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![[Post New]](/s/i/i.gif) 2011/10/18 12:20:05
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Fixture of Dakka
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kestral wrote:I'm much annoyed that warscythes don't ignore invulnerable saves. That was huge and very cool for the old codex. I'd assumed the necron dex would see an end to th/ss spam - it appears that I was mistaken.
There's good arguments for them to ignore or not ignore invulnerables, so I think going either way is fair. Invulnerable saves are supposed to be just that; invulnerable, if a piece of wargear ignores this then they are no longer invulnerable. It's also a very nasty ability against certain units, such as Warlocks/Farseers who only have invulnerable saves, whilst it doesn't explain it ignoring the invulnerable save attributed to reflexes such as Ragnar/Wyches.
However, Necrons are noted for their highly-advanced technology so it's not unreasonable for them to be the ones that have such a weapon, whilst it does provide a good method of balance against some things, such as TH/ SS termies (whose invulnerable save many think to be too much) and helps counter the increasing prevalence of invulnerable saves.
Again, there are good arguments for both sides IMHO. I think, personally, I'd probably fall into the category of preferring them to be changed. +2 Strength is more effective against most units, although personally, I think they should've kept their additional D6 AP.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/10/18 12:21:28
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Swift Swooping Hawk
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I really can't wait until this gets released. I loved how my monolith looked and was a bit sad that I can't have more vehicles in that look.
However I will first order a codex, read it and then decide on what to order.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/10/18 12:27:09
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Gimlet-Eyed Inquisitorial Acolyte
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The Decapitator wrote:
The Dar Eldar one has a Raider in, which is a transport is it not?
What I ment is that Dark Eldar Battleforce changed from 15 warriors to 10 warriors and 10 wyches.
Hence I'm assuming that Necron battleforce might change from 28 warriors to 10-15 Warriors + 5-10 Immortals.
The number of jetbikes in DE force was reduced from 5 to 3. So I'm afraid that number of Destroyers in battleforce might get reduced too :(
As for transport - that tought has nothing to do with DE battleforce  Necron transport seems costly pointwise and has some neat special rules unlike other transports out there - that's why I suspect it won't make it into Necron BF box...
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This message was edited 1 time. Last update was at 2011/10/18 12:29:18
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![[Post New]](/s/i/i.gif) 2011/10/18 12:28:55
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Irked Necron Immortal
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Good grief, I don't think I'm the only Necron lurker who decided to create an account suddenly  . This thread has been growing really quickly, thank you to all the people making sure it's accessible to us guys late to the party!
I started playing Necrons...3 years ago? If rumours are true I may have too many Destroyers, I suppose I can upgrade some to Heavy Destroyers, but are they still Fast Attack? 'Tis a conundrum.
I love everything about this release, the new models, the new background...very very stoked. Also, sorry for the somewhat eclectic post!
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![[Post New]](/s/i/i.gif) 2011/10/18 12:43:49
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Nihilistic Necron Lord
The best State-Texas
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Conrad Turner wrote:Sasori wrote:Conrad Turner wrote:Does anyone know what the max. number of models per warrior squad will be?
Used to be 20, but with max. transport capacity now in at 15, I'm guessing 15 models in a squad.
Can anyone please confirm this or let me know what it will be?
• Warriors: 5-20
First post, on the First page.
Thanks Sasori. Means I don't waste time as I am re-painting my 'Crons at the moment so now don't have to paint some twice.
Still leaves me wondering what to do with the extra models the transport can't take though - 5 'crons running behind, or take 2 10 'cron transports 
Well, the Ghost Ark can only take 10, so you'll have quite a few left over!
No problem though, I've read through the first page like 20 times.
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![[Post New]](/s/i/i.gif) 2011/10/18 12:50:49
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Daemonic Dreadnought
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it will be interesting to see what sort of bonus the Overlorad gets from being in a command barge.
Maybe he can do nasty attack akin to the DE reaver bikes? Flies over and smacks things on the way past....maybe it will give a bonus to reserves as he can see the battle more clearly.......
This is the only release i have been really excited about since i started playing in 2007.
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![[Post New]](/s/i/i.gif) 2011/10/18 12:52:29
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Huge Hierodule
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All these floods of rumors make me more and more excited for Necrovember!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/18 12:58:10
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Don't like the fact that the Ark kit's 2 varients are essentially the same chassis turned upside-down. Other than that, it looks awesome.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2011/10/18 13:00:26
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Wrathful Warlord Titan Commander
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I prefer Mouvember.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2011/10/18 13:02:10
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Daemonic Dreadnought
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Squigsquasher wrote:Don't like the fact that the Ark kit's 2 varients are essentially the same chassis turned upside-down. Other than that, it looks awesome.
i would think that this might give you the option to magnetise it.
