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Made in at
Second Story Man





Austria

Is there now an official list what count as Faction or still just the ITC restriction?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Longtime Dakkanaut





Connecticut

ITC/Nova spoke with GW and released their list of factions.

So, currently it's only an ITC official list but you can assume it comes with some approval from GW. Whether you want to do that or not, or agree with it, is your choice.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in at
Second Story Man





Austria

It is just that some tournaments here still don't care what ITC say, no matter if they have direct contact or not

So without a list from GW it can still be different for some tournaments here.


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Longtime Dakkanaut





Connecticut

Yeah, again, believe whatever you'd like.

For all the major tournaments it's likely they'll be adopting this format. Fighting the "its just some TOS!!!" mentality won't go far if you're trying to play competitively, but if you're casual or only doing small events, do whatever you want.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




 Cephalobeard wrote:
 kodos wrote:
yeah wrong wording, as you will play it as Chaos Detachment
I forgot that CSM as now the name and not Heretic Astrates


Chaos is not a detachment and does not receive objective secured, so this is still wrong.

You have these options for Chaos:

<Legion>
<Chaos Daemon>

to be Chaos Daemon every unit must have the CHAOS and DAEMON faction, but CHAOS is not a valid faction for objective secured.


And again, that is not what Reece's explanation regarding Daemons says. He explicitly said that you have to have the Chaos FACTION Keyword, obviously, but then only said that said model also has to be a Daemon (ie have a Daemon keyword). He reiterated that point multiple times and every single time he said Chaos FACTION keyword, but never once said Daemon FACTION keyword. Unless he somehow got lazy in his explanation to three different people, this means that Daemon can just be a regular keyword instead of a faction keyword, allowing us to use CSM Daemon units in one of our detachments and still get ObSec, as long as every unit is a Daemon.
   
Made in us
Longtime Dakkanaut





Connecticut

<Chaos> Is not a listed faction.

If the entire detachment is Chaos/Daemons, you are <Chaos Daemons>

If your entire detachment is intended to be <Legion> you may not include <Chaos Daemons>, without a <Legion>, if you do you are no longer battleforged.

Similarly, if you included <Legion> that ARE both Chaos and Daemon in a <Chaos Daemon> detachment, they do not benefit from their <Legion> traits, but it IS battleforged.

[Thumb - Q.png]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




Interesting that that directly contradicts what Reecius says here, multiple times, which was posted the same day.

https://www.frontlinegaming.org/2017/08/15/itc-obsec-factoin-keyword-list/

The interpretation you posted makes more sense to me based on what seems to be the intent, though it's not what Reece himself said more than once, even after people said "So I can use CSM Daemon Engines in a Daemon detachment and still get ObSec for my Troops in that detachment."
   
Made in us
Longtime Dakkanaut





Connecticut

There may be confusion here, because what I'm saying is NOT contradicting Reece, at all. I got my confirming from him, and I'm "Ujayim" on their threads. My above post clarifies exactly how these interactions work.


Automatically Appended Next Post:
Here's an example, I'll break it down even further.

Chaos OBLITERATORS Have the following FACTION keywords.

Chaos, <Mark>, Daemon, Heretic Astartes and Legion.

A Maulerfiend has the FACTION keywords:

Chaos, Mark, Heretic Astartes and Legion.

Now, the Maulerfiend has the KEYWORD "Daemon", but not the FACTION Keyword.

If you want to include unit of OBLITERATORS in a CHAOS DAEMON faction, it's valid, however they receive no Legion traits.

You cannot, however, include a Maulerfiend, as it does not have the FACTION keyword of Daemon, only the descriptor keyword.


Automatically Appended Next Post:
Possessed, Mutilators and Obliterators are very unique as they are some of the ONLY units in the CSM Codex that have the faction keyword of Daemon. It's very important to distinguish the faction keywords from the generic keywords.

This message was edited 4 times. Last update was at 2017/08/18 19:27:09


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard





I just double checked, and while I was surprised that Obliterators do in fact have the daemon faction keyword, Possessed and Mutilators have their daemon keyword in the generic category. Makes me wonder if there's a mistake since you'd think all of the Cult of Destruction units would be in the same category.
   
Made in us
Longtime Dakkanaut





Connecticut

Right, just Obliterators, then. I was going back and forth from books. My bad.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Mutated Chosen Chaos Marine






Also a bit odd is that the FW daemon characters don't have the daemon faction keyword, but it's FW, so nothing their rules writers do should be seen as all that odd.

Help me, Rhonda. HA! 
   
