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Made in gb
Malicious Mutant Scum




Petersfield

Hi all,with the release of the battle missions book came the revamp of kill team missions.I was curious about what people would use
FOC is
0-1 elite
0-2 troop
0-1 fast
Points limit is 200pts

The mission is played on a 4x4 table with alot of terrain.

I have played twice with the following daemon list.
Bloodcrushers x 5 and woon both games

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in us
Rotting Sorcerer of Nurgle





Seems like a TFG list, but I'm sure it's not after a while.

Some lists I've liked:

1. 10 Dire Avengers, 5 Fire Dragons.
2. 7 Sternguard (BA) w/ gear.
3. 5 Tac Termies, or 5 Ass Termies, or 5 Sanguine Guard.
4. Deathrain battlesuit, 10 Kroot, 7 Fire Warriors.
5. 3 Stealthsuits, 6 Gun Drones.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Where can you find these rules?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





The Battle Missions 'codex' that GW came out with.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sanctjud wrote:The Battle Missions 'codex' that GW came out with.


Oh thanks...I have yet to read through it...though I doubt there will be much room for GK to get competative.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





You can get a Justicar and 6 PAGK's, or less PAGK's for some gear like Psycannon or incinerator.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sanctjud wrote:You can get a Justicar and 6 PAGK's, or less PAGK's for some gear like Psycannon or incinerator.

I think a Justicar a 4 Knight with 2 Psycannons might win out here...distance and wound allocation are going to be my friends.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Anointed Dark Priest of Chaos






I played my first game with my orks this past weekend against a friends Flesh Tearer Space marines (he had two combat squads, melta, flamer, sgt. w/ powerweapon, etc.).

I took:

* Nob (e. armour, PK, slugga) gave him "feel no pain"

* 1o boyz w/ shootas (one with infiltrate)

* 1 boy w/ big shoota (gave him stealth)

* trukk w/ big shoota (reinforced ram)

* wartrakk w/ t.l. rokkit launcha

Had the nob ride in trukk and launched him at enemy

Nob killed three marines in cc. Wartrakk hit three out of four times and killed two marines

Other marines killed by normal boyz

boy w/ big shoota finished off the last standing marine at range

I ended up tabling the marines, though we both were making LD checks by that time, luckily I made my checks as I could have bottled out...

We took over 200 pics and the video batrep is in the works and will be posted in the next 1-2 weeks once Iron Bear gets all the post production work done...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Servoarm Flailing Magos





Alaska

I actually think GK's have a better chance of being decent in a killteam since there is less requirement for anti-vehicle support that the GKs sorely lack.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Except for costing nearly double the amount a marine does...You could take Terminators...now that would wreak havoc on anything...even 5 bloodcrushers

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





I think a Justicar a 4 Knight with 2 Psycannons might win out here...distance and wound allocation are going to be my friends.


Well, ideally, the board should be smaller and with ALOT of terrain. So the range issue should be counter with lots of terrain to screw up fire lanes...in addition, the low numbers mean 3 deaths (not hard as they are MEQ) mean tests to lose...with lots of cover, hordeish armies get a huge leg up.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

"tests to lose"?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





Well, if you get reduced to or under (I forget) you need to make a leadership test to remain in the game. If you fail, you lose.
Every turn after adds a -1 modifier IIRC.

It's a Ld test, so fearless does not help.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

heck I would just bring terminators. Assalt if you want but the normal variety would be pretty devistation.

I would bring wolf guard in terminator armor. add some combi weapons and power weapons and call it good.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Sanctjud wrote:Well, if you get reduced to or under (I forget) you need to make a leadership test to remain in the game. If you fail, you lose.
Every turn after adds a -1 modifier IIRC.

It's a Ld test, so fearless does not help.


Would I need to follow a rule like having an Inquisitor to take death cultists?

I don't have the book handy...and it doesn't seem like a bad idea if I can.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Long-Range Land Speeder Pilot





Sanctjud wrote:
2. 7 Sternguard (BA) w/ gear.


That one

You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Rotting Sorcerer of Nurgle





@ductvader:
Yes, all rules (IE pre/co-requisites) apply, unless you house rule them.

@Joetaco:
I feel it's a strong option as well, it's not a crazy number of models, but it's somewhat healthy and the flexibility of the shooters is unrivaled.

Able to ignore cover, bring in Combi-specials, Special weapons, even heavy weapons and a combatty dude to top it off.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Black Templar Recruit Undergoing Surgeries



Birmingham

my kill team that i used against my friends who were using dark eldar and orks was as follows

imperial guard platoon w/ 1 flamer and 1 grenade launcher between them

and an armoured sentinel with heavy flamer.

the sentinel was pretty much unstoppable as its heavy flamer allowed it to scorch whole sections of my opponenets kill team with very little effort.

grenade launchers are also suprisingly efficient as we set up on a city type terrain. 23 lasguns is not to be sniffed at in a 200 point game

 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...

   
Made in us
Raging Ravener



Bay Area, CA

3 Armored Sentinels with Multi-Lasers and Hunter killers

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in gb
Servoarm Flailing Magos





Is kill team back then?
I remember it from 4th, it was printed in main rulebook.
All in all is battlemissions worth buying?

