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![[Post New]](/s/i/i.gif) 2015/04/15 14:53:59
Subject: Overpriced/underpriced stuff within 40K
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Land Raider Pilot on Cruise Control
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Hey Dakka. Slightly bored, and in the middle of working on something (relevant to this discussion), and I thought "What does the community think is overcosted or undercosted?" I don't mean units as a whole (although go ahead and mention them). However, I am looking at non-vehicle stuff in this regard. For example, I've seen that a lot of people think power weapons are overpriced. What would you drop them to? 10pts? What about plas/grav/other special pistols. Do you find those to be overpriced, and what would you drop them to? Nobz warbikes? Power klaws/fists? Lightning claws? Centurions? Commisar Yarrick? Daemon Princes? Spore Mines? Throw 'em at me, and what you'd think a fairer price would be. Edit: Just a reminder: I am not looking at vehicles for this. I'm leaving that in Lythrandire's hands. His VDR can be found here This is intended to be similar to his VDR, but will be for non-vehicle models/units. To-do & Suggestion list
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This message was edited 1 time. Last update was at 2015/04/16 14:46:04
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2015/04/15 15:43:44
Subject: Overpriced/underpriced stuff within 40K
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The Marine Standing Behind Marneus Calgar
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From a SM wargear POV:
Grav/plas pistols are overpriced at 15. I think 10 would be a much better price point.
Stormbolters don’t offer a whole lot over the free bolter they replace. 5 points might not seem like a whole lot, but it’s mostly a waste. Not sure if 2-3 points would be worth it. Frankly, it’s the opportunity cost of not having the bolt pistol for the extra attack that gets me.
I’d like to see a return to different points for HQs and 1W models. While I can justify the points for a powerfist on a captain, there is no way I’d ever pay that for a sarge. For those without their 4th ed codexes handy, it used to be 25/15 points for the fist and 15/10 for normal power weapons and plasma pistols. At those prices, my sergeants would hit the field with a lot more toys.
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![[Post New]](/s/i/i.gif) 2015/04/15 15:46:17
Subject: Overpriced/underpriced stuff within 40K
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Thane of Dol Guldur
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Chaos Marks.
Everything should probably be leveled better around Mark of Nurgle. Hard to say what I'd drop them to since they're different prices amongst the various units.
But there's no way that for an HQ, that a Mark fo Tzeencth or Slaneesh should cost the same as Mark of Nurgle.
Icons should cost less too.
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This message was edited 4 times. Last update was at 2015/04/15 15:49:03
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![[Post New]](/s/i/i.gif) 2015/04/15 16:06:44
Subject: Re:Overpriced/underpriced stuff within 40K
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Longtime Dakkanaut
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Plasma Pistols are universally overcosted. Power Weapons are likely overcosted as well.
Lascannons are also insanely expensive on most platforms. Heavy Bolters, while cheap, are almost never a solid purchased because other things fill the slot much better.
I agree with what the other posters said about pricing upgrades specific to each model - the Chaos Terminators entry contains this. There's no reason that units can't list out particular wargear options with associated points costs, then have a wargear section that applies only to HQs and other models that fit that pricing scheme.
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![[Post New]](/s/i/i.gif) 2015/04/15 16:10:45
Subject: Overpriced/underpriced stuff within 40K
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Nasty Nob
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Every (buyable) pistol in the game, I think.
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![[Post New]](/s/i/i.gif) 2015/04/15 16:39:23
Subject: Re:Overpriced/underpriced stuff within 40K
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Killer Klaivex
The dark behind the eyes.
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About 90% of DE wargear feels overpriced...
For IG, the Death Mask seems to cost about twice as much as its worth. Also, melee weapons on cheap, S3 T3 models shouldn't cost as much as they do for marines.
