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Made in us
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Oakland, CA

Titanicus is a great game for Titans.

It would be a lousy game for Epic.

If they were to bring it back, it would need to be separate (rules-wise).

The old Epic was a great game, but it collapsed under the weight of its own product line, which is likely why we see only one line of Titanicus models.
   
Made in gb
Regular Dakkanaut





 gorgon wrote:
 Pacific wrote:
I've always thought GW wouldn't revisit Epic, just because I can't imagine them handling the sheer number of SKUs that it could generate (or at least to be able to be able to cover the game properly).

But, maybe a small Horus Heresy themed boxset or something like that? Just marines, rhinos, land raiders - that might be achievable, and could probably be done on a sprue.


While achievable, I don't think see that as satisfying...anyone.

The next question is whether they would produce a new ruleset, use one of the existing ones, or use them as some sort of addition to AT (although not sure how well that would fit).


AT does a great job of representing Titan battles and Titan management. I'm pretty sure GW is wise enough not to cram more non-Titan stuff into it and bork it up. Just because you can represent something within the AT system doesn't mean that it doesn't distort gameplay. Look at Knight Households...even those are kind of an odd fit. I would think that any future Epic release would be its own system and one that pulls from past editions of Epic. While it was decades ago, I'm sure the ghost of Epic 40K still haunts their halls as a cautionary tale...


The sprue containing marines plus Rhinos and Land Raiders is how the original Epic range started, so could work again, though these days you would hope they could make a slightly more exciting sprue. If it focused on the Horus Heresy initially I imagine you could create a massive range of vehicles and infantry using the same sort of sprue space as a single titan.

Definitely agree that it should be a separate system from AT, much like Space Marine 2nd Edition, that is focused on infantry and tanks, with rules designed to allow a titan or two but not focused on them.
   
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Ottawa Ontario Canada

 gorgon wrote:
 Pacific wrote:
I've always thought GW wouldn't revisit Epic, just because I can't imagine them handling the sheer number of SKUs that it could generate (or at least to be able to be able to cover the game properly).

But, maybe a small Horus Heresy themed boxset or something like that? Just marines, rhinos, land raiders - that might be achievable, and could probably be done on a sprue.


While achievable, I don't think see that as satisfying...anyone.

The next question is whether they would produce a new ruleset, use one of the existing ones, or use them as some sort of addition to AT (although not sure how well that would fit).


AT does a great job of representing Titan battles and Titan management. I'm pretty sure GW is wise enough not to cram more non-Titan stuff into it and bork it up. Just because you can represent something within the AT system doesn't mean that it doesn't distort gameplay. Look at Knight Households...even those are kind of an odd fit. I would think that any future Epic release would be its own system and one that pulls from past editions of Epic. While it was decades ago, I'm sure the ghost of Epic 40K still haunts their halls as a cautionary tale...




I agree completely, knights are already sorta meh, it's nice to have the models but the core of the game's mechanic's really are the titans.


Automatically Appended Next Post:
 Mr_Rose wrote:
Infantry fit just fine into AT. They’re just size 0, armour 0 and die by the score any time a Titan looks at them, as is right and proper.
Really you just need to introduce infantry rules like moving through terrain titans can’t cross, massive cover bonuses, and boarding/sabotage attacks. Plus a bunch of strength 5/6 heavy weapons to keep the big lads honest.


Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

This message was edited 1 time. Last update was at 2022/02/01 09:12:01


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Yeah I'm not convinced the 'one sprue' would be that beneficial for AT, other than it scratching an itch for some players and be a nice, easily available plastic kit for people already into Epic. But I just thought it is something that could realistically happen; an entire range of SKUs to match Epic 2nd or even Epic Armageddon is not really realistic, given the design and production resources it would require.

For anyone thinking and reminiscing fondly about Epic, there is no need to wait "will they, won't they" for GW to release something - the Epic community is going strong, and in fact has probably never been stronger since the actual game was released, and there is a growing 3rd party support (as well as 3D printing).
For a few FB groups I would recommend: EPIC SPACE MARINE 40K MIDDLEHAMMER and Epic 30k & Titanicus for starters.
Hopefully this thread/post will also help: https://www.dakkadakka.com/dakkaforum/posts/list/751316.page

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
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 Crablezworth wrote:
 Mr_Rose wrote:
Infantry fit just fine into AT. They’re just size 0, armour 0 and die by the score any time a Titan looks at them, as is right and proper.
Really you just need to introduce infantry rules like moving through terrain titans can’t cross, massive cover bonuses, and boarding/sabotage attacks. Plus a bunch of strength 5/6 heavy weapons to keep the big lads honest.

