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Made in us
Longtime Dakkanaut






Scyzantine Empire

6 Legion of the Damned with a Heavy Bolter?

What would you equip a Sternguard team with?


Oh yeah, my son's going to play 5 Scarab Swarms and 5 Immortals.

This message was edited 1 time. Last update was at 2010/04/30 17:52:33


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Rotting Sorcerer of Nurgle





Well, the Legion are no different than MEQs and die as fast to small arms, so 3 and you'd be testing.

The move and shoot bolters is nice, but out put is very low...scary low if you ask me.

In addition, they come in piece-meal, pretty bad IMO at these points levels.
_______________________

Sternguard, 7-8 ish, 1 hvy and 1 special or 2 hvy and some combis.
Special Combat weapon is the last thing to go for if any points remain.

I'm thinking Relentless Multi-melta and S&P Hvy Bolter, or double hvy bolter and have some combi's for hvyier armor...lots of options for Sternguard.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Sanctjud wrote:Right, so what I'll have available to me that's painted or easily painted:

Tau:
Crisis Suit vs. Stealth Suits, then filling out the rest with Fire Warriors, I'd normally go for mass Kroot, but they won't be ready :<

Chaos Space Marines:
Noise Marines, CSM, Plague Marines, Termies, Chosen are available to me.

How about something like this:

5 NM w/ Sonic Blasters.
5 CSMs.

I'll most likely be allying with a Guard player who is likely to bring a basic platoon at the least.
So a list with the CSM above would maximize stand and shoot and rapid firing.

I can put out 20 bolter shots standing, 10 if they all have to move. I've got 10 MEQ bodies.
Not a huge mystery, it's just a ranged hammer.
Though they retain their combat weapons when combat is met...and can kite a bit.

Note, I've not picked up more stronger shooting due to the specific house rules used at the tourney (mainly Highest AV is 10)

Though I was thinking of going the (IMO) standard choice of Chosen.

7-8 w/ Hvy Bolter (relentless), Plasma gun (FNP), and if points remain, more random special or even close combat weapons.

I don't think I'll infiltrate everybody though, cause I'm most likely going to expect enemy infiltrators that will try to take better spots when they win the roll off.

My ally had requested me to do a combat oriented build, but I think CSM are inherently compitent at that role so adding shooting can't hurt right.

As for Tau, it would just be more shooting.
Something like:

4 Stealth Suits.
8 Fire Warriors.

Not really a mystery at what they do. Most likely the fire warriors would hang a bit back behind the IG, while the Stealths do their thing and target the closest stuff on the flanks and kite of course.

What do you guys think?


I really like most of your list ideas here, but especially the CSM. Noise marines really are fantastic here, though i suppose a blastmaster looses much of its effectiveness without unit coherency. I always loved those sonic blasters
Chosen can operate much like sternguard so they would be a very flexible choice with the options you listed. I'm not yet sold on multi shot weapons so I have mixed feelings about the HB's. I guess its mainly to save points for more bodies and I know you said there won't be real heavy armor but I just feel that no matter how many shots you have, you max out at killing one guy. Wouldn't a ML or AC be more effective there?

I guess for tau the mandatory Devil fish kills the pathfinder option. I have to say I don't think stealth suits would be very good in this scenario. The stealth USR is nice to be sure but their stealth fields will be much less useful at such close range and again their standard armament, being multi shot has its effectiveness reduced. I would think crisis suits would perform much better in this situation, and with their ability to shoot two guns, are really the only units who would benefit much from markerlights.




 
   
Made in us
Rotting Sorcerer of Nurgle





Some notes:

Pathfinders don't need to take the DF, multi-shot weapons are able to split fire (Note: House Rules at tourney)

I think pathfinders are an interesting choice...I mean, you could use the points to get that Markerlight or a Pulse Rifle...
Pulse Rifle adds another shot that can kill while markerlights augment anothers'.

But I think keeping costs low and just getting max output seems like the way to go.

Blastmaster is craptastically expensive...2 noise marine bodies for that one gun...that can be sniped.

Since multi-shot can split fire, Sternguard double hvy bolters + specialist rounds that ignore cover are murderous to infantry hvy teams.

As for the Steath Team, they are HIGHLY (like their life dependant on it) dependant on the terrain. Move/jump-Shoot-Jump is there to keep LoS to a minimum.

