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2015/10/05 03:04:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Iechine wrote: 1000pt ITC (Missions 1-3) tournament next weekend.
Is there anything else I can do to min/max this for bugs?
Leviathan:
3x Dev/Electro Flyrant
3x Mucolid
Venomthrope
3x Sporemine
4x Sporemine
Mawloc w/Adrenal Glands
It can of course drop the mines and glands for a Malanthrope, but then I cant safely null deploy. However, at 1000 pts, how important is it to have that ability?
I only like the Exocrines in the Node, otherwise they are a bit lacking.
And on a side note, whatever happened to Exocrines? No one brings them over Mawlocs anymore?
Null-deployment is really dependent on the meta. If in your area, you have a lot of hard-hitting alpha-strike armies (especially those that can ignore cover), then null deployment can be really good. However, if you don't normally play against those types of armies, then it is almost always better to start your flyrants on the table so that they can do damage from the get-go.
Personally, I'd take the malanthrope. If you absolutely have to null-deploy, you can always just walk him on from your board edge.
Exocrines have been proven to be uncompetitive, at least in my books. Mawlocs provide a lot more utility, including the flexibility to null-deploy more effectively.
2015/10/05 15:23:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Iechine wrote: ^ Makes sense to me, I'll probably run that then. I will say, my list has almost no answer to the 'right' Cron list. : / But I dont see too many ways to change that.
If I cut electro, I could be that guy and bring 4 tyrants.
No, don't do that (unless it's one of "those" tournaments). 3 flyrants at 1K is already over-the-top to most people. 4 will only make you "that guy".
On the other hand, if you want a list that can deal with Necrons and Ravenwing better, consider this:
Entered a small 2k tournie last week and rules were emailed out.
Nothing out of the ordinary except we MUST take a LOW choice in our armies.
Due to the high cost, I'll have to shape the army around what I take.
So 2k points and I must have a LOW.
First I was tempted with a barbed h. As its cheap and cheerful and deletes HP quickly.
However, I see a ton of D being used.
Since alot of it is template based, is it worth paying the premium and throwing in a harridan instead?
Want to avoid losing my LOW early on.
Model wise I have all except the hierophant, but he will be here in time.
The harridan is fine. Mr iNcontrol actually won a GT with a Harridan-based army. He actually beat me with some shenanigans. He took the Fighter Ace on his Harridan and got the "fly-off-the-table" trait. Needless to say, I couldn't even target him. He would come in, shoot and then fly off the table on my turn only to come in again next turn.
Run some flyrants with the Harridan. I'd also recommend a unit of gargoyles to go into the Harridan.
Thanks guys.
Off the top of your heads, are there any S weapons that aren't blast?
Anything with a D weapon that's non blast needs to go quickly.
Can't risk a well aimed shot taking it down.
In regards to flyrants, I'm guessing the usual 2xTLD ones?
Also, is there anything I should be weary of trick or unit wise that could cause me any headaches for the harridan?
Jackal wrote: Thanks guys.
Off the top of your heads, are there any S weapons that aren't blast?
Anything with a D weapon that's non blast needs to go quickly.
Can't risk a well aimed shot taking it down.
In regards to flyrants, I'm guessing the usual 2xTLD ones?
Also, is there anything I should be weary of trick or unit wise that could cause me any headaches for the harridan?
The trick with the Harridan + Harpies is that the turn you go Gliding with him (and move no more than 6"), the gargoyles can disembark and then assault due to the Harridan being open-topped. Thus, that can be very useful to certain shooty armies. Then next turn, the Harridan can assault as well if you need him to.
Thanks again guys.
I guess those targets need to take priority then.
The supremacy suit could be a bit of a nightmare as its something I've yet to go against and at a glance, its has some solid rules!
WKs really aren't an issue anyore, learned to pod hormies so kitted up, they don't do too badly.
And due to looking insignificant, they get ignored quite a bit in favour of better targets.
I'll have a tinker with some ideas and drop the list on here for c&c.