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![[Post New]](/s/i/i.gif) 2011/10/18 13:05:34
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Irked Necron Immortal
Dayton, Ohio
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Hmmm ... yes, Necrons may just be my next project afterall ... since (no one plays them locally ... yet) and I need something to kill time between now and my next DA Project.
indeed...
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![[Post New]](/s/i/i.gif) 2011/10/18 13:06:26
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Fixture of Dakka
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Squigsquasher wrote:Don't like the fact that the Ark kit's 2 varients are essentially the same chassis turned upside-down. Other than that, it looks awesome.
I'm not entirely sure what they're supposed to do with just one box then; surely they'll use the same Chassis? Just look at the Talos/Rhinos/Ogre Monster etc.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/10/18 13:16:54
Subject: Necron rumor (& pics) summary. All info in first post (incl. the news from page 15)
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Hacking Shang Jí
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That's a pretty dubious claim the blog makes. It's bad for potential customers to know what is in the pipeline because store owners will have to deal with not being able to preorder yet. LOLWUT? How hard it is to say, "We are sorry, but GW has not made it possible to take pre-orders yet. Please leave us your email address and we will inform you when that becomes possible. Thank you for your interest. Is there anything else I can help you with?"
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"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker |
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![[Post New]](/s/i/i.gif) 2011/10/18 13:19:42
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Oh no Rocksteady mentioned they were making a sequel to Arkham Asylum but I wasn't able to order it right away. I'm never buying another console game again!!! Automatically Appended Next Post: Just Dave wrote:I'm not entirely sure what they're supposed to do with just one box then; surely they'll use the same Chassis? Just look at the Talos/Rhinos/Ogre Monster etc.
Yeah but they didn't just turn them upside down and go "Lookit! New vehicle!".
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This message was edited 1 time. Last update was at 2011/10/18 13:20:22
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![[Post New]](/s/i/i.gif) 2011/10/18 13:24:30
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Fixture of Dakka
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H.B.M.C. wrote:Just Dave wrote:I'm not entirely sure what they're supposed to do with just one box then; surely they'll use the same Chassis? Just look at the Talos/Rhinos/Ogre Monster etc.
Yeah but they didn't just turn them upside down and go "Lookit! New vehicle!".
And they haven't here; it's in the same box.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/10/18 13:40:59
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Irked Necron Immortal
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Could they have gone the same route as the Dark Eldar Raider/Ravager? They are quite similar, but in different boxes. Same with the Rhino/Razorback.
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![[Post New]](/s/i/i.gif) 2011/10/18 13:56:48
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Commanding Orc Boss
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I was determined to read all the posts first before posting anything of my own, but every time I read 5 pages the thread has grown by another 5 so I'll just skip the last 10 pages or so and go ahead.
First of all, a big thank you to Kroothawk (for posting initially and editing the first post so all info is there) and to Yakface (for innumerable posts and clarifications). Thanks guys you made me a very happy man.
Most models looks great, even the vehicles. Sure I'd also prefer the Necrons zapping around in teleporters but I really don't mind at all. Given the rules provided by our aforementioned benefactors the Doomsday Ark especially seems to be particularly nasty, as is the Doom Scythe with the Death Ray (over-powered maybe?). The lords and characters seem a bit too flashy for my style but I'll see what I can do about them. I kind of preferred the older, clean and bling-less look of the lords. But still they are cool.
I totally love all of the infantry units, even a few things that may seem like to much like headdresses and loincloths (cloths?!) I suppose can be easily trimmed off or something. The major fail in all this (because something just had to go wrong  ) is the unacceptably ugly Flayed Ones.  Why did they even bother to change them is beyond me.
I am not too much into the Egyptian names either, but I don't really mind.
The only thing that I am uncertain about, and I suppose the thing most controversy will rise up for, is the fluff. While I agree the fluff was in need of something more to make it stand out a bit, I believe a total rewrite was unnecessary. What lured me to the Necrons in the first place was the faceless, silent, cold threat they introduced. The silent march of an army of immortal killers is much more terrifying than any warcry. Now they can speak and even find reason to ally themselves with others. Like they accept they have been downgraded to second class evil guys. While I am not totally against since I still can play the game "my way" ( I actually think of creating a tombworld that believes that they should be the harbingers of death they once were and may actually try to gather as many C'Tan shards as they can in hopes of merging them together again) I think it could have retained the new idea of more freedom of thought for the Necron Overlords without totally wiping out the C'Tan in the process. It will help if it is well written of course.
One big turn off was at some point in a post (by Yakface I think, but I could be wrong) there was said that some tombworlds even trade with other races.
