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Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

Their is a BL book that has a Captain stating he wished his ship wasn't so new. He states that new ships < Old Ships. Possibly one of the HH books? I can't remember >.<!

Point is, when they say the ship is Ancient in BL Canon, that is a GOOD thing. They lost the ability to create some of the things that they older ships have, thus the older ships have better technology. Don't usually see older being better than newer. Only reason I remembered this tidbit of info.>




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
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...urrrr... I dunno

Rashim wrote: Space Marine Battle Barges would get NUKED by just about any major Ship Class in the Imperial Navy. *Citation needed from both Codex Astartes, Battlefleet Gothic, and HH Novels(To show that they used to have the ability to field them.


I'm gonna have to disagree there. In Legion, with the appearance of the Alpha Legion Battle Barge Beta, the commander of the fleet criticizes Namatjira for mocking the SM ship as being "just one ship," responding with "It's an Astartes Battle-Barge, you cretin! It's ploughing through the centre of our fleet like a hot knife!" Now, this response (and I freely admit this is interpretation here) does not imply that a Battle-Barge would be "nuked;" if anything, it implies them to be a far greater threat.

In addition, if I may use the Battlfleet Gothic expansion rules as a source here, their own descriptions of Space Marine Battle-Barges are that they are "very brutal vessels," that are "extremely heavily armoured, presumably so that it can breach planetary defences without harm coming to it's cargo."
It follows logically that the vessels used by SM's would be dangerous opponents, as a SM company is a precious resource to the Imperium, and so needs excellent protection from enemies in space. I think perhaps the limitation of them is that they are very few in number, and so would be at a disadvantage when fighting an enemy fleet for that reason.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
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Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

@Gorskar: Just to make it clear Marine Battle Barge /= Major Imperial Ship Class.

A battlebarge can take on a Cruiser easy enough. Against a, let's say, Retribution Class Capital Ship, the fight is going to end with the Astartes as Space Dust.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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...urrrr... I dunno

Emperors Faithful wrote:@Gorskar: Just to make it clear Marine Battle Barge /= Major Imperial Ship Class.

A battlebarge can take on a Cruiser easy enough. Against a, let's say, Retribution Class Capital Ship, the fight is going to end with the Astartes as Space Dust.


Okay, fine, but how are you judging that?
I only ask so as to be clear about this whole thing. I mean, the Battle-Barge must be at least capable of holding it's own against similar classes of capital ship to the Imperium's Battleships from Xenos fleets.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Consigned to the Grim Darkness





USA

The purpose of a battle-barge is to deliver and deploy Astartes drop pods and thunderhawks IIRC, not to fight in space. It CAN fight in space, but it has roughly the effectiveness of a cruiser or battlecruiser when it does, not a battleship. The primary Astartes ship for actually fighting in space is their Strike Cruiser-- Marines may only have three battle barges per chapter, but can have a larger number of Strike Cruisers, though what number depends on the chapter (And all of them are far fewer than Imperial Navy equivalents).

Based off of my experience with Battlefleet Gothic rules and the fluff surrounding it.

This message was edited 3 times. Last update was at 2010/06/02 15:19:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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...urrrr... I dunno

Okay, cool, that makes sense. To be fair, I think it has considerably more effectiveness than a cruiser (it's rules are a little too good for that, maybe a grand cruiser does it more justice) but I see what you mean.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Consigned to the Grim Darkness





USA

Made a couple edits to that, to clarify the naval powers of the Marines.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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...urrrr... I dunno

Oh, it also may function as a bombardment ship, but that's minor detail. Either way, my original qualm was with the idea of them being vastly inferior to an Imperial Navy ship, which, having looked at the rules, doesn't make a lot of sense. Oh, don't get me wrong, the Battleships are better in terms of weapons range, shielding and turrets, but that doesn't mean to say the Battle-Barge is useless in a fight. That was my real problem.

This message was edited 1 time. Last update was at 2010/06/02 15:27:22


Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in pt
Bounding Black Templar Assault Marine





Portugal

Not playing BFG I cannont discuss the rules of the vessels to its full extent, but IMO and fluff wise the IN equivalent to the battle barge would have more fire power while the battle barge would have less weapons but more devastating ones and LOTS of boarding torpedoes.