Made in gb
Longtime Dakkanaut




 Gordon Shumway wrote:
Also a bit odd is that the FW daemon characters don't have the daemon faction keyword, but it's FW, so nothing their rules writers do should be seen as all that odd.


That's been faqd.

I would guess that oblitorators having faction daemon is a mistake. Makes no sense being different to mutilators.

DFTT 
   
Made in us
Regular Dakkanaut





Reece confirmed for me explicitly on Facebook and on the FLG website that as long as a unit has both the Chaos faction keyword and the Daemon normal keyword, under ITC that is enough to count as Chaos Daemons for purposes of a detachment with ObSec troops.

   
Made in us
Loyal Necron Lychguard





 Virules wrote:
Reece confirmed for me explicitly on Facebook and on the FLG website that as long as a unit has both the Chaos faction keyword and the Daemon normal keyword, under ITC that is enough to count as Chaos Daemons for purposes of a detachment with ObSec troops.

So... daemon engines in chaos daemon detachments are a go? This is all incredibly confusing.
   
Made in us
Regular Dakkanaut




Arachnofiend wrote:
 Virules wrote:
Reece confirmed for me explicitly on Facebook and on the FLG website that as long as a unit has both the Chaos faction keyword and the Daemon normal keyword, under ITC that is enough to count as Chaos Daemons for purposes of a detachment with ObSec troops.

So... daemon engines in chaos daemon detachments are a go? This is all incredibly confusing.


Based on what Reece has said in the comments of the Frontline Gaming article and what Virules has said he confirmed on Facebook, yes, you can include Daemon Engines in a Chaos Daemons detachment and still have ObSec. It seems a little unintuitive (unless they're planning to include CSM units with the Daemon trait in the Chaos Daemons book, as they did including the Daemon troops in the CSM book), probably owing to them making "Chaos" and "Daemon" faction keywords separate, but it's legal.
   
Made in lt
Mysterious Techpriest






Played Nurgle vs nids. Tabled them turn 3 and lost a grand total of 1 model.
Drakes charged all of his shooting turn 1. Genestealers managed to kill a plaguebearer. Scabby oneshotted Swarmlord and Tyrannocyte (vomited on a charging swamlord for 7 wounds and 3 attacks each in melee). Epidemius got to +1 attack and the plaguebearers became a murder horde that can't be killed.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Dakka Veteran





 rvd1ofakind wrote:
Played Nurgle vs nids. Tabled them turn 3 and lost a grand total of 1 model.
Drakes charged all of his shooting turn 1. Genestealers managed to kill a plaguebearer. Scabby oneshotted Swarmlord and Tyrannocyte (vomited on a charging swamlord for 7 wounds and 3 attacks each in melee). Epidemius got to +1 attack and the plaguebearers became a murder horde that can't be killed.


What was your list?
   
Made in de
Been Around the Block




Dortmund, Germany

 Cephalobeard wrote:
<Chaos> Is not a listed faction.

If the entire detachment is Chaos/Daemons, you are <Chaos Daemons>

If your entire detachment is intended to be <Legion> you may not include <Chaos Daemons>, without a <Legion>, if you do you are no longer battleforged.

Similarly, if you included <Legion> that ARE both Chaos and Daemon in a <Chaos Daemon> detachment, they do not benefit from their <Legion> traits, but it IS battleforged.



So the idea with a Vanguard Detachment of a Heretic Astartes HQ and 3x Oblits to get for e.g. Alpha Legion Keyword does not work?
Or does it work because Oblits have Heretic Astartes and Daemon keyword....sorry that im asking again. As a new player it is hard for me to follow all this things.
   
Made in at
Second Story Man





Austria

It works because everything is Detachment based

A Heretic Astartes Vanguard Detachment with Alpha Legion Trait and a Chaos Daemon Detachment for ObSec always works

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Longtime Dakkanaut




 DortmundOutpost wrote:
 Cephalobeard wrote:
<Chaos> Is not a listed faction.

If the entire detachment is Chaos/Daemons, you are <Chaos Daemons>

If your entire detachment is intended to be <Legion> you may not include <Chaos Daemons>, without a <Legion>, if you do you are no longer battleforged.

Similarly, if you included <Legion> that ARE both Chaos and Daemon in a <Chaos Daemon> detachment, they do not benefit from their <Legion> traits, but it IS battleforged.



So the idea with a Vanguard Detachment of a Heretic Astartes HQ and 3x Oblits to get for e.g. Alpha Legion Keyword does not work?
Or does it work because Oblits have Heretic Astartes and Daemon keyword....sorry that im asking again. As a new player it is hard for me to follow all this things.