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This message was edited 1 time. Last update was at 2015/04/15 16:40:35
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/15 16:56:30
Subject: Overpriced/underpriced stuff within 40K
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Gore-Soaked Lunatic Witchhunter
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Terminators. When you've got a unit that's supposed to be a durable brick that's outclassed durability-wise point-for-point by Tactical Marines something's gone really, really wrong, everyone else's could stand to get the SW/GK/CSM treatment and drop to 30ppm with a power sword.
Rocket pods. Thirty point upgrade, I've never had them kill a single model.
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![[Post New]](/s/i/i.gif) 2015/04/15 17:04:00
Subject: Re:Overpriced/underpriced stuff within 40K
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Ultramarine Librarian with Freaky Familiar
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Grenade Launchers. They really should be free.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2015/04/15 17:43:05
Subject: Overpriced/underpriced stuff within 40K
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Land Raider Pilot on Cruise Control
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Nevelon wrote:From a SM wargear POV: Grav/plas pistols are overpriced at 15. I think 10 would be a much better price point. Stormbolters don’t offer a whole lot over the free bolter they replace. 5 points might not seem like a whole lot, but it’s mostly a waste. Not sure if 2-3 points would be worth it. Frankly, it’s the opportunity cost of not having the bolt pistol for the extra attack that gets me. I’d like to see a return to different points for HQs and 1W models. While I can justify the points for a powerfist on a captain, there is no way I’d ever pay that for a sarge. For those without their 4th ed codexes handy, it used to be 25/15 points for the fist and 15/10 for normal power weapons and plasma pistols. At those prices, my sergeants would hit the field with a lot more toys. I'll have to obtain one of these mystical books from before my time.  Would it be best to separate costs for each individual slot ( HQ, Elite, Troop, FA, HS), or just HQ/not- HQ?. In the work I've been doing, I am separating it by slots, but they (mostly) get the same cost for non- HQ models. Also, if power weapons went to 10pts in combination with the above idea, how would you cost it for HQs and non- HQs? less than 10pts for non- HQ models/units feels too cheap. The same goes for pistols, really. jasper76 wrote:Chaos Marks. Everything should probably be leveled better around Mark of Nurgle. Hard to say what I'd drop them to since they're different prices amongst the various units. But there's no way that for an HQ, that a Mark fo Tzeencth or Slaneesh should cost the same as Mark of Nurgle. Icons should cost less too. When you say "levelled better around the Mark of Nurgle", did you mean points wise or effect wise? NuggzTheNinja wrote:Plasma Pistols are universally overcosted. Power Weapons are likely overcosted as well. Lascannons are also insanely expensive on most platforms. Heavy Bolters, while cheap, are almost never a solid purchased because other things fill the slot much better. I agree with what the other posters said about pricing upgrades specific to each model - the Chaos Terminators entry contains this. There's no reason that units can't list out particular wargear options with associated points costs, then have a wargear section that applies only to HQs and other models that fit that pricing scheme. If the HB went down to 5pts, and the Lascannon to 15pts, would that look okay? Perfect Organism wrote:Every (buyable) pistol in the game, I think.
I think IG/ AM get Bolt Pistols for 1 point... vipoid wrote:About 90% of DE wargear feels overpriced... For IG, the Death Mask seems to cost about twice as much as its worth. Also, melee weapons on cheap, S3 T3 models shouldn't cost as much as they do for marines. I've not had a chance to look through this codex yet, though I plan on borrowing my mum's when I get round to the DEldar. I'm wondering if it seems overpriced because there aren't many 7th ed codices. There's about 4 or 5, correct? But I'll ask anyway. What pieces come to mind as overpriced? I can look them up shortly. I can understand Marine priced PF on S3 guys being silly. I had a guy at my local GW talking about it not too long ago. I was really surprised by this, honestly. I'll have a full look through their gear when I can. I need to borrow my friend's codex for this one. AnomanderRake wrote:Terminators. When you've got a unit that's supposed to be a durable brick that's outclassed durability-wise point-for-point by Tactical Marines something's gone really, really wrong, everyone else's could stand to get the SW/GK/CSM treatment and drop to 30ppm with a power sword. Rocket pods. Thirty point upgrade, I've never had them kill a single model.
