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![[Post New]](/s/i/i.gif) 2012/07/07 01:52:21
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Hi DakkaDakka,
I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage. I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in CC. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 LC attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required HQs for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts?
Crusader Squad
10 initiates
1 meltagun
1 powerfist
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Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 01:58:55
Subject: Black Templars Nerfed?
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Ancient Venerable Dreadnought
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It's punishment for Heresy.
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![[Post New]](/s/i/i.gif) 2012/07/07 02:19:57
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Veteran Sergeant wrote:It's punishment for Heresy.
Lol, Templars are one of the most devoted space marine chapters in all of Warhammer 40k. They are even described as beyond fanatical. They didn't deserve the nerf. Automatically Appended Next Post: Does anyone think Templars should get new universal rules like hatred for their new dex?
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This message was edited 2 times. Last update was at 2012/07/07 02:56:27
Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 02:57:18
Subject: Black Templars Nerfed?
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Focused Fire Warrior
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Stormtrooper520 wrote:Hi DakkaDakka,
I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage. I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in CC. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 LC attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required HQs for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts?
Crusader Squad
10 initiates
1 meltagun
1 powerfist
I agree with you that Black Templar's got kicked in the balls. I do hope that they continue the Black Templar codex, and not have it conform with the regular marine dex. On the bright side we have arguably the best terminators the marines for their point cost (close combat with rage + furious charge, or with shooting, being able to take 2 special weapons in a 5 man squad with tank hunters), and terminators got a huge boost due to 2+ saves being op. The other nice edition is the ability to take ally's if one wanted to still be competitive with the crusaders by filling in gaps with what they lack.
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![[Post New]](/s/i/i.gif) 2012/07/07 03:10:56
Subject: Black Templars Nerfed?
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Devastating Dark Reaper
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When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of WS. When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.
I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.
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![[Post New]](/s/i/i.gif) 2012/07/07 03:14:36
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Panzerboy26 wrote:When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of WS. When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.
I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.
A little too good? That was the best thing going for them. Besides that. Nothing was really that special. With the re-rolls. You really give your army something worth fielding. Without it you just get marines with CCWs and rage. Nothing else dude. So I feel we got nerfed too hard. Because we had nothing else good in CC except that. Automatically Appended Next Post: Ozomoto wrote:Stormtrooper520 wrote:Hi DakkaDakka,
I wanted to openly discussion about the Black Templars being horribly weakened by the best rule they ever had given to them, preferred enemy. After 6th ed dropped, preferred enemy changed and the vow made Templars have rage. I did some mathhammer and figured out when it comes to a 10 man crusader squad with the build listed below against marine equals, it has around a 1 to 2 wound difference comparing it to preferred enemy. Even with such a small difference, there is just something wrong now with the Templars. Rage is just not reliable and effective like preferred enemy was. We used to have this edge over other marine armies in CC. Except Grey Knights. I used to be able to crush 30 man ork boy squads with 7 assault terminators with 5 lightning claws. Isn't the case anymore. Even with the extra 5 LC attacks. Templars have just turned into a marine army with overpriced razorbacks, 2 required HQs for warlord, and horrible special rules. I heard the codex will be updated soon, but rumors are rumors. Guess we have to suffer for now. Anyone agree with me? Thoughts?
Crusader Squad
10 initiates
1 meltagun
1 powerfist
I agree with you that Black Templar's got kicked in the balls. I do hope that they continue the Black Templar codex, and not have it conform with the regular marine dex. On the bright side we have arguably the best terminators the marines for their point cost (close combat with rage + furious charge, or with shooting, being able to take 2 special weapons in a 5 man squad with tank hunters), and terminators got a huge boost due to 2+ saves being op. The other nice edition is the ability to take ally's if one wanted to still be competitive with the crusaders by filling in gaps with what they lack.
Thats true, taking allies is nice option. And your right, our Terminators, next to GK terminators. Are the best. I hope they give us Hatred or Zealot in the new dex. If that happens. I will feel more at home with the Templars. We are going to be updated either after Chaos which is first on the list or after Tau, 2nd on the list. Lets hope Terminators get to keep furious charge and tank hunters too.
