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Made in us
Ruthless Interrogator







Here is the link to their Kickstarter: http://www.kickstarter.com/projects/heatwave/minis-with-enemies-taking-tabletop-mini-gaming-dig-0

Direct link to their pitch video(also viewable on the Kickstarter page):
http://www.kickstarter.com/projects/heatwave/minis-with-enemies-taking-tabletop-mini-gaming-dig-0/widget/video.html

Here is the text from their Kickstarter page:
Minis with Enemies wrote:Minis with Enemies brings the creativity, adventure, camaraderie and competition of tabletop miniature gaming to life on your PC, Tablet and Mobile devices! For the first time, you’ll be able to experience authentic miniature gaming any time or anywhere with your closest friends and enemies around the world.

Minis with Enemies is everything you want in a tabletop miniature game. Collect, trade and paint hundreds of highly detailed Minis to build your ultimate army. Command your Minis into the depths of the deepest, darkest dungeons and battle your way through Adventure Maps to earn coins, items, and uncover new Minis.

The Minis with Enemies turn-based gameplay, allows you to play multiple games simultaneously alongside or against friends, enemies and strangers on predefined Adventure Maps. Or, take on the all-powerful role of the Game Master and create the adventure of your dreams (and their nightmares) by building a fully customized map using creatures, treasures and tiles you’ve collected on your journeys, or purchased in the bazaar.

Minis with Enemies can be played across all platforms including your PC or MAC, as well as most tablets and smart phones. Our intended desktop delivery platform is Steam©.




The Game: Minis with Enemies brings the Tabletop Mini experience to life on PC/Mac and most tablet and mobile devices. A fully 3D experience, the game combines the enjoyment of miniature gaming with the accessibility of computer and mobile gaming to enable you to play multiple games wherever and whenever you want.

Turn-based Gaming: Minis with Enemies is an asynchronous turn-based game that allows you to play at your own pace. Only the active player needs to be logged in to take their turn. When it is your turn, you will be able to watch the moves and actions from previous rounds to help formulate a unified combat strategy.
PVP Battles: Adventure through pre-built Adventure Maps alone, cooperatively with up to 4 friends, or against your enemies in PVP and team PVP battles!
Collectable Rewards: Defeat the Adventure Map objective to win Items, Minis, and Gold! Gold can be used to buy new Minis, usable items, Adventure Editor pieces and creatures as well as user generated Adventure Maps.
Custom Content: Fancy yourself a storyteller? Take control on the Adventure Editor and build your own Adventure Maps using room templates to quickly build the map and fill it with creatures and diabolical traps for your ultimate adventure story!
Game Modes: Minis with Enemies will have three gameplay modes at launch with new modes being added frequently. Each game mode offers a unique experience where different tactics, strategies and play styles greatly affect the outcome.

Game Master Mode: Game Master Mode puts you in control of the Adventure Map pitting you against up to four other players. Your goal is to defeat the players by controlling creatures, setting traps and being evil!
Cooperative Play Mode: Co-op Mode allows you to play alongside up to three other players in Adventure Maps against the computer AI or a Game Master. Collect treasures, defeat the creatures and meet the objective in order complete the map and earn Gold, Items and Minis!
PVP Mode: PVP Mode puts you head-to-head against up to three other players as you try to be the first to complete the Adventure Map objective. In addition to earning Gold, Items and Minis…you earn bragging rights!
The Minis: Your Mini represents your character on the map. Each Mini has its own backstory and personality, as well as unique skills, attributes and abilities. Minis also have different levels, skills and tactics, which become critical game changers in the heat of battle!

With over 100 Minis at launch, you will have a hard time deciding which one to take into battle. Minis can be Common, Uncommon or Rare and some Adventure Maps have requirements and penalties on which types of Minis can be taken into battle, so you’ll want to collect them all!

Each Mini comes with a character card that tells its name, backstory, stats, skills and abilities. The character card also shows the Mini’s die rolls and keeps track of its health and penalties.

You will receive one set of random Minis when you first launch the game. You can trade and sell Minis or purchase additional Minis in the form of Blister Packs using gold earned through Adventures. Minis also have a random chance of being earned by completing Adventure Maps in each of the game modes.

Like physical tabletop games, when you get a new Mini it will be an unpainted blank canvas that you can turn into your own masterpiece using the Mini Painter.