Yeah... not even I like the current costs for Terminators. I know there is a top 5 fixes thread ongoing right now. I keep peeking through Proposed Rules to see if there are any good ideas related to pricing and such. TheCustomLime wrote:Grenade Launchers. They really should be free. Specifically? I do believe that IG/ AM and Marines get them.
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This message was edited 1 time. Last update was at 2015/04/15 17:44:56
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2015/04/15 17:48:45
Subject: Overpriced/underpriced stuff within 40K
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Thane of Dol Guldur
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Ond Angel wrote:jasper76 wrote:Chaos Marks.
Everything should probably be leveled better around Mark of Nurgle. Hard to say what I'd drop them to since they're different prices amongst the various units.
But there's no way that for an HQ, that a Mark fo Tzeencth or Slaneesh should cost the same as Mark of Nurgle.
Icons should cost less too.
When you say "levelled better around the Mark of Nurgle", did you mean points wise or effect wise?
I meant points-wise.
Effects-wise, that's another story altogether: Rotting marines with rotten armor should have -1 Toughness, if anything, and not +1 Toughness, as the first example.
But just given the rules for what they are, I think points costs for MoK, MoS, and MoT should go down in alot of cases.
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This message was edited 1 time. Last update was at 2015/04/15 17:52:38
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![[Post New]](/s/i/i.gif) 2015/04/15 17:53:35
Subject: Overpriced/underpriced stuff within 40K
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Legendary Master of the Chapter
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Wyverns are a little under priced
while the Basilisks and Death strikes and flakk are over priced
The manti feels just right.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/04/15 18:17:55
Subject: Overpriced/underpriced stuff within 40K
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Killer Klaivex
The dark behind the eyes.
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Ond Angel wrote:
I've not had a chance to look through this codex yet, though I plan on borrowing my mum's when I get round to the DEldar.
I'm wondering if it seems overpriced because there aren't many 7th ed codices. There's about 4 or 5, correct?
I don't believe so. There certainly hasn't been any general increase in wargear costs that would explain the price DE pay, if you see what I mean.
Ond Angel wrote:
But I'll ask anyway. What pieces come to mind as overpriced? I can look them up shortly.
Well, Power Swords (not weapons - just swords) on S3 models seems ludicrous at 15pts. At least other armies have the excuse that power axes might be too good if they lowered the cost, but when they're only giving us the worst weapon anyway...
Agonisers are most certainly not worth 25pts. Same goes for Huskblades. Neither have AP2, neither are likely to be wounding models on anything better than a 4+ (both are on S3 models, and the Huskblade doesn't even have poison), and they can't even scratch vehicles.
Speaking of which, our Relic weapon costs more than either of those, and is worth maybe 10pts. Yes, it grants +2 attacks at AP3. But these attacks are at S3 and it has a chance to wound the user - instantly removing an Archon's shadowfield.
The Mindphase Gauntlet could be free and I'd still never take it.
Blast Pistols are hard enough to justify without having a 6" range.
Whilst not as bad as the pistol, Blasters feel like they should be 10pts. costing 50% more than a melta and being *much* worse against vehicles seems more than a little silly, to say the least.
Liquifier Guns got markedly worse (S3 instead of S4), yet also got a 50% price-hike.
Hexrifles cost at least twice as much as would be reasonable.
Splinter Cannons did not need a 50% increase after already being nerfed by becoming Salvo.
There are a lot more I could dig up, but hopefully this gives you a reasonable idea.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/15 18:58:03
Subject: Overpriced/underpriced stuff within 40K
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The Marine Standing Behind Marneus Calgar
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Ond Angel wrote:Nevelon wrote:From a SM wargear POV:
Grav/plas pistols are overpriced at 15. I think 10 would be a much better price point.
Stormbolters don’t offer a whole lot over the free bolter they replace. 5 points might not seem like a whole lot, but it’s mostly a waste. Not sure if 2-3 points would be worth it. Frankly, it’s the opportunity cost of not having the bolt pistol for the extra attack that gets me.
