOS, then that's exactly what it should have done regardless of what observers had to say once the game had started.

I've seen similar incidents with TOs suddenly declaring rivers as 'impassable' mid-game when the players had agreed on it being Dangerous Terrain and there was no argument between them.


Automatically Appended Next Post:
Oh, and Frazz, it's written up by a third-party reporter. None of Stelek's usual crap, ya big angry fart. (By the way, people, 'fart' is filtered )

This message was edited 1 time. Last update was at 2010/08/16 14:56:56


 
   
Made in au
Lady of the Lake






Bunker wrote:
Frazzled wrote:

Can I get batrep without having to go the swaer fest that is that blog?


Yeah, you could have gone to the Open and done one yourself. Beggars can't be choosers, Fraz

Stop being negative just for the sake of being negative, it stopped being cute about a year ago.


*A faint rumbling sound could be heard in the distance*



On topic: I'm not seeing any swearing in the battle report itself, probably in the comments which I can't be bothered to read

   
Made in us
Longtime Dakkanaut




Ah, the NOVA FAQ clarified that no terrain was impassable at the event, for the sake of fairness across tables.

That said, instead of traveling over top of the impassable terrain, Dash "transposed" his battlewagon into it, which is what caused the confusion ... conventional wisdom was that passable did not turn hills and buildings without interiors into ... you know, holograms. We used the confusion to clarify it for the next day.

Also, Stelek was given shots at it anyway, after the ruling was made .. he didn't just miss them all or have to send them elsewhere.


Automatically Appended Next Post:
http://www.ustream.tv/channel/nova-open-live

For anyone who wants to watch the live matches.

This message was edited 1 time. Last update was at 2010/08/16 15:10:57


 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I think that the ruling overriding a completely fair agreement between players is bad TOing, only because the game had already started.
   
Made in us
Longtime Dakkanaut




You're missing my point - it did NOT override a completely fair agreement between players.

They hadn't agreed to anything properly, both "assuming" the NOVA FAQ ruling meant something different (and in each of their favor respectively, a natural reaction).

So ... if you would have preferred they just stand at an impasse with no result whatsoever, instead of the TO helping them out in a game that had no bearing on the tournament results ... well, is that really what you think GOOD TO'ing is?
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Arctik_Firangi wrote:'Grats Stelek, ya big angry fart!

'Grats DOP, ya big angry fart!

Now that all is said and fair, I think the 'impassable terrain' incident was a pretty poor show. If both players agreed to it being impassable and blocking LOS, then that's exactly what it should have done regardless of what observers had to say once the game had started.

I've seen similar incidents with TOs suddenly declaring rivers as 'impassable' mid-game when the players had agreed on it being Dangerous Terrain and there was no argument between them.


Automatically Appended Next Post:
Oh, and Frazz, it's written up by a third-party reporter. None of Stelek's usual crap, ya big angry fart. (By the way, people, 'fart' is filtered )


Its also blocked at work, ironically for "weapons" (WTF?)

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Frazzled wrote:Its also blocked at work, ironically for "weapons" (WTF?)


Haha, that is what my work filter says too

   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

MVBrandt wrote:You're missing my point - it did NOT override a completely fair agreement between players.

They hadn't agreed to anything properly, both "assuming" the NOVA FAQ ruling meant something different (and in each of their favor respectively, a natural reaction).

So ... if you would have preferred they just stand at an impasse with no result whatsoever, instead of the TO helping them out in a game that had no bearing on the tournament results ... well, is that really what you think GOOD TO'ing is?

Mellow out.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in au
Lady of the Lake






http://www.yesthetruthhurts.com/2010/08/darwinn-here-bringing-you-live-coverage.html wrote:Darwinn here, bringing you live coverage from the Airport Holiday Inn.