Mini Painter: The Mini Painter is a 3D painting utility that gives you the ability to paint and repaint your Minis in a 3D space using a wide variety of paints, washes and decals. The initial release of the Mini Painter features a simplified version of the painting editor. Future releases will feature “brush stroke” painting for an extraordinary level of color detail and customization.

The Bazaar: The Minis with Enemies Bazaar is a marketplace where you can browse and buy Minis, Adventure Maps, Set Decorations, Tile Sets, and other items using your in-game Gold and cold hard cash!

Chat System: Minis with Enemies’ in-game chat feature lets you easily communicate with friends and enemies in the Adventure Map to formulate strategies or taunt the Game Master.


You’ve probably heard or read all the hyperbole about how the videogame industry is changing and it’s becoming harder for independent studios to get the funding needed from publishers to make quality games and all that, right?

Well, it’s all true!

The way games are being distributed is also changing, and by going directly to you, the gamer, we can accurately gauge the interest and excitement level of the project.

Many of us here at Heatwave have been in the game industry for a long time, 15 or more years working for some of the world’s biggest game publishers (SOE, EA, Sega, Bethesda, Turbine, Take Two, Atari) on some of the world’s biggest game titles (Dungeons & Dragons Online®, Elder Scrolls V: Skyrim®, Star Wars™, LOTRO, Call of Duty®, Battlefield, Mortal Kombat™, Ultima Online™, The Sims™). We paid our dues and learned the hard way what works and (unfortunately) what doesn’t work. We also know that if you love the project, and are totally passionate about what you’re creating, it has the potential to be huge (and tons of fun to build).

We’re sick of the long and painful development cycles with lots of fighting and bickering about the design as well as a lot of costly and unnecessary “feature creep” (the addition of new, unplanned features) that causes projects to miss their dates, go over budget and not appeal to anyone. So, we decided to take matters into our own hands.

So, why launch the Kickstarter campaign now? Why so early in the development cycle? That’s a great question, and I think you will like the answer.

Getting backers on board early helps us focus on the features that are important to you, the players. We want to get you, the people who love the Minis with Enemies concept, involved as early as possible in every phase of the development and creative decision making process. We want your feedback on everything from art direction, like the logo design, to major gameplay decisions, such as should we use a grid or a hex based map system.

It is much more efficient and economical to create game elements that we know will appeal to our players rather than writing and rewriting systems over and over in response to feedback once the project is live. We feel the best way to do that is to get you involved in discussions and play tests as soon as possible.

Everyone who backs Minis with Enemies with a pledge of $15.00 or higher will be a member of our “Community Design” team. As a Community Designer, you will have access to the Minis with Enemies developer forums, be invited to Skype chats and Google+ Hangouts, be asked to complete surveys on all stages of development and design, have exclusive access to our team meetings, be able to download and play test PDF versions of the new system, and provide feedback on different game modes and rule sets.


As we mentioned, one of the first thing we need your feedback on is the Minis with Enemies logo. Check out the latest version of the logo here and leave a comment telling is what you think!


In order to bring Minis with Enemies to life, we are asking for your help to raise $300,000 by July 3, 2012.

This is an amazing project! We are super excited about the design and concept and know that it will bring hours and hours of enjoyment to your life.

So, support Minis with Enemies today by pledging at least $15.00 (or more to get sweet loot) and help spread the word. The more people that back this project, the more likely we are to meet our funding goal!


First off, that would be AMAZING and truly validate our strong feeling about Minis with Enemies!

If we exceed our funding goal, the funds go directly into the expansion of cool and more robust features such as a more detailed Mini Painter and more Minis, tile sets and editor functions. If we are fortunate enough to get in the ballpark of our funding goal, we will outline a new plan…with your input of course.


Check out the full list of rewards on the right side of the screen.

Everyone who backs Minis with Enemies will get their name in the “Special Thanks” game screen credits. All backers who pledge $15.00 or more will get a special “Community Designer” credit on the launch website and in the game!

In addition to credits, all $15.00 or higher backers will become members of the Minis with Enemies Community Design Team and will gain access to the private development forums, have email access to the team, be invited to Skype chats and Google+ hangouts, sent regular surveys on design and marketing/branding decisions and play an integral role in providing the feedback that will shape Minis with Enemies into the ultimate Digital Tabletop Mini Game!

†All content must be approved by the Heatwave development team to be included in the Minis with Enemies game client.