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

I was thinking more that a company of dudes/tanks would be a single activation, or at least enough points to be roughly equivalent to a Warhound.
My half-formed crazy plan also involves things like shadow swords on oval bases and using a manoeuvre gauge like titans, but facing the short edge, i.e. perpendicular to a Titan. And just to be weird, they lose turns when they boost speed.
“Normal” tanks can just have a 25mm base and manoeuvre freely like knights.

This message was edited 1 time. Last update was at 2022/02/01 10:59:16


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 Pacific wrote:
Yeah I'm not convinced the 'one sprue' would be that beneficial for AT, other than it scratching an itch for some players and be a nice, easily available plastic kit for people already into Epic. But I just thought it is something that could realistically happen; an entire range of SKUs to match Epic 2nd or even Epic Armageddon is not really realistic, given the design and production resources it would require.


Yeah, I remember the old blister pack racks in stores...the Epic rack was just as big as the one for 40K! The scope of Epic done satisfactorily is larger than some think.

For anyone thinking and reminiscing fondly about Epic, there is no need to wait "will they, won't they" for GW to release something - the Epic community is going strong, and in fact has probably never been stronger since the actual game was released, and there is a growing 3rd party support (as well as 3D printing).
For a few FB groups I would recommend: EPIC SPACE MARINE 40K MIDDLEHAMMER and Epic 30k & Titanicus for starters.
Hopefully this thread/post will also help: https://www.dakkadakka.com/dakkaforum/posts/list/751316.page


I tell people this all the time when the "Epic when?" starts up in AT conversations. Epic is still out there!

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I just wish someone other than Marines and IG tank companies had any STL coverage to speak of.

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I honestly would prefer GW to leave Epic alone, given their track record with... almost everything, maybe AT notwithstanding.

I'd rather them not to DLC me to death, and the community is thriving, in the rules side and in the minis side, both physical and digital.


Automatically Appended Next Post:
 lord_blackfang wrote:
I just wish someone other than Marines and IG tank companies had any STL coverage to speak of.


There is stuff, but yeah, most of eveything out there is imperial heavy.

And yet...

Spoiler:







This message was edited 5 times. Last update was at 2022/02/01 16:32:02


 
   
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There are some really nice Eldar equivalents out there now. Are those Vanguard Miniatures Albertorius, or a 3D print? (I know I saw them in your thread before).

I know what you mean - my fear would be that GW would release a really poor rules version, or one that was very badly balanced with lots of special rules, and then that would fragment the community - as has happened with Necromunda. As much as I would like to go into a GW and pick up a plastic Marine Tactical Company in a small box off the shelf..

 gorgon wrote:
 Pacific wrote:
Yeah I'm not convinced the 'one sprue' would be that beneficial for AT, other than it scratching an itch for some players and be a nice, easily available plastic kit for people already into Epic. But I just thought it is something that could realistically happen; an entire range of SKUs to match Epic 2nd or even Epic Armageddon is not really realistic, given the design and production resources it would require.


Yeah, I remember the old blister pack racks in stores...the Epic rack was just as big as the one for 40K! The scope of Epic done satisfactorily is larger than some think.

For anyone thinking and reminiscing fondly about Epic, there is no need to wait "will they, won't they" for GW to release something - the Epic community is going strong, and in fact has probably never been stronger since the actual game was released, and there is a growing 3rd party support (as well as 3D printing).
For a few FB groups I would recommend: EPIC SPACE MARINE 40K MIDDLEHAMMER and Epic 30k & Titanicus for starters.
Hopefully this thread/post will also help: https://www.dakkadakka.com/dakkaforum/posts/list/751316.page


I tell people this all the time when the "Epic when?" starts up in AT conversations. Epic is still out there!


Yes right! I still miss being able to pick up blister packs of Vindicators, squig catapults and things like that.


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
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 gorgon wrote:


I tell people this all the time when the "Epic when?" starts up in AT conversations. Epic is still out there!


Where? I've lived in 4 states and gone to about 20 FLGS and Warhammer stores, never seen it being played or even heard of anyone playing it. I've seen one Epic model, a landraider that was on the base of an AT titan. It's the same with BFG, Necromunda until we started a campaign recently, basically all the specialist games. I know UK has a decent playerbase for the old games and Aussies love 30k but here in the states, it's 75% 40k, 25% AoS, and good luck finding an opponent for anything else.
   
