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Made in us
Regular Dakkanaut





Oakley, CA

I did not see these posted anywhere else and thought they were worth mentioning. Looks like the 6th ed rumors are finally gonna start flowing.

From Bols
6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history


Quoting a comment on Faeit 212 Blog

Hey mates,

All the stuff in this link is 100% the real deal.

http://www.belloflostsouls.net/2012/04/40k-rumors-on-chaos-marines-and-6th.html
As far as 6th ed...

I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak.

There are going to be no different levels of Eternal Warrior either.

Cheers,
Grant



Check out my blog Wargaming Shenanigans

 
   
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I thought they were trying to make 40k different from Fantasy, not more similar.

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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

And yet...I like these changes: except for the rolling for psychic abilities. Tis a bit misguided. Everything else gets a from me though.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Scotland

I don't buy it one bit to be honest. Especially the thing about psychic powers, sounds far too fishy.

Iranna.

 
   
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Posts with Authority




I'm from the future. The future of space

I hope it's a total revamp with army lists in the back or in a little separate book. The game needs a reset rather than just reviewing a codex or two a year and hoping army books from three separate editions all works together.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
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Norwalk, Connecticut

The psychic part does sound fishy-but the other parts sound plausible. And it does fit with the promise we got from gw earlier that the pancake edition was a trial run and more than a few parts from it will make their way into 6th. I could actually see this being a very accurate rumor. I look forward to more info with great interest.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
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rainbow dashing to your side

BDJV wrote:

From Bols
6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history


I'm sorry but this has to be BS

how on earth can they do psychic lores and god help them if they mess with the FOC

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Canada

I dunno if any of this stuff sounds legit tbh.

   
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I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

...everything's going as scripted.

People use transports and tanks in their armies and probably don't need any new vehicle models anymore since they already have everything? NERF tanks to the max so we can sell everyone Descent of Angels armies and other full infantry forces!
   
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DPBellathrom wrote:how on earth can they do psychic lores and god help them if they mess with the FOC

There were "lores" of 4-8 powers back in 2nd edition with Dark Millennium. That doesn't mean random powers aren't stupid, just that GW's regressing.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
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British Columbia

Therion wrote:
I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

...everything's going as scripted.

People use transports and tanks in their armies and probably don't need any new vehicle models anymore since they already have everything? NERF tanks to the max so we can sell everyone Descent of Angels armies and other full infantry forces!


Makes sense, it's probably why mech got a buff in the past too. It's why my friends and I got off the merry-go-round of sales based rules design. We just play the old systems 2nd/6th 40k and Fantasy respectively (not saying they didn't want to sell models before, it just seems the rules are more geared to selling certain types of units as each edition comes out now)

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Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Ok I am now converted, reading the supposed concept art of the dragon ripping through a valkyrie as its made of fire and plate metal, I don't care how cheesy that is, THAT S*** IS AWESOME, then again, it could be the tenacious D hightening the awesome

Cannot deal with the psychic stuff though

This message was edited 1 time. Last update was at 2012/04/29 17:58:24


Fury from faith
Faith in fury

Numquam solus ambulabis 
   
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Longtime Dakkanaut





Gothenburg

-Psychic powers will be generated randomly by psykers (like fantasy)

BS!

Some armies and builds totally reply on psychic power combos.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
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I trust this random spell stuff is only for secondary spells and not the ones certain armies rely on.

I am also not sure I'd believe they'd add something random like that and take away all the randomness from other armies (combat drugs for DE for example).

   
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Liverpool

I am now seeing the dragon as deathwing?

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
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Norwalk, Connecticut

And yet, Grey Knights were built with 6th in mind, yes? They have 'psychic mastery levels,' similar to wizard levels. Is it that hard to believe that psykers will generate spells, but races like Eldar, with purchasable powers can keep them as is, showing that they have more control over their abilities? It all depends on how GW does it. Now that I'm done playing devil's advocate, I don't like psykers acting the same as wizards-it isn't right. However, the vehicle changes sound good (my Soul Grinders will be happy to hit the field, as this won't affect them and there will be less anti-vehicle weaponry floating about), everyone said the FOC change wouldn't hit fantasy-guess what, it has! A fresh change sounds good to me.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in tr
Irked Necron Immortal





6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history
Boooooo!

I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

Gauss is back baby, Gauss is back!

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Cyrax wrote:
6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history
Boooooo!

I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

Gauss is back baby, Gauss is back!


Oh god, I forgot about Necron wet dreams returning...

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Beautiful and Deadly Keeper of Secrets





DPBellathrom wrote:
BDJV wrote:

From Bols
6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history


I'm sorry but this has to be BS

how on earth can they do psychic lores and god help them if they mess with the FOC


Psyker lores are already kinda in, they've made some for fantasy games, not to mention some are already close to being lores of their own (Lore of the wolf! Lore of the blood angels! Lore of TZEENTCH!)

Come on baby I want psyker powers that aren't just weird shooting things!



I wouldn't mind a percentage based FoC myself, by the gods I want to fill my HQ slot full of inquisitors with a ton of troops! Rather than Cortez + one inquisitor.