While the IN blasts opponents from distance, the SM would send a couple of salvoes ate the ship's critical locations and then proceed with boarding actions.

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Mekboy Hammerin' Somethin'





Papua New Guinea

Emperors Faithful wrote:I thought they were done in large swathes over periods of time? (3rd, 4th founding) Or is it now done singularily?


It has ever been thus. The Second Founding was as a result of the deconstruction of the Legions but every subsequent Founding has been due to the High Lords deciding more Chapters were needed although not all records survive to the 41st Millennium so when or why some Chapters were Founded is forgotten but normally it is to counter some specific threat.

Gorskar.da.Lost wrote:]I think perhaps the limitation of them is that they are very few in number, and so would be at a disadvantage when fighting an enemy fleet for that reason.


To add to your points Battlefleet Gothic also says this of Space Marine fleets, 'Instead, a compromise was reached which limited Space Marines to vessels whose primary role was that of transport, delievery and supression designed to facilitate planetary assault.' It goes on to say, 'Inevitably, the wrangling over interpretation of a ship's 'primary role' leads to some chapters possessing rather more versatile fleets than the Imperial Navy is entirely comfortable with.'

From the lectures of Lord Captain Morley we are presented the following information, 'A typical offensive against a rebel or alien-held planet begins with the arrival of strike craft which clear away defending system ships. In conclusion I would surmise that the Adeptus Astartes command powerful fleet forces, capable of overwhelming even a heavily defended system. In a fleet action they would be at a disadvantage in comparison to Imperial Navy vessels, due to their special adaptations for planetary assaults. However it is hard to imagine that the Adeptus Astartes would accept a ship to ship fight on any but the most favourable terms.'

From that we can see that Space Marine strike vessels are expected and do clear fleets and orbital defenses with a high expectation of victory and would only struggle in a stnad up fight, fleet against fleet. As said however it would appear that Space Marine strike vessels are capable of picking and choosing their battles, outmaneuvering their opponents.

Be Pure!
Be Vigilant!
BEHAVE!

Show me your god and I'll send you a warhead because my god's bigger than your god.
 
   
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Lord of the Fleet






Necroman wrote:Alpha Legion must have an easy time. If a Grey Knight could masquerade as a Space Marine for normal people, there's no reason a Chaos Space Marine couldn't.

Alpha Legion:
Hi there, we're here to save you from those nasty Orks.
Civilians: Thank, Mr. Space Marine!
Alpha Legion: We also need all of your promethium, some food supplies, and a hundred of you as sacrifices and cannon fod-I mean, travelers and companions for our journeys through the stars!
Civilians:
Alpha Legion: Don't we look like noble, trustworthy space marines?
Civilians: Oh yeah, you guys are great! Yeah, we'll give you all of that.
Alpha Legion:

But yeah, would the Grey Knights even care? Unless you were tainted by chaos or someone who is going to spread the word easily, I see no need for a mindwipe/execution.


This happened during the seige of Vraks. (well, without the orks)

Chaos marines used the loyalist spaceport to gain access to the plaent and join the defenders.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

in the rules for BFG the battle barge has more shields and health then an Emperor.

the Emperor has more long range weapons and is fairly balanced while the Battlebarge is most dangrous up close.

it also has the ability for Terminator teliport attacks, Thunderhawk strafes, and regular boarding actions by SMs.





the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


they are roughly equal. the Emperor would be firing longer, but this is countered by the BBs supierior shields and armour. once in close the BB has an advantage, assuming it was fairly unscathed.



the Navy has an advantage ONLY because it has massive numbers on its side. a full SM chapter fleet could easily own 2 times its number of navy ships. 3 times, probably not.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

Grey Templar wrote:in the rules for BFG the battle barge has more shields and health then an Emperor.

the Emperor has more long range weapons and is fairly balanced while the Battlebarge is most dangrous up close.

it also has the ability for Terminator teliport attacks, Thunderhawk strafes, and regular boarding actions by SMs.





the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


they are roughly equal. the Emperor would be firing longer, but this is countered by the BBs supierior shields and armour. once in close the BB has an advantage, assuming it was fairly unscathed.



the Navy has an advantage ONLY because it has massive numbers on its side. a full SM chapter fleet could easily own 2 times its number of navy ships. 3 times, probably not.