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Black Templar Recruit Undergoing Surgeries



Birmingham

3 Armored Sentinels with Multi-Lasers and Hunter killers

thats a good thought but a heavy flamer is always fun, lots of dead T3 models if you get a shot off


All in all is battlemissions worth buying?

i'd definitely consider it if i were you, it allows a nice change from the standard missions which are starting to feel slightly tired after so long, you can only play anhialation, pitched battle for so long.

and yeah kill team is back however its had a bit of an overhaul from its previous incarnation, the lack of taking individuals in favour of whole units seems slightly weird too me, allows for some interestingly themed armies though.

Snikrot's Kommando's
vs
Harker's catachan devils

on a jungle board was one of the best games of kill team i've seen




This message was edited 1 time. Last update was at 2010/04/15 10:59:37


 
   
Made in us
Rotting Sorcerer of Nurgle





Jihallah wrote:Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...


You can infiltrate and you can scout.
You can't outflank.
Chosen don't have scout.

Infiltrate is useful, but not as much as in normal 40K.
It's best if there is what...80% terrain that's good at blocking line of sight, otherwise, it's quite useless.

The 3 Sents are a trick pony list.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Sanctjud wrote:
Jihallah wrote:Can units with infiltrate/scout still use those rules in killteam? i had some interesting idea's about chosen...


You can infiltrate and you can scout.
You can't outflank.
Chosen don't have scout.

Infiltrate is useful, but not as much as in normal 40K.
It's best if there is what...80% terrain that's good at blocking line of sight, otherwise, it's quite useless.

The 3 Sents are a trick pony list.


I know they don't, other units do though

And if you are deploying in a quarter, i dont see too much harm in deploying outside your own quarter, especially if you can infiltrate an Autocannon on your opponents flank!

   
Made in us
Water-Caste Negotiator





This is my Tau kill team -

Shas'ui Team Leader XV9 (Forgeworld converted Hazard Suit)
w/Bonding knife + multi tracker + target lock + Fusion Blaster + Missile Pod + HW Drone Controller + Shield Drone + Gun Drone + HW Black Sun Filter - 97

5 Vespid and Strain Leader - 102

Loads of terain means the skilled flying Vespid are a pain for anyone, as is the massive firepower of the Crisis Suit. Although I am tempted to just take 3 Crisis suits.



Btw, assault terminators without a land raider - really going to struggle to get into combat with some units.
   
Made in us
Rotting Sorcerer of Nurgle





@Wakinglimb:

Why do you need a bonding knife?
Why do you need a target lock?
Why do you need a shield drone?

Vespids...not great with all that cover around...they have great mobility but low offensive ability and low model count.

As for assault termies, you can give one Fleet, another can scout, and another can infiltrate.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Malicious Mutant Scum




Petersfield

terminators would suffer against bloodcrushers as bloodcrushers have hellblades (power weapons) so they wouldn't get their armour saves.only their inv saves which being 5+ really hurts them. plus bloodcrushers are T5 so standard termies need 5 or better to wound,add that with the bloodcrushers 3+ save means the bloodcrushers can survive longer than terminators. i have played against my friends 5 man termie squad and won

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in us
Rotting Sorcerer of Nurgle





Daemon Dave:

Assault Termies will undoubtedly have some storm shield action...so it's not just a 5++.

If we are talking about Assault termies still, the TH (if still alive) will wound on 2's, not 5's.
The lightning clawed termies would wound on 5's but still have their re-rolls.

If we are talking about Tactical Termies, yes, their shooting would wound on 5's, but note, they can move back and keep shooting to maximize that aspect.
In addition, only the Vet Sergeant wounds only on 5's as he has a PW, while others have fists and wound on 2's.

The issues with Blood Crushers are the same as with the termies.
Low model count, essentially the same issues vs. weight of fire.

I have played against my friends 5 man termie squad and won

Lines like these are less helpful than you'd think...

Yes Blood Crushers are good...but it's not fool proof. They are still only infantry movement, with no range, that will most likely be going through alot of terrain rolls... if the board is not almost full of terrain, then IMO you are doing it wrong.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Water-Caste Negotiator





Sanctjud wrote:@Wakinglimb:

Why do you need a bonding knife?
Why do you need a target lock?
Why do you need a shield drone?

Vespids...not great with all that cover around...they have great mobility but low offensive ability and low model count.

As for assault termies, you can give one Fleet, another can scout, and another can infiltrate.

Didn't realise you could dish out special rules, will need to read up on that.

BK is because if you lose the drones I thought you were counted as a squad and would need it to regroup. Current thread in you YMTC, need to double check my codex after work on this one. Target lock was a hang over from my main army list, left in from the copy and paste (increase the gun drone to another shield drone). Shield drones are for the inv save obviously and additional wounds. Means I can happily leave the suit out as bait.

S5 AP3 is very good for thinning through anything that stays out into the open. They are very mobile too. Plus they are great at finishing off units too, with I5. Vespid are massively underrated IMO.
   
Made in us
Anointed Dark Priest of Chaos






citywidecrayon wrote:

the sentinel was pretty much unstoppable as its heavy flamer allowed it to scorch whole sections of my opponenets kill team with very little effort.


Why the hell is your opponent bunching up models that can all move/act independently?

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
 
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