Switch Theme:

Oi! Nobz...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Crazed Savage Orc





Does anyone run a unit of nobz for an elite unit? And if so, how do you kit them out, and in what numbers?

As I understand it, lootas are used more often currently.

WHFB 3000 pts
40k 1000 pts
40k 1000 pts 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Well honestly I tend to take a warboss and use them as a troops choice if I run them.

Painboy/couple klaws/Banner/Bikes

   
Made in us
Killer Klaivex




Oceanside, CA

5 units of 3 nobz in mega armor, all mounted in trukks.
Keep 'em cheap as possible and go with threat saturation.
Even if only 1 or 2 units make it into combat, 12 S9 AP2 attacks per unit puts a huge thump in the enemy.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Only had them as a ellite unit when i played a campaign and was allowed a free ellite unit, took them into a battlewagon
9 nobz and 1 painboy

2 kombi skorcha's
2 pk's

and the rest with big choppas
ohh and as with painboy, they all had their cybork parts ofc.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Longtime Dakkanaut





Canada

I always run a unit of Nobz in my army. It's really the only way to play them in this edition and they are probably the MVP of every game.

I've run both foot (with a BW) and biker nobz, the later has really started to shine in this edition. 2W T5, 4+ cover, 4+ armor FNP 5++ invul, they are one of the most durable units in the game, and also one of the hardest hitting.

I usually run the following set up regardless of if they're on foot or on bikes:

1x Painboy

1x Power Klaw, Waaagh Banner

1x Power Klaw

1x Big Choppa

1x Big Choppa

1x Slugga Choppa

All have Eavy Armor and Cybork (unless they're bikers since the 4+ save is included with the purchase of the bike)

The caveat to this is that I always run a Warboss to make them troops, and the Warboss always runs with the Nobz to make about the dead killiest deathstar around.

I also have enjoyed running the MANZ missile, it's a 1 trick pony, not as durable or competitive but it's really fun and a great tool for board control.




 
   
Made in us
Crazed Savage Orc





Thank you guys for all the input!

WHFB 3000 pts
40k 1000 pts
40k 1000 pts 
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





England

As MANY PKs As YOU CAN AFFORD,OTHERWISE SLUGGAS AND BIG CHOPPAS. PUT IN A PAINBOY AND A FEW COMBI ROCKETS AND YOUR SET! I WOULD MAX OUT THE SQUAD LIMIT.

This message was edited 1 time. Last update was at 2013/01/12 21:20:11



1. Go to FLGS on a 40K game night.
2. Announce to no one in particular "I have over 10,000 points of Space Marines".
3. Sit back and watch as some 30-ish Neckbeard who still lives with his parents not only disputes your claim, but goes on to describe his 30,000 points of Blood Angels and how he has been playing since Rogue Trader days... And yet you will have never seen him either play 40K or that army.
4. From here, you have several options. Continue the conversation, or just end it. Either way, I guarantee you will waste 1+ hour of your life talking to this guy. Have fun!
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

migs6357 wrote:
As MANY PKs As YOU CAN AFFORD,OTHERWISE SLUGGAS AND BIG CHOPPAS. PUT IN A PAINBOY AND A FEW COMBI ROCKETS AND YOUR SET! I WOULD MAX OUT THE SQUAD LIMIT.


I have 2 things to say in regards to the above quote:

1. Stop using caps. Seriously, all of your posts have been in caps. Read the forum's rules.

2. 40k tabletop is not the same as playing Dawn of War. Do not get maximum Power Klaws, as you WILL fail. Go for 3 at max.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Also Kombi-rokkits suck.

They are just wasted points most times, as they are 1-shot weapons, running on BS 2. The suad might get 3 hits from a 10-squad, but mine never actually seem to..

Kombi Skorchas can be a nasty surprise tho

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yup. Flamers are just that much better simply because we have a terrible BS.
   
Made in us
Incubus





9 nobs w/ cybork, Combi scorcha, 1 boss pole 1 Waagghh banner, 3 Powerclaws, Painboy w/ grot assistant, cybork.


Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

For 420pts without a transport you would want them to be good
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

My standard set was always 10 nobs, with eavy armor, 3 power claws, painboy, banner, bosspole and cybork when I could afford it. I didn't use big choppas because I wanted more attacks instead, it also saved points.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

HawaiiMatt wrote:5 units of 3 nobz in mega armor, all mounted in trukks.
Keep 'em cheap as possible and go with threat saturation.
Even if only 1 or 2 units make it into combat, 12 S9 AP2 attacks per unit puts a huge thump in the enemy.

-Matt


That sounds...horrible...im not the best orky player but every time i run MANz their wheels go boom either just before or as they reach their target, so they have to footslog it to the next and they are stupid easy to kite around. Also, thats (using trukks with RPJ, RAM, and Planks) 510pts right there and takes up your elite slots. Elite slots that will deal with what the meganobz cannot, fliers or unchargable targets (2+ means nothing when you get 50+ dice thrown at you...ask my Space Wolves friend and how well his termies lasted to my green gun line).
Much easier and safer to just take 1 group of 4-5 with Kombi Scorchas and sneak them during the chaos of turn 2-3. I either keep them in reserves if im not urnning a warboss, or i camp them under a ruin somewhere out of sight first turn to avoid wasting the trukk. That way, in turn 2-3, he either deals with the rest of my army or this missile of S9 attacks flying at his face.

migs6357 wrote:As MANY PKs As YOU CAN AFFORD,OTHERWISE SLUGGAS AND BIG CHOPPAS. PUT IN A PAINBOY AND A FEW COMBI ROCKETS AND YOUR SET! I WOULD MAX OUT THE SQUAD LIMIT.


Ugh, caps....

Anyway, you know how EXPENSIVE it is to fully kit out a group of 10 nobz with PKs? You literally dont need more than 2-3 since they cant be challenged out, and you will save ~175pts in doing so. I used to run 5 PK bikers with a painboy, i either stopped and do gun lines now or i run 2-3 instead because i never need more than 1 most of the time.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea, youll learn that overkill is a serious waste of points. 50pts of PK will kill most things just as dead as 200pts of PK


Also, it wouldnt be 510ps. That unit would only be 155pts? 160 with planks, which if your running MANz in trukks youd be silly not to take planks.

This message was edited 2 times. Last update was at 2013/01/14 12:39:36


 
   
Made in ca
Longtime Dakkanaut





Canada

 KingCracker wrote:
Yea, youll learn that overkill is a serious waste of points. 50pts of PK will kill most things just as dead as 200pts of PK



This is true.

Also, tactically you usually don't want to destroy what you are fighting in the turn you charge, you want to tie or only win by a slim margin so that the enemy sticks in combat with your Nobz, keeping them safe from your opponent's next shooting phase.

You want to decimate the enemy unit in this turn to take advantage of the bonus consolidate move to plan your next charge.

 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Right now I'm running them as bodyguards for my warboss with TL Shoota, Big Choppa, 'Eavy Armour, and a WAAAGH Banner (kustom made, no less! See my gallery! ) I shove em into a loota wagon and its off to a killing we shall go! If I can get them into CC, they wreak all kinds of havoc.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Tough Traitorous Guardsman





Colorado Springs, CO

@Vineheart101

You'd actually be surprised how deadly that MANz list is, I run a very similar one and it's quite stompy, especially considering that a one MAN is fewer points than a Nob with PK. Also your point about them having to footslog is rarely an issue when the Trukks are moving 24" in a turn and you've got 5, plus Trukk Boyz as well.

I generally agree that a melee unit shouldn't be killing its target in the first turn with the exception of any space marine units who have ATSKNF, it sucks to have a marine squad fall back and still have things like a plasma gun pistol remaining to shoot down your poor Nobz/MANz. This is why I personally prefer mega Nobz, they're ded'ard against bolters and such, and they'll pretty much slaughter pesky MEQ units so I don't need to worry about them auto regrouping


Nurgle 2000 pts
2,000 points Alpha Legion
2,000 points Alpha Legion Operatives (IG)
Tomb Kings 4,000
Daemons of Chaos 4,000
Warriors of Nurgle 4,000