As far as the teleporting Terminators, I say negative. That would be suicide with 40k millennium technology. In almost every reference to teleporting in Canon, they always say it is dangerous or unreliable to teleport with a homer lock, much less ship-to-ship warfare 0.o.

As far as legion goes, in the 30k millennium, the Space Marines had yet to be stripped of their naval power. The point I was trying to make (and now that I read back on it, I failed. Yeah Crown Royal and late night wall o'texts!!) was that while the Space Marines were allowed to keep some of the most devastating ships in the Imperium, they had been stripped of their numbers, making them less effective in naval warfare. The thought process behind this from the High Lords is, " Hey, they are already too powerful on the ground, and Rowboat Girlyman is forcing the chapters to fewer numbers. Lets make sure they can't pull another coup via Naval warfare." (Presumptious I know, but I am still looking for that damnedable fluff. Maybe Titanicus? nlahsbndhsak, must find!)

Also, Legion is one of my favourite books of all time. John Grammaticus is actually a good character! Don't see that in many BL books

As far as Battle fleet gothic goes, my knowledge comes from maybe 2+hours of reading an older update and playing 3 games @ my FLGS. I've always heard that they were not worth it in game. I need to go pick up some data sheets and fluff for BFG me thinks.




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
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...urrrr... I dunno

Rashim wrote: The point I was trying to make (and now that I read back on it, I failed. Yeah Crown Royal and late night wall o'texts!!) was that while the Space Marines were allowed to keep some of the most devastating ships in the Imperium, they had been stripped of their numbers, making them less effective in naval warfare.


I agreed with you, if it helps. In addition, I would say that the Astartes vessels are designed for different purposes to the standard Navy vessels, but that point's already been made.
Also, looking at the rules for Battle-Barges, the things are fething horrible to fight up-close. It's actually getting to close range that will cause the problems.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Longtime Dakkanaut




Rashim wrote:
Grey Templar wrote:in the rules for BFG the battle barge has more shields and health then an Emperor.

the Emperor has more long range weapons and is fairly balanced while the Battlebarge is most dangrous up close.

it also has the ability for Terminator teliport attacks, Thunderhawk strafes, and regular boarding actions by SMs.





the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


they are roughly equal. the Emperor would be firing longer, but this is countered by the BBs supierior shields and armour. once in close the BB has an advantage, assuming it was fairly unscathed.



the Navy has an advantage ONLY because it has massive numbers on its side. a full SM chapter fleet could easily own 2 times its number of navy ships. 3 times, probably not.


As far as the teleporting Terminators, I say negative. That would be suicide with 40k millennium technology. In almost every reference to teleporting in Canon, they always say it is dangerous or unreliable to teleport with a homer lock, much less ship-to-ship warfare 0.o.

As far as Battle fleet gothic goes, my knowledge comes from maybe 2+hours of reading an older update and playing 3 games @ my FLGS. I've always heard that they were not worth it in game. I need to go pick up some data sheets and fluff for BFG me thinks.


One of the abilities in BFG for Space Marines was the ability to do teleport attacks. IIRC it was basically a boarding action attack that could be done at range rather than having the ships next to each other.

I vaguely recall that in BFG, Space Marines were at a nasty disadvantage as even though all their ships were 6+, lance weapons (which reduced armor to 4+) were very common.

I was really turned off from BFG when my first games in this were silly scenarios which included some one on one battles. One of which was "Free for all, everybody bring one cruiser" with several Necron players and at least one Tyranid, and later games which were one Battleship vs one Battleship pitting a Battle Barge against first a Necron Tombship, and then a Eldar Battleship.

Yeah, I haven't touched the game since.
   
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Pulsating Possessed Chaos Marine





United Kingdom, London

Emperors Faithful wrote:


1000+ Power armour, Fortress, Vehichles, Fleet, Wargear, Special facilities for geneseed < Outfitting 1 billion guardsmen.