We are Heatwave Interactive! We are an Austin, TX based studio comprised of over 30 gamers with extensive game development experience and an expertise in Role Playing Games, Massively Multiplayer Online Games (MMO) and large scale online multiplayer games. Passion for creating games that give the player tools to unleash their creativity and share a unique gaming experience with old and new friends is what drives us, and is the force behind Minis with Enemies!

Members of the Heatwave Interactive team have been a part of creating some of the most amazing and groundbreaking games in the last 20 years and we come from all disciplines including Design, Engineering, Audio Design, Server Architecture, Network Operations, QA, Marketing, Community and Customer Service. Titles we have worked on and shipped include:

The Elder Scrolls V: Skyrim®, Dungeons & Dragons Online®, The Ultima™ series, Ultima Online™ and the expansions, Lord of the Rings™ Series , EverQuest®, EverQuest II®, DC Universe Online™, Wing Commander™ series, Alpha Centauri™, Privateer, Madden NFL, Star Wars™ Galaxies, Battlefield 2™, Gods & Heroes™, iSamJackson™, Platinum Life: Country, and many, many more!
WE LOVE GAMES! We love PC games, we love console games, we love board games and we love Tabletop games. We run Descent campaigns at lunch and several of us play a D&D game that has been running for over five years. We paint minis and build set props. We want to make Minis with Enemies for ourselves just as much as we want to make it for you.



I'm not associated with this Kickstarter project in any way, nor do I know them personally. However, these guys are based in my hometown, and I thought it was a cool idea, so just sharing with Dakka!

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Pious Warrior Priest




UK

If I'm reading this correctly, there aren't actually any physical miniatures being produced, and the "mini blister packs" are bought in-game, and then digitally painted using the "mini-painter" app in-game?

So, it's a Kickstarter for a computer game with a target of $300k?

This message was edited 1 time. Last update was at 2012/06/14 00:30:01


 
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

Seems like they're implying you could play 40K, but wouldn't GW (rightfully) deny them the rights to use their rulesets? I mean, we aren't even allowed to post points costs in forums.

And exclusive colours? So colours are in some way limited? I'll just actually paint actual miniatures.

The more I think about it, the worse it is. It would be great if fully licensed by GW (or whoever's game it is you want to play) but it clearly cannot be. The video and kickstarter page do little to tell me otherwise.

EDIT: I get it now. There are 100 'minis' and you (I have to assume this part) basically play against eachother with the rules that you already know. Doesn't seem like anything even close to a wargame, so I wish they didn't feature 40K and Warmachine so much. IMO, they're trying to do what EA did with FIFA Ultimate Team and make a quick buck. I hate them.

This message was edited 1 time. Last update was at 2012/06/14 00:39:29


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Collinsville IL

I don't want to sound like a stickler or anything, but what draws me to tabletop gaming more than video games is at the end of the day I have something in my hands.
My guardsmen that I've spent so much time (and money) on and my tanks give me a sort of pride that I don't get when I see a "You Win!" video screen. I'll pledge because I think its neat but I don't know how I'll feel about the finished product.

   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah, I think this thing is destined to fail... such a stupid concept that misses the entire point of what this hobby is about. Thoroughly unimpressed, 10 points from Gryffindor!

CoALabaer wrote:
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Irked Necron Immortal



Columbia, South Carolina

I'm similarly confused on what I'm supposed to do with that program. I assume if they had a D&D, pathfinder, battle tech, or GW license we'd know. So what minis are they going to use?

2000 pts
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[DCM]
.







$300K too?

This will be a challenge...
   
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Arch Magos w/ 4 Meg of RAM






Yeah, this doesn't really look like a real feat of software engineering, I mean I could probably whip something with rough edges like this up in a few months.
Looks like with the mentions of "in game coins" he wants to do a microtransaction model beyond that to make even more money?

but more than a quarter of a million dollars? I cant help this is some random dude that knows a bit about programming trying to strike it big.

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Ruthless Interrogator







Just to make it clear, they are planning on developing their own rules set for the game. The miniatures and maps, etc. mentioned are digital components, not physical models.

The goal does seem high to me, but as with any Kickstarter, if they don't meet the goal, the backers don't pay. If they think there is interest to reach their goal, it is their goal to try and meet.



Newabortion wrote:I don't want to sound like a stickler or anything, but what draws me to tabletop gaming more than video games is at the end of the day I have something in my hands.
My guardsmen that I've spent so much time (and money) on and my tanks give me a sort of pride that I don't get when I see a "You Win!" video screen. I'll pledge because I think its neat but I don't know how I'll feel about the finished product.