I’d like to see a return to different points for HQs and 1W models. While I can justify the points for a powerfist on a captain, there is no way I’d ever pay that for a sarge. For those without their 4th ed codexes handy, it used to be 25/15 points for the fist and 15/10 for normal power weapons and plasma pistols. At those prices, my sergeants would hit the field with a lot more toys.
I'll have to obtain one of these mystical books from before my time.
Would it be best to separate costs for each individual slot ( HQ, Elite, Troop, FA, HS), or just HQ/not- HQ?.
In the work I've been doing, I am separating it by slots, but they (mostly) get the same cost for non- HQ models.
Also, if power weapons went to 10pts in combination with the above idea, how would you cost it for HQs and non- HQs? less than 10pts for non- HQ models/units feels too cheap.
The same goes for pistols, really.
I think 15 points is OK for a power weapon for a HQ. It’s on sarge that it’s overpriced. As for the slot by slot, that depends. Does a dev sarge get as much milage out of a sword as does his brother over in an assault squad? I could see giving him one, just in case someone comes over to tarpit his squad; paying for a little insurance could be nice. But the assault marines are going to be in the thick of it, getting the points out of their swords. It’s sort of like back in the 5th edition codex, where tactical squads paid less for their heavies then a dev squad. They were going to spend more time moving or shooting bolters then a dev squad, so paid less.
Is balancing at that level something worth the effort? How much granularity do we want? While I think there is some merit in a squad by squad level of balance, it is a lot of work, and can make some quirky edge cases.
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![[Post New]](/s/i/i.gif) 2015/04/15 19:11:12
Subject: Re:Overpriced/underpriced stuff within 40K
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Grim Dark Angels Interrogator-Chaplain
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Some of the Dark Angels Chapter Relics are ridiculously overpriced (looking at you Shroud of Heroes and Monster Slayer of Caliban). Of course, a lot of things in the DA codex are overpriced, especially the flyers. The Land Speeder Vengeance is one of the most overcosted units in the entire game, but it needs more than a price reduction to make it viable (but that is a discussion for another time). Terminators have already been mentioned above, but the Deathwing ones are even worse as far as points cost! Of course, a lot of this may be fixed whenever the new DA codex drops, but that might be a while, yet.
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![[Post New]](/s/i/i.gif) 2015/04/15 19:49:01
Subject: Re:Overpriced/underpriced stuff within 40K
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Other people have touched on some very good points. Ignoring Vehicles for time being per OP's post, I'd like to look at some IG units, as most anything infantry related in the IG codex is pretty bad, though I'll confine myself to just three units for now however.
Lets start with Scions/Stormtroopers. They cost almost as much as Space Marines do, but have a statline almost identical to that of basic Guardsmen. If we look at a Carapace Veteran as a baseline (giving a truly identical statline), as basic Scion/Stormtrooper is paying ~5ppm for Deep Strike and AP3. While one's initial reaction might be to think that's super awesome, there's some problems. First, they still retain that crappy statline, including Leadership, so they die and break like far cheaper infantry. Second, their gun remains S3, while simultaneously having a shorter range (especially critical for rapid fire double-tap), resulting in a dire inability to actually hurt anything to put that AP3 to use, and a range component that requires them to be put right in the range where they're easiest to kill to be most effective, and lack the 3rd special weapon that basic Veterans get at half the basic unit price.
Really, somewhat sadly, the Skitarii Vanguard are almost identical, in nearly every detail, to what I've been advocating IG Stormtroopers (now "Scions") to be since 4th edition, only even better. S3 Assault 3 18" guns, sub-10ppm cost, increased Ld, and some nifty special rules.
Lets look at Ogryn/Bullgryn now. Neither of these units are going to match anything near their price in their same role for combat capability, they just aren't. Wraiths, TWC's, etc, even Tyranid Warriors, are going to utterly smash them on a point for point and model for model basis. Add to that the critical Ld dump stat which requires them to have a Character attached to prevent them from running off and they just come off as a unit that cannot do its job effectively.
