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Made in us
Growlin' Guntrukk Driver with Killacannon






Gavo wrote:
Can't you? My friend brings 2 SWS in a Valk all the time (2 6-man squads)

Then he's playing by house rules. Transports may carry only a single infantry unit (and any number of ICs), which every infantry model in a KT mission is by itself.

Claypool wrote:How' s this?

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

I keep wanting to run something simple like this, but the nobs just get burned down at range every time I play it out and I lose my PK.
Beating vehicle lists as orks is surprisingly hard without running full lootas or tankbustas, and one of my roomates now runs a venerable dread every dang time.

This message was edited 2 times. Last update was at 2010/04/20 16:15:31


 
   
Made in us
Rotting Sorcerer of Nurgle





Wakinglimb wrote:
Sanctjud wrote:@Wakinglimb:
The model count is a big issue.

Why do you say that? The wound count is 6, the shot count at 12" is 9, at > 12" is 6.


Rate of Fire is average, but with so much cover the opponent benefits more than you.
The MODEL count is what counts. As I see it, the wound count is just 4 with respect to str 8 + weapons. That’s generally only a 4+ cover save from losing a whole model.

Only 2 deaths and you’ll need to start testing leadership to lose.
____________________________________--

Mr-_-Flidd wrote:

@Mr-_-Flidd:
It looks interesting, but once the IoCG is dead (cause you need to get him close to drop daemons) the daemons are dead...

No melta is armor presents itself?


Once the icon is dead I have no troops left anyway. (plus i'd give him FNP USR)

Armour in a 200pt game seems a little doubtfull don't you think? But i'd switch 1 flamer(with hit & run USR) with melta(with tank hunter USR) if i thought there would be.


All I’m saying is that the IoCG can be sniped early.
And if it can happen, it will, in regards to armor.
________________________________________--


ductvader wrote:
Altough...giving a Daemonhost FnP sounds like fun.


Illegal unit choice, unless you house rule that you either:
A. get one more elite slot.
B. don’t follow the rules for unlocking the daemonhost.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Anointed Dark Priest of Chaos






Gorkamorka wrote:
Gavo wrote:
Can't you? My friend brings 2 SWS in a Valk all the time (2 6-man squads)

Then he's playing by house rules. Transports may carry only a single infantry unit (and any number of ICs), which every infantry model in a KT mission is by itself.

Claypool wrote:How' s this?

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

10 Boyz
w/ Nob
w/ PK
w/ Bosspole

I keep wanting to run something simple like this, but the nobs just get burned down at range every time I play it out and I lose my PK.
Beating vehicle lists as orks is surprisingly hard without running full lootas or tankbustas, and one of my roomates now runs a venerable dread every dang time.


Don't under estimate either the amount of terrain nor the ability to nominate three specialist models.

A nob with 'eavy armour and then making him a specialist with "Feel no pain" makes him pretty durable.

Or give him "fleet".

Better yet take a trukk (give the trukk itslef "scout") and have him mount up. Now the trukk gets a pre-game 12" move and if you go first you are almost definitely assaulting with that nob turn one...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






CT GAMER wrote:
Don't under estimate either the amount of terrain nor the ability to nominate three specialist models.

A nob with 'eavy armour and then making him a specialist with "Feel no pain" makes him pretty durable.

Or give him "fleet".

Better yet take a trukk (give the trukk itslef "scout") and have him mount up. Now the trukk gets a pre-game 12" move and if you go first you are almost definitely assaulting with that nob turn one...

Did I mention that my other roomate runs a vendetta, which easily APs the nob and IDs him ignoring FNP. And/or aces the trukk. It's maddening.
And it scout flat outs for 6s to be hit and a cover save (in our gaming circle at least).

And even if I'm playing the dread, a first turn assault with a pk is still only barely a possible win.
4 swings, 2 hits, 1 pen... and he can reroll it. And that's if he simply doesn't oneshot me with the DCCW at higher initiative.

When you can't protect a PK with ablative boy wounds, ork antitank really comes down to shooting.

That, or being the dick who runs
3 nobs, 1 pk
dedicated battlewagon with shoota+deffrolla

Which is funny, but only marginally effective as well. 1d6 str10 hits on every model is great though.

This message was edited 3 times. Last update was at 2010/04/20 17:50:07


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

6 Genestealers and 6 Ymgarl Genestealers

good?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Water-Caste Negotiator





ductvader wrote:6 Genestealers and 6 Ymgarl Genestealers

good?

I actually think they'd struggled against some of the more fire power heavy lists. Although the outflanking would really help.

Which USRs would you take?
   
Made in us
Rotting Sorcerer of Nurgle





You can't outflank with normal Genestealers. Though I am unfamiliar with Ymgarl's.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Ymgarls just come out of reserves in a piece of terrain you pick pre game.