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 Pacific wrote:
There are some really nice Eldar equivalents out there now. Are those Vanguard Miniatures Albertorius, or a 3D print? (I know I saw them in your thread before).

3d printed, designs by lord chronos, and absolutely gorgeous.


Automatically Appended Next Post:
Toofast wrote:
 gorgon wrote:


I tell people this all the time when the "Epic when?" starts up in AT conversations. Epic is still out there!


Where? I've lived in 4 states and gone to about 20 FLGS and Warhammer stores, never seen it being played or even heard of anyone playing it. I've seen one Epic model, a landraider that was on the base of an AT titan. It's the same with BFG, Necromunda until we started a campaign recently, basically all the specialist games. I know UK has a decent playerbase for the old games and Aussies love 30k but here in the states, it's 75% 40k, 25% AoS, and good luck finding an opponent for anything else.


Honestly, I can't say that I know. Have you tried the facebook/telegram Epic groups? There's a lot of them and I'm sure there are americans there.

This message was edited 1 time. Last update was at 2022/02/01 16:33:50


 
   
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 lord_blackfang wrote:
I just wish someone other than Marines and IG tank companies had any STL coverage to speak of.


Wakes Emporium (also check his Patreon) has various stuff other than Marines or IG tanks: Orks, Tau, Kroot, Orks, various IG infantry regiments, Adeptus Mechanicus...

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Ottawa Ontario Canada

 Mr_Rose wrote:
 Crablezworth wrote:
 Mr_Rose wrote:
Infantry fit just fine into AT. They’re just size 0, armour 0 and die by the score any time a Titan looks at them, as is right and proper.
Really you just need to introduce infantry rules like moving through terrain titans can’t cross, massive cover bonuses, and boarding/sabotage attacks. Plus a bunch of strength 5/6 heavy weapons to keep the big lads honest.

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

I was thinking more that a company of dudes/tanks would be a single activation, or at least enough points to be roughly equivalent to a Warhound.
My half-formed crazy plan also involves things like shadow swords on oval bases and using a manoeuvre gauge like titans, but facing the short edge, i.e. perpendicular to a Titan. And just to be weird, they lose turns when they boost speed.
“Normal” tanks can just have a 25mm base and manoeuvre freely like knights.


You could use some models and just do count as knights/armigers

That gives you 25mm 40mm 50mm 60mm to work with in terms of what fits on a base/represents what.

Like toss a super heavy on a 60mm base and say its an acastus.

This message was edited 1 time. Last update was at 2022/02/02 07:40:26


Do you play 30k? It'd be a lot cooler if you did.  
   
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 Crablezworth wrote:

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

You could get around the activation creep by separating Titan activations from those of vehicles/infantry/etc.

All titans activate as normal until all titans have activated. Only then do the minnows get to have their activations. That way you cant use chaff units to game the activation system. If you have 5 titans each (plus chaff) the chaff won't make any difference and can't be used to play for time.
   
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Ottawa Ontario Canada

Patriarch wrote:
 Crablezworth wrote:

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

You could get around the activation creep by separating Titan activations from those of vehicles/infantry/etc.

All titans activate as normal until all titans have activated. Only then do the minnows get to have their activations. That way you cant use chaff units to game the activation system. If you have 5 titans each (plus chaff) the chaff won't make any difference and can't be used to play for time.


The problem is more, if you're going the route of combined arms, turn based is a much better and more flexible system. Like titanicus is not flexible even without knights/tanks/infantry. After about 5-6 titans it's just too many terminals. There's the added problem too that you need ever more extra space for terminals the more you scale up the size of the points.

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How about a limited action thing where you get x activations per turn depending on the game size by default and you can try to activate more bumpy rolling against their command value or something? And/or have squadrons activate as a single unit to save actions etc.

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Patriarch wrote:
 Crablezworth wrote:

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

You could get around the activation creep by separating Titan activations from those of vehicles/infantry/etc.

All titans activate as normal until all titans have activated. Only then do the minnows get to have their activations. That way you cant use chaff units to game the activation system. If you have 5 titans each (plus chaff) the chaff won't make any difference and can't be used to play for time.