For these guys, there's no reason they need terrible Ld. It really feels that's being used to reflect their poor intelligence instead of their ability to press forward under fire, and in previous editions they always had above-average Ld (being base Ld8 instead of a normal Guardsmen's Ld7, and up to Ld9 with a Bone'ead). Really, these things should be Ld9, and about 15ppm cheaper to get anywhere.
Then we get IG Heavy Weapons units. They're amongst the least effective in an absolute sense, least cost effective, and easiest to destroy heavy weapons units in the game. Being T3 W2 Ld7 means that not only are they very easy to destroy, but that even just a single S6 shot getting through forces a fallback test on Ld7. Add to that they cost as much as SM Devastators or CSM Havocs (the closest equivalents you can really compare) on a per model basis despite being less accurate and resilient and with far fewer unit uptions. Given that a basic guardsmen is ~4ppm, with a unit of 10 coming to 50ppm (with Ld8 Serg adding 10pts to the cost), these units really should start at ~25ppm, not 45. At 25ppm+weapons, you'd have a far more viable unit. Alternatively, if reducing their cost is not seen as favorable, they could use some enhanced resiliency, perhaps a "quasi-artillery" unit type to represent a heavy gun with gun shield and multiple crewman and make the HWT models T5 as long as they didn't move or something?
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/04/15 19:52:39
Subject: Overpriced/underpriced stuff within 40K
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Legendary Master of the Chapter
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Oh man i didnt even see the non vehicle stipulations :/
I ditto what vaktathi stated
Would really like HWT to be more viable
Cheaper and possibly starting with like a mortar for free.
Possibly giving them Camo netting as an upgrade (since if they are a small team on the move they would probably set up with those)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/04/15 20:13:08
Subject: Re:Overpriced/underpriced stuff within 40K
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Killer Klaivex
The dark behind the eyes.
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Vaktathi wrote:
Then we get IG Heavy Weapons units. They're amongst the least effective in an absolute sense, least cost effective, and easiest to destroy heavy weapons units in the game. Being T3 W2 Ld7 means that not only are they very easy to destroy, but that even just a single S6 shot getting through forces a fallback test on Ld7. Add to that they cost as much as SM Devastators or CSM Havocs (the closest equivalents you can really compare) on a per model basis despite being less accurate and resilient and with far fewer unit uptions. Given that a basic guardsmen is ~4ppm, with a unit of 10 coming to 50ppm (with Ld8 Serg adding 10pts to the cost), these units really should start at ~25ppm, not 45. At 25ppm+weapons, you'd have a far more viable unit. Alternatively, if reducing their cost is not seen as favorable, they could use some enhanced resiliency, perhaps a "quasi-artillery" unit type to represent a heavy gun with gun shield and multiple crewman and make the HWT models T5 as long as they didn't move or something?