6 successful trades/sales

Hydra Dominatus!  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

AND to further add. When running a single MANz missile (usually found in a non trukk list) youre holding that trukk back either in reserves or behind some LOS blocking terrain and waiting till turn 3ish. Then the trukk zips in as fast as it can. The chances of it making it to its intended target is pretty damn good. Considering everything is either in combat or dead
   
Made in us
Crazed Savage Orc





 KingCracker wrote:
AND to further add. When running a single MANz missile (usually found in a non trukk list) youre holding that trukk back either in reserves or behind some LOS blocking terrain and waiting till turn 3ish. Then the trukk zips in as fast as it can. The chances of it making it to its intended target is pretty damn good. Considering everything is either in combat or dead


Ahhh a lil’ bit of tactics. I could see some late coming MANz tearing up people in the later part of the game when they are weak.

WHFB 3000 pts
40k 1000 pts
40k 1000 pts 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

oh yea i know the single manz missile is nasty, the post i was talking to suggested 3 of them. thats what i said was bad

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I have actually used MANZ just like this since the end of 3rd ed when they were chosen as a bodyguard for the Warboss and cost around 60pts each but could take cyborks. For awhile in 4th I ran 9 and the warboss in a trukk until I suffered a vehicle Annilated result from an indirect firing Defilier one day I then changed things around a bit. Things have certianly changed since then and I'm actually still running with the same models.

The trick with MANZ was always to pick the right target to assault, a lot like Incubi in the DE dex. For example they will smash through a tac squad or any kind of dedicated shooting unit but against a TH/SS termie unit they will be minced to pieces. The changes to 6th & AP melee weapons only made more squads less scary to attack. I always loved them because there the cheepest way to get more PK's into the list.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well, they can still kill off a TH/SS terminator unit, but the problem is they kill each other. And sure, the terminators are gone, but so is your MANz unit.....so I wouldnt normally suggest going that route.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The only way i'll throw my MANz at termies is if i HAVE to deal with them NOW or i just have nothing else to target that im going to get to before the game is over. Im not going to footslog it 30 inches or so to get at a random shooty group on turn 3 when i got a group of termies killing my own shooty groups right next to me.

Probably lose since they have invuls and we dont (without maddok anyway) but i'll sure as hell deal some damage so i can finish them off.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

It's a shame that the days of the Green Tide are probably over. With the old rules you could easily footslog it across the board and then have the horde chew up anything in its path with CC. With overwatch, I've watched in horror as a squad of 5 termies laid waste to a 20+ strong mob of boyz.

So now for us Ork players it looks like we have to go more shooty in order to just keep up.

This message was edited 1 time. Last update was at 2013/01/15 16:31:42


"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Footsloogin still work, just change all the boyz to shoota boyz... it sounds crazy but been working for me every time i tried it.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 DieselJester wrote:
It's a shame that the days of the Green Tide are probably over. With the old rules you could easily footslog it across the board and then have the horde chew up anything in its path with CC. With overwatch, I've watched in horror as a squad of 5 termies laid waste to a 20+ strong mob of boyz.

So now for us Ork players it looks like we have to go more shooty in order to just keep up.


How did 5 termies lay waist to 20 boys they have only 10 shots with storm bolters 11 with a Heavy Flamer or 12 with an AC. Then the Survivors would either go first or at the same time with the exceptions of the Sgt. who would get his 2 power attacks first.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Maybe he meant shooting and assault? Because typically 20 boyz will beat out 5 terminators rather easily. Infact, boyz are the best answer we have to taking out terminators.
   
Made in us
Crazed Savage Orc





In my thus far limited experience in 40k, I have found this to be the case. I would think Regular Nobz with their 2 wounds would also do well against Termis, but have not been that situation yet.

WHFB 3000 pts
40k 1000 pts
40k 1000 pts 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I was meaning in the Assault. If 20x Boys Assault 5x Termies the boys will via atrition even if the termies Overwatch there going to take a ton of hits from shooting first then cop a ton more in combat.

The only thing I know of that can easily chew up a mob of 20 boyz and come out unscathed is a Blood Angels Death Company Dread with Blood Talons. They are evil in the most pure form
   
 
Forum Index » 40K General Discussion
Go to: