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Made in us
Decrepit Dakkanaut






SoCal, USA!

Please see below, minor changes due to 1 player per Gang setup...

Team Survivor 2 - Hinterhive 202 Rules

Team Survivor (TS) is a "Survivor" variant that focuses on team play, rather than individual "Last Man Standing" play. Similar to multi-player games of "Necroumunda", the objective is to have one's team of Gangers become the sole surviving Gang on the board. Teammates should work together with their Gang, working to destroy enemy Gangs.


Stats
Individual Characters start with 5 Hits, and may lose effectiveness:

3+ Hits remaining = all actions allowed (basic, simple, doubled & stacked);
2 Hits remaining = no doubled or stacked actions until restored to 3+ hits (basic & simple actions only);
1 Hit remaining = no special actions until restored to 2+ (basic only);
0 Hits remaining = dead; remove from game!


Locations
The Board will have at least 7 Locations, depending on the number of players and factions.

Locations are in a Ring, and the ends connect.

Deployment
Teams will deploy as a group into a single location, and may subsequently move to separate locations.

Some Factions will have special deployment rules or restrictions:

Infiltrate (In) - Team starts in Reserve, Leader may select any location to deploy into on Day 2

Units "In Reserve" may not take any actions until moved to a regular location.


Actions
Players may take 1 action per Ganger per calendar day. Basic actions are:

Move (M) - to any adjacent location
Attack (A) - 1 hit on any target in same location

Days start and end at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY


Abilities
Each player's members may select from several special abilities:

Leader (L) - may order one teammate in the same location take an extra action

Attacker (A) - may Attack at +1
Charger (C) - may Move, then Attack
Fighter (F) - may Attack, then Attack against a *different* target
Raider (R) - may Attack, then Move
Sniper (S) - may Attack an adjacent location

Devourer (D) - may Attack, then restore 1 Hit to self if below 5
Healer (H) - may Move, then restore 1 Hit to self if below 5
Medic (M) - may restore 1 Hit to any unit below 5

Psyker (P) - may take 1 Hit to self, then Attack one target for up to 3 Hits
Blitzer (B) - may Move 2

The above actions are considered "simple" actions.

Leader
Leader is dependent upon the other teammates in the location; if there are no other teammates present, the Leader ability cannot be used.

Fighter
Similarly, Fighter is dependent upon having additional targets in the location; if there are no additional targets present, the Fighter ability cannot be used.

Healer & Medic
Healers and Medics, along with Devourer must have at least 2 to restore hits, just like any other special ability.


Doubled & Stacked Abilities
Special abilities *may* be doubled or stacked, and count as a separate, new ability. Examples of doubled abilities are as follows:

Leader! (L!) - may order up to 2 *different* teammates in the same location to each take an extra action

Attacker! (A!) - may Attack at +2
Fighter! (F!) - may Attack, then Attack against 2 additional, *different* targets

Devourer! (D!) - may Attack, then restore up to 2 Hits to self if below 5
Healer! (H!) - may Move, then restore up to 2 Hits to self if below 5
Medic! (M!) - may restore up to 2 Hits to any unit below 5

Psyker! (P!) - may take 2 Hits to self, then Attack one target for up to 5 Hits
Blitzer! (B!) - may Move 3

Stacking of different abilities may also be possible. For example, an Attacker (+1A) / Charger (M&A) would gain a combined Charging Attack (M1&A2).


Gangs
Gangs battle for supremacy amongst the outlaws, scavengers and mutants in the depths of the dark, dangerous Underhive - for each victory grants another day of survival.

Each Player controls a Gang of 3 Gang members, one must be the Leader. Each Gang member may select one of the following roles:

1 Leader (Lead) - The Leader has the Leader ability, and may not select Devourer or Psyker abilities.
0-1 Heavy (Hvy) - All Heavies have Attacker, and may not select Leader, Medic, Devourer or Psyker abilities
Ganger (Gang) - All Gangers have Fighter; may not select Leader, Devourer or Psyker abilities; and may not double or stack Attacker abilities
0-1 Wyrd - All Wyrds have Psyker, and may not select Leader, Sniper, Medic or Blitzer abilities

In addition to any ability conferred by their role, each Gang member may select up to 2 additional abilities (total of 3), subject to any Role-related restrictions

If the Leader dies, any non-Wyrd may use an action to change their Role to Leader, giving up their previous Role (and it's conferred ability).


0-1 Spyre Hunt Team
Spyrers are the feared killers of the night, whispered and rumored as murderous ghosts amongst Hive Gangers. In actuality, Spyrers are Young Nobility from the Upper Hive in ultratech battlesuits testing their individual and collective mettle in the Underhive.

