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Made in us
[MOD]
Solahma






RVA

Yeah, hence the P!/D . . .

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Which you copied from me...


So the question will be the tool vs the user.

This message was edited 1 time. Last update was at 2010/09/23 22:38:20


   
Made in us
[MOD]
Solahma






RVA

JohnHwangDD wrote:Which you copied from me...
Where?

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

JohnHwangDD wrote:For example, I'm playing:

Torrd's Grinders (JohnHwangDD)
* Torrd (Leader: Leader x2, Medic)
* Gredr (Heavy: Attacker x2, Sniper)
* Skrag (Wyrd: Psyker x2, Devourer)


See Skrag? Right!

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Gangs

Gang: The Hiveshades (Lord of Battles)
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes
* Leader: The Master (Leader, Sniper, Medic)
* Heavy: The Bringer (Attacker!, Sniper,)
* Ganger: The Silent (Sniper, Raider, fighter)

Garland's Gunfighters
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers
* Mythic Garland - Leader, Raider, Healer (VikingScott)
* ???
* ???

Torrd's Grinders (JohnHwangDD)
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks
* Torrd (Leader: Leader x2, Medic)
* Gredr (Heavy: Attacker x2, Sniper)
* Skrag (Wyrd: Psyker x2, Devourer)

The Fortunates (Manchu & the_ferrett)
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs
* Nika de Volt (Leader): Medic, Blitzer
* Kurt “Solid” Plissken (Heavy): Sniper, Raider
* Igor Sprague (Wyrd): Psyker, Devourer


Spyre Hunters

(2 Spyres)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech
* ??? (Emperor's Faithful)
* ???

Good progress this week, and now we just need EF & VS to fill in their Gangs, and we can get started next week!

   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

so are the non selected gangs going to be npc or not in at all?

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Cawdor and Orrus *could* be NPCs, but I hadn't planned on it. We'll see how that works.

   
Made in us
[MOD]
Solahma






RVA

Maybe give them to the_ferret? That'd be better than me not playing, right? Here's a sample gang.

Torch Bearers (House Cawdor)

The Acolyte (Leader): Leader, Charger
The Penitent (Heavy): Fighter, Charger
The Initiate (Ganger): Raider, Charger

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

You do realise that he picked Van Saar before you, right?

   
Made in us
[MOD]
Solahma






RVA

Yeah, you're right. I should step aside and let him play in this game. I call them next game, however. (Also: He can't keep the names. )

   
Made in gb
Servoarm Flailing Magos





Or Manchu you could pick another gang eg Cawdor or Orlock.

Heavy: Rasputina: Attacker! Healer.

Thinking about the other ganger.

This message was edited 1 time. Last update was at 2010/09/24 15:52:25


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

@VS: from P2: 0-1 Heavy (Hvy) - All Heavies have Attacker, and may not select Leader, Medic, Devourer or Psyker abilities

@Manchu: Go ahead and take the Orlock slot with your oringal gang, or the Cawdor slot with your more recent gang.

This message was edited 1 time. Last update was at 2010/09/24 16:01:34


   
Made in gb
Servoarm Flailing Magos





edited.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

That works just fine!

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Gangs

Torch Bearers (Manchu?)
House Cawdor is the stronghold of the Cult of Redemption, wear masks & robes, and are known to hunt mutants and heretics to the point of fanaticism. -- religious fanatics
The Acolyte (Leader): Leader, Charger
The Penitent (Heavy): Fighter, Charger
The Initiate (Ganger): Raider, Charger

The Hiveshades (Lord of Battles)
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes
* Leader: The Master (Leader, Sniper, Medic)
* Heavy: The Bringer (Attacker!, Sniper,)
* Ganger: The Silent (Sniper, Raider, fighter)

Garland's Gunfighters (VikingScott)
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers
* Mythic Garland - Leader, Raider, Healer
* Rasputina: Attacker! Healer.
* Kiva The Furious: Fighter Raider Healer