You know, I actually tried HWSs recently. On top of all you've said, the other thing I realised was that they have a really low profile. So, if you want to put them behind infantry squads (a sensible place for heavy weapons, I believe), it's very easy for even basic guardsmen to block their LoS. And, when you start to factor in hills and terrain... ugh.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/15 20:27:31
Subject: Overpriced/underpriced stuff within 40K
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Land Raider Pilot on Cruise Control
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jasper76 wrote: Ond Angel wrote:jasper76 wrote:Chaos Marks. Everything should probably be leveled better around Mark of Nurgle. Hard to say what I'd drop them to since they're different prices amongst the various units. But there's no way that for an HQ, that a Mark fo Tzeencth or Slaneesh should cost the same as Mark of Nurgle. Icons should cost less too. When you say "levelled better around the Mark of Nurgle", did you mean points wise or effect wise? I meant points-wise. Effects-wise, that's another story altogether: Rotting marines with rotten armor should have -1 Toughness, if anything, and not +1 Toughness, as the first example. But just given the rules for what they are, I think points costs for MoK, MoS, and MoT should go down in alot of cases. But-but- rotting flesh is totally harder to cut through! /sarcasm I understand what you're saying. I'm not sure if there's supposed to be a fluff reason for it... but I don't know if Nurgle would be a thing if it was -1T. I'll work on a way to get the marks right... They're a bit of a b*tch to figure out at the moment, but I'll get on it. Desubot wrote:Wyverns are a little under priced while the Basilisks and Death strikes and flakk are over priced The manti feels just right. Flakk as in a flakk tank? (I really am unfamiliar on the IG/ AM codex), or the missile upgrade? As for Basalisks, Death Strikes, and Wyverns, I believe they are vehicles(?). I'm leaving vehicle stuff in Lythrandire's hands. He seems to be doing an excellent job on that. vipoid wrote: Ond Angel wrote: I've not had a chance to look through this codex yet, though I plan on borrowing my mum's when I get round to the DEldar. I'm wondering if it seems overpriced because there aren't many 7th ed codices. There's about 4 or 5, correct? I don't believe so. There certainly hasn't been any general increase in wargear costs that would explain the price DE pay, if you see what I mean.
Hmm... Maybe the DEldar are getting shafted this edition? I've not played against them with their new codex, so I wouldn't know how well they play. vipoid wrote: Ond Angel wrote: But I'll ask anyway. What pieces come to mind as overpriced? I can look them up shortly. Well, Power Swords (not weapons - just swords) on S3 models seems ludicrous at 15pts. At least other armies have the excuse that power axes might be too good if they lowered the cost, but when they're only giving us the worst weapon anyway... Agonisers are most certainly not worth 25pts. Same goes for Huskblades. Neither have AP2, neither are likely to be wounding models on anything better than a 4+ (both are on S3 models, and the Huskblade doesn't even have poison), and they can't even scratch vehicles. Speaking of which, our Relic weapon costs more than either of those, and is worth maybe 10pts. Yes, it grants +2 attacks at AP3. But these attacks are at S3 and it has a chance to wound the user - instantly removing an Archon's shadowfield. The Mindphase Gauntlet could be free and I'd still never take it. Blast Pistols are hard enough to justify without having a 6" range. Whilst not as bad as the pistol, Blasters feel like they should be 10pts. costing 50% more than a melta and being *much* worse against vehicles seems more than a little silly, to say the least. Liquifier Guns got markedly worse (S3 instead of S4), yet also got a 50% price-hike. Hexrifles cost at least twice as much as would be reasonable. Splinter Cannons did not need a 50% increase after already being nerfed by becoming Salvo. There are a lot more I could dig up, but hopefully this gives you a reasonable idea. I'll put it on my to-do list of DEldar stuff. I'm trying to get (loyalist) marines finished right now, since it's the only 'dex I have to hand (the rest are elsewhere, temporarily). Depending on what codex I can get back first, that'll be my next priority (most likely DEldar, since my mother has it). With Eldar supposedly next to release, I'll hold off on borrowing that one. Nevelon wrote: Ond Angel wrote:Nevelon wrote:From a SM wargear POV: Grav/plas pistols are overpriced at 15. I think 10 would be a much better price point. Stormbolters don’t offer a whole lot over the free bolter they replace. 