Jackal wrote: Thanks again guys.
I guess those targets need to take priority then.
The supremacy suit could be a bit of a nightmare as its something I've yet to go against and at a glance, its has some solid rules!
WKs really aren't an issue anyore, learned to pod hormies so kitted up, they don't do too badly.
And due to looking insignificant, they get ignored quite a bit in favour of better targets.
I'll have a tinker with some ideas and drop the list on here for c&c.
Thanks again guys.
Oops. I didn't mean the Tau'nar Supremacy suit. His D is a blast, though he certainly is dangerous. I meant his smaller cousin, the Stormsurge, who has a 10" D shot.
In any case, if the Tau opponent doesn't bubble-wrap them properly, an assault by your gargoyles can potentially take them out of action for the rest of the game.
This message was edited 1 time. Last update was at 2015/10/05 22:27:54
Hi guys, quick poll. I'm running skyblight and am wondering whether to take HVCs, STCs or one of each on my Harpies. I acknowledge that the STC is a better gun, but am concerned about armour - I only have 3 Flyrants egrubs and smash attacks to hurt AV13/14, whereas I have 3x 2 TLdevs, a mawloc and Crone already dealing str6 hits. Opinions on which gun to take welcome!
2015/10/09 11:46:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Something to consider is that often turn 1/2 your flyrants need to be egrubbing whatever high armor/payload threat there is on the board. So while you do have a plethora of S6 devs, often they arent being used to whittle down the soft targets you're up against at first. The STC can fill this gap.
With he exception of Battle Company, transport-spam just isn't as common anymore, at least not in my meta. I'd go with the STC on the Harpy. Flyrants crack open the transports. Harpies shoot the guys that spill out. However, if you're still seeing a lot of vehicles in your meta, then get the HVC.
Benlisted wrote: Hi guys, quick poll. I'm running skyblight and am wondering whether to take HVCs, STCs or one of each on my Harpies. I acknowledge that the STC is a better gun, but am concerned about armour - I only have 3 Flyrants egrubs and smash attacks to hurt AV13/14, whereas I have 3x 2 TLdevs, a mawloc and Crone already dealing str6 hits. Opinions on which gun to take welcome!
I think the math works out to HVC cannon doing about 1 Hullpoint a game, assuming it has 6 turns to shoot. This one isn't even a contest IMO, go with the gun that stands a chance to actually do something
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
2015/10/09 23:59:16
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I've used HVC harpies foe skyblight specifically for flank shots on knights. between 3 flyrants, missiles and VS from the crones, and two harpies on different sides, it forces the opponent to have no good options on where to put his shields.
Harpy still janky, but it is what it is.
2015/10/10 15:59:19
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Here is a live update of my attempt at clamming a Back to Back win with Tyranids at this tournament. I thought I would share as it is Tyranid stuff lol.
The bracket is up at this link www.40kambassadors.com/coverage.php
Looks like I have Space wolves as my 1st opponent. His list link here. www.40kambassadors.com/files/2015/Space-Wolves-Michael-Corbetts.pdf
The will be updated live I was told. We should have Live Video footage on one of the tables as well. It may not be the best footage but you will see some games.
Won that 1k tournament today. Missions were ITC 1, 2, and 3 respectively.
My first game was against Daemons, and he promptly seized the initiative, then rolled an 11 on warp storm table, with one of my Tyrants going pop right off the bat.
So played that game with 760pts. : / Still managed to max it.
Second game was against Mechanicus, had really luke warm dice throughout but pulled off a win.
Last game was vs Orks that was really close, with my Warlord being forced to land to take the relic due to time, with a mob of Knobs nearby. They thankfully failed their 5" charge, even killed 1 with overwatch, so held it on my last game turn.
I could not for the life of me get Maelstrom objectives that I needed, that was a nightmare the whole day. Also, for each of the three times I tried to Electroshock a vehicle, I promptly rolled a 1.