I definitely agree the immediacy of table top games is what draws most of us. What I think personally i find exciting about this is the possibility of a game system where you have a rules set that could also potentially be carried over into actual tabletop games as well as be played digitally. I know that's not really their pitch, but a certain level of backers are able to join in the development discussion.


Grundz wrote: I cant help this is some random dude that knows a bit about programming trying to strike it big.



They are an established video game company, and right in the description shows some of the very well known games they've worked on. Congrats on not bothering to read the handful of paragraphs and jumping to the conclusion they're running some sort of scam.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Nigel Stillman





Austin, TX

I'm going to donate to this kickstarter solely because they're in Austin. I really hope this succeeds, since I'd like to apply to an internship or other job there when I come back for college.

This message was edited 1 time. Last update was at 2012/06/14 01:27:34


 
   
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Growlin' Guntrukk Driver with Killacannon






Oh. I played a great skirmish wargame that ran exclusively on a digital platform, once.

X-COM, Enemy Unknown, it was called...



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Made in us
Nurgle Predator Driver with an Infestation





Collinsville IL

Cadaver wrote:
Newabortion wrote:I don't want to sound like a stickler or anything, but what draws me to tabletop gaming more than video games is at the end of the day I have something in my hands.
My guardsmen that I've spent so much time (and money) on and my tanks give me a sort of pride that I don't get when I see a "You Win!" video screen. I'll pledge because I think its neat but I don't know how I'll feel about the finished product.


I definitely agree the immediacy of table top games is what draws most of us. What I think personally i find exciting about this is the possibility of a game system where you have a rules set that could also potentially be carried over into actual tabletop games as well as be played digitally. I know that's not really their pitch, but a certain level of backers are able to join in the development discussion.


Hm, that is a new way of thinking about it, heh tbh I didn't think about applying their rules to tabletop just visa versa.

   
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Sniping Reverend Moira





Cincinnati, Ohio

Cadaver wrote:

I definitely agree the immediacy of table top games is what draws most of us. What I think personally i find exciting about this is the possibility of a game system where you have a rules set that could also potentially be carried over into actual tabletop games as well as be played digitally. I know that's not really their pitch, but a certain level of backers are able to join in the development discussion.


Grundz wrote: I cant help this is some random dude that knows a bit about programming trying to strike it big.



They are an established video game company, and right in the description shows some of the very well known games they've worked on. Congrats on not bothering to read the handful of paragraphs and jumping to the conclusion they're running some sort of scam.


You know....because Ex Illis is still thriving.

 
   
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Lord of the Fleet





Texas

So....Ex Illis 2.0?

Lets hope it doesnt flop as fast!

 
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

They've got a sweet logo and decent idea, imo. But it's too early in their process for me to want to donate.

If this game was available and able to run on a netbook or tablet, though, I'd almost certainly pick it up.
   
Made in us
Fixture of Dakka






Why not just a minis game with downloadable adventures, and maps?

300,000? for Pokimon, the videogame?


The concept is odd. what we really want to make is... a miniatures video game.

thanks, but I'll pass.



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Decrepit Dakkanaut





Biloxi, MS USA

Pass. I prefer my miniatures games to, y'know, HAVE MINIATURES.

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Boulder, CO

Am I looking at this completely wrong, or is this just a variation on Vassal 40K?
   
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Dispassionate Imperial Judge






HATE Club, East London

I think, as a more platform-friendly version of Vassal, something like this couls work well.

I'd love to have a Vassal-like piece of software that works on all mobile devices, allows 3d interaction and sightlines, a much better/easier user interface, etc. I'd love to be able to play Vassal games over days, but in 3d and without all the tedious saving-your-armies procedure.

This would only work if people could easily impose their own rulesets and make their own sprites. Then there is no licensing problem. You could release this as a purchased product, and then users would create/distribute their own '40k patch' if they wanted to. It could have a feature that allows 2d 'cutouts' to inhabit the 3d world, this removing the need for every path-maker to be a 3D modeller.

However, this Kickstarter project doesn't actually say they're going to do this.As far as I can tell, this is a NEW wargame, just online. That doesn't appeal to me as much.

This message was edited 2 times. Last update was at 2012/06/14 15:51:45


   
Made in ph
PanOceaniac Hacking Specialist Sergeant





I found their pitch rather confusing tbh, I read through it twice and I'm not still certain I completely understand their product. Its probably because (I think) they're pitching a 'digital miniatures' game, which is confusing because when you say 'minis' people inherently assume there's a physical mini involved. And wouldn't 'digital miniatures' essentially be any video game where you have little dudes you kit out and make fight, like Total War or DOW or hell even Diablo.