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This message was edited 1 time. Last update was at 2012/07/07 03:19:00
Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 04:36:13
Subject: Black Templars Nerfed?
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Resolute Ultramarine Honor Guard
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To me its a double nerf... furious charge and AAC got much worse
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/07/07 05:03:04
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Lobukia wrote:To me its a double nerf... furious charge and AAC got much worse
I was kind of sugar coating my thoughts when I posted this. Didn't want people thinking I was whiny, to be honest I feel like the Black Templar codex got pick up by GW and smashed and shredded on the ground. GW has really screwed over the Templars for now. Lets hope for an update soon man.
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Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 05:12:18
Subject: Black Templars Nerfed?
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Resolute Ultramarine Honor Guard
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Stormtrooper520 wrote:Lobukia wrote:To me its a double nerf... furious charge and AAC got much worse
I was kind of sugar coating my thoughts when I posted this. Didn't want people thinking I was whiny, to be honest I feel like the Black Templar codex got pick up by GW and smashed and shredded on the ground. GW has really screwed over the Templars for now. Lets hope for an update soon man.
There are rumors and indicators that BT won't get a new dex. Instead the old dex will be voided (like Daemon Hunters and Kroot Mercs) and the BT will be rolled into the SM Codex. I really hope that the rumors are either false, or the BT flavor and abilities can be handled within the SM codex (which I doubt).
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/07/07 05:16:50
Subject: Re:Black Templars Nerfed?
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Xeno-Hating Inquisitorial Excruciator
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The sad thing is, at one point in the early - mid 2000's, Templars were one of the most popular armies out there. You'd see more Templars at a tournament than wolves and blood angels.
Yes they got nerfed. I've heard they even lost the Typhoon double missiles in the FAQ, so now they are back to twinlinked missile launchers.
I used BT Termies as allies today. Didn't get a chance to charge, so the skills were useless, but being able to shrug off power weapons was hotness.
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40K RTT W/D/L 63/3/29
1 overall, 12 Best Sportsman, 3 Best Army, 5 Best Painting,1 Best Black Templars.
WFB RTT 0/0/6
1 Best Sportsman,1 Best Army |
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![[Post New]](/s/i/i.gif) 2012/07/07 05:26:46
Subject: Black Templars Nerfed?
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[DCM]
Tilter at Windmills
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75pt Typhoons are still pretty awesome. Especially as they're standoff shooters, so aren't screwed by being easily killed in assault or by multiple glances from bolters like other vehicles which need to get close.
Fearless in HtH just got even BETTER with the removal of No Retreat.
I see a lot of folks complaining that their armies have been nerfed; I have seen this complaint from players of almost every army out there. I think a lot of it is just change, which isn't always nerfing, especially in relation to other armies.
Now, that being said, the BT vow change from Preferred Enemy to Rage is a genuine nerf. But I don't think it's so bad it ruins the army.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/07 06:28:55
Subject: Re:Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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KGatch113 wrote:
The sad thing is, at one point in the early - mid 2000's, Templars were one of the most popular armies out there. You'd see more Templars at a tournament than wolves and blood angels.
Yes they got nerfed. I've heard they even lost the Typhoon double missiles in the FAQ, so now they are back to twinlinked missile launchers.
I used BT Termies as allies today. Didn't get a chance to charge, so the skills were useless, but being able to shrug off power weapons was hotness.
That sucks they are twinlinked now. Stuff just gets worse in worse as I hear new stuff man.
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Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 06:28:56
Subject: Black Templars Nerfed?
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Long-Range Black Templar Land Speeder Pilot
Indiana
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Panzerboy26 wrote:When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of WS. When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.
I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Personal insults are not acceptable on Dakka. -Mannahnin
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This message was edited 1 time. Last update was at 2012/07/07 16:43:10
My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2012/07/07 06:32:26
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Mannahnin wrote:75pt Typhoons are still pretty awesome. Especially as they're standoff shooters, so aren't screwed by being easily killed in assault or by multiple glances from bolters like other vehicles which need to get close.