That would count as they all have the <legion> keyword. Of course in this instance it doesn't matter as there are no troops.
This is house ruling for tournaments anyway so I wouldn't worry about it.. It's simple unless you start mixing Chaos Marine and Daemon stuff in the same detachment.

DFTT 
   
Made in lt
Mysterious Techpriest






 Vomikron Noxis wrote:
 rvd1ofakind wrote:
Played Nurgle vs nids. Tabled them turn 3 and lost a grand total of 1 model.
Drakes charged all of his shooting turn 1. Genestealers managed to kill a plaguebearer. Scabby oneshotted Swarmlord and Tyrannocyte (vomited on a charging swamlord for 7 wounds and 3 attacks each in melee). Epidemius got to +1 attack and the plaguebearers became a murder horde that can't be killed.


What was your list?


Batallion:
Epidemius
Herald

Nurglings
Nurglings
30 Plaguebearers instrument

plague drones
plague drones (just take more plaguebearers instead :p)

Heldrake baleflamer
Heldrake baleflamer

Supreme command:
malefic lord
malefic lord
DP

Superheavy:

Scabby.

Heldrakes get in there turn 1 and their kills count for epidemius. Nurglings block deepstrike and capture objectives. Everyone else just goes slowly and doesn't die. Really simple army to use strategically. It all comes down to tactical decisions.

This message was edited 1 time. Last update was at 2017/08/19 16:53:17


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Dakka Veteran





Nice! How is scabby performing?
   
Made in lt
Mysterious Techpriest






Well he will kill anything he touches. Also his flamer is amazing. Also casts 3 powers. Also really hard for him to die. I'd say he's preeeeetty good. The only thing preventing me for taking him more is because I want to take more different things

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Dakka Veteran





 rvd1ofakind wrote:
Well he will kill anything he touches. Also his flamer is amazing. Also casts 3 powers. Also really hard for him to die. I'd say he's preeeeetty good. The only thing preventing me for taking him more is because I want to take more different things


Glad to hear it! Been sitting on my shelf for years and he needs to get out... any changes you'd make to the list? I'm planning something very similar.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Is Scabby the big GUO that Forgeworld makes? I really need to get that model as the current GW version of the GUO really is missing the G (he's smaller than a Daemon Prince if the pictures are any indication).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

The Glottkin make a good stand in for him.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

So questions on the Giant Chaos Spawn unit...

1) It says " At the start of each turn, the Giant Chaos Spawn mutable..."
What is "each turn"? Is it...
a) Player 1's is a "turn" and Player's 2 is a "turn"? or...
b) Both Player 1's and 2's is a "turn"?

2) If it gets to greater than 19 wounds, it games the keyword of <Titanic>. That just allows the model to walk over enemy models... right? Are there other Titanic abilities?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Connecticut

Each players turn. Only when you use that stat. IE you won't ever use the movement roll on your opponents turn.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut




 whembly wrote:
So questions on the Giant Chaos Spawn unit...

1) It says " At the start of each turn, the Giant Chaos Spawn mutable..."
What is "each turn"? Is it...
a) Player 1's is a "turn" and Player's 2 is a "turn"? or...
b) Both Player 1's and 2's is a "turn"?

2) If it gets to greater than 19 wounds, it games the keyword of <Titanic>. That just allows the model to walk over enemy models... right? Are there other Titanic abilities?


A really quick perusal of the rulebook would have cleared this up. Turn refers to player turn, so your option A. Your option B would be considered a battle round. So one battle round consists of two player turns. You roll for the mutable stats on the Spawn on each turn when they're used--on your turn you can roll for all 3 stats (and potentially heal/grow 3 times) on a turn you're charging into combat; on your opponent's turn you could only roll for 2 at most, if the Spawn is locked in combat.

Your second question I'm not 100% on, but I believe Titanic is just a designator keyword, I don't believe it confers any abilities like the ignoring intervening models like you asked, but I could be wrong. The big thing is that certain weapons inflict more damage vs models with Titanic, to help chew up those really big (usually) super--heavy models. The Giant Spawn getting Titanic is more about making them more vulnerable to huge guns if they swell up to enormous size.
   
Made in us
Mutated Chosen Chaos Marine






Yeah, the Titanic keyword is only a bad thing from all the rules that effect it (there aren't really that many anyways) that I can see.

Help me, Rhonda. HA! 
   
 
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