Citation? In Salamander the Marines Malevolent chapter simply put to use old equipment. In addition, in Grey Knights by Ben Counter two Mars Battleships and their frigates pound a strike crouiser, both veterans of the gothic war. It makes it past them.

Chaos marines
Also, Marine cruisers are more than a match for imperial cruisers. They're much faster, and decently powerful. In Soul Hunter by Aaron Dembski Bowden, it takes down a huge explorator vessel. In Dark Mechanicus, chaos cruisers pwn mechanicus cruisers (at least one of them). In Execution Hour Chaos Smurf cruisers pwn the imperial navy (with the exception of the two Nurgle Ships which are retribution class). In Shadow point, the same happens. In Dark Apostle and Dark disciple and Dark Creed, the Infidus Diobolis owns the imperium (as does the Infernus cruiser, though that's not standard marines outfit). The White Consuls ships the sword of truth and the Sword of vengeance (name of 2nd may be wrong) pwn in the battle over the boros gate. As for a mention of Grey Knight cruisers, the Rubicon, ship of Justicar Alaric was just too hench. Took down a whole regiment of guardsmen AFTER it had been destroyed. The battle barges Alpha and Beta of the alpha legion took down an imperal expeditionary fleet (Legion by Dan Abnett). Also, the battle fortress the Indomitable owned by the Ultramarines (From Graham Mcneill's books) could take on pretty much any enemy ship and win (especially after it was captured by the Iron warriors),as could the space station controlled by the white consuls (I'll try and find name later).
Though, the three best imperial ships are Darkstar Fortress', the Blackstones, and The Lord Solar Macharius when it is captained by Admiral Leoten Semper
Other ships worthy of mention are the Necron Crescent (attacked Boros) the Planet Killer of Abaddon (needs explanation?), the Eldar Craftworlds, and

Finally, Marine ships are much more dangerous in comparison to other ships due to their dangerous cargo. E.g twenty grey knight terminators led by a grandmaster teleporting onto an infernus cruiser and taking Lord Ekodas (Creed, by Mark Reynolds) or just boarding actions.





Automatically Appended Next Post:
Rashim wrote:
Grey Templar wrote:in the rules for BFG the battle barge has more shields and health then an Emperor.

the Emperor has more long range weapons and is fairly balanced while the Battlebarge is most dangrous up close.

it also has the ability for Terminator teliport attacks, Thunderhawk strafes, and regular boarding actions by SMs.





the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


they are roughly equal. the Emperor would be firing longer, but this is countered by the BBs supierior shields and armour. once in close the BB has an advantage, assuming it was fairly unscathed.



the Navy has an advantage ONLY because it has massive numbers on its side. a full SM chapter fleet could easily own 2 times its number of navy ships. 3 times, probably not.


As far as the teleporting Terminators, I say negative. That would be suicide with 40k millennium technology. In almost every reference to teleporting in Canon, they always say it is dangerous or unreliable to teleport with a homer lock, much less ship-to-ship warfare 0.o.

As far as legion goes, in the 30k millennium, the Space Marines had yet to be stripped of their naval power. The point I was trying to make (and now that I read back on it, I failed. Yeah Crown Royal and late night wall o'texts!!) was that while the Space Marines were allowed to keep some of the most devastating ships in the Imperium, they had been stripped of their numbers, making them less effective in naval warfare. The thought process behind this from the High Lords is, " Hey, they are already too powerful on the ground, and Rowboat Girlyman is forcing the chapters to fewer numbers. Lets make sure they can't pull another coup via Naval warfare." (Presumptious I know, but I am still looking for that damnedable fluff. Maybe Titanicus? nlahsbndhsak, must find!)

.


Almost completely true good sir

The Grey Knights can teleport pretty much anywhere (Current DH codex-last few pages and Dark Creed).

This message was edited 1 time. Last update was at 2010/06/02 20:37:33


"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

karimabuseer wrote:Almost completely true good sir

The Grey Knights can teleport pretty much anywhere (Current DH codex-last few pages and Dark Creed).