I know it's wierd, but that's how this thing is rolling in my area at only this particular tourney .

yea it's most likely:

5 NM, 5 SB
5 CSM

vs.

4 StealthSuits
8 Fire Warriors


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Furious Raptor






England

4 chaos spawn, =) all I can afford

Just got back to wh40k =D 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Marbo w/ Eternal Warrior
Veterans w/ 3 plasma guns, 1 has FNP, 1 lascannon w/ relentless.


Automatically Appended Next Post:
Marbo w/ Eternal Warrior
Veterans w/ 3 plasma guns, 1 has FNP, 1 lascannon w/ relentless.

This message was edited 1 time. Last update was at 2010/04/30 20:46:33


2000 pts 
   
Made in ca
1st Lieutenant





Brother Corbulo (Tank Hunter)
Scour Squad
3x Normal Scouts
1x Scout (Missile Launcher, Relentless)
1x Scout Sergeant (Combi-flamer, Fleet)

The 2+ FNP along with 3+ cover for your scouts seems too good to pass up and that reroll could be nasty in a small game. The issue is lose three and start testing to run.
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

I keep forgetting that Corbulo is an elite now. Anyways that list looks pretty good. Ld. 10 that is pretty hard to snipe off, for when your scouts start dieing. I take it they are just carrying bolters?

@Gavin Thorne, I really like that harlie list you made
Throw tank hunter on the death jester, FNP on the troupe master, and just pick preferred enemy, or something for one of the other harlies and you're gravy.
Your kids Necron shouldn't do too bad either (hope they'll ignore phase out in those games). Plenty of Ld 10 to go around. I would think wraiths would amazing too, especially with rending or FNP.




This message was edited 1 time. Last update was at 2010/05/01 00:53:30



 
   
Made in ca
1st Lieutenant





Corbulo is only Ld.9 and can be ID'ed, but he can also attach to a scout to gain an ablative wound for those nasty s8 shots that make it through cover.

I'm rethinking USR's though and my new idea is something like this:

Brother Corbulo (Preferred Enemy)
Scout Squad
-3x Normal Scouts (2x Bolters, 1x Shotgun)
-1x Scout (Missile Launcher, Relentless)
-1x Scout Sergeant (Combi-flamer, Swarm)

Not sure if you can give swarm, but the sarge having a 2+ cover save and 2+ FnP is too good not to try.
   
Made in us
Mutilatin' Mad Dok






Cherry Hill, NJ

Ive wanted to run a tooled SW venerable Dread in kill teams for awhile. It seems to break the game a bit though.



 
   
Made in us
Rotting Sorcerer of Nurgle





@Norade:
You can't join an IC to a single model unit, which every model is in Kill Team.

It's really only cover saves and blocking line of sight that will keep him up vs. hvy weapons.

@Elnicko5:
It's a trick pony list.
Meltas for some armies can be spammed and are good vs. armor no matter what the defensive qualities.
_________________

I think I'll be settling on this list for now:

5 Noise Marines with Sonic Blasters
5 Chaos Space Marines.

The only issue now is USR.

I do want FNP for the durability.

It's the next 3 I have a hard time deciding on:
*Relentless: a sonic blaster can fire at full effect on the move or get a bolter to add a shot at range when moving.
*Scouts: so I can drop off some guy closer to the enemy to bait and choose to move forward or back depending on what is deployed against him.
*Infiltrate: at the very least it's there to counter hvy infiltrator lists should I win the roll off, and it's good at trying to get at something that wants to hide.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Imperial Guard - War of Attrition
Troop:
Platoon Command Squad 30
Infantry Squad 50
Infantry Squad 50
Troop:
Veterans 70
= 200

This list has 35 Bodies and the possibility of 66 lasgun shots within 12" range. There's nothing tactical about it, as there are no important models to protect. Do you think it would work against most of the elite armies posted here (with the obvious exception of vehicles), or should the points spent on the veterans instead be used on 2-3 heavy weapons and 4-6 special weapons?
All I have to say is: "For the glory of the Emperor!"

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Kinebrach-Knobbling Xeno Interrogator






In Your Fridge.

someone i played once had 2 land speeders and wus unbeatable.

Alexgm101

   
Made in ca
1st Lieutenant





Sanctjud wrote:@Norade:
You can't join an IC to a single model unit, which every model is in Kill Team.

It's really only cover saves and blocking line of sight that will keep him up vs. hvy weapons.