I mean if they had said their product was a cross-platform, squad-based, turn-by-turn tactical sim I'd have grasped that right away. Or the elevator pitch: 'Its like multiplayer Xcom but everything's customizable.' That would have garnered comprehension AND my interest.

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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

After reading their Pledge bonuses it sounds virtual magic/pokemon with "mini" instead of cards. Not a chance.

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cornwall

dont loke the fact that there calling in game sprites "minis" or that those "minis" come in "blister packs" ...
to me its allmost like there causeing confusion on purpose so that people pledge thinking they will recive an actual miniature .
   
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It just seems a little unclear to me too.

Are they being intentionally vague? I am interested in running some online D&D stuff but there's decent apps for that already. Note: Decent. As far as a miniatures game here.. well, unless the map is tiled and they find a way to work in movement value and dont use a digital tape measurer or anything.. eh...

It's hard to forumulate a solid opinion on this.



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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

This is like Ex Illis, only this time round it is all digital and you don't have to buy minis first for use in the digital component.



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From the FAQ

http://www.kickstarter.com/projects/heatwave/minis-with-enemies-taking-tabletop-mini-gaming-dig-0/posts/246506



Update #1: Minis with Enemies F.A.Q

Posted about 18 hours ago

Q. What is Minis with Enemies?
A. Minis with Enemies is a game for your PC, Mac, Tablet and Mobile phone that takes the tabletop gaming experience of Dungeons & Dragons, Descent, Heroes Quest and Warhammer 40K (but with a single squad) and brings it to life in a digital format. Minis with Enemies includes collecting and painting minis using the Mini Painter inside the game, Cooperative gameplay as you explore and conquer scenarios with up to 3 other friends, Player-vs-Player game play in several different game modes (we’ll describe those soon), or you can take on the role of the Game Master and go up against up to 4 other players as you place and control the enemies, create and tell the story and try to build the ultimate scenario.

Q. Is this a multiplayer or single player game?
A. Both!

You can play through all of the pre-built scenarios by yourself or you can play with others in these asynchronous multiplayer game modes:

Cooperatively with up to 3 other players as you try to complete the scenario without dying.
Head-to-head against up to three other players as you try to be the first to complete the objective.
As a Game Master where YOU control the scenario, enemies and story against up to 4 other players as they try to beat you and complete the scenario.

Q. What does “Asynchronous” mean?
A. It means that only the person taking their turn has to be in the game. This is a turn based game that allows each player to play at their own pace. When a player has finished their turn, all of the other players in that scenario will be notified and can return to the game to see the move that was made and the next player can take their turn.

Q. What other games play like that?
A. Words with Friends and Draw Something are a few recent games that use the asynchronous turn-based mechanic.

“Words with Friends is to Scrabble as Minis With Enemies is to Miniature Combat Gaming.”


Q. Can I play the same game on multiple devices?
A. Yes! You can start a game on the PC and the next time it's your turn, you can make your move using your mobile device or tablet.

Q. Can I be playing in multiple games at the same time?
A. Yes! You can play in as many games at one time as you have Minis to play in those games. If you have 12 playable minis, then you can play in 12 games.

Q. Is this a physical Tabletop game or a digital game?
A. This is a digital game that recreates the experience of the physical tabletop game in a fully realized 3D environment that can be played across the PC, Mac, Tablet and Mobile platforms.

Q. What does “cross platform” mean?
A. “Cross Platform” means that multiple people can play together in the same game using different types of devices. For example, Bob can be playing on his PC while Jenny is playing in the same multiplayer game with Bob but on her smartphone and Tom is playing on his tablet.

Q. When you say “Collect” minis, do you mean real figures that I can hold?
A. Nope, Minis with Enemies is a digital experience with over 100 digital minis that you try to acquire inside the game by completing objectives or through the digital store (the Bazaar) using in-game gold or real world cash if you want to expedite things.

Q. You mentioned I will get a set of Random Minis…what does that mean? Can I choose which minis I get?
A. Right now the plan is that each copy of Minis with Enemies will come with a set of 4 minis (these numbers are still being finalized with your help!). These 4 minis will be selected randomly from a pool of 20 common minis. This helps mix things up a little and gives a little more variety for new players playing a multiplayer game. If everyone had the same 4 minis, the options for beginning maps would be limited.