Fearless in HtH just got even BETTER with the removal of No Retreat.
I see a lot of folks complaining that their armies have been nerfed; I have seen this complaint from players of almost every army out there. I think a lot of it is just change, which isn't always nerfing, especially in relation to other armies.
Now, that being said, the BT vow change from Preferred Enemy to Rage is a genuine nerf. But I don't think it's so bad it ruins the army.
I think Black Templars got the biggest nerf. I think taking away an ability that made the army seem so unique from other marine armies. Makes it lose value to play it. It makes it feel bland to me. Thats why I complain mostly. Automatically Appended Next Post: Movac wrote:Panzerboy26 wrote:When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of WS. When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.
I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
Damnnn, 2nd to last.. Now they are even worse without preferred enemy. I'm going to have fun at my next tourney...
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This message was edited 1 time. Last update was at 2012/07/07 06:35:48
Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 06:38:05
Subject: Black Templars Nerfed?
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Devastating Dark Reaper
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I'm just saying, this is much closer to what it should be, what the Codex was when it was first written. 5th ed gave Templars a MASSIVE buff. Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.
It's the same thing with Necrons. Suddenly they are AMAZING at killing tanks. This is NOT new. This is how things were in 3rd and 4th edition. 5th edition came along and took it away from them, and now 6th edition has given it back to them.
Templars never were gods of CC. They were special because they got to take HUGE marine units kitted for CC, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back. All of these things are still true.
Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army. Templars are back to what they were before 5th, which is as they should be.
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![[Post New]](/s/i/i.gif) 2012/07/07 06:38:06
Subject: Black Templars Nerfed?
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Long-Range Black Templar Land Speeder Pilot
Indiana
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I'm not going to rage over the change that is a very clear nerf. Things like this happen when a Codex becomes two editions old.
I bought some Grey Knights last year to go along my 3e DH models, but despite INAPPROPRIATE FOR DAKKA that was the new GK codex I never switched BT from my primary army. I will definitely be shelving the BT for my IF or GK until they get a new codex. I have faith that they will be a lot of fun to play in the future.
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This message was edited 1 time. Last update was at 2012/07/07 16:48:52
My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2012/07/07 06:52:57
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Panzerboy26 wrote:I'm just saying, this is much closer to what it should be, what the Codex was when it was first written. 5th ed gave Templars a MASSIVE buff. Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.
It's the same thing with Necrons. Suddenly they are AMAZING at killing tanks. This is NOT new. This is how things were in 3rd and 4th edition. 5th edition came along and took it away from them, and now 6th edition has given it back to them.
Templars never were gods of CC. They were special because they got to take HUGE marine units kitted for CC, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back. All of these things are still true.
Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army. Templars are back to what they were before 5th, which is as they should be.
To me it made sense for them to have preferred enemy. It might sound crazy, but Templars are supposed to be crazy marines in close combat, so they had preferred enemy, which made some sense. Now it seems like Space Wolves have become the Templar codex just 5x better. They have mark of the wulfen and things like that. Don't one of their units have rage too? I don't know. I'll eventually get over this change.
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This message was edited 1 time. Last update was at 2012/07/07 06:53:22
Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 06:54:08
Subject: Black Templars Nerfed?
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Devastating Dark Reaper
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Movac wrote:Panzerboy26 wrote:When the Black Templar codex was first written, all preferred enemy DID was allow you to hit your opponent on 3's regardless of WS. When they changed it to 're-roll misses all the time every time', Black Templars got an UNGODLY army-wide buff with that vow.
I don't think there's anything wrong with that changing, and I honestly think that even Rage is a little TOO good as things stand.
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
2nd to last out of how many BT players in attendance? Were good players playing them?
Tournament results from events where 80 percent of the field plays codexes released within 2 years of the event don't convince me that BT were a bad army in 5th. They were not. I fought them more than once in the hands of very skilled players, and they were a nightmare to face.
