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Made in us
Decrepit Dakkanaut






SoCal, USA!

Team Survivor 2 - Hinterhive 202 Rules

Team Survivor (TS) is a "Survivor" variant that focuses on team play, rather than individual "Last Man Standing" play. Similar to multi-player games of "Necroumunda", the objective is to have one's team of Gangers become the sole surviving Gang on the board. Teammates should work together with their Gang, working to destroy enemy Gangs.


Stats
Individual Characters start with 5 Hits, and may lose effectiveness:

3+ Hits remaining = all actions allowed (basic, simple, doubled & stacked);
2 Hits remaining = no doubled or stacked actions until restored to 3+ hits (basic & simple actions only);
1 Hit remaining = no special actions until restored to 2+ (basic only);
0 Hits remaining = dead; remove from game!


Locations
The Board will have at least 7 Locations, depending on the number of players and factions.

Locations are in a Ring, and the ends connect.

Deployment
Teams will deploy as a group into a single location, and may subsequently move to separate locations.

Some Factions will have special deployment rules or restrictions:

Infiltrate (In) - Team starts in Reserve, Leader may select any location to deploy into on Day 2

Units "In Reserve" may not take any actions until moved to a regular location.


Actions
Players may take 1 action per Ganger per calendar day. Basic actions are:

Move (M) - to any adjacent location
Attack (A) - 1 hit on any target in same location

Days start and end at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY


Abilities
Each player's members may select from several special abilities:

Leader (L) - may order one teammate in the same location take an extra action

Attacker (A) - may Attack at +1
Charger (C) - may Move, then Attack
Fighter (F) - may Attack, then Attack against a *different* target
Raider (R) - may Attack, then Move
Sniper (S) - may Attack an adjacent location

Devourer (D) - may Attack, then restore 1 Hit to self if below 5
Healer (H) - may Move, then restore 1 Hit to self if below 5
Medic (M) - may restore 1 Hit to any unit below 5

Psyker (P) - may take 1 Hit to self, then Attack one target for up to 3 Hits
Blitzer (B) - may Move 2

The above actions are considered "simple" actions.

Leader
Leader is dependent upon the other teammates in the location; if there are no other teammates present, the Leader ability cannot be used.

Fighter
Similarly, Fighter is dependent upon having additional targets in the location; if there are no additional targets present, the Fighter ability cannot be used.

Healer & Medic
Healers and Medics, along with Devourer must have at least 2 to restore hits, just like any other special ability.


Doubled Abilities
Most Abilities may be doubled, as follows:

Leader! (L!) - may order up to 2 *different* teammates in the same location to each take an extra action

Attacker! (A!) - may Attack at +2
Fighter! (F!) - may Attack, then Attack against 2 additional, *different* targets

Devourer! (D!) - may Attack, then restore up to 2 Hits to self if below 5
Healer! (H!) - may Move, then restore up to 2 Hits to self if below 5
Medic! (M!) - may restore up to 2 Hits to any unit below 5

Psyker! (P!) - may take 2 Hits to self, then Attack one target for up to 5 Hits
Blitzer! (B!) - may Move 3


Stacked Abilities

Stacking of up to 2 different abilities may also be possible as a player's Action. The specific combinations are too numerous to list here, so will have the following caveat: If the Action doesn't make sense, then it probably can't be stacked.

Stacking examples
* an Attacker (+1A) / Charger (M&A) would gain a combined Charging Attack (M1-A2).
* an Attacker Sniper would make a Sniping Attack (A2) at an adjacent location.

Stacking limits
Stacking of 3 (or more) abilities is not possible in this game:

* For example, a Attacker / Charger / Devourer would have to choose between a Charging Attack (M1-A2) or a Charging Devour (M1-A1-H1). A Charging Attack Devour (M1-A2-H1) would not be allowed, as it stacks 3 abilities.

* Similarly, an Attacker! / Fighter would have to choose between Attack! (A3) vs. 1 target and Fighting Attacks (A2&A2) vs. 2 targets. Fighting Attacks! (A3&A3) would stack 3 abilities and not be allowed.


Teams

Gangs
Gangs battle for supremacy amongst the outlaws, scavengers and mutants in the depths of the dark, dangerous Underhive - for each victory grants another day of survival.

Each Player controls a Gang of 3 Gang members, one must be the Leader. Each Gang member may select one of the following roles:

1 Leader (Lead) - The Leader has the Leader ability, and may not select Devourer or Psyker abilities.
0-1 Heavy (Hvy) - All Heavies have Attacker, and may not select Leader, Medic, Devourer or Psyker abilities
Ganger (Gang) - All Gangers have Fighter; may not select Leader, Devourer or Psyker abilities; and may not double or stack Attacker abilities
0-1 Wyrd - All Wyrds have Psyker, and may not select Leader, Sniper, Medic or Blitzer abilities

In addition to