Today we will see a matchup between Internet Tough Guy Stelek vs. Internet Drunk Guy DashofPepper. It will be a classic matchup between Stelek's super WAAC cheese fest, pitted against Dashes WAAAGH yelling King of Green. Stelek has come all the way from his moms basement to attend the match, while Dash has managed to stop drinking long enough to make the trip to DC for the main event.

The pre-game smack talk has already begun:
"Orks suck"
"No they don't"
"Does so"
"Does not"

Unfortunately while this reporter was focused intently on the witty exchange of banter the photographer saw her opportunity to escape and decided to take the company credit card and run for the hills, so unfortunately I will be unable to bring you live pictures from the event (read; my wife is spending the weekend in Philly with some of her girlfriends while I'm nerding out this weekend. And she took both my credit card and our camera...ahh such is the price we pay for our hobbies)

So lets see what lists they are playing today:

The Lists

Stelek, being the lazy git that he is, decided to just bring one army to DC and will be using his tournament army for this event. The list is available here. It's a basic all-comers list. Very solid shooting backed up by some decent close combat units and a couple of tricks to throw the enemy off. Nothing really stands out in the list, but that's the point. Lots of small redundant units where each one is a threat, but nothing is such a threat that it really dictates a higher priority than anything else in the list. While not amazing at anything, it's good enough at everything to be able to compete with anything Dash throws down.

Dashes List:
HQ:
Gazgull
KFF Mek
Troops:
7 Nobs, various equipment(2 claw total)
-Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Grabbin Klaw, Grot Riggers

16 Slugga boys /w Nob, PK

12 Slugga Boys /w Nob, Pk
-Trukk, Boarding Plank, Ram

10 Gretchin, Runtherder

Eliete:
15 Burnaz

5 Lootas

5 Lootas

Fast Attack:
1 Deffkopta /w Buzzsaw
1 Deffkopta /w Buzzsaw
3 Rockkit Buggies

Heavy
Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Armor Plates, Grot Riggers
Battlewagon /w Deffrolla, Boarding Plank, Big Shoota, Armor Plates, Grot Riggers

Apparently some of Steleks models were damaged in transport, but Dash, ever friendly, was quick to provide some glue to help Stelek piece his models back together.


Deployment

The mission has been decided and we will playing spearhead deployment.
First victory condition is table quarters
Second victory condition is Objectives
Third victory condition is Victory points

Terrain has been discussed so we know what is impassable (nothing is) and what counts as cover.
Dash won the roll to go first.

Both players have really enjoyed talking to each other pregame but as we get closer to the game you can tell the game faces are going on. Lots of consideration about LoS and where things need to be deployed.

Dash picked his table quarter and so started the deep thought. The battle wagons were deployed as far forward as they can go, with his deff koptas, rockit buggies and trucks hiding behind. One unit of lootas was placed next to his objective with the other unit more centered in some terrain with Gretchen right behind, possibly blocking wolf scouts coming in from the rear. 10 mins later....


Stelek deployed his 4 rhinos towards the center along the long table edge, with the two speeders right behind. The razorbacks are deep in his deployment zone with an IST troop hiding behind. Long fangs out in the open back boarding as far as they can go. The other IST is along the deployment zone edege as far forward as he can go in his opposite table quarter. The thunder wolves are right center of his deployment zone ready to rush to the aid of anyone who needs help.

Pregame scout moves saw two deff koptas move up Steleks right flank and the game has begun.

Turn 1
Dash
Dash moves his battle wagons as far forward as they will go and still hiding behind the center piece of terrain. The deff koptas move forward towards the rhinos, while the Truckk boys and rockkit buggies move up behind the battle wagons hiding out of LOS.

Shooting phase sees the far lootas talking aim at a rhino, half of them granting cover, blowing a storm bolter off. The second unit takes aim at a razorback thats in the clear and gets two hits, penning twice and exploding the vehicle...6" explosion killing one missile in range. Grethin run around to surround the lootas a bit more. Truck shoots a big shoota at a speeder and does nothing. Two deff koptas shoot, one hits and blows another storm bolter off a rhino. Deff koptas assault their two targeted rhinos and immobilizes and blows weapons off both of them.