Torrd's Grinders (JohnHwangDD)
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks
* Torrd (Leader: Leader x2, Medic)
* Gredr (Heavy: Attacker x2, Sniper)
* Skrag (Wyrd: Psyker x2, Devourer)

The Fortunates (Manchu?)
House Orlock are miners of the slag pits, wear sleeveless vests and headbands, dislike Delaques -- angry miners
* Nika de Volt (Leader): Medic, Blitzer
* Kurt “Solid” Plissken (Heavy): Sniper, Raider
* Igor Sprague (Wyrd): Psyker, Devourer

The Deck of Jokers (the_ferrett)
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs
* Leader: Leader!, Blitzer
* Ganger M: Fighter, Medic!
* Ganger : Fighter, Charger, Sniper


Spyre Hunters

(2 Spyres)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech
* ??? (Emperor's Faithful)
* ???


@Manchu: Please pick either Orlock or Cawdor.
@EF, please fill in your gangs, I think we should plan to start next week.
___

Thanks, ferrett!

This message was edited 4 times. Last update was at 2010/09/25 05:01:32


   
Made in gb
Servoarm Flailing Magos





Last person of mine:

Ganger: Kiva The Furious: Fighter Raider Healer

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Got it, thanks, VS!

   
Made in au
Longtime Dakkanaut







The Deck of Jokers.
Leader: Leader!, Blitzer
Ganger: Fighter, Medic!
Ganger: Fighter, Charger, Sniper

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

With the latest updates, we just need Manchu to choose Orlock or Cawdor.

As we have pretty much everybody's input, I convert all Gangs to "standard" format

Gangs

Torch Bearers (Manchu?)
House Cawdor is the stronghold of the Cult of Redemption, wear masks & robes, and are known to hunt mutants and heretics to the point of fanaticism. -- religious fanatics
* The Acolyte (TB: L!/C)
* The Penitent (TB: A/F/C)
* The Initiate (TB: F/R/C)

The Hiveshades (Lord of Battles)
House Delaque specialises in spying and assassination, wear large trench coats & light-filtering goggles -- sneaky dudes
* The Master (HS: L/S/M)
* The Bringer (HS: A!/S)
* The Silent (HS: F/S/R)

Garland's Gunfighters (VikingScott)
House Escher population is almost entirely female - their males are shrivelled and imbecilic -- Amazon punkers
* Mythic Garland (GG: L/R/H)
* Rasputina (GG: A!/H)
* Kiva The Furious (GG: F/R/H)

Torrd's Grinders (JohnHwangDD)
House Goliath fosues on Size and physical strength, wearing mohawks, piercings, thick chains and spiked metal bracers -- meathead punks
* Torrd (TG: L!/M)
* Gredr (TG: A!/S)
* Skrag (TG: P!/D)

The Fortunates (Manchu?)
House Orlock are miners of the slag pits, wear sleeveless vests and headbands, dislike Delaques -- angry miners
* Nika de Volt (tF: L/M/B)
* Kurt “Solid” Plissken (tF: A/S/R)
* Igor Sprague (tF: P!/D)

The Deck of Jokers (the_ferrett)
House Van Saar produces extremely high quality technical equipment, wear tight fitting body-gloves and a neatly trimmed beards, . and are often recruited by Imperial forces -- factory thugs
* Leader (DJ: L!/B)
* Ganger M! (DJ: F/M!)
* Ganger CS (DJ: F/C/S)


Spyre Hunters

Valint's Hunters (Emperor's Faithful)
Young nobles from the upper Spire come down to hunt underhive gangers and thereby prove their worth, equipped with state-of-the-art / off-world ultra-tech
* Cantain (VH! A/H/C)
* Veratio (VH! A!/C)

____

Thanks, EF & ferrett!

@Manchu: Please pick either Orlock or Cawdor.

This message was edited 5 times. Last update was at 2010/09/26 10:25:53


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Now that we've got Gangs out of the way, the next thing to think about is Board & Deployment:

Locations
The Board will have at least 7 Locations, depending on the number of players and factions.

Locations are in a Ring, and the ends connect.

Deployment
Teams will deploy as a group into a single location, and may subsequently move to separate locations.

