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Made in gb
Mad Gyrocopter Pilot




Scotland

Yeah its very interesting like that Gwar. No transport loans between units I guess now!
   
Made in gb
Hanging Out with Russ until Wolftime







Lexx wrote:Yeah its very interesting like that Gwar. No transport loans between units I guess now!
Loans are just fine, nothing stops other units using them (ala Witch Hunters).

What you can't do is take 20 Warriors and have a Venom go off and transport something else, you have to take 6 Warriors. D:

Still, I can see Trueborn being used as Melta Vets really. 4 of them with Blasters, Haywires and a Venom with Nightshields is only 181 points.

This message was edited 1 time. Last update was at 2010/10/17 09:45:18


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in gb
Mad Gyrocopter Pilot




Scotland

Gwar! wrote:
Lexx wrote:Yeah its very interesting like that Gwar. No transport loans between units I guess now!
Loans are just fine, nothing stops other units using them (ala Witch Hunters).

What you can't do is take 20 Warriors and have a Venom go off and transport something else, you have to take 6 Warriors. D:

Still, I can see Trueborn being used as Melta Vets really. 4 of them with Blasters, Haywires and a Venom with Nightshields is only 181 points.


Ah interesting. Yes I will be tempted to field the venom with blaster true-born myself.
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I think it should not be under-estimated that Harlequins can(?) now embark upon a transport. Although not their own, this will significantly help them I expect...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Just Dave wrote:I think it should not be under-estimated that Harlequins can(?) now embark upon a transport. Although not their own, this will significantly help them I expect...


Harlequins could always use transports, they just can't buy their own dedicated transports (same as in Craftworld Eldar). This is why people complain, as there's really no reason they shouldn't have the option for a DT. I can see those folks who want to give them transports having their Trueborn or Kabalite Warrior squads that have Dark Lances give theirs up for the Harlies while they bunker up in cover. It's not that hard to achieve, just an annoying oversight/omittance.

 
   
Made in us
Regular Dakkanaut




Gwar! wrote:What you can't do is take 20 Warriors and have a Venom go off and transport something else, you have to take 6 Warriors. D:


Five. :(

This message was edited 1 time. Last update was at 2010/10/17 21:46:39


Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in gb
Hanging Out with Russ until Wolftime







whocares wrote:
Gwar! wrote:What you can't do is take 20 Warriors and have a Venom go off and transport something else, you have to take 6 Warriors. D:


Five. :(
Derp. Yes, Five. My bad. xD

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in gb
Fixture of Dakka






Lincolnshire, UK

Skarboy wrote:
Just Dave wrote:I think it should not be under-estimated that Harlequins can(?) now embark upon a transport. Although not their own, this will significantly help them I expect...


Harlequins could always use transports, they just can't buy their own dedicated transports (same as in Craftworld Eldar). This is why people complain, as there's really no reason they shouldn't have the option for a DT. I can see those folks who want to give them transports having their Trueborn or Kabalite Warrior squads that have Dark Lances give theirs up for the Harlies while they bunker up in cover. It's not that hard to achieve, just an annoying oversight/omittance.


True, but whilst vulnerable, Raiders/Venoms are open-topped, meaning that the Harlequins have greater chance of getting their all-important charge...
IMHO, they are included due to the fans desire for them to be. What is gained in preference is arguably lost in competitiveness.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Just played a very fun and very informative game against the new DE with my mech IG.

http://www.dakkadakka.com/dakkaforum/posts/list/0/323069.page#2033589

Might be useful to add to the discussion.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Shep wrote:Just played a very fun and very informative game against the new DE with my mech IG.

http://www.dakkadakka.com/dakkaforum/posts/list/0/323069.page#2033589

Might be useful to add to the discussion.


That was fun to read. Venoms aplenty once anti-armour is sorted.. Check!
   
Made in us
Commanding Orc Boss




Here is a quick question. If an Archon has a huskblade, does the retinue guy still give him Poison (2+)?

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Hanging Out with Russ until Wolftime







zeekill wrote:Here is a quick question. If an Archon has a huskblade, does the retinue guy still give him Poison (2+)?
No, because the Huskblade isn't a poison weapon and the Lhamaeans only improve Poisoned weapons.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Commanding Orc Boss




Gwar! wrote:
zeekill wrote:Here is a quick question. If an Archon has a huskblade, does the retinue guy still give him Poison (2+)?
No, because the Huskblade isn't a poison weapon and the Lhamaeans only improve Poisoned weapons.


Sadface

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Longtime Dakkanaut






Louisville, KY

My biggest problem with the new codex is that I can't justify taking Warriors. Someone convince me otherwise. I just don't see Warriors as anything more than a cheap scoring unit (maybe taking two units of five in Venoms for that purpose only), but it seems like everything they do, something else can do twice as well.

I see my Delfdar list looking something like, Lelith, three units of Wyches in Raiders, two units of Warriors in Venoms, two units of Incubi, two Ravagers with Dark Lances, one Voidraven, two units of five Reavers.

Upgraded appropriately.

I just can't justify a unit of Warriors that isn't run as cheaply as possible.

Anyone else feel that way? Or am I totally missing something awesome that Warriors can do?

