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Made in us
Stinky Spore






Is the codex going to be hardcover?

 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

plastictrees wrote:
l0k1 wrote:I hadn't seen/heard that their transports were that that expensive! Wow! Hope that's not true. That would certainly cramp my plans of transports full of crons led by a cryptek with res orb regenerating lol Also just because its pictured with a bunch of necron in it doesn't mean they'll come NIB like that. It could be something they put together to look pretty for the white dwarf spread. It's possible they come with it. I remain skeptical. I believe it when I get the box it if confirmed by kroothawk or yakface.


I don't think there's any precedent at all for them adding random models into vehicles for their ad pictures. There's no chance that those crossed armed Warriors aren't in the box IMO.


Wow I just noticed that! Thanks for pointing that out! lol I can see the price of this kit now. Though If I pick up Necrons I'm really going to have to pick up a few of these kits and bits so I can take those warriors and try to make my troops out of them rather than buy the Ghost Arc kit AND Warrior Kit. Assuming the arms crossed on their chests aren't molded on. lol

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Daemonic Dreadnought






AL

Other than my drunken rant earlier, I'm going to bite my tongue and wait until I see the codex... Probably will still play them either way, just too attached to one of my necron lords (who had pretty much already landed in the harbinger of despair category) to just abandon them.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

I'm kinda sad the Tomb Stalker didn't make it in, would have added some very cool feel and is an excellent model.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Freaky Flayed One





Vaktathi wrote:I'm kinda sad the Tomb Stalker didn't make it in, would have added some very cool feel and is an excellent model.


He's in Fall of Damnos, too. I agree, would have liked to see him.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Vaktathi wrote:I'm kinda sad the Tomb Stalker didn't make it in, would have added some very cool feel and is an excellent model.



Its still an excellent model and has Imperial Armor rules, so its not like it doesn't exist.

But if you're playing in an environment where people refuse to allow any kind of IA rules, then there's no reason you couldn't use it counts-as a C'Tan Shard. I'm sure you could find some combination of the 2 powers that would make it 'feel' about right to you.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Freaky Flayed One





yakface wrote:
Vaktathi wrote:I'm kinda sad the Tomb Stalker didn't make it in, would have added some very cool feel and is an excellent model.



Its still an excellent model and has Imperial Armor rules, so its not like it doesn't exist.

But if you're playing in an environment where people refuse to allow any kind of IA rules, then there's no reason you couldn't use it counts-as a C'Tan Shard. I'm sure you could find some combination of the 2 powers that would make it 'feel' about right to you.




Fantastic idea!
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

NecronLord3 wrote:Destroyers are 1-3? WTF? Please tell me they picked up some wounds.

And now Wraiths go to 1-6? So you make one unit useful, and the other useless. Thanks GW.



Destroyers have the same statline and the Heavy Destroyer upgrade just means they upgrade their gun.

However, they have had a considerable drop in points cost, as have many units in the codex. And let's not forget, before Destroyers tended to be the only mid to long-ranged threat in the army. That isn't the case anymore so I'd guess that it won't be quite as big a problem to have the smaller units.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Yak, Do you know if there are a wide variety of weapons we can take on Nightscythes? Main Concern being Anti-Tank

Also, do the Warscythes still have a Built in weapon? or they just the +2 Strength?

I also agree, that I Hope the Destroyers got a boost in stats. 1-3 is really small. Of course, if the Heavy D's are still Strength 9 Ap 2, it may not be so bad.





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Thousand Sons 4000+
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Made in us
Stalwart Space Marine




Tulsa, OK

Any chance the heavy guass cannon got better?

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Made in us
Regular Dakkanaut






Getting new info is great!!

This message was edited 1 time. Last update was at 2011/10/18 05:55:50


   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

yakface wrote:
NecronLord3 wrote:Destroyers are 1-3? WTF? Please tell me they picked up some wounds.

And now Wraiths go to 1-6? So you make one unit useful, and the other useless. Thanks GW.



Destroyers have the same statline and the Heavy Destroyer upgrade just means they upgrade their gun.

However, they have had a considerable drop in points cost, as have many units in the codex. And let's not forget, before Destroyers tended to be the only mid to long-ranged threat in the army. That isn't the case anymore so I'd guess that it won't be quite as big a problem to have the smaller units.




It still doesn't make sense. And it gives a big middle finger to Destroyer Wing players(not me). I'm glad I just own six basic destroyers and 3 Heavys. IF I ever decide to run them, I've already maxed out my existing models.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I'm in the same boat there.

A little conversion work to make some extrra heavies..

Assuming i stick with necrons. They are sounding less and less like my kind of army as the leaks roll on, so I may well find myself equipping someone else for the Red harvest instead ...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

yakface wrote:
tetrisphreak wrote:Hey yak, does quantum shielding ignore Lance weapons? Just curious, thanks!


There is no mention and based on the wording I'm leaning towards thinking that Lance weapons work just fine against Quantum Shielding...well, except that they'd still count as being AV12 until their first damage roll, which is better than nothing!



I can't wait to see the exact wording also, because you could interpret it that it would treat the armor value as 12 unless it is less and then add the quantum shielding. Effectively negating the lance ability, which would maintain the flavor of the previous living metal rules.
   
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Nihilistic Necron Lord




The best State-Texas

masterofstuff1 wrote:Yak can you confirm for me that the Silent King is just a fluff guy and not a Character please?


He posted all the Units in the Codex, and the Silent King is not listed.

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Thousand Sons 4000+
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Made in us
Regular Dakkanaut






NecronLord3 wrote:
yakface wrote:
tetrisphreak wrote:Hey yak, does quantum shielding ignore Lance weapons? Just curious, thanks!