Stelek

The IST in the back hop into a razorback to "get safe". The scouts come out from behind the center building and both speeders move forward bypassing the deff koptas. One rhino moves forward and dumps their space puppies out so the IST can jump in the now empty rhino...giving Stelek a scoring rhino in the center of the board, with space wolves on foot right next to it. The other rhino moves over difficult terrain and dumps the space puppies out in the center of the board. The two immobilized/weapon destroyed rhinos sit pretty with the guys staying inside...while the wolf lords don't move. Razorbacks shuffle forward a little bit. So at the end of the turn we have 3 marine units in the center of the board on foot.

Shooting phase sees the guys in the immobilized rhinos shoot out of the hatch and kill both deff koptas. The guys on foot shoot close range meltas into the closest battle wagon, exploding it. The explosion kills one scout and grey hunters, while 7 nobs take no wounds. Realizing that nothing is impassible, but their is a solid wall in the way, means one melta can't see what it wants to shoot at. So two speeders take aim, and one misses, with the other failing to pen AV14. A meltagun takes a weapon off a battle wagon. Kracks fly at the nobs that just got disembarked killing 4, and three lascanns do nothing. Wolf lords fleet a little to shift around and dash passes his moral test. Wolf scouts miss a battle wagon.

Assault phase sees the wolf scouts charging the battle wagon they shot at, and since everything else disembarked their are no more assaults. The wolf scouts swing at the battle wagon and didn't even hit it due to moving to fast.

So Turn 1, dash does little to Stelek, while Stelek destroyed a battle wagon and killed a couple of deff koptas. But the orks are in the middle, and with lots of troops on the board not in vehicles Stelek can't be feeling like he's in the best position.

Turn 2

The kid gloves are starting to come off and things are starting to get intense.

Dash tank shocks with a battle wagon directly forward hitting the wolf scouts that just assaulted it. Deff rollas kill all the scouts, while the melta gun doesn't destory the battle wagon. It then catches a grey hunter squad which runs and a rhino which explodes and kills 1 IST in the explosion, and then after they disembark the catches one more killing him, which does enough wounds to the IST. Thats one impressive deff rolla, 1 unit of wolf guards, a rhino, breaks a IST squad and grey hunter squad which are running away. The nobs move around in position to assault the grey hunters that shot up their ride. The truck moves towards the flank and the guys get out ready to assist the Nobs just in case they don't have it by themselves. The burnas disembardk from their ride, with gazzy getting out ready to charge the wolf lords. Rockkit buggies move up to get LOS to a rhino while Orks jump out of the middle battle wagon ready to assault anything that happens to disembarks.

Shooting phase sees rockit buggies wreck one speeder, while lootas explode another. The other lootas stunns a razorback twice, and the Orks are done with shooting. A WAAAGH is called and the burnas move up to mob one wolf lord, while Gazzy fleets to go after another, while the boys in the center fleet to surround the immoblized rhino.

Assault phase sees the boys wrap around their immobilized rhino and catch the IST, who fail their rally and go away. The Nobs assault the grey hunters, with the truckk boys allowing the truck boys to wrap around and catch the rhino that they grey hunters were riding in. The burnas move in to assault one wolf lord pinning it in place, while Gazzy assaults the ferisan wolf bodyguards since they are the closest model, meaning the other wolf lord can swing around and hit the burnas. So the scrum is gassy fighting two ferisian wolfs, while the two TWC fight burnas.

The wolf lords kill 8 burnas, while they do nothing back and Gazzy kills the only two wolfs that he was in combat with. 3 more dies to fearless saves and gazzy takes no wounds. The guys in the center glance it to death and wreck and the grey hunters inside pile out. The grey hunters punch the nobs and wounds three. The nobs swing, and predictably kill all but two of the grey hunters and wrecked their transport.