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![[Post New]](/s/i/i.gif) 2012/07/07 08:16:57
Subject: Black Templars Nerfed?
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Ferocious Black Templar Castellan
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Panzerboy26 wrote:I'm just saying, this is much closer to what it should be, what the Codex was when it was first written. 5th ed gave Templars a MASSIVE buff. Taking away that MASSIVE buff does not deflate the army, it puts them back where they should be.
It's the same thing with Necrons. Suddenly they are AMAZING at killing tanks. This is NOT new. This is how things were in 3rd and 4th edition. 5th edition came along and took it away from them, and now 6th edition has given it back to them.
Templars never were gods of CC. They were special because they got to take HUGE marine units kitted for CC, got across the table faster, and once they were stuck in, they were utterly Fearless with no downsides, you had to kill them to the man, they didn't fall back. All of these things are still true.
Them spending an edition with twin-linked close combat attacks is a quirk that was NEVER meant to be the unified field theory for the army. Templars are back to what they were before 5th, which is as they should be.
Rage works on the charge. Hitting on 3+ works all the time, even if you get charged. Massive difference.
Also, the hell GW, why did you feel like you needed to revert Land Speeder Typhoons to only firing S5 small blasts? That's like one of three good units in the Codex and they had to kill it. AAARGH!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/07/07 08:29:59
Subject: Black Templars Nerfed?
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Dakka Veteran
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Movac wrote:
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
Lol to using those as a metric for army worth. I think you're doing anyone you ignore a huge favor, Bennet.
Next time don't use the knife.
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2012/07/07 08:31:43
Subject: Black Templars Nerfed?
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Ferocious Black Templar Castellan
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RxGhost wrote:Movac wrote:
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
Lol to using those as a metric for army worth.
Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/07/07 08:42:29
Subject: Black Templars Nerfed?
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Dakka Veteran
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AlmightyWalrus wrote:RxGhost wrote:Movac wrote:
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
Lol to using those as a metric for army worth.
Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not.
You were making sense up until the end when it looks like you hit yourself in the face and maybe lost your train of thought. I don't know, be gentle with yourself you're too fragile for this kind of hard work.
40K tournament scenes are just about the worst way you can judge how effective a codex will be. Oh wow, top whatevers consist of two to three armies spamming 3 different unit types set up in point value/table setups/scenarios specific to those events.
Who knew* that taking 9 Basilisks in a 2500pt game on a 4'x6' table would be an effective strategy in a min/maxed game with poor terrain layout OH MY GOD IG IS THE NEW POWER ARMY!
*The answer is everyone in case you didn't know.
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2012/07/07 09:02:36
Subject: Black Templars Nerfed?
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Devastating Dark Reaper
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AlmightyWalrus wrote:RxGhost wrote:Movac wrote:
Hmm, I guess "UNGODLY" means 2nd to last in placement at Ard Boyz and Nova, I didn't see Adepticon results. Your lack of intelligence has provoked my ignore button.
Lol to using those as a metric for army worth.
Yes, using big, well-known and respected tournaments as a measurement of how good an army is in a tournament environment is silly. Except it's not.
All events like that tell me is that if 30 percent of the field takes Space Wolves, and 30 percent takes Grey Knights, and another 30 percent takes Guard, there's a good chance the top 8 players will very likely mostly be playing one of those three armies. What it does not tell me is if the remaining 10 percent of the field that consists of the OTHER armies are any good. NOVA GT is what... 200+ guys? I'm guessing Black Templar attendance in 5th would be in the single digits. If there are comparable numbers of every army in attendance, then I might give some credit to those tournament results as far as ranking the power of armies. This is very much not the case.
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![[Post New]](/s/i/i.gif) 2012/07/07 09:08:01
Subject: Black Templars Nerfed?
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Dakka Veteran
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You guys can hem and haw about how 'this tournament that' and 'that tournament this', but Panzer's right, it's garbage data. It's all biased and it's no good for proving any hypothesis right or wrong.