There is no mention and based on the wording I'm leaning towards thinking that Lance weapons work just fine against Quantum Shielding...well, except that they'd still count as being AV12 until their first damage roll, which is better than nothing!



I can't wait to see the exact wording also, because you could interpret it that it would treat the armor value as 12 unless it is less and then add the quantum shielding. Effectively negating the lance ability, which would maintain the flavor of the previous living metal rules.


Woo starting arguments with DE and Eldar players already!!!

   
Made in au
Frenzied Berserker Terminator






I cant wait for the new releases. Im getting a new job so I will be able to buy lots of them.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
Regular Dakkanaut






I only play necrons so i dont know if there is a standard, but just to make sure, is the FOC going to be the same as in the current codex?

   
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Pyro Pilot of a Triach Stalker





LaPorte, IN

The FOC is always the same unless you play Planetstrike or Apoc.
   
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Nihilistic Necron Lord




The best State-Texas

masterofstuff1 wrote:I only play necrons so i dont know if there is a standard, but just to make sure, is the FOC going to be the same as in the current codex?


Check the first page, it has the FOC for the new book.

If you are talking about the Main Rules on FOC (2 HQ, 3 Elite, 6 Troop 3 FA, 3 Heavy, Min 1 HQ and 2 Troops) Then yes, it's the same.

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Thousand Sons 4000+
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Heavy Gauss Cannon is still the same, but it costs you almost double the (newly reduced) cost of a Destoyer to upgrade to one. Regular Destroyers have the Gauss Cannon, which is now AP3, but only Heavy 2.

Warscythes do not have any built-in shooting weapon.

And a Night Scythe has no weapon options, but comes with a twin-linked Tesla Desructor, which is a fantastic weapon. 24", Assault 4, S7, AP-, Tesla & Arc. 'Tesla' (as always) means that any 'to hit' roll of '6' means TWO additional hits (not sure if this means 3 overall hits per '6' rolled or not...the wording is kind of ambigious, but I'm thinking, that a roll of '6' does equal 3 hits). 'Arc' means that all units (friendly and enemy) within 6" of the target enemy unit suffer D6 S5 AP- hits on a D6 roll of '6'.

So while the AP- of the Tesla Destructor keeps it from being a premiere transport killer, the fact that you can generate all those extra hits if you roll a '6' to hit (and it is a twin-linked weapon) seems really uber-cool.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Clang wrote:Quite a few posters dislike some of the head designs, especially the 'silly hat' ones - sounds like an option that 3rd party manufacturers like Chapterhouse etc could exploit perhaps?


I suspect that won't be necessary. It seems that most of the boxes are 2-kits-in-1, which means there will be, most likely, lots of extra head options in the box anyway. It's also going to be trivial to file off the mickey mouse ears anyway.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

yakface wrote:
Heavy Gauss Cannon is still the same, but it costs you almost double the (newly reduced) cost of a Destoyer to upgrade to one. Regular Destroyers have the Gauss Cannon, which is now AP3, but only Heavy 2.

Warscythes do not have any built-in shooting weapon.

And a Night Scythe has no weapon options, but comes with a twin-linked Tesla Desructor, which is a fantastic weapon. 24", Assault 4, S7, AP-, Tesla & Arc. 'Tesla' (as always) means that any 'to hit' roll of '6' means TWO additional hits (not sure if this means 3 overall hits per '6' rolled or not...the wording is kind of ambigious, but I'm thinking, that a roll of '6' does equal 3 hits). 'Arc' means that all units (friendly and enemy) within 6" of the target enemy unit suffer D6 S5 AP- hits on a D6 roll of '6'.

So while the AP- of the Tesla Destructor keeps it from being a premiere transport killer, the fact that you can generate all those extra hits if you roll a '6' to hit (and it is a twin-linked weapon) seems really uber-cool.



Thanks again Yak! I think I can speak for everyone, when I say that the continued influx of information, is really really appreciated!

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Thousand Sons 4000+
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Made in us
Stalwart Space Marine




Tulsa, OK

So is the tesla cannon a blast variant?

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Regular Dakkanaut




So does that mean new Destroyers are stuck not firing on the move, or did they retain some form of unique move-and-shoot rule like they had in the old book?

Forcing Destroyers to remain stationary would just seem wrong in so many ways.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

DJ3 wrote:So does that mean new Destroyers are stuck not firing on the move, or did they retain some form of unique move-and-shoot rule like they had in the old book?

Forcing Destroyers to remain stationary would just seem wrong in so many ways.



Ack, that's a really good point. I didn't even think of that!

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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Bad enough they've lost their speed with the move to JI from jetbike. Having those huge, easy to shoot models have to stand still to shoot would be a bit vexing..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut






It means you have to buy some Shiny New models to make up for it.

And GW smiles

   
Made in us
Dakka Veteran




Didn't want to say it, but yes, destroyers seem worthless now.

Ap3 is nice, but only have 6 shots max for a group is poo poo. If the models you are shooting at are in terminator armor or cover, they will laugh at you, as will vehicles since your odds of glancing just dropped dramatically due to fewer shots. Even upgrading to heavy destroyers seems bad, since you'll be paying a premium for a lascannon; something other armies tend to pay a minimum for.

The Night Scythe sounds fun, but still, it also sounds like pure anti-infantry that could also fry your own troops which is much more chaos oriented than advanced necron weapons should be
   
Made in us
Tail-spinning Tomb Blade Pilot






They really did a number to destroyers. A real shame. Happy at least I ran with wraith wing.
Anyone know if the warscythe still gets 2d6 armor pen?

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