This message was edited 1 time. Last update was at 2012/04/29 18:19:12


 
   
Made in us
Regular Dakkanaut





Oakley, CA

I can totally see Psychic powers going to a "lore" based system, it's not like it was not similar in 2nd ed.

It seems like 6th is really going to be a merging of stuff from 5th and 2nd editions. I am really curious to see how it will all pan out.



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Slashing Veteran Sword Bretheren






Liverpool

The only thing that bothers me is that for some reason it just seems like a major part of 40k is going to revolve around the powers. If it is just a 'turn' or a small portion of the game then I welcome the psychic power overhaul. I just hope every turn, situation etc doesn't revolve around psychic powers.

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Faith in fury

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Belgium

Just recalling that at the end/beginning of 3rd/4th edition we had the lesser psy powers tables from ChapApp, with all the Minor powers who where addition to the greater powers in the various dexes.

like Nurgle,Tzeentch,Slaanesh domains, but also Eldars,dark Eldars, Imperial,Nids,Orks.

There where powers that din't need a psy test to work, and those who worked like normal, there where a lot of "fluff" and utility types of powers, and back then you could choose a Greater power and up to 2 or 4 lesser powers(don't really remember that bit).

And it was kinda working well.

as for the % foc thing, if it is indeed like in fantasy, that could be interessting.

   
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Yea, no, I'm not buying any of this. Too far out of left field.
   
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Earth

as long as 6th makes ld a factor again then im happy
   
Made in us
Calculating Commissar





BDJV wrote:I did not see these posted anywhere else and thought they were worth mentioning. Looks like the 6th ed rumors are finally gonna start flowing.

From Bols
6th Edition
-Many of the general concepts from magic from Warhammer Fantasy are coming to Warhammer 40,000.
-There will be "lore equivalents"
-Psychic powers will be generated randomly by psykers (like fantasy)
-Entirely new rules for constructing army lists (~Look at Fantasy for hints)
-The FOC may be history




http://www.nooooooooooooooo.com/

IF I WANTED FANTASY, I WOULD PLAY FANTASY!

This message was edited 4 times. Last update was at 2012/04/29 18:51:10


 
   
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Uhlan




Dothan, AL

The FOCchanges would be awesome, but I won't hold my breath one bit on that. Doing it like fantasy would make it way to simple to have lots of troops or make themed armies feasible again. Speed freaks....all bikes and boys in truckks are troops. Wild riders same thing, Deathwing all termites are troops. Way too simple. It makes way too much sense for them to do that. Random psychic powers..meh,,,just add a wargear option for forces to allow them to choose. Little cost for possibly huge benefit.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
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Australia

timetowaste85 wrote:And yet, Grey Knights were built with 6th in mind, yes? They have 'psychic mastery levels,' similar to wizard levels. Is it that hard to believe that psykers will generate spells, but races like Eldar, with purchasable powers can keep them as is, showing that they have more control over their abilities? It all depends on how GW does it. Now that I'm done playing devil's advocate, I don't like psykers acting the same as wizards-it isn't right. However, the vehicle changes sound good (my Soul Grinders will be happy to hit the field, as this won't affect them and there will be less anti-vehicle weaponry floating about), everyone said the FOC change wouldn't hit fantasy-guess what, it has! A fresh change sounds good to me.

The difference is that "Psychic Mastery Levels" actually make sense - it just keywords an existing rule, the same way that "AP n" is just an easier way of writing "the target can only attempt armour saves if their Armour Save stat is better than n."

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
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South Carolina (upstate) USA

Eldarain wrote:
Therion wrote:
I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

...everything's going as scripted.

People use transports and tanks in their armies and probably don't need any new vehicle models anymore since they already have everything? NERF tanks to the max so we can sell everyone Descent of Angels armies and other full infantry forces!


Makes sense, it's probably why mech got a buff in the past too. It's why my friends and I got off the merry-go-round of sales based rules design. We just play the old systems 2nd/6th 40k and Fantasy respectively (not saying they didn't want to sell models before, it just seems the rules are more geared to selling certain types of units as each edition comes out now)


Its become quite obvious thats the deal. Just like kids cartoons are now just 30 minute commercials for the related toy lines.

Thats one of the reasons I like game systems like Shockforce/Warengine...generic rules sets that can be used with any minitaures, armies, genres, etc. I love being able to make my minis work the way I want them to, not the way someone else says they should.


Automatically Appended Next Post:
ah64pilot5 wrote:The FOCchanges would be awesome, but I won't hold my breath one bit on that. Doing it like fantasy would make it way to simple to have lots of troops or make themed armies feasible again. Speed freaks....all bikes and boys in truckks are troops. Wild riders same thing, Deathwing all termites are troops.


Id like that as well. Like my above comment, I like being able to make my army as much mine as possible.

This message was edited 1 time. Last update was at 2012/04/29 19:04:53


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10/15mm mecha
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X wing
Open to other games too






 
   
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Beijing, China

dont think any of that is gonna come true.


I hope there is a total psykic rework but I dont think it will look anything like fantasy.

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Id welcome the fantasy approach alot more, Fantasy games run alot smoother. except for the psycker thing

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