Only because the inquisition steals all the good equipment




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in ca
Stone Bonkers Fabricator General






Gorskar.da.Lost wrote:
Rashim wrote: Space Marine Battle Barges would get NUKED by just about any major Ship Class in the Imperial Navy. *Citation needed from both Codex Astartes, Battlefleet Gothic, and HH Novels(To show that they used to have the ability to field them.


I'm gonna have to disagree there. In Legion, with the appearance of the Alpha Legion Battle Barge Beta, the commander of the fleet criticizes Namatjira for mocking the SM ship as being "just one ship," responding with "It's an Astartes Battle-Barge, you cretin! It's ploughing through the centre of our fleet like a hot knife!" Now, this response (and I freely admit this is interpretation here) does not imply that a Battle-Barge would be "nuked;" if anything, it implies them to be a far greater threat.

In addition, if I may use the Battlfleet Gothic expansion rules as a source here, their own descriptions of Space Marine Battle-Barges are that they are "very brutal vessels," that are "extremely heavily armoured, presumably so that it can breach planetary defences without harm coming to it's cargo."
It follows logically that the vessels used by SM's would be dangerous opponents, as a SM company is a precious resource to the Imperium, and so needs excellent protection from enemies in space. I think perhaps the limitation of them is that they are very few in number, and so would be at a disadvantage when fighting an enemy fleet for that reason.


You need only to look to Battlefleet Gothic. Space Marine Vessels rock. They have one of the most powerful forward guns in the game and are the most heavily armoured ships in the galaxy. Imperial navy ships have nothing on SM Battle Barges.


Automatically Appended Next Post:
Gorskar.da.Lost wrote:
Emperors Faithful wrote:@Gorskar: Just to make it clear Marine Battle Barge /= Major Imperial Ship Class.

A battlebarge can take on a Cruiser easy enough. Against a, let's say, Retribution Class Capital Ship, the fight is going to end with the Astartes as Space Dust.


Okay, fine, but how are you judging that?
I only ask so as to be clear about this whole thing. I mean, the Battle-Barge must be at least capable of holding it's own against similar classes of capital ship to the Imperium's Battleships from Xenos fleets.


A battle Barge is equivalent to a Battleship. A strike cruiser is the SMs cruiser equivalent. Both are better than their Imperial Navy counterparts.

This message was edited 1 time. Last update was at 2010/06/02 21:15:05


 
   
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Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

KamikazeCanuck wrote: You need only to look to Battlefleet Gothic. Space Marine Vessels rock. They have one of the most powerful forward guns in the game and are the most heavily armoured ships in the galaxy. Imperial navy ships have nothing on SM Battle Barges.


Problem is, that is there ONLY gun worth a damn =P. It is meant to pound a weak spot into a ship so that they can do a fly by thunderhawk insertion into the damage part of the enemy ships hull =P, or just crash straight into its soft spot and board that way.




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in ca
Stone Bonkers Fabricator General






Rashim wrote:
KamikazeCanuck wrote: You need only to look to Battlefleet Gothic. Space Marine Vessels rock. They have one of the most powerful forward guns in the game and are the most heavily armoured ships in the galaxy. Imperial navy ships have nothing on SM Battle Barges.


Problem is, that is there ONLY gun worth a damn =P. It is meant to pound a weak spot into a ship so that they can do a fly by thunderhawk insertion into the damage part of the enemy ships hull =P, or just crash straight into its soft spot and board that way.


But its better than any other gun out there save a Nova Cannon. Space marine Battle Barges are the best ships (although some necron ones a kinda better). Basically, they are very similiar in comparison to a Leman Russ and a Land Raider. Which i think GW did a good job of giving them that feeling. A IN ship is usually armoured 6/5/4 (very similiar to Leman Russ 14/12/10) and a SM vesel is just 6 all around (like a Land Raider 14/14/14). However many IN ships have wicked main guns with long range and exploding (Battle Cannon/Nova Cannon) shells but a standard Land Raider's got some pertty reliable Tank busting Lascannons. So just as a Leman Russ can take a Land Raider in a fight the Land Raider is still pretty good.. Ditto on IN vs SM.