5 points might not seem like a whole lot, but it’s mostly a waste. Not sure if 2-3 points would be worth it. Frankly, it’s the opportunity cost of not having the bolt pistol for the extra attack that gets me. I’d like to see a return to different points for HQs and 1W models. While I can justify the points for a powerfist on a captain, there is no way I’d ever pay that for a sarge. For those without their 4th ed codexes handy, it used to be 25/15 points for the fist and 15/10 for normal power weapons and plasma pistols. At those prices, my sergeants would hit the field with a lot more toys. I'll have to obtain one of these mystical books from before my time.  Would it be best to separate costs for each individual slot ( HQ, Elite, Troop, FA, HS), or just HQ/not- HQ?. In the work I've been doing, I am separating it by slots, but they (mostly) get the same cost for non- HQ models. Also, if power weapons went to 10pts in combination with the above idea, how would you cost it for HQs and non- HQs? less than 10pts for non- HQ models/units feels too cheap. The same goes for pistols, really. I think 15 points is OK for a power weapon for a HQ. It’s on sarge that it’s overpriced. As for the slot by slot, that depends. Does a dev sarge get as much milage out of a sword as does his brother over in an assault squad? I could see giving him one, just in case someone comes over to tarpit his squad; paying for a little insurance could be nice. But the assault marines are going to be in the thick of it, getting the points out of their swords. It’s sort of like back in the 5th edition codex, where tactical squads paid less for their heavies then a dev squad. They were going to spend more time moving or shooting bolters then a dev squad, so paid less. Is balancing at that level something worth the effort? How much granularity do we want? While I think there is some merit in a squad by squad level of balance, it is a lot of work, and can make some quirky edge cases. I think it's worth the effort, personally. I know it'll take a lot of work, but it's something GW should have probably put more attention to when writing things. When you say "quirky edge cases", can you give me an example? ZergSmasher wrote:Some of the Dark Angels Chapter Relics are ridiculously overpriced (looking at you Shroud of Heroes and Monster Slayer of Caliban). Of course, a lot of things in the DA codex are overpriced, especially the flyers. The Land Speeder Vengeance is one of the most overcosted units in the entire game, but it needs more than a price reduction to make it viable (but that is a discussion for another time). Terminators have already been mentioned above, but the Deathwing ones are even worse as far as points cost! Of course, a lot of this may be fixed whenever the new DA codex drops, but that might be a while, yet. Mind, they were (probably) more correctly priced when they were released. I may end up re-pricing relics as well when I'm done. First I'd like to sort the prices on units/upgrades as a whole. This project is more like a build-a-bear workshop. You pick your race, slot, unit size, type, weapons, and then the last few bits (grenades, auspex, that type of thing). But I'd like to get the costs of everything more in-line with balanced costs. Edit: From Vaktathi up to this post, I have seen your posts and will reply to them later. I have to go out for a while. Be back soon!
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This message was edited 1 time. Last update was at 2015/04/15 20:38:34
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2015/04/16 00:10:29
Subject: Re:Overpriced/underpriced stuff within 40K
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Bonkers Buggy Driver with Rockets
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for orks i always thought nobz were a little overpriced. at 18pts its difficult to justify fielding them. for example, a nob with pk, tl shoota and 4up armour is 50pts. while a meaganob is 40 pts, gets 2up armour, pk and tl shoota.
gorkanuats and morkanauts. though i love fielding these units i and most others feel it is pretty pricy to just to run one. at 230-245 its difficult to bring something that can be popped at cc with just melta bombs.
mekguns seem like they are under priced. we orkz got lucky with the evolution of the big guns and it now seems like everyone prefers them as their hs choice (though the points dont match at all with the models actual $ cost. 45$ for one model with an average cost of 30pts is ludicrous).
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/04/16 00:35:25
Subject: Overpriced/underpriced stuff within 40K
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Tough-as-Nails Ork Boy
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Orks
Nobs - Overpriced. I can't find them a use outside boys squads.
Battlewagons - Over priced for having absolutely 0 weapons. I try hard to find a reason for them. At base cost is what I think they should be after some upgrades. Considering its our heaviest 'tank'.
Killa Kans - 50pts a pop with two big shootas. Bit pricey considering how easily walkers die.
Loota's - Not by much. But its hard to put them in as much as you want to when the range can be a PITA sometimes.