Move through cover, fleet, fearless. and +1 S, A, or T every turn

You can still infiltrate stealers though?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





Yes you can.
Just beware of open ground and you are all set.


Automatically Appended Next Post:
Though the lack of shooting can be upsetting.

This message was edited 1 time. Last update was at 2010/04/21 18:22:09


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Maybe I just FnP the Doom and let him rampage while Ymgarls pop up under my enemy?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





Eternal Warrior is better IMO than FNP on Doom.
But I don't think that's a 'friendly' game anymore when Doom enters the picture.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Aw...the points don't fit.


Automatically Appended Next Post:
Hm...never done Killteam...had a lack of choices in DH.

What might you reccomend?

This message was edited 1 time. Last update was at 2010/04/21 18:28:41


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





Recommend?
Anything really, it's Kill Team. Everybody has different reasons for playing.

What I would suggest is try a new army that you have been interested in getting. Great way to keep costs low while getting something new and refreshing.

As for nids, I don't know, I don't particularly like army.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Anointed Dark Priest of Chaos






You may not deploy any models in reserve in Kill team, thus you can't outflank...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Rotting Sorcerer of Nurgle





Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sanctjud wrote:Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.


Like Marbo and Ymgarls.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





Ok, as I said I am unfamiliar with Ymgarls...
Do they have a choice in the matter?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Anointed Dark Priest of Chaos






Yes if their rules say "even if a scenario disallows reserves..." or similar. have not seen the new 'nid codex so have not had a chance to read the Ymgarls entry. As long as it makes the exception sure.

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

CT GAMER wrote:Yes if their rules say "even if a scenario disallows reserves..." or similar. have not seen the new 'nid codex so have not had a chance to read the Ymgarls entry. As long as it makes the exception sure.


You deploy things as several units...like 5 models in a unit deploy separately...for instance a GK Teleport attack...could I put a psycannon on the field and teleport the rest in?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Sanctjud wrote:Yup CT Gamer, but there is a big 'unless', the special rules for the unit say you have no choice but to deploy in reserves.

That's not the unless, the unless is if they say they can be deployed in reserves despite mission rules.
Zagstruk, for example, MUST arrive via deep strike but has no allowance to be placed in reserves if it's dissalowed. He simply breaks any KT scenario he's included in.

This message was edited 1 time. Last update was at 2010/04/21 19:27:22


 
   
Made in us
Rotting Sorcerer of Nurgle





Ahh, I see.
Sadly, I don't use anything that flashy

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Sanctjud wrote:Ahh, I see.
Sadly, I don't use anything that flashy

I would if I could.
Using his signature deep strike -> assault and instantly losing would be hilarious. (the unit loses 1d3 stormboyz if they try it, and they're each a unit)
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

"having an Inquisitor to take death cultists? "What are Death cultists/ What codex are they? DH?


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Rotting Sorcerer of Nurgle





Well, if Kill Team is the only focus here, it doesn't matter what Death Cultists are, they can't exist in Kill Team if you follow RAW.

But if you do house rule it, then yes, they are in the DH codex... even in the WH codex as well.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Malicious Mutant Scum




Petersfield

Just had an awesome kill team mission. Using a 5 man terminator squad with a assault cannon(we allowed both sides an assault cannon) to take on another 5 man terminator squad also with assault cannon. first game i won but in the second it went bad. due to some awfully polling i was reduced to just the guy with the assault cannon. while the other side had all their men. my single guy made all the leadership tests every turn and made every save needed and took all the other sides men down one by one before killing the last man in combat.

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in us
Rotting Sorcerer of Nurgle





Great, but doesn't change the fact there was a house rule performed, even if it was equally distributed.
)_____________________

There will be a tourney in my area soon.

2 v 2 kill teams.
Anyone have some quick Uber combos they can think of?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Malicious Mutant Scum




Petersfield

What does the fact we used a house rule have to do with it?

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in gb
Pulsating Possessed Chaos Marine





United Kingdom, London

Because other people can't benefit from it. Dw though, I don't mind!

Chaos marine=15pts
Auto-cannon=10pts
4 chaos marines with autocannons, 3 chaos terminators-two with combi-weps

Either Marines blow stuff up cannons, and termies stay behind and counter-charge, or marines pick off targets to isolate some, and termies deepstrike in a melta lone/duo/trio(if narb) targets. Probz a bad list, but sounds decent to me. Not sure about USR's. Maybe FNP on the termies? Make sure nothing stray brings em down too easily..

"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

1 Tyranid Warrior with Venom Cannon and Stealth

1 Tyranid Warrior with Devourer/Scything Talons and Infiltrate

1 Tyranid Warrior Devourer/Scything Talon and FnP

19 Termagants

This message was edited 1 time. Last update was at 2010/04/26 17:20:54


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Stabbin' Skarboy




123 fake street

Do orks still get to use Waaaaaaaagh!? Also can you take dethkoptas?

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
 
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