This message was edited 1 time. Last update was at 2010/06/02 22:52:09


 
   
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Pulsating Possessed Chaos Marine





United Kingdom, London

Nova cannons are awesome in Dark creed

"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
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Stone Bonkers Fabricator General






karimabuseer wrote:Nova cannons are awesome in Dark creed


That a book 'bout giant spaceships fighting in space?

 
   
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USA

IIRC, Nova Cannons basically fire a city-sized piece of metal at the enemy at light speed.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in pt
Bounding Black Templar Assault Marine





Portugal

I could be worse, it could be a hive sized shell lol
Now that would make a huge bang!

Audaces Fortuna Juvat
 
   
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Sister Oh-So Repentia





Somewhere south of the equator

Melissia wrote:IIRC, Nova Cannons basically fire a city-sized piece of metal at the enemy at light speed.


Smaller and more explosive but that's the general idea.

They have a fuse/timer that must be adjusted before they fire and it explodes affecting an area roughly 5000km wide.

One of the best guns in game, best the Imperium have.

And is found on roughly 1 in every 5 crusiers.

Battle sister of the Order of Lonely Hearts looking for a righteous marine to share crusade with.
Must love pray, fasting, ritualistic flagellation and Promethium. 
   
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Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Grey Templar wrote:in the rules for BFG the battle barge has more shields and health then an Emperor.

the Emperor has more long range weapons and is fairly balanced while the Battlebarge is most dangrous up close.

it also has the ability for Terminator teliport attacks, Thunderhawk strafes, and regular boarding actions by SMs.





the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


they are roughly equal. the Emperor would be firing longer, but this is countered by the BBs supierior shields and armour. once in close the BB has an advantage, assuming it was fairly unscathed.



the Navy has an advantage ONLY because it has massive numbers on its side. a full SM chapter fleet could easily own 2 times its number of navy ships. 3 times, probably not.


1. The Emperor is a bad example. The strength of the Emperor in BFG (which I play) is the vast hangar bays that it wields. It is ridiculously concentrated in this matter, and shirks from real firepower and basically makes a big target of itself while moving very slowly. That is why I go with the Retribution.

2. Retribution is fun. Lots of shots, big bangs. Lots of lols against a Battlebarge, seeing that these fella's go toe-to-toe with Rok's or Hvie ships on a daily basis. (Ramming is fun) Furthermore, I was not aware that the Battle Barge had 6+ armour (the best you can get in the game as the opponent has to roll 6 with 1D6 to score a hit), this is the same as the front armour of most Imperial ships.

The vast bomber qualities of the Emperor have been ignored here, but I personally think the Emperor is a gak ship anyway. (Go Retribution!)

karimabuseer wrote:
Emperors Faithful wrote:


1000+ Power armour, Fortress, Vehichles, Fleet, Wargear, Special facilities for geneseed < Outfitting 1 billion guardsmen.



Citation? In Salamander the Marines Malevolent chapter simply put to use old equipment. In addition, in Grey Knights by Ben Counter two Mars Battleships and their frigates pound a strike crouiser, both veterans of the gothic war. It makes it past them.


I'm no expert in the area of Grey Knight fleets, but I am under the impression that they are vastly different and very elite-elite. The best of the best of the fairly-average. It's certainly not an example of your average SM ship.


Chaos marines
Also, Marine cruisers are more than a match for imperial cruisers. They're much faster, and decently powerful. In Soul Hunter by Aaron Dembski Bowden, it takes down a huge explorator vessel. In Dark Mechanicus, chaos cruisers pwn mechanicus cruisers (at least one of them). In Execution Hour Chaos Smurf cruisers pwn the imperial navy (with the exception of the two Nurgle Ships which are retribution class). In Shadow point, the same happens. In Dark Apostle and Dark disciple and Dark Creed, the Infidus Diobolis owns the imperium (as does the Infernus cruiser, though that's not standard marines outfit). The White Consuls ships the sword of truth and the Sword of vengeance (name of 2nd may be wrong) pwn in the battle over the boros gate. As for a mention of Grey Knight cruisers, the Rubicon, ship of Justicar Alaric was just too hench. Took down a whole regiment of guardsmen AFTER it had been destroyed. The battle barges Alpha and Beta of the alpha legion took down an imperal expeditionary fleet (Legion by Dan Abnett). Also, the battle fortress the Indomitable owned by the Ultramarines (From Graham Mcneill's books) could take on pretty much any enemy ship and win (especially after it was captured by the Iron warriors),as could the space station controlled by the white consuls (I'll try and find name later).
Though, the three best imperial ships are Darkstar Fortress', the Blackstones, and The Lord Solar Macharius when it is captained by Admiral Leoten Semper
Other ships worthy of mention are the Necron Crescent (attacked Boros) the Planet Killer of Abaddon (needs explanation?), the Eldar Craftworlds, and