This message was edited 1 time. Last update was at 2010/10/18 15:35:56


DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Stealthy Kroot Stalker





The thing I see Warriors doing is holding objective. Although Wracks might be tougher to kill in my view, they need to be getting into combat. Warriors will happily sit on an objective all day long shooting anything that comes within line of sight.

Oshova

3000pts 3500pts Sold =[ 500pts WIP



DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Oshova wrote:The thing I see Warriors doing is holding objective. Although Wracks might be tougher to kill in my view, they need to be getting into combat. Warriors will happily sit on an objective all day long shooting anything that comes within line of sight.

Oshova

Which is why I can't justify taking more than five in a Venom. Anything more than that and you're spending more points on them than you need to be, in my opinion.

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Made in us
Hacking Interventor




I don't see why everyone is going crazy of reavers, they don't look like they gained anything other than a yet to be played lance weapon. Now scourges look like their actually worth taking now.

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Well, as a glass hammer, it is always good to have some units that don't rely on CC should you face opponents better at it than you (eg. Blood Angels), hence warriors can provide good support.
Also, they can provide valuable anti-infantry (unlike the constant Dark Lances), particularly when their Raider has the upgrade which benefits shooting from it.
However, I do also see 5 in a venom as the best choice. I think it would make a solid support unit alongside your tougher units...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Hanging Out with Russ until Wolftime







Warriors have no use other than to put 5 in a Venom and pray to whatever Gribblies the DE pray to nowadays that they come in Turn 5.

Wracks are simply better, and Wyches are able to actually kill things. And since Hæmonculi are so dirt cheap, as well as being able to take multiples as well as being the only ones able to take the all important Crucible of Malediction, there is no reason to not take one.

This message was edited 1 time. Last update was at 2010/10/18 15:57:21


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Longtime Dakkanaut






Louisville, KY

Just Dave wrote:Well, as a glass hammer, it is always good to have some units that don't rely on CC should you face opponents better at it than you (eg. Blood Angels), hence warriors can provide good support.
Also, they can provide valuable anti-infantry (unlike the constant Dark Lances), particularly when their Raider has the upgrade which benefits shooting from it.
However, I do also see 5 in a venom as the best choice. I think it would make a solid support unit alongside your tougher units...

All good points, but I see Scourges providing better anti-infantry firepower than Warriors in a Raider. However, I don't want to use Scourges until they have their own models, so I'll be waiting on those.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Daring Dark Eldar Raider Rider






Da Qing, North East China

I've followed this thread from its beginning, but i've seen nothing discussed about the new beastmasters, which personally I'm keen on from a fluffy/gribbly perspective.

Shock unit? Point sink?

Beast Masters
1-5 beastmasters per unit, ride skyboards, count as Beasts though
one beastmaster can take combat weapons like agonizers, no combat drugs
each beastmaster can only have ONE type of beast.
0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster

Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++
Vodwing Flock - W5, A5, Rending
Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers

models wise would these do?

Chaos Spawn (Clawed Fiend) + Warriors of Chaos Warhounds (Khymera)??


John 3:16 For God so loved the world.
The Reborn 3000pts W/0 L/3 D/0
Kabal of the Frozen Blade 1500+pts W/6 L/10 D/1

============
DR:80S+G+M+B++IPw40k09+D+A++/eWD248R+++T(S)DM+
============ 
   
Made in gb
Hanging Out with Russ until Wolftime







All I have to say to that is:
5 Beastmasters,
10 Flockwings

60 Rending + 10 Normal Attacks.

Throw in 2 Haemonculi For Lulz and you have Furious Charge.

And then a WWP.

-Droooooool-

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Question is, how expensive is that unit?

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Hanging Out with Russ until Wolftime







SaintHazard wrote:Question is, how expensive is that unit?
210 for the Beastmasters and Razorwings, +100 for 2 naked Hæmonculi.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Longtime Dakkanaut






Louisville, KY

Gwar! wrote:
SaintHazard wrote:Question is, how expensive is that unit?
210 for the Beastmasters and Razorwings, +100 for 2 naked Hæmonculi.

So, probably not worth it. A full fifth of a 1500 point army

Maybe without the Haemonculi.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Regular Dakkanaut





So is Vect able to disembark from his Dais, and run around as a SC as normal?

If so, that makes the points cost not SO terrible.

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in gb
Hanging Out with Russ until Wolftime







Magnalon wrote:So is Vect able to disembark from his Dais, and run around as a SC as normal?

If so, that makes the points cost not SO terrible.
Yes. All the Dias happens to be is a special Raider. Him and his Homies can jump out just fine.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Longtime Dakkanaut






Louisville, KY

I'm not sure that makes the points cost bearable. You pay for Vect and his Dais. Then you pay for his homies. That's a very expensive HQ unit. At least his Raider is beefier than average.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Hacking Interventor




I have a question for you guys, now I obviously don't have the codex ready but from what I understand vect's raider for all intent is a raider. Does this mean that it only has a BS of 4 and that it does NOT have the rules for a Ravager?

 
   
Made in us
Longtime Dakkanaut





My typically fielded HQ:

Archon w/ pistol, Shadowfield, Combat Drugs, Agoniser w/ a 9 Man Incubi retinue mounted on a raider is about 411 pts. What's the new Vect cost?

This message was edited 1 time. Last update was at 2010/10/18 20:45:40


 
   
 
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