Or perhaps the minnow activation could be built into titan activations. Warlords are activated individually; Reavers + 1 minnow activation; Warhound + 2 minnow activation/1 knight activation. Or something similar.

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Maybe take it to another thread?
   
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Excuse me, good Sir! Have you heard anything regarding the future of Adeptus Titanicus? Rumours are suggesting a revamp or even GW scrapping the game altogether...

Spoiler:



...oh, I'm awfully sorry...have a nice day, Sir!

Sigh...I think we've upset the poor fellow....

Casual gaming, mostly solo-coop these days.

 
   
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Ottawa Ontario Canada

 Stormonu wrote:
Patriarch wrote:
 Crablezworth wrote:

Titan hunter infantry are a cool statagem, the problem is the activation creep. They activate in the combat phase and can sorta throw things out of whack. Alternating activation works pretty well with titans, it still doesn't make much sense that a warhound and a warmaster are basically the same in terms of activation, and some lists just don't balance too well in the activation department, titan hunter infantry and smaller units don't really help that. I feel the game would be more flexible for epic style gaming if it were turn based, much easier to play in groups and scale up. Alternating activation is the opposite, its great up to a certain point level but becomes cumbersome quickly.

You could get around the activation creep by separating Titan activations from those of vehicles/infantry/etc.

All titans activate as normal until all titans have activated. Only then do the minnows get to have their activations. That way you cant use chaff units to game the activation system. If you have 5 titans each (plus chaff) the chaff won't make any difference and can't be used to play for time.


Or perhaps the minnow activation could be built into titan activations. Warlords are activated individually; Reavers + 1 minnow activation; Warhound + 2 minnow activation/1 knight activation. Or something similar.


Well, activation is sorta the problem. Like with the forthcoming dire wolf heavy scout titan for example (winks at zedmeister) it's main gun is basically going to be 1 dice like the other big boppers. That's pretty much it's activation, maybe it will have split fire up and can throw rounds at shield with its bolters, but really, all that activation is likely to be 1 dice. A warlord with miniguns and plasma can throw like 15 times the dice, 1 activation. It's ok for balancing a common strategy in turn based gaming, that being mass fire on single target/unit. I feel like people want epic but also want the micro managing/terminal stuff, i don't think they can have both, and epic is way more flexible.






Automatically Appended Next Post:
SamusDrake wrote:
Excuse me, good Sir! Have you heard anything regarding the future of Adeptus Titanicus? Rumours are suggesting a revamp or even GW scrapping the game altogether...

Spoiler:



...oh, I'm awfully sorry...have a nice day, Sir!

Sigh...I think we've upset the poor fellow....



I honestly think it's true, endings are also beginnings, people act like they're going to throw the molds into the sea or something. I think GW just realizes they can move AT forward in time to 40k, and possibly make it more accessible. As mentioned earlier, they could probably re-work it to be turn based, which would allow for larger battle and a more epic scope without as much drag. They could also as speculated be working on a re-release of epic and giving everyone what they want by rolling it all into one thing. Doubt it but who knows.

Either way AT is running out steam, if they try and push a new book over a resin titan release, maybe it will be good, maybe it will feel like more of the same. I was sorta expecting the new titan to drop without much fanfare.


Automatically Appended Next Post:
 zedmeister wrote:
Maybe take it to another thread?


No




Automatically Appended Next Post:
 Mr_Rose wrote:
How about a limited action thing where you get x activations per turn depending on the game size by default and you can try to activate more bumpy rolling against their command value or something? And/or have squadrons activate as a single unit to save actions etc.


Activations are the problem really, it's just a deeply inflexible system. Turn based would just be better overall if it's combined arms.

Turn based, sometimes the temporal order of what you do/move/shoot with first is of dire importance, but generally speaking a lot of things just flow easier, movement phase for example. Shooting can get a bit silly in turn based, but hopefully like any game the terrain helps balance that out to the point where overwhelming fire or massed fire can be mitigated.

AT is great, but it is not flexible, it was basically conceived for like 3-5 titans, and honestly plays best sorta in that realm. Once ur pushing 7-8 activations it bogs down.

This message was edited 3 times. Last update was at 2022/02/03 15:50:56


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Well, this is exactly what the original Adeptus Titanicus went through isn't it?

The original Titan boxset and rules were fine for Titan on Titan action. But the moment they started bringing in a lot more units (tanks and infantry) that granular level of detail wasn't possible, and so Space Marine was released.