Your knowledge is humbling, however I am not working from novels of 40k. I am working through the BFG rules and my experience with the game. In the game you can sometimes find that 6 Sword class frigates are just useful as a Retribution Cruiser in the right place. It's about outmanuevering your opponent rather than just sheer firepower (although it bloody well helps!). That said, I was humbly surprised by the relative moderation in SM fleets, other than their boarding values there was very little to give evidence to the obvious hard on for Space Marines that is present in 40k all too often.


the Battlebarge is a Close ranged combat monster while the Emperor is a Balanced build between longranged and short ranged actions.


This is an (slight) understatement. BFG froths SM in boarding actions. Boarding centred races such as Chaos or Orks get +1 to their boarding action. Space Marines get +2 (or +3?) to their baording action, just for b eing Space Marines. The only other force that get's close are 'Nids (with upgrades of some sort) and Khorne, which doubles your boarding value.


As far as the teleporting Terminators, I say negative. That would be suicide with 40k millennium technology. In almost every reference to teleporting in Canon, they always say it is dangerous or unreliable to teleport with a homer lock, much less ship-to-ship warfare 0.o.


Can be done, but only if you've got ceramite balls and you're close enough to almost board normally anyway.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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Kettu wrote:
Melissia wrote:IIRC, Nova Cannons basically fire a city-sized piece of metal at the enemy at light speed.


Smaller and more explosive but that's the general idea.

They have a fuse/timer that must be adjusted before they fire and it explodes affecting an area roughly 5000km wide.

One of the best guns in game, best the Imperium have.

And is found on roughly 1 in every 5 crusiers.



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The Nova cannon is one of the few artilery pieces in the entire game.

Sorry about my messy posts. Internet is shot to gak over here.

This message was edited 3 times. Last update was at 2010/06/03 10:01:37


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in de
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Emperors Faithful wrote:2. Retribution is fun. Lots of shots, big bangs. Lots of lols against a Battlebarge, seeing that these fella's go toe-to-toe with Rok's or Hvie ships on a daily basis. (Ramming is fun) Furthermore, I was not aware that the Battle Barge had 6+ armour (the best you can get in the game as the opponent has to roll 6 with 1D6 to score a hit), this is the same as the front armour of most Imperial ships.


As it happens, it does have all-round 6 armour, as it's designed to survive being attacked by planetary defences. Also, I'd say that you'd have to be careful to keep the Battle-Barge at arm's length (so to speak) as if it gets within range that bombardment cannon will make a horrific mess of your Retribution. In addition, you don't want that bugger boarding you by any means, and that is exactly what the SM player will try to do. In short, I'd say that the Battle-Barge was inferior to a Retribution, but not by much. It's stats, though slightly weaker in terms of shield numbers and turret numbers, are made up for the damage it can do at close range.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
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Which means that all they need to do is focus-fire on the battle-barges (an SM chapter can only ever have three) and keep them out of the picture, the navy can then mop up the strike cruisers afterwards.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in de
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Melissia wrote:Which means that all they need to do is focus-fire on the battle-barges (an SM chapter can only ever have three) and keep them out of the picture, the navy can then mop up the strike cruisers afterwards.


ALL they need to do? That's a bit like saying all they need to do is win the battle. The SM aren't just going to sit there and let you do that; they'll be pushing forward as fast as possible in the game to get between your ships and start boarding, and it's very difficult to stop them from doing that without manoeuvring at some stage, which will cut your firepower. Even if you do focus-fire, these things take a hell of a lot of stopping in the rules.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
 
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