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![[Post New]](/s/i/i.gif) 2015/04/16 00:55:23
Subject: Overpriced/underpriced stuff within 40K
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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My Khorne Chosen just feel... I dunno. They hit somewhat hard if they get to melee but they are very expensive, slow, and fragile. They cost 30ish ppm when upgraded with marks, VotLW, weapons etc., and it feels like other units in the game get so much more for that price. The new jetbikes are obviously a glaring example of that, but it's by no means isolated to things that broken. I have only had them reach melee when held back as counter-assault units against armies even heavier on melee than mine is. I love them, I have spent a long time upscaling them and converting them, but they just don't seem to perform up to par.
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This message was edited 2 times. Last update was at 2015/04/16 00:56:40
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![[Post New]](/s/i/i.gif) 2015/04/16 01:00:37
Subject: Overpriced/underpriced stuff within 40K
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Veteran Knight Baron in a Crusader
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Eldar jetbikes with scatter lasers anyone?
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![[Post New]](/s/i/i.gif) 2015/04/16 01:17:08
Subject: Re:Overpriced/underpriced stuff within 40K
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Ultramarine Librarian with Freaky Familiar
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@Ond Angel
Guard Grenade Launchers. They are a cool piece of wargear at first glance. Cool, cheap blast weapons for my guardsmen that can glance light vehicles and can put wounds on a high T model in a pinch! Yay! They even come on the basic guardsmen sprue!
However, they suffer from two problema: Being small blast weapons and being S:3. I am ignoring the Krak Grenade ability since it is not what you are buying the gun for. A Plasma gun does the same thing except better.
With small blast weapons and an opponent that knows his stuff you will only get one hit. Maybe two if you are lucky. A Lasgun does the same thing except it is not as expensive as the guy wielding it. In fact, you will probably get more hits with the Lasgun with orders. I mean, that is what the Grenade Launcher boils down to: A blast lasgun that costs as much as the guy carrying it. If it was free it wouldnt be so bad because you are giving up a lasgun for a lasgun that can fire S:6.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2015/04/16 01:25:00
Subject: Overpriced/underpriced stuff within 40K
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Oh man I forgot about Grenade Launchers.
Yeah, those things have been bad for...ever.
Given that SM's have Rapid Fire iterations, at least making the IG ones Rapid Fire might actually mean someone takes them once in a while at least in small games.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/04/16 01:49:26
Subject: Overpriced/underpriced stuff within 40K
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Slashing Veteran Sword Bretheren
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Orks, Mek guns are underpriced, these things are silly cheap points wise and can do quite a bit in an army. However, the models themselves are amazingly expensive compared to how many points they translate to on the field. I think the majority of Mek Guns on the battlefields these days are conversions or custom made.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/04/16 06:03:15
Subject: Overpriced/underpriced stuff within 40K
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Dakka Veteran
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Combi-Flamers are expensive. A flamer it's self is 5 points, a bolter 1, so put them together and it's 10 points?
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![[Post New]](/s/i/i.gif) 2015/04/16 06:13:18
Subject: Overpriced/underpriced stuff within 40K
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Veteran Knight Baron in a Crusader
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Yea, you pay twice as much for a 1 shot flamer as you do for a flamer that can flame things to death all game long. That's GW rules for you.
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![[Post New]](/s/i/i.gif) 2015/04/16 06:30:18
Subject: Re:Overpriced/underpriced stuff within 40K
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!!Goffik Rocker!!
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I think that naughts, kanz and ghazzy are overpriced. Lobbas and tankbustas are a bit underpriced.
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![[Post New]](/s/i/i.gif) 2015/04/16 07:25:52
Subject: Re:Overpriced/underpriced stuff within 40K
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Vespid and Devilfish are certainly over-priced.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/04/16 08:10:02
Subject: Re:Overpriced/underpriced stuff within 40K
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Wise Ethereal with Bodyguard
Catskills in NYS
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From tau codex
Devilfish: overcosted
Stealth Suits: overcosted
Riptide: slightly undercosted
Ion Accelerator: undercosted
Vespid: overcosted (and badly designed)
Sun shark/razorshark: overcosted (or just gak, hard to tell)
Broadsides: slightly overcosted
High Yeild Missile Pods: undercosted
Hammerhead: slightly overcosted
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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