Spryers Infiltrate onto the board any time on Day 2


Right now, we're looking at 5 Gangs + Spyres, which is likely to be a major furball on Day 2. I'm thinking perhaps 8 locations to spread out a bit, especially, as it'll be a Ring-shaped board.

For deployment, I'm thinking to assign arbitrary default locations, but do actual deployment over a couple days, incorporating something of a "land grab" mechanic, where Gangs can deploy blind on Day 0 without knowledge of where others deployed, or else deploy on Day 1 in more restricted, but more informed locations.

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Spyre Noble: Nobleson Cantain, Third in Line to the High Seat of House Valint

Attacker base, with Healer and Charger as additional options chosen.

Forgive my belated attendance, duties in the Upper Spire proved...distracting.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

JohnHwangDD wrote:
Yes. Raider is Attack then Move, and Healer is Move the Heal, so you could combine them that way.


Does this work also if combined with Attacker and Charger? Move then Attack + 1?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Yes, Attacker / Charger would be Move, then Attack +1.

Stack depth is only 2, so if you had Attacker / Charger / Healer, you have to choose between using the Attacker and Healer abilities after moving.


Also, you have 2 total guys, so please pick the 2nd, too.

Thanks!

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

JohnHwangDD wrote:
Also, you have 2 total guys, so please pick the 2nd, too.

Thanks!


Oh, I thought it was a solo op.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Spyre Noble 1: Nobleson Cantain, Third in Line to the High Seat of House Valint
Attacker base, with Healer and Charger as additional options chosen.

Spyre Noble 2: Nobleson Veratio Second Cousin to Lord Valint
Attacker base, with Attacker stacked and Charger.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Emperors Faithful wrote:Oh, I thought it was a solo op.


Originally, it was supposed to be, but we were also supposed to have more players.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Been thinking a bit more about Board & Deployment, and this is where I'm at:

Locations
The Board will have 8 Locations, in a Ring, and the ends connect.

same as before, just made it specific


Deployment
Teams will deploy as a group into a single location, and may subsequently move to separate locations.

Gangs may Deploy at any time on Day 0 or Day 1. Deployment is a Move, and Gangs may *NOT* Attack on the same Day that they Deploy.

Spryers Infiltrate onto the board any time on Day 2, and *may* Attack the same Day that they Deploy.

essentially the same as before, but clarified things. Deployment is a strict trade against strategic Deployment into a particular location versus tactical advantage at that location.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Start!

Day 0 will start at tomorrow at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY (roughly 24 hours from now).

Gangs may deploy into any location at any time, and must deploy before the end of Day 1.

Gangs that fail to deploy by the end of Day 1 may be deployed at the whim of any player - don't let your opponent choose for you!

Spyrers must deploy at some point on Day 2; if they fail to do so, they, too, may be deployed by any player...


Board

"Hinterhive 202"

0. in reserve
no actions here, except to Move onto board when appropriate

1. CRUMBLING FACTORY (+A)
+A = gain Attacker (A2)
Servitor (NPC Attacker) ... 5

2. ELEVATED CATWALKS (+S)
+S = gain Sniper (A1 adjacent)

3. OVERGROWN PLAZA (+F/-B)
+F = gain Fighter (A & A)
-B = lose Blitzer (M2)

4. ACCESS SHAFTS (+R/-S)
-S = lose Sniper (A1 adjacent)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
+M = gain Medic (R1)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
+B = may Move 2
-S = lose Sniper (A1 adjacent)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)
-B = lose Blitzer (M2)

8. SERVICE CORRIDOR (-C)
-C = lose Charger (M2)
[Lasgun +S]


This message was edited 3 times. Last update was at 2010/09/28 01:19:53


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

See new thread for actual game

This thread remains open for meta, questions, comments, etc.

This message was edited 2 times. Last update was at 2010/09/28 01:30:58


   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

1 Question, do the bonues granted by the territories stack?

So, for example, I Move 2 from the sewer tunnel. But I also have the Charger ability. Would I be able to Move 2 AND Attack?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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