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Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

Hey all,

So I know the standard gear for Warriors, with MoK and Halberds (though is that usually with or without shields?), or MoT and shields.

Wondering about the effectiveness of alternatives?

Such as, MoT, w/shield and Halberd.
I know they are going to cost more than the usual MoT Warriors, but not much, and the second rank will all get the str bonus when they fight, so it seems like it could be worthwhile.
They MoK and Halberds have more synergy for that first rank, by a lot, but thinking Tzeentch might be a good option too.

Anyone have other interesting/underrated builds?

Oldhead, still kicking 
   
Made in us
Calculating Commissar






I have MoK and Dual Hand Weapons, but I bought them used. Not sure how effective they are.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Evasive Eshin Assassin





Tzeentch halberd-warriors will be exactly what you'd expect-- tougher and less choppy.

The extra 15-18pts on shields is probably worth it; losing a few models to shooting can drastically cut down on your kill-output.

 
   
Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

@Happygrunt
With dual hand weapons, your front rank gets scary, but your second rank attacks don't gain any benefit.

With Halberds, they do, and you have room for shields too.


@Warpsolution
I guess I'm more wondering if people think its worth it. It's 10 pts less to make a unit with that, vs MoK Halberds, and your giving up one attack/front ranker (so what, 6 or so) in exchange for a 5+ parry or 6+ ward save. Seems like you make the unit a LOT more durable.

Oh and you give up Fearless... but WoC have pretty decent Ld, and the Will of Chaos (the reroll of a failed panic test), so it seems not to give up much.

AND your gaining more control over your charges.

Oldhead, still kicking 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

So is that a yes to mot halberd warriors or no?
Mok halberd shield?
whats the verdict?

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Fixture of Dakka






Lancaster PA

You can't ever use your shields with your halberds, which you must use if you have them, so you won't ever get the parry. The +1 pt for shields just makes you more durable against shooting (which I think is worth it.)

I think MoT halberds isn't bad at all. Not quite as focused as MoK, but if you lose combat once you don't lose the effect of that mark, so that's cool. I think they have a place if you have enough units of warriors, though I probably would run MoK if I only had 1-2 units of warriors. Plus, if you have a Slaaneshi sorc you can drop Frenzy on your Tizz warriors to have both worlds (and a few piddly Str3 hits against you.)


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ok for my 3k there are 3 blocks of mot shield warriors and a block of mok halber guys to really lay the hurt on.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Fixture of Dakka






Lancaster PA

Yea, unless you really want to stick with the Tizz theme (which is cool, obviously) you can probably afford to have a unit of halberds who worst case run into stupid fights. Plenty of anvil units there, so your hammers can be a bit more focused on fighty.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Evasive Eshin Assassin





Agreed.

Assuming your Khornate warriors don't get shot by S7 or higher shooting attacks, you'll be saving 16% more of your dudes. Ten shields costs 10pts, and save 1.6 guys, which are worth a lot more. Even considering that it's only against shooting, it seems worth it to me.

Most people are going to want their units focused one way or the other, but if you had several units like that, they could work together to achieve the same effect. It'll just be harder for you to pull off, but harder for your opponent to stop.

 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

I agree, buy shields every time. Even if they can't be used in combat. Warriors are expensive, and this is protecting your investment.

I think the best two load are:

1.) MOT, Hand Weapon, Shield. These guys are so resilant. That 5 up ward drives people crazy. You can combine the ward save with things like the blasted standard or iron curse icon to make them resilant to shooting.

2.) MOK, Halberds, Shield. Not as hardy as the others, but they hit so hard. They kill just about anything. A flaming bannner makes this unit the answer to riddles like the abom or hydra. Additional hand weapon is better than the halberd in some situations, like killing swathes of skaven slaves, but I think the haldberds are more multipurpose.

I run a nice size block of both of these in my army and they never disappoint.


   
Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

Yeah I think in the end a few small rules I didn't notice settled it for me.

For example I knew Frenzy meant you couldn't ever use the ward save from shields in combat, but I didn't really realize you couldn't benefit at all from them with a Halberd (2h wpn).

With MoT, part of the reason it is so good right now is it makes that parry save a 5+, but take away that parry save and your just paying 20pts for the unit to get a 6+ ward save. By all means good, but not nearly AS good.

I think I'm gonna stick to a MoK theme and go standard Halberd boys. I think Halberds might have a place in a MoT Warrior unit, and could make a mono-themed list a lot more interesting, but I know where I'm gonna settle

Oldhead, still kicking 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Blackclaw wrote: I didn't really realize you couldn't benefit at all from them with a Halberd (2h wpn).



Don't forget you can still use those shields against shooting. 3+ Save is so much nicer than 4+ against missiles and war machines.

   
Made in us
Evasive Eshin Assassin





Though you only benefit from them versus shooting.

 
   
Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

lol right sorry (I could try to blame the flu, but that gives me too much credit lol)

Thought with Warmachines, in most cases wouldn't the 3+ save be mostly reduced down to nothing? Or at least close to it?