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Trade for what???
Food and water? Not likely.
Technology? Even less likely.
Emperor action figures? Maybe, but i sure hope not.
What would the most technologically advanced race with no physical needs such as nutrition want from any other race? Ever?
Anyway I ranted for too long, sorry for the long post everyone. That said, i am still very excited and can't wait for the next couple of weeks to fly. Still hope to see the Spyders and Wraiths too!
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/10/18 13:59:49
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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angelshade00 wrote:I was determined to read all the posts first before posting anything of my own, but every time I read 5 pages the thread has grown by another 5 so I'll just skip the last 10 pages or so and go ahead.
First of all, a big thank you to Kroothawk (for posting initially and editing the first post so all info is there) and to Yakface (for innumerable posts and clarifications). Thanks guys you made me a very happy man.
Most models looks great, even the vehicles. Sure I'd also prefer the Necrons zapping around in teleporters but I really don't mind at all. Given the rules provided by our aforementioned benefactors the Doomsday Ark especially seems to be particularly nasty, as is the Doom Scythe with the Death Ray (over-powered maybe?). The lords and characters seem a bit too flashy for my style but I'll see what I can do about them. I kind of preferred the older, clean and bling-less look of the lords. But still they are cool.
I totally love all of the infantry units, even a few things that may seem like to much like headdresses and loincloths (cloths?!) I suppose can be easily trimmed off or something. The major fail in all this (because something just had to go wrong  ) is the unacceptably ugly Flayed Ones.  Why did they even bother to change them is beyond me.
I am not too much into the Egyptian names either, but I don't really mind.
The only thing that I am uncertain about, and I suppose the thing most controversy will rise up for, is the fluff. While I agree the fluff was in need of something more to make it stand out a bit, I believe a total rewrite was unnecessary. What lured me to the Necrons in the first place was the faceless, silent, cold threat they introduced. The silent march of an army of immortal killers is much more terrifying than any warcry. Now they can speak and even find reason to ally themselves with others. Like they accept they have been downgraded to second class evil guys. While I am not totally against since I still can play the game "my way" ( I actually think of creating a tombworld that believes that they should be the harbingers of death they once were and may actually try to gather as many C'Tan shards as they can in hopes of merging them together again) I think it could have retained the new idea of more freedom of thought for the Necron Overlords without totally wiping out the C'Tan in the process. It will help if it is well written of course.
One big turn off was at some point in a post (by Yakface I think, but I could be wrong) there was said that some tombworlds even trade with other races.
.....
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.....
Trade for what???
Food and water? Not likely.
Technology? Even less likely.
Emperor action figures? Maybe, but i sure hope not.
What would the most technologically advanced race with no physical needs such as nutrition want from any other race? Ever?
Anyway I ranted for too long, sorry for the long post everyone. That said, i am still very excited and can't wait for the next couple of weeks to fly. Still hope to see the Spyders and Wraiths too!
This.
Pretty much my reaction to the whole thing. Hell, you even thought of my idea of a Necron Army
As for the trading...yeah I got nothing. Can't be tech, as they are the most advanced race. Can't be nutrients, cause they are machines.
People I guess? So they can experiment? Very unlikely though...
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This message was edited 2 times. Last update was at 2011/10/18 14:02:17
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/18 14:03:38
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Daemonic Dreadnought
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Despite the new fluff, as posted above, there is no reason you can't play your army as s silent group of ghostly killers.
Fluff-wise just avoi takign any of the ICs (which has their own distinct personalities apparently) and go with a vanilla OverLord and his silent, shambling horde of doom. This coudl be especially possibel now that warriors area lot cheaper, you might be able to field a moderate horde army of warriors.
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![[Post New]](/s/i/i.gif) 2011/10/18 14:05:47
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Commanding Orc Boss
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CthuluIsSpy wrote:
This.
Pretty much my reaction to the whole thing. Hell, you even thought of my idea of a Necron Army
As for the trading...yeah I got nothing. Can't be tech, as they are the most advanced race. Can't be nutrients, cause they are machines.
People I guess? So they can experiment? Very unlikely though...
Went on to quote you on the weapons technology but you were faster than me and edited your post before I had the chance.  You see my point then. Maybe they trade their advanced weaponry for GW minis?
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/10/18 14:09:25
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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angelshade00 wrote:CthuluIsSpy wrote:
This.
Pretty much my reaction to the whole thing. Hell, you even thought of my idea of a Necron Army
As for the trading...yeah I got nothing. Can't be tech, as they are the most advanced race. Can't be nutrients, cause they are machines.
People I guess? So they can experiment? Very unlikely though...