Obviously we want your feedback on how you see this working best.

As for being able to choose specific minis, we are working out all the details on the business model, but the thought right now is that you will be able to spend in-game gold on:

Common Blister Packs: These contain 4 random common minis with a small chance of getting 1 uncommon mini
Gold Blister Packs: These contain 1 random uncommon mini and have a higher chance of getting additional uncommon minis as well as a very slight chance of getting a rare mini
You will be able to buy Platinum Blister packs using real world money. Platinum Blister Packs will contain 1 random rare mini and three uncommon minis with a slight chance of getting additional rare minis.

You will be able to bypass the Blister Packs and purchase specific minis at a premium price.

Again, this is still very early in development and as a backer, we want your feedback.

Q. Is all this stuff you’re saying carved in stone and not going to change?
A. No way! As with any project in development, some of the details, especially numbers, will change. And that’s partly why we wanted to get the community involved so early. To get feedback before we spend hours and hours coding and solidifying designs.



Automatically Appended Next Post:
Seeing as they specifically mention this is a one squad per game affair in the FAQ, I dont see any 40k or Warmachine recreations going on. Sounds like they really want to push their own brand.

That said, they havent mentioned if each mini has it's own specific abilities or if you can just use it as a vessel for your own rules.

This message was edited 1 time. Last update was at 2012/06/14 16:43:46




Age of Sigmar, New World Tournament Ruleset


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Nasty Nob on Warbike with Klaw





St. Louis, MO

I think this is a very interesting idea, and looks to be one of the few video games to ever catch my interest.
I can see loads of possibilities to play games with friends I have gamed with over the years who are all over the country.

My current issues are:
1) Buying digital miniatures. If I'm paying money for non-tangible things, they better be damn cheap. I'm not paying $5 for 4 or 5 random "common" digital images. Forget it.
2) DM's have to stock the dungeon with models and treasure they already have?
Wait. WTF?
I have to pay for models to get killed by (do I still get to keep them?) and give MY treasure to my friends if I want to DM? Aside from the experience of being a "DM," what do I get out of it? If a character dies, do I get THEIR treasure?
Seems like a money pit for DM's or a way to end friendships by killing characters and looting the stuff your buddy paid a lot of money for.
I think dungeons should be randomly stocked with treasure by default, even if you're creating your own. I mean, why would I create a dungeon and stock it with stuff *I* paid for, when we can all just go raid the dungeons put out by the company and take THEIR swag?

3) Will dungeons have required character levels? Will characters level up? How do I keep my L1 halfling thief from accidentally stumbling against a Pit Fiend? LOL

These are the things I wonder about.

That said, I'll keep my eyes on it.


Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
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Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hulksmash wrote:After reading their Pledge bonuses it sounds virtual magic/pokemon with "mini" instead of cards. Not a chance.
Agreed...
   
Made in us
The Last Chancer Who Survived





Norristown, PA

The video looks well done, and I'm sure they have cool ideas, but I really don't "get it" .. is it a video game? is it a miniatures game? Is it a "here's a 3D model of a space marine, now click these colors and you can pretend-paint him"?

They're asking for a lot .. I think it's gonna be pretty hard to hit that goal, they need to at least show off an early version of the software in action so people know what it is exactly.

IMO kickstarter works best with the "start it yourself, ask for help to finish it" kind of approach, not the "here's my idea, now give me cash to make it happen" method.

 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Another thing. Based on what they are trying to sell, one could easily take Maptools, a free RPG style, virtual table top, and use it's advanced macro functions to replicate everything this project aims to do.
AND generate all your own minis.
It's Java based, so conceivably it could easily be ported to just about any device.
Or am I missing something?
   
Made in au
Incorporating Wet-Blending






Australia

With over 100 Minis at launch, you will have a hard time deciding which one to take into battle.

Right now the plan is that each copy of Minis with Enemies will come with a set of 4 minis (these numbers are still being finalized with your help!). These 4 minis will be selected randomly from a pool of 20 common minis.

-_-

The least they could do is let the owner choose which 4 units they start with. The comparison was made to CCGs like Magic before, but at least there if you decide you like, say, Vampires, you can just go and buy a Vampire theme deck instead of getting stuck with two Goblins, an Elf and some sort of Ooze. Being given the choice to either fork over more money or playing with units you don't like to maybe get some units you actually like is such an unappealing idea that their failure to cotton on to that fact should render the whole project suspect.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
 
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