Stelek

Grey hunters move out of the immoblized rhino in the back ready to assist the two grey hunters left alive. The fleeing grey hunters were within 6" of the enemy and continued to run off the table. The last grey hunter squad moved up to the immobilized tansport.

Shooting phase sees kracks fly at rockit buggies immobilizing/killing one. Frags are launched at the lootas and grots, killing 2 grots. Lascannons from the razorbacks miss or get bounces off cover. The grey hunters shoot at the boys they are about to assault, killing a couple.

Gazzy kills one TWC in assault, and the other did nothing back leaving them stuck in combat another round. The middle grey hunters assault the boys that destroyed the rhino, winning combat and killing the entire squad. On the left the grey hunters assaulted the truck boys, killing 5 and the truck boys swing back and 3, making the boys take 2 fearless saves. The grey hunters that were in combat with the nobs die a horable death and the nobs move off ready to cause some havoc.

Turn 3

Dash charges a razorback with a deffrolla and predictably kills it, the other moves up ready to assault down the line next turn. The rockitt buggies move up to take shots at the rhino containing the last unmolested grey hunter squad (and last unmolested troop). The Nobs, now free of the grey hunters, attempt to move through the terrain to get at the grey hunters hoping that the buggies will kill the rhino so they can get to the juicy cream filling....but roll double 1's and are left wondering what to do.

Shotting sees one loota squad miss their target, and the other lootas stuns a razorback...about to eat a deff rolla.

During the assault phase the nobs decide to charge the grey hunters that are beating up on the truck boys. Gazzy squishes the last TWC, but not before it puts two wounds back. The grey hunters do nothing to the Truck boys and the Nobs squish the last couple of grey hunters holding out.

Stelek

Wolf scouts come on this turn and get ready to take on some Gretchen that are protecting the lootas. The IST's get out of their rhino in the back and move up to give some plasma loving to Gazzy....and movement is done.

Shooting sees two cracks into the side of a battle wagon, and one in the front. One pen and the battle wagon explodes after a failed cover save. 4 more Kracks shoot at the side of the last remaining battle wagon holding the KFF mech, destorying it and disembarking the Mek. The las/plas razorback takes aim at the KFF and dies from a lascannon. The ISTs light up gazzy doing putting him down to 1 wound left. The rhino in the back reparis itself, but has nothing else to do. The last grey hunter squad shoots the Nobs and does nothing. The last long fangs shoot kracks at the nobs, killing 1.

Assault phase sees the grey hunters moving in to assault the Nobs they just shot, but failing 2 dangerous terrain tests and die to the Nobs. The wolf scouts in the back are able to slip through the wide gaps in grot line and get to the lootas, but a poor roll on the difficult terrain test means they are stuck assaulting grots, which supprisingly they kill.


And of course spell check breaks...so you get to read bad spelling and all

Turn 4

Dash moves Gazzy to assault one of the long fang units. The Rocket buggies move up in range of the razorbacks.

Shooting sees lootas desperatly try to shoot the wolf scouts that are about to charge them, but failing to do anything. Rockket buggies shoot one of the razorbacks and pen it, but the rocket bounces off a piece of terrain doing nothing.

Gazzy assaults into the longfangs with his 1 wound left. The long fangs swing first, doing 4 wounds and gazzy fails his save and dies. The rhino that just repaired itself gets assaulted by some truck boys and explodes, killing a couple of boys.

Things have swung for Stelek. With no mobility left and nothing left to threaten his back field he can easily claim two quarters and assuming his wolf scouts don't fail him can finish off the lootas in the back and swing it for a victory.

Stelek

Stelek turn 4 sees the wolf scouts moving out ready to assault some lootas, and ISTs move up so they might be able to do something later.

Shooting sees a shaken/weapon destoryed Trukk and the last two rocket buggies bite it to a combo of las/plas and rockets. Some rockets shot at the remaining truck boys killing a couple but they pass their leadership test and stay.

Assault phase sees wolf scouts assaulting one unit of lootas and whiping them out, leaving one unit of lootas left.