Oldhead, still kicking 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

The 3+ is significant against: normal stonethrowers, trebs, mortars, rocket batteries, upgraded grudgethrowers, hell cannon, scrap launcher...

A lot of the big template shots cap out with a maximum strength 5 splash. I think the difference between a 5+ save and a 6+ save is not insignificant there...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Fixture of Dakka






Lancaster PA

It is also handy vs. a variety of magic missile spells, as well as mumble mumble. Warriors being in fairly small, points dense units make fairly decent targets for things like Fireballs, Flickering Fire of Tizz, and just about every other d6 StrX auto hits. Essentially no one wants to be in melee with the horrible, murderous bastards, so you can expect every other phase to be dedicated to dealing with them

Edit: Derp, Amber Spear DOES ignore armor like a bolt thrower... some manner of psuedo bolt thrower that penetrates ranks doesn't ignore armor though.

This message was edited 1 time. Last update was at 2011/05/08 16:55:38



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Red_Zeke wrote: 5+ save and a 6+ save is not insignificant there...


What he said. You are exactly twice as likely to make a 5+ than a 6+.

   
Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

Yeah 1pt/guy is def worth getting that extra save vs warmachines, alone lol

Oldhead, still kicking 
   
Made in us
Charging Bull



Traverse City, MI

The most killy warrior unit i have made is halberds with mark of khorne.

6 wide, 3 or 4 deep with flaming banner, not much stands up to it. I even put my bsb in there sometimes for even more killing
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

TCWarRoom wrote:The most killy warrior unit i have made is halberds with mark of khorne.

6 wide, 3 or 4 deep with flaming banner, not much stands up to it. I even put my bsb in there sometimes for even more killing


I built one of these units too. I call it the blender, and it makes me happy in my heart. With flaming banner, they are the answer to any "question" your opponent may ask you.

   
Made in ca
Nimble Dark Rider




T.O.

Remember you can always use the banner of rage on a Tzeench unit. I do that in my tzeench themed lists. Gives the unit some durability while retaining the killing power of a khorne unit.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Don't frenzied troops loose the shield parry? a 5+ save is to amazing! especially if you and Tzeetch have a relationship like ours.

I love you bird man, good lookin' out.

   
Made in us
Fixture of Dakka






Lancaster PA

You lose parry with Frenzy yes, but you can take Tizz warriors with Halberds and Frenzy Banner to get the extra attacks (that can't be lost) and still have a 6+ ward, which is nice enough.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Wehrkind wrote:You lose parry with Frenzy yes, but you can take Tizz warriors with Halberds and Frenzy Banner to get the extra attacks (that can't be lost) and still have a 6+ ward, which is nice enough.


50% less effective makes a huge difference. if you want to go choppy, go all the way choppy. And if you want to put a Wizard in with your khorne flakes, there is no restriction against this.

The exception to this would be chosen, chosen with the mark of tzch and that banner would be nasty.

This message was edited 1 time. Last update was at 2011/05/19 05:46:00


   
Made in us
Evasive Eshin Assassin





I don't think you need to go all-out one way or the other. Tzeentch warriors with Frenzy and Halberds save 16% less guys than their sword-and-board kin, but they have an extra attack and an extra S.

They're slightly better at fighting than Khornate Warriors (since Frenzy can't be lost), and have a Ward save. Not bad at all.
What's the cost of the MoT+Rage Banner versus the MoK?

 
   
Made in ca
Nimble Dark Rider




T.O.

The rage banner with MoT is 55 vs MoK 30. I only do it for the theme, its cheaper to go with khorne and the 6+ ward is not significantly more effective.

As far as not losing frenzy goes Ive always felt that if your frenzied troops are losing combat you did something wrong, and they will probably continue to lose even if they're still frenzied.

Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste 
   
Made in us
Fixture of Dakka






Lancaster PA

Glimpse The Void wrote:

50% less effective makes a huge difference. if you want to go choppy, go all the way choppy. And if you want to put a Wizard in with your khorne flakes, there is no restriction against this.

The exception to this would be chosen, chosen with the mark of tzch and that banner would be nasty.


That's just it though, it WoC with Halberds and Frenzy is as choppy as you get. Basically you are paying 25 points to never lose Frenzy and have a 6+ ward in addition to being the choppiest pipe bangin' bastards around.

Now if you want to go defensive you are much better with MoT and sword/board, yes. But if need a somewhat more durable WoC unit (perhaps over kill) then you want the Tizz Halberd with Frenzy flag lads.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Sort of a noob question here or well more just so i got my stuff straight.

1 if you loose combat with mok warriors they loose frenzy yes

2 The mot is only a 5 up ward in cc yes a 6 up against anything else yes


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Fixture of Dakka






Lancaster PA

1: Yes, MoK only gives Frenzy, which can be lost.
2: MoT is +1 to whatever ward you have. So if you have a parry save of 6+ you now have a 5+. If you are getting shot and have no save you have a 6+. If you have an item of 4+ ward, you now have a 3+. Whee!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

I once ran a big block of knights w/ MOT and the blasted standard. They laughed at skaven shooting before punking an abom, and after devastating a unit or two on the way. It was ace.

   
 
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