Is that a rule for kill team or in the main book as well? You can join 2 IC's together and you can join an IC with a monsterours creature or to Mephiston; at least as near as I can tell.
   
Made in us
Rotting Sorcerer of Nurgle





@Norade:
Main Rulebook,
Page 48, left column, first paragraph.

@alexgm101:
Doesn't sound realistic...did the opponents always have terrible luck or did they just bring all str 3 fire power?

'Unbeatable' really does not exist outside extreme matchups, which LandSpeeders do not qualify.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Took 19 gants and 3 warriors (1 VC) against guard...he got me down to 50 percent first and I killed off most of his guardsman...it came down to a waiting game because I couldnt run to harker or the chimera without dying...

i lost by a turn

you can use a vehicles leadership value for rolling?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I think something as simple as Sanguinary Guard for 200 points spot on would be somewhat effetive, since the KT rules enable the elimination of plasma/meltaguns in the first or second turn by jump infanty.
For 200 points you get 5 models all with 2+ save, master crafted power weapons and jump packs. They can also shoot 2 STR 4 AP 4 shots each before assaulting.
They wouldn't be as effective against a horde army, though...

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in ca
1st Lieutenant





Do the rules override the vehicles always pass morale ruling? Because if it doesn't you could potential not lose that way due to taking the test on the vehicle and autpo passing each time.
   
Made in us
Rotting Sorcerer of Nurgle





@Bonde:
It's not effective vs. a horde-ish opponent, nor a meched up one (which exists).
In addition, there should be alot of terrain, the opponent would be a fool to not use it to his/her/its adv...jump infantry die 1/6 of the time when entering or leaving terrain....and 2+ armor doesn't help in that regard .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Giggling Nurgling





Texas

Norade wrote:Do the rules override the vehicles always pass morale ruling? Because if it doesn't you could potential not lose that way due to taking the test on the vehicle and autpo passing each time.


Vehicles don't have an LD value. Since you take the test off the highest LD on your side on the table, you wouldn't be able to use a non-existant LD.


pretre wrote:That should be the new RAW rule. 'Ask a Farmville Guy'

What I'm working on 
   
Made in nz
Neophyte Undergoing Surgeries



New Zealand

We did two kill team games in the weekend , SM v Ork's. 300 pts each.

I thought we would struggle against the masses of 6 pt orks but we actually cleaned up both times. SM were on the attack which is a bit of an advantage.

Our list was;

5 Sternguard 1 with ML , 1 with MG
1 Termie with PW
1 Tac marine
1 Assault bike with MM
2 Marine bikes 1 with flamer

Terrain was dense urban so Sternguard were awesome alternating between hellfire & Dragonbolt rounds depending on where the orks were. The show stealers were the bikes, great mobility & hard to kill.

Orks goign to attack next time to see how much on an advantage that is.

Orks were
1 Meganobz with PK
2 Nobz with choppa
2 buggies , big shoota & Rockit
1 Rockit boy
1 big shoota boy
25 ish normal boys

Really fun games.
   
Made in us
Giggling Nurgling





Texas

What unit choice did you take to get a single terminator?


pretre wrote:That should be the new RAW rule. 'Ask a Farmville Guy'

What I'm working on 
   
Made in us
Rotting Sorcerer of Nurgle





@Druff:
I don't think Sandius has read the rules clearly.
Else, they are house ruling a game of 'whatever models they currently have'.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in nz
Neophyte Undergoing Surgeries



New Zealand

I didn't organise the game, I was just told to choose 300 pts worth of marines , no HQ, transports or Hvy's.

What's wrong with a single termie , isn't that the point of the game each figure being an individual.

Please tell me where we went wrong as I would hate to ripping off our friendly Ork opponent
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Automatically Appended Next Post:
Sandius wrote:I didn't organise the game, I was just told to choose 300 pts worth of marines , no HQ, transports or Hvy's.

What's wrong with a single termie , isn't that the point of the game each figure being an individual.

Please tell me where we went wrong as I would hate to ripping off our friendly Ork opponent

You're still constrained by the killteam FOC and normal codex unit purchase restrictions. You can't just buy single models at will, it has to be a legal force within the KT rules. And you arbitrarily changed the point limit.
Get the rulebook if you want the specific ruleset for the mission.

That and, from my napkin math, the ork player is more than 10% over the expanded point limit.

This message was edited 6 times. Last update was at 2010/05/04 22:38:31


 
   
 
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