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Made in us
Decrepit Dakkanaut






SoCal, USA!

Yes, location bonuses stack as usual. Also any penalties / restrictions.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Back on Day 4, I figured the gak was gonna hit the fan. At that point, you outnumbered us with more actions and more health.

I expected you guys to take one more day to heal everybody up to max before moving out en masse. Yeah, you'd lose a couple guys if I pulled another Alpha Strike, but the weight of numbers meant you'd have the advantage.

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

JohnHwangDD wrote:

I expected you guys to take one more day to heal everybody up to max before moving out en masse.


Yeah. That's what I thought was going to happen. Apparently Viking Scot was just too eager.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Servoarm Flailing Magos





I thought everyone was healed. Or healed enough anyway.

Also what did you expect? Subtletity? I am a Viking, I don't do subtlety. My username is an example. I could have picked something else but I went with what i have.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Heh, OK, yeah. You guys were healed enough to act, but not enough to take hits.

In this game, with max health being 5, and 2 being where abilities degrade, there's not a lot of margin for error.

Plus, you'd make me sweat it out for a day. Or more.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I've been thinking more about TS3 and am seeing TS2 as something of a flawed game:

Good

1. Mechanics "worked", including deeper stacking than in TS1.
2. Interesting team builds and coordinated tactics possible
3. Humans as fragile and deadly as expected

Bad

1. Needed more active players
2. Coordination is a hurdle for larger games / coalitions
3. "snowball effect" somewhat excessive

For TS3 Horus Heresy, the heroes will be much tougher, so that'll help quite a bit.

I'm thinking maybe to launch a minigame, call it TS2.5 "Pit Fighter", to test the stronger characters in a broad brawl.

   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

The minigame sounds cool; but i cant wait for the HH TS3 game!

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The thing I see is this - if HH ends up with 12 players (6 v 6), and each player does 3 pts attack, that's going to cripple a hero per turn.

If the interest is in HH, maybe that's OK.

   
 
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