Didn't win a tournament, but managed 9th with skyblight last weekend, going 4:1. Turns out STCs were a decent choice heh. Loss was to scatbike spam which had first turn against me, and final game was against another Nid player who, who, poor guy, only got one Scream whilst I had it on every flyrant...
I had some spare points and took a Mawloc, which barely did anything all 5 games - dunno what I would have replaced it with. Having 5 obsec units which can opt to deepstrike (2 ripper broods) was really valuable to grab objectives at the end of each game - that's the real value of skyblight imo. Also tried an escape hatch on the bunker I was using for the comms - which was invaluable to keep said obsec off until as late as possible. The hatch itself wasn't all that great, my idea being to catapult first the malanthrope and then gargoyles forward, but I might have just been placing objectives and the bunker suboptimally.
2015/10/12 16:45:36
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Hi guys, I have a ton of models from 3rd - 5th Edition. With all the new kits that have been released over the past 2 years as well as reboxing, I was wondering what base sizes the following models currently come with?
What base size do the new Zoanthropes, Venomthropes, Biovores, Lictors, Ravenors, Tyranid Warriors, Tyrant Guard and Hive Guard come on?
40mm is the size Tyranid Medium Bugs traditionally came on, correct? Looks like I won't have to rebase quite as many figures as I originally feared...Or toss as much of my custom foam.
FWIW I just want to say that I'm impressed because in my mind you rattled that off immediately without checking any references.
Out of curiosity, anyone having decent luck with Raveners? I'm wondering if the preponderance of D may have settled the Pacific Rim meta a bit, or just generally encouraged people to field more units that are less vulnerable to caring if they insta-die from a shot like that.
2015/10/14 19:31:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Playing an Apocalypse game tomorrow against things like a Gladius, maybe Battle Company, Skyhammer almost for sure and other Imperial forces. Likely 1500-2000pts per player and 5+ players on their team. I am the only Tyranid player on the opposing team but likely going to be working alongside Eldar and Daemons. Maybe Tau. Eldar is almost surely using Scatbikes and 2+ Wraithknights with 2500+ points to play with and I expect them to be threat #1 to the Imperium team, leaving my Nids largely left alone from an Alpha Strike from Skyhammer and Thunderfire Cannons.
This is essentially everything I have, so I can't change much. I never got onboard with the new Nids as much and most of my list is 3rd Edition by choice. I can't get any new models by tomorrow evening except maybe one more Venomthrope. More like I'm wondering what strategies I can pull using what I have, if they should be rearranged in Detachements for added benefit. 3000pts is the max, but I might be dropped down to 2500 or 2000 depending on last minute appearances for the Xenos team. What doesn't make the cut if I need to drop down? I would prefer not to cut the walking Tyrant for fluff reasons. Other than that, I'm not attached to anything. I've had good luck castling up behind good terrain and very very bad luck trying to swarm. My Meta slaughters little guys but I had to fill the points somehow so Genestealers... Warlord is either the Walking Tyrant or the fully tooled up Flyrant. I haven't decided actually.
SharkoutofWata wrote: Playing an Apocalypse game tomorrow against things like a Gladius, maybe Battle Company, Skyhammer almost for sure and other Imperial forces. Likely 1500-2000pts per player and 5+ players on their team. I am the only Tyranid player on the opposing team but likely going to be working alongside Eldar and Daemons. Maybe Tau. Eldar is almost surely using Scatbikes and 2+ Wraithknights with 2500+ points to play with and I expect them to be threat #1 to the Imperium team, leaving my Nids largely left alone from an Alpha Strike from Skyhammer and Thunderfire Cannons.