I found it interesting that with each subsequent release of Epic the amount of granular detail of control of titans and damage charts etc. gradually got reduced. By the time you got to Armageddon, you basically just had a weapons platform with an HP bar.

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Honestly I think the majority of the "turn AT into Epic" crowd doesn't really even play AT. And wasn't that rumor about AT shutting down from some 4chan rando who's already been shown to be wrong about some stuff?

I'm not sure what it is, but it seems like AT gets a lot of commentary from the peanut gallery.

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 gorgon wrote:
And wasn't that rumor about AT shutting down from some 4chan rando who's already been shown to be wrong about some stuff?


Don't take this to heart, but I was making a jest that there hasn't been any titanicus related rumours in a long while.

Casual gaming, mostly solo-coop these days.

 
   
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 gorgon wrote:
Honestly I think the majority of the "turn AT into Epic" crowd doesn't really even play AT. And wasn't that rumor about AT shutting down from some 4chan rando who's already been shown to be wrong about some stuff?

I'm not sure what it is, but it seems like AT gets a lot of commentary from the peanut gallery.


Dude, when i see individual boxes just for weapons for individual necromunda gangs, and turn and look at AT and they gaslight us about the warmaster iconoclast then release a garbage resin titan, I don't have to believe the rumours are true, I'm living them.


If ya relationship went from warm and fuzzy and reciprocal to cold distant and sullen, it's fair to assume the end is near. They can't even summon someone who plays the game to write copy for their once in every 4 month articles.




If the dire wolf heavy scout titan renewed ones faith in the game and the likely longevity of it, giving how far we've come from the amazing plastic titan boxes, i just don't see how this can be seen as a positive direction. Going from armor and weapons and even head choices to mono builds resin titans.


This message was edited 4 times. Last update was at 2022/02/04 01:01:53


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 Crablezworth wrote:


Well, activation is sorta the problem. Like with the forthcoming dire wolf heavy scout titan for example (winks at zedmeister) it's main gun is basically going to be 1 dice like the other big boppers. That's pretty much it's activation, maybe it will have split fire up and can throw rounds at shield with its bolters, but really, all that activation is likely to be 1 dice. A warlord with miniguns and plasma can throw like 15 times the dice, 1 activation. It's ok for balancing a common strategy in turn based gaming, that being mass fire on single target/unit. I feel like people want epic but also want the micro managing/terminal stuff, i don't think they can have both, and epic is way more flexible.

Activations are the problem really, it's just a deeply inflexible system. Turn based would just be better overall if it's combined arms.

Turn based, sometimes the temporal order of what you do/move/shoot with first is of dire importance, but generally speaking a lot of things just flow easier, movement phase for example. Shooting can get a bit silly in turn based, but hopefully like any game the terrain helps balance that out to the point where overwhelming fire or massed fire can be mitigated.

AT is great, but it is not flexible, it was basically conceived for like 3-5 titans, and honestly plays best sorta in that realm. Once ur pushing 7-8 activations it bogs down.


Activations is great... but is a massive design restriction if not done extremely well. The normal consequence is activation advantage, which on tends to be on early turns using chaff to delay committing important units and key turns going fastest with the mostest. But the earlier turns really affect the later ones... Epic tournies see this, where there is really a range of activations for the points you are forced into to be competitive.

There are ways round it of course and multiple historic wargames have had ways of cracking it. At one extreme you have the random activation favoured by WW2 games, but I think GW players couldn't hack the enemy going 5 times in a row with the utility and lethality of warhammer weapons. At the other is the 'army/core/brigade/battle/whatever' group system where your army has a set number of activations (or 'commands') and often an area of operations so the activation advantage is baked into balance. But again whilst many historical gamers love it I think GW players are used to a false feeling of not being constrained by stuff like that.


Automatically Appended Next Post:
 Crablezworth wrote:


Well, activation is sorta the problem. Like with the forthcoming dire wolf heavy scout titan for example (winks at zedmeister) it's main gun is basically going to be 1 dice like the other big boppers. That's pretty much it's activation, maybe it will have split fire up and can throw rounds at shield with its bolters, but really, all that activation is likely to be 1 dice. A warlord with miniguns and plasma can throw like 15 times the dice, 1 activation. It's ok for balancing a common strategy in turn based gaming, that being mass fire on single target/unit. I feel like people want epic but also want the micro managing/terminal stuff, i don't think they can have both, and epic is way more flexible.