Turn 5

Dash

Things are moving much faster now that most things are dead.

The still mobil truckk moves behind the center peice of terrain to get out of LOS of the shooting coming it's way. The Nobs move back in an attempt to reclaim their quarter from the scouts threating the back field...and the last two truck boys are hideing behind a wrecked rhino trying not to be noticed.

Shooting sees the lootas kill one wolf scout, then prepare for the inevedable.

No assaults

Stelek

Now lets see if he can clean it up....

Wolf scouts move up to get into charge range of the last unit of lootas, and one razorback moves into a quarter to claim it.

Shooting sees some stray lascannon and missle fire shooting at the nobs peaking out around the building, killing 2. Wolf scouts shoot the loots they are about to charge, but manage to kill them all before they got to assault.


They shake hand and decide to call it because it's getting late. They tie on on table quarters as the nobs move back to claim their deployment quarter, and the truck boys hunker down and claim theirs, where as the long fang and razorbacks claim their two quarters. So we go to second tie breaker which is objectives, and both have one, and IST is on one objective in their deployment zone, and the truck boys are close enough to claim theirs. So were down to the third tie breaker which is victory points and you have to win by 250 victory points...of which they are also tied (exact points are unknown, but it was very close). So we go to the 4'th tie breaker which is straight victory points and Stelek has it by a hair.


So in a hard fought LONG game Stelek manages to eak it out.

Good games by all. Despite some tough competition and a couple of rules questions, they still manage to shake hands and say "good game" at the end of the day. No opionions were chaged, but I can definatly say that their was some serious respect gained by all.

   
Made in us
Longtime Dakkanaut




I'm always mellow. Ask people who were at the Open

Toneless internet ftl :(
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

MVBrandt wrote:You're missing my point - it did NOT override a completely fair agreement between players.

They hadn't agreed to anything properly, both "assuming" the NOVA FAQ ruling meant something different (and in each of their favor respectively, a natural reaction).

So ... if you would have preferred they just stand at an impasse with no result whatsoever, instead of the TO helping them out in a game that had no bearing on the tournament results ... well, is that really what you think GOOD TO'ing is?


I hear what you're saying.

I was under the impression that the following happened in the following order - correct me if I'm wrong 'cos I read through it quickly... 'working' ATM.
1) Pre-game, both players agreed that the central building would be impassable.
2) The game started - deployment, etc.
3) The ruling on the building was 'changed'.

#3 created the initial confusion, which could have been prevented if it was left as it was. That's all I'm saying, and I'm aware that this was nothing short of a great exhibition match otherwise.
   
Made in us
Longtime Dakkanaut




Gotcha, this explains it; let me clarify the actual course of events


1) Pre-Event, NOVA FAQ clarifies that there will be no impassable terrain at the Open Weekend

2) Pre-game, both players confirm that the building is not impassable, and are reminded of it

3) Mid-game, player uses this agreed-upon ruling to transpose his deffrolla wagon INTO a walls-on-all-sides-no-entrances building in center field.

4) Confusion arises, tournament judges who are there for the social / whiskey challenge match coverage clarify that just b/c a piece of terrain is not impassable does not mean you get to transpose INSIDE of it (i.e. you don't go into a hill, you go over it), and so the deffrolla should be over the building / on it, not transposed into it.

5) Game continues, shots are offered on the not-blocked wagon, etc.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Rawrsome, thanks!

The writer who writes more than he reads writes mostly crap.

Back to writing...
   
Made in us
Longtime Dakkanaut





Orlando, Florida

MVBrandt wrote:Gotcha, this explains it; let me clarify the actual course of events


1) Pre-Event, NOVA FAQ clarifies that there will be no impassable terrain at the Open Weekend

2) Pre-game, both players confirm that the building is not impassable, and are reminded of it

3) Mid-game, player uses this agreed-upon ruling to transpose his deffrolla wagon INTO a walls-on-all-sides-no-entrances building in center field.