This is essentially everything I have, so I can't change much. I never got onboard with the new Nids as much and most of my list is 3rd Edition by choice. I can't get any new models by tomorrow evening except maybe one more Venomthrope. More like I'm wondering what strategies I can pull using what I have, if they should be rearranged in Detachements for added benefit. 3000pts is the max, but I might be dropped down to 2500 or 2000 depending on last minute appearances for the Xenos team. What doesn't make the cut if I need to drop down? I would prefer not to cut the walking Tyrant for fluff reasons. Other than that, I'm not attached to anything. I've had good luck castling up behind good terrain and very very bad luck trying to swarm. My Meta slaughters little guys but I had to fill the points somehow so Genestealers... Warlord is either the Walking Tyrant or the fully tooled up Flyrant. I haven't decided actually.
Grabbed up the strategic asset for three Spore Chimneys granting 12" of Shrouded. My Tyranids took the vast majority of the hits from the Imperials and survived it all. The gaunts kept a pack of Thunderwolves and three Dreadnoughts from hitting the Wraithknights, the Flyrants and Genestealers took every Objecive within range and held them and for purely cinematic reasons, I landed my 3rd Edition Forge World on the center Fortress (used as ruins only) to end the game in a rousing Xenos victory. Strategic Objectives were I think around 8-4, and my Tyranids secured 5 of those points and opened up another one to be taken by Eldar Turboboosting.
Amazingly enough, the Broodlords took the cake in my book, absorbing WAY more than their cost in income fire. The Broodlord from Manufactorum lost its broods, but got a 2+ cover in the enemy deployment zone to distract blobs of Heavy Bolters, Sentinels, Guard Platoons and an Assassin. The Children of Cryptus took incoming fire from an Imperial Knight and lost a total of two Genestealers all game, killed Logan Grimnar, cleared up a path for bigger things to fight overhead while refusing to die. The Flyrants struck key targets and just refused to fall, taking some fire that might have otherwise gone into the Wraithknights.
With D Weapons on the table, there wasn't much need for my Haywire Templates. Most of my targets were strategic instead of big ticket kills. A Guardsman squad here, a Terminator squad there, punishing anything in their way but letting the Eldar handle killing big names. Allies were considered Desperate Allies for this game, so no downsides of having Nids close to Eldar and there's no question that they benefit each other hugely. My army was very well built to compliment my teammates for protection and threat saturation. Not so much outright damage dealing.
Uploaded some pictures of the armies in my gallery. Poor quality and I quickly got too busy to even think about taking more as the game went on. Nearly every model on the table was painted and I can honestly say mine were the worst done of the bunch. It was a friggin blast. 12000pts per team and some Daemons showed up randomly to inflict more pain on everyone involved.
2015/10/22 20:56:03
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Great job! Yeah, Tyranids can be some great facilitators. They actually synergize well with other armies especially if built to complement them.
And with Shrouding, they're actually pretty dang resilient. But it boggles the mind how they are almost always shot at first even when there are other deadlier units around. I guess some people just have a unnatural fear/loathing of the bugs.
This message was edited 1 time. Last update was at 2015/10/22 20:56:19
Below are a couple of 1000 point lists I would be likely to play based on the collection I have listed in the previous post. Looking for some new ideas.
I know it may not be the most competitive and I need to double check the math. Gotta game this weekend against Corsairs.
I would definitely run dual flyrants. At 1000, that's most of the synapse that you need. That plus the Malanthrope would be all that you need.
Personally, I prefer the rippers as little deep-striking objective cappers. With obsec, they're insanely annoying if your opponent doesn't bubble-wrap his objectives correctly. Even if he does, it's still a good time because you can use your flyrants to shoot a hole in the bubble and then run in and get the objective anyhow.
The reason why I like this list is because your opponent has nothing good to shoot at. Worried about giving up first blood? Reserve the lictor. With the Malanthrope holding the Carnifex's hand as it moves up, it's getting a 3+ cover save if you have ANY sort of cover, and if you're obscured by a wall, or standing in ruins/rubble, you get 2+ cover even if you're not obscured. The flyrants can start in ruins/rubble near the malanthrope, and should ALWAYS have 2+ cover to start the game, so even if your opponent has a lot of long-ranged firepower you often will force him to go first because you can handle it just fine