Activations are the problem really, it's just a deeply inflexible system. Turn based would just be better overall if it's combined arms.

Turn based, sometimes the temporal order of what you do/move/shoot with first is of dire importance, but generally speaking a lot of things just flow easier, movement phase for example. Shooting can get a bit silly in turn based, but hopefully like any game the terrain helps balance that out to the point where overwhelming fire or massed fire can be mitigated.

AT is great, but it is not flexible, it was basically conceived for like 3-5 titans, and honestly plays best sorta in that realm. Once ur pushing 7-8 activations it bogs down.


Activations is great... but is a massive design restriction if not done extremely well. The normal consequence is activation advantage, which on tends to be on early turns using chaff to delay committing important units and key turns going fastest with the mostest. But the earlier turns really affect the later ones... Epic tournies see this, where there is really a range of activations for the points you are forced into to be competitive.

There are ways round it of course and multiple historic wargames have had ways of cracking it. At one extreme you have the random activation favoured by WW2 games, but I think GW players couldn't hack the enemy going 5 times in a row with the utility and lethality of warhammer weapons. At the other is the 'army/core/brigade/battle/whatever' group system where your army has a set number of activations (or 'commands') and often an area of operations so the activation advantage is baked into balance. But again whilst many historical gamers love it I think GW players are used to a false feeling of not being constrained by stuff like that.

This message was edited 1 time. Last update was at 2022/02/04 10:57:31


 
   
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 Malika2 wrote:
Just let the indie scene take over!


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Blood Bowl, Necromunda, Epic survived many years without any official support. Blood Bowl was having tournaments with hundreds of players in Europe more than a decade after official support for it had stopped. Thanks to the internet communities a lot of them have never been stronger, and they will survive for many years long since the last new release from GW has passed.

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 Pacific wrote:
 Malika2 wrote:
Just let the indie scene take over!


Here here!

Blood Bowl, Necromunda, Epic survived many years without any official support. Blood Bowl was having tournaments with hundreds of players in Europe more than a decade after official support for it had stopped. Thanks to the internet communities a lot of them have never been stronger, and they will survive for many years long since the last new release from GW has passed.


Exactly! BFG is experiencing a kinda new golden age, fully carried on by the indie scene and fans!

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 Crablezworth wrote:
 gorgon wrote:
Honestly I think the majority of the "turn AT into Epic" crowd doesn't really even play AT. And wasn't that rumor about AT shutting down from some 4chan rando who's already been shown to be wrong about some stuff?

I'm not sure what it is, but it seems like AT gets a lot of commentary from the peanut gallery.


Dude, when i see individual boxes just for weapons for individual necromunda gangs, and turn and look at AT and they gaslight us about the warmaster iconoclast then release a garbage resin titan, I don't have to believe the rumours are true, I'm living them.

If ya relationship went from warm and fuzzy and reciprocal to cold distant and sullen, it's fair to assume the end is near. They can't even summon someone who plays the game to write copy for their once in every 4 month articles.

If the dire wolf heavy scout titan renewed ones faith in the game and the likely longevity of it, giving how far we've come from the amazing plastic titan boxes, i just don't see how this can be seen as a positive direction. Going from armor and weapons and even head choices to mono builds resin titans.


The end may or may not be near, but I think the 'swappable weapons' thing with the Warmaster is far more of a hot button issue for you than most.

And we've discussed the Dire Wolf already. It makes some sense that kit would be resin or resin-plastic hybrid, since it's more of a variant and niche Titan than the missing scale 5 and 7 titans would likely be. And probably something that's going to appeal more to those with scout Titan-heavy forces than those with access to more powerful Titans. There's a strong chance it's an auxiliary Titan, so that they don't have to worry about creating maniples, etc. for it.

But *even if* we won't see any new plastic Titans, that doesn't mean that the game is coming to some kind of hard stop. AT was supposed to have an all-resin miniatures line until they realized the demand was there for plastic. So FW could absolutely continue with resin support. FW still supports HH with new resin years after the last release of new plastic for that game. And as others have said, players will also do their part to keep the game alive. No one will be going door-to-door to confiscate anyone's AT miniatures.

Again, in the event that a 4chan rando who was wrong about other stuff is somehow correct about this one.



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Yeah I've seen the Warmaster weapon complaint many times. It was Crablezworth every time though, not seen anyone else criticise it or even mention it, heh.
   
 
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