There may be no more than 1 Spyre Hunt Team in the game.

A Spyre Hunt Team consists of 2 Spyre Hunters.

A Spyre Hunt Team has NO Leader, and Spyrers may *not* select the Leader ability.
All Spyrers start with 10 hits, and Spryers may *not* select the Medic ability.
All Spyrers have the Attacker ability, and may select 2 additional abilities subject to the restrictions above.
Spryers Infiltrate onto the board any time on Day 2


NPCs
NPCs start at 5 hits, and their action for the day may be directed any member of the team in their location at any time.

If an NPC is ever "abandoned" by its team, it must use it's action to Move to the closest teammate at its earliest opportunity.


Monster
Monsters start at 5 or 10 hits, and follow a fixed pattern of behavior:
. If 3 or more Hits, Attack 1st character entering location, else Attack weakest character
. If less than 3 Hits, Devour weakest character
. *never* Moves

If a Monster has not acted for the day, any player may have it act for the day, following the behavior rules above.


Relics
Relics may be picked up or transferred to another player as an action; if the current owner dies, their killer automatically gets any Relic(s).


Victory!
When only one Team remains, they are victorious, and the game is over.


Game Board & Locations
(tbd)


Questions, comments, feedback, or suggestions? Please post them, and I'll do my best to address them for you.

This message was edited 4 times. Last update was at 2010/09/22 04:11:54


   
Made in au
Longtime Dakkanaut







So we can stack charager and.... YUS!

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Yup. Stacking is allowed.

Right now, I'm thinking to limit stacking to any 2 (compatible) abilities at once, and we'll see how that goes.

In the next game, we'll see how broader stacking and doubling works.

OK?

   
Made in au
Longtime Dakkanaut







Can you be a heavy fighter charger?

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Yes, you could. For the A/F/C ability set, with a stack limit of 2, you would have the following options:
- AF = Attack 2, then Attack 2
- CA = Move 1, then Attack 2
- CF = Move 1, then Attack 1, then Attack 1

These would be in addition to the basic M1 and A1 options.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I'd like to spend a moment talking about what's changed for Team Survivor 2, and why. Call it a "designer's thoughts" post.

Stats - 5 hits makes for a faster, deadlier game (especially with doubling & stacking). Dying at 0 vs <0 is easier to understand.

Locations - 7 Locations in a ring gives a sense of "space", room for more meaningful movement

Deployment - only Spyres Infiltraing on Day 2, to give some "shock" value, while regular gangs have time to adjust position and "explore" somewhat.

Actions - largely unchanged, as no major issues here

Abilities - separated from Roles, and made stackable to create more player customization possibility. Stack limit of 2 for balance purposes.

Psyker - changed to 3/1 to balance with Attacker & Devourer

Gangs - 1 Leader, 0-1 Heavies, with Wyrd as an option, similar to regular Necroumunda. Expect Juve NPCs, tho.

0-1 Spyre Hunt Team - smaller and more elite, should be interesting to see if anyone takes them.

NPCs - clarified rules from TS1, should play much smoother!

Monster - as TS1, I expect no issues with making Ripperjacks or Milliasaurs.

This message was edited 1 time. Last update was at 2010/09/22 04:12:34


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

If there are no further questions / comments, I think I will like to open the game to signups next week

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I'm interested in the Spyre team. Arrogant nobility suits me.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

And with that, we move to Open Signup!

We are looking for at least 3 Gangs of 3 to 5 players each, along with EF's Spyre team.

3+ Gangs (3-5 ea)

Pick any of the following, or start your own...

Cawdor
House Cawdor is the stronghold of the Cult of Redemption, wear masks & robes, and are known to hunt mutants and heretics to the point of fanaticism. -- religious fanatics


Delaque
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes


Escher
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers


Goliath
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks


Orlock
House Orlock are miners of the slag pits, wear sleeveless vests and headbands, dislike Delaques -- angry miners


Van Saar
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs


0-1 Spyre Hunters (2-3 ea)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech

Emperor's Faithful

   
Made in au
Longtime Dakkanaut







Van Saar for me

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

I would like to play, put me down for Delaque, (if only because i'm reading Nemesis!)

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Thanks guys - we still need more players!

I may shrink the game down a bit or add NPCs if this goes on too long.

3+ Gangs (3 members ea)

Pick any of the following, or start your own...