Went on to quote you on the weapons technology but you were faster than me and edited your post before I had the chance.  You see my point then. Maybe they trade their advanced weaponry for GW minis?
Yeah, I misread the for as away. My mistake there.
Maybe they hope the Imperium will give them a shard be accident.
Oddly enough, there is now a new Special Character who likes to collect things. Maybe that's why.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/18 14:13:34
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Remember lords have personalities now. Maybe they like the shinies.
Or maybe they find it more cost effective to trade their version of glass beads for stuff that helps grow their resource base. Pretty sure 90% of the trading that went on between European cultures and indigenous natives wasn't for food. It was for stuff that was valuable to them but not to others.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2011/10/18 14:14:03
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Commanding Orc Boss
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CthuluIsSpy wrote:
Oddly enough, there is now a new Special Character who likes to collect things. Maybe that's why.
Actually, from what I have read about the IC's, the collector guy was the one that appealed to me the most. I tend to collect a lot of stuff as well (from cool stuff all the way down to really lame stuff  ) so yeah that guy might be fun if he has the rules (and fluff) to back it up. I know many players don't mind, but I personally like the fluff going along with my army.
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/10/18 14:14:58
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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Hulksmash wrote:Remember lords have personalities now. Maybe they like the shinies.
Or maybe they find it more cost effective to trade their version of glass beads for stuff that helps grow their resource base. Pretty sure 90% of the trading that went on between European cultures and indigenous natives wasn't for food. It was for stuff that was valuable to them but not to others.
Like what, spare parts?
That may be too primitive to be used effectively?
I guess that they can always melt it down to make more living metal.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/18 14:16:56
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Maybe particular elements that can be broken down from items common to us that they need for energy sources. Tech isn't magic. It still needs energy sources and to be made in the first place.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2011/10/18 14:17:07
Subject: Re:Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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angelshade00 wrote:CthuluIsSpy wrote:
Oddly enough, there is now a new Special Character who likes to collect things. Maybe that's why.
Actually, from what I have read about the IC's, the collector guy was the one that appealed to me the most. I tend to collect a lot of stuff as well (from cool stuff all the way down to really lame stuff  ) so yeah that guy might be fun if he has the rules (and fluff) to back it up. I know many players don't mind, but I personally like the fluff going along with my army.
Supposedly he's the guy who has that special attack that hit's every enemy in the unit. So he does sound pretty powerful.
But yeah, the idea of an ancient necron who goes around collecting antique lasguns and pieces of rare Eldar tech does sound pretty fun.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/18 14:17:40
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Commanding Orc Boss
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CthuluIsSpy wrote:Hulksmash wrote:Remember lords have personalities now. Maybe they like the shinies.
Or maybe they find it more cost effective to trade their version of glass beads for stuff that helps grow their resource base. Pretty sure 90% of the trading that went on between European cultures and indigenous natives wasn't for food. It was for stuff that was valuable to them but not to others.
Like what, spare parts?
That may be too primitive to be used effectively?
I guess that they can always melt it down to make more living metal.
I believe he was more referring to things like arts, trinkets and eccentricity.  And we all know humans have all these three to spare. I bet in the 41st millenium nothing will have changed.
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/10/18 14:19:04
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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angelshade00 wrote:CthuluIsSpy wrote:Hulksmash wrote:Remember lords have personalities now. Maybe they like the shinies.
Or maybe they find it more cost effective to trade their version of glass beads for stuff that helps grow their resource base. Pretty sure 90% of the trading that went on between European cultures and indigenous natives wasn't for food. It was for stuff that was valuable to them but not to others.
Like what, spare parts?
That may be too primitive to be used effectively?
I guess that they can always melt it down to make more living metal.
I believe he was more referring to things like arts, trinkets and eccentricity.  And we all know humans have all these three to spare. I bet in the 41st millenium nothing will have changed.
Well considering the new necrons suddenly liking of bling (Lychguards), they might be the case
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/18 14:19:41
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Pyro Pilot of a Triach Stalker
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They probably just trade for slaves now.
Knock knock...
Oh hello my Name is Urguti the Trader. I would like to trade these teleporting back packs for 300 of your freshest men.
Hmmm... 200 and you've gotta deal.
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![[Post New]](/s/i/i.gif) 2011/10/18 14:21:22
Subject: Necron rumor (& pics) summary. All info in first post (major update 18th October)
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Trazyn's Museum Curator
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NecronLord3 wrote:They probably just trade for slaves now.
Knock knock...
Oh hello my Name is Urguti the Trader. I would like to trade these teleporting back packs for 300 of your freshest men.
Hmmm... 200 and you've gotta deal.
LOL.
Yeah, that could be why.
But why trade when they could always beam them from the planet's surface?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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