4) Confusion arises, tournament judges who are there for the social / whiskey challenge match coverage clarify that just b/c a piece of terrain is not impassable does not mean you get to transpose INSIDE of it (i.e. you don't go into a hill, you go over it), and so the deffrolla should be over the building / on it, not transposed into it.

5) Game continues, shots are offered on the not-blocked wagon, etc.



Sounds reasonable, my only problem with the course of events is that there are rules for intact buildings, and those should have been followed. Doing anything more then that constitutes a change in 40k rules by the tournament. Not trying to call anybody out, as I have great respect for the event, and what it accomplished, just my observation.

Regardless, is was a great batrep to read. To me, it was the equivalent to a boxing or MMA fight, you don't have to like the fighters involved to enjoy the tactics and strategies they where employing, and just like any match, one fight doesn't prove anything.

However, I would say that ultimately, Dash proved his point. Because of everything Stelek has said about Orks, how easy they are to take out, going to a 4th tie breaker on Dash's part was, in a sense, a victory. Stelek would have only "proved" his point if he would have gotten an easy win.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
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Martial Arts Fiday






Nashville, TN

Is it just me or is that Wolf list kinda dumb? Of course, who am I to question The Great and Terrible Stelek...lool

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Longtime Dakkanaut




Mahu wrote:
MVBrandt wrote:Gotcha, this explains it; let me clarify the actual course of events


1) Pre-Event, NOVA FAQ clarifies that there will be no impassable terrain at the Open Weekend

2) Pre-game, both players confirm that the building is not impassable, and are reminded of it

3) Mid-game, player uses this agreed-upon ruling to transpose his deffrolla wagon INTO a walls-on-all-sides-no-entrances building in center field.

4) Confusion arises, tournament judges who are there for the social / whiskey challenge match coverage clarify that just b/c a piece of terrain is not impassable does not mean you get to transpose INSIDE of it (i.e. you don't go into a hill, you go over it), and so the deffrolla should be over the building / on it, not transposed into it.

5) Game continues, shots are offered on the not-blocked wagon, etc.



Sounds reasonable, my only problem with the course of events is that there are rules for intact buildings, and those should have been followed. Doing anything more then that constitutes a change in 40k rules by the tournament. Not trying to call anybody out, as I have great respect for the event, and what it accomplished, just my observation.

Regardless, is was a great batrep to read. To me, it was the equivalent to a boxing or MMA fight, you don't have to like the fighters involved to enjoy the tactics and strategies they where employing, and just like any match, one fight doesn't prove anything.

However, I would say that ultimately, Dash proved his point. Because of everything Stelek has said about Orks, how easy they are to take out, going to a 4th tie breaker on Dash's part was, in a sense, a victory. Stelek would have only "proved" his point if he would have gotten an easy win.



While I agree, fairness and equivalency other than army/skill was what we were shooting for; as such, we had the same format for terrain on every table in terms of where the pieces were ... variety was obtained by necessity with the fact that no table had the same terrain pieces. Just not possible. As such, to use "building" rules for some tables, and not for others, impassable for some tables and not for others, etc., would have constituted too much of a breach of fairness for our comfort level.

As such, buildings weren't used, all were treated as ruins, and impassable terrain was treated as just difficult that you couldn't transpose models into.

I understand it is a rules change, but it's one that increases the integrity of the event ... not decreases it.
   
Made in us
Death-Dealing Devastator




Omaha, NE

Mahu wrote:
However, I would say that ultimately, Dash proved his point. Because of everything Stelek has said about Orks, how easy they are to take out, going to a 4th tie breaker on Dash's part was, in a sense, a victory. Stelek would have only "proved" his point if he would have gotten an easy win.


Playing devil's advocate, I would say that isn't necessarily true. Now, I don't agree with Stelek about Orks, but in his defense his assumption about that terrain piece put him in a real bad spot in that game.
   
 
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