Cawdor
House Cawdor is the stronghold of the Cult of Redemption, wear masks & robes, and are known to hunt mutants and heretics to the point of fanaticism. -- religious fanatics


Delaque
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes

Lord of Battles


Escher
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers


Goliath
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks


Orlock
House Orlock are miners of the slag pits, wear sleeveless vests and headbands, dislike Delaques -- angry miners


Van Saar
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs

the_ferrett


0-1 Spyre Hunters (2 Spyres)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech

Emperor's Faithful

This message was edited 2 times. Last update was at 2010/09/10 22:06:21


   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

Come on people join in!

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I agree with the Hairy redhead creature.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Longtime Dakkanaut







IC: Get in thar or I'll smash ya.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Manchu, 1hadhq, where art thou?!?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Emperors Faithful wrote:Manchu, 1hadhq, where art thou?!?


Me? Holiday.

Manchu? Maybe too busy with whfb or NL ?

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Perhaps I should reconcept this to be each player playing a small team of 2 (Spyres) or 3 (Gangers)?

What do you think?

   
Made in us
[MOD]
Solahma






RVA

I just can't get excited about Necromunda. I promise I will give this thread a second look ASAP.

   
Made in us
[MOD]
Solahma






RVA

Does it matter which gang you are in? If not, just fill me into whichever needs people to get the game going faster.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, I think we'll plan to kick this off next week. Based on my last post, so that the game actually lets us test some of the mechanics, here's what I'm going to suggest as the plan going forward:

Gangs will be 3 members (or 2 Spyres)

1. This weekend, players finalize gang selection, for theme & fluff.

2. Next week, players finalize their gang members, and I'll work on the board.

3. Week after, we'll start the game!

Suggestions and comments appreciated!



For rules, see here

____

@Manchu: Specific Gangs are theme & fluff, not rules, so you can pick any of the open Gangs, and think about how you want your 3 Gangers to be built to work together. If you (or anyone else) want to make your own, that's fine, too.

This message was edited 1 time. Last update was at 2010/09/10 22:01:54


   
Made in us
[MOD]
Solahma






RVA

Are you in or just reffing? Seemed to be fine having you play last time.

This message was edited 1 time. Last update was at 2010/09/10 21:21:59


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Sure, I can play. I'll pick last.

   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

So whats the word?

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Bird, Bird, Bird - Bird is the word.


In all seriousness, I've been super busy with stuff, so haven't had a chance to push here. But I haven't seen much other posting, so not sure if there's still interest.

It's OK to do a small game, so I'm still up for getting this going if there's interest.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, I'll play Goliaths, and put my Gang together by the weekend. Hope to see the rest do the same.

3+ Gangs (3 members ea)


Cawdor
House Cawdor is the stronghold of the Cult of Redemption, wear masks & robes, and are known to hunt mutants and heretics to the point of fanaticism. -- religious fanatics


Delaque
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes

Lord of Battles


Escher
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers

VikingScott


Goliath
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks

Torrd's Grinders (JohnHwangDD)
* Torrd (Leader: Leader x2, Medic)
* Gredr (Heavy: Attacker x2, Sniper)
* Skrag (Wyrd: Psyker x2, Devourer)


Orlock
House Orlock are miners of the slag pits, wear sleeveless vests and headbands, dislike Delaques -- angry miners


Van Saar
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs

the_ferrett
Manchu (Heavy: Attacker, Raider, Sniper)

0-1 Spyre Hunters (2 Spyres)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech

Emperor's Faithful
____

@Manchu: Please pick one of the remaining gangs


I've filled in my 3 Goliath Gangers: 1 Leader, 0-1 Heavy, 0-1 Wyrd

This message was edited 4 times. Last update was at 2010/09/22 20:32:04


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, let's see more gangs, please.

For example, I'm playing:

Torrd's Grinders (JohnHwangDD)
* Torrd (Leader: Leader x2, Medic)
* Gredr (Heavy: Attacker x2, Sniper)
* Skrag (Wyrd: Psyker x2, Devourer)

This message was edited 1 time. Last update was at 2010/09/22 16:00:57


   
Made in us
[MOD]
Solahma






RVA

Kurt "Solid" Plissken
Van Saar Heavy (A/S/R)

*edit: due to better understanding of the rules

This message was edited 1 time. Last update was at 2010/09/22 16:48:10


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Van Saar is getting started:

Van Saar
?? (Leader)
Kurt "Solid" Plissken (Heavy (A/R/S) - Manchu)
?? (??)
____

@Manchu: Please PM the_ferrett to let him know you're on his team. You'll both need to decide upon the leader and the 3rd character.

This message was edited 1 time. Last update was at 2010/09/22 20:31:16


   
Made in gb
Servoarm Flailing Magos





I'll take a go at this. Escher. Like my IRL gang.

Expect me to fail at gang composition here though.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
 
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