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2012/07/07 10:10:16
Subject: Black Templars Nerfed?
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Oberleutnant
Germany
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Templars were among the weaker armies.
Simple put:
Rage is much worse than Preferred enemy. MUCH worse.
However it can a bit compensated with chaplains, with are a bit better on the templar side.
Strenght:
- Characters can have eternal warior
- Chaplains can have equipment
- Tactical Termonators (2 heavy weapons+Tank hunter)
- 5 Man Tactical Marines wiht heavy weapon
- Dreads with tank hunter
- Assualt Terminators with Rage and Furios Charge
-18% cheaper Landspeder-Typhoon
- Vindicator & Predatorwith machine spirit
- AAC and With vow
- Cheaper all lasers Predator Annihaltor
- Droppod 5 points cheaper
Weakness:
- Special characters
- No Psy
- Must take champion
- Tactical Marines/Iniates costs
- No Sergeants
- No Scouts
- Bikes and assualt Marines are expensive, bikes have no Boltpistol
- No Devastators
- Whirlwind and cheap Rhino only thgrough IA
- No flyers
- Predators mostly more expensive
(read on GW-Fanworld)
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![[Post New]](/s/i/i.gif) 2012/07/07 14:20:23
Subject: Re:Black Templars Nerfed?
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Boosting Black Templar Biker
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Wow, I cant believe this fourm. I think Templars are more competitive then ever! I honestly dont even think we need a new codex. Our FAQ brings us up to date with normal Marines. AAC is not broken what so ever. So, on the charge youll have 2 power fist attacks with 5ed rules? Now we have 3 attacks. Its not like its 10x better, but its still a great VOW.
Plus if we still had preferred enemy, we would be a worse army then GK. re-rolls to shoot? you know how many typhoons, cyclone ML we would have rocking the board? then the Templars would be OP. Our Chaplin actually have power now, we have a use for them. With 5th ed ACC i never ran one, it didnt pay to. Plus our bikes, terminators, techmarines, typhoons are all great models that give us an advantage in this edition.
5 bikes, 3 power weapons in there, plus an attack bike. then throw in a techmarine with another 2 PW attacks, plus a PF attack? Nobody else gets that.
Last night i ran a 20 man blob squad, with my techmarine leading it. The deployment was the "Big guns" and i thought i was screw(setting up on the long side of the table edge). I ran that squad across the whole board (36+") only losing 3 total guys with my techmarine up front. He had his 2+, 3+inv.
I think Black Templars are still a great army, with a TON of options for army lists in 6th edition.
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10k Black Templar
Warhound Titan "Legio Matallica" |
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![[Post New]](/s/i/i.gif) 2012/07/07 15:51:10
Subject: Black Templars Nerfed?
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Shas'o Commanding the Hunter Kadre
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Getting rage instead is amazing, don't listen to the fools.
+2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons.
Furthermore the standard setup for players that actually knew how to play BT didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and BT were and still are amazing. Of course the vindicators can be swapped out for something else if need be.
Their speeders are amazing, and tank hunting venerables with TL lascannons can solve your flying problems easily.
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![[Post New]](/s/i/i.gif) 2012/07/07 15:52:14
Subject: Black Templars Nerfed?
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Boosting Black Templar Biker
Boston,MA
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Dark Scipio wrote:Templars were among the weaker armies.
Simple put:
Rage is much worse than Preferred enemy. MUCH worse.
However it can a bit compensated with chaplains, with are a bit better on the templar side.
Strenght:
- Characters can have eternal warior
- Chaplains can have equipment
- Tactical Termonators (2 heavy weapons+Tank hunter)
- 5 Man Tactical Marines wiht heavy weapon
- Dreads with tank hunter
- Assualt Terminators with Rage and Furios Charge
-18% cheaper Landspeder-Typhoon
- Vindicator & Predatorwith machine spirit
- AAC and With vow
- Cheaper all lasers Predator Annihaltor
- Droppod 5 points cheaper
Weakness:
- Special characters
- No Psy
- Must take champion
- Tactical Marines/Iniates costs
- No Sergeants
- No Scouts
- Bikes and assualt Marines are expensive, bikes have no Boltpistol
- No Devastators
- Whirlwind and cheap Rhino only thgrough IA
- No flyers
- Predators mostly more expensive
(read on GW-Fanworld)
I know we still have things better than other codexes, like the chaplains, but when I want to take a marshal for the LD boost, a chaplain for re-rolls and then the emperor's champion. Thats overload. 3 HQs is just too much.
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This message was edited 1 time. Last update was at 2012/07/07 15:52:35
Black Templars are the best Space Marine Chapter out of all the Space Marines. They are the most fanatical marines out there. They are on an endless, eternal crusade for the god emperor. AND they get in the face of the enemy. Thats the way to get things done.
33-20-5
64-70-23
21-15-4
3-0-0
Check out my EDM DJ mixes at http://soundcloud.com/henrywhite
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![[Post New]](/s/i/i.gif) 2012/07/07 16:06:20
Subject: Re:Black Templars Nerfed?
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Man O' War
Nosey, ain't ya?
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Insulting people on Dakka is a violation of Rule #1, and your terms of service. If you continue to do it you are forfeiting your posting privileges. -Mannahnin
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This message was edited 2 times. Last update was at 2012/07/07 16:53:29
I have dug my grave in this place and I will triumph or I will die!
Proud member of the I won with Zerkova club
Advocate of 'Jack heavy Khador. |
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![[Post New]](/s/i/i.gif) 2012/07/07 16:13:16
Subject: Re:Black Templars Nerfed?
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Oberleutnant
Germany
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J99Pwrangler wrote:Wow, I cant believe this fourm. I think Templars are more competitive then ever! I honestly dont even think we need a new codex. Our FAQ brings us up to date with normal Marines. AAC is not broken what so ever. So, on the charge youll have 2 power fist attacks with 5ed rules? Now we have 3 attacks. Its not like its 10x better, but its still a great VOW.
Plus if we still had preferred enemy, we would be a worse army then GK. re-rolls to shoot? you know how many typhoons, cyclone ML we would have rocking the board? then the Templars would be OP. Our Chaplin actually have power now, we have a use for them. With 5th ed ACC i never ran one, it didnt pay to. Plus our bikes, terminators, techmarines, typhoons are all great models that give us an advantage in this edition.
5 bikes, 3 power weapons in there, plus an attack bike. then throw in a techmarine with another 2 PW attacks, plus a PF attack? Nobody else gets that.
Last night i ran a 20 man blob squad, with my techmarine leading it. The deployment was the "Big guns" and i thought i was screw(setting up on the long side of the table edge). I ran that squad across the whole board (36+") only losing 3 total guys with my techmarine up front. He had his 2+, 3+inv.
I think Black Templars are still a great army, with a TON of options for army lists in 6th edition.
Rage is WORSE than PE, even on the charge. The new PE is in fact only slighlty worse than the old.
You know that Templar bike have only one attack with a power weapon?
juraigamer wrote:Getting rage instead is amazing, don't listen to the fools.
+2 attacks means your lack of having sargents means you get double normal attacks that you used to get on those special weapons.
Furthermore the standard setup for players that actually knew how to play BT didn't involve the need for more than 2 blobs, and they normally put 2 chaplins in each unit, solving the other problem of rolling to hit that you currently have. Adding in some vindicators and tank hunting terminators with cyclones and BT were and still are amazing. Of course the vindicators can be swapped out for something else if need be.
Their speeders are amazing, and tank hunting venerables with TL lascannons can solve your flying problems easily.
So you are calling others fools. That pretty rude. And not very smart either, as you cant do simple math (Rage always worse than PE).
Standard setup for Templars included 2 chaplains? In which world? Now perhaps, but not until now. And we still need the Ld10 Marschall boost. What now?
The Crusader wrote:There's so much wrong with this it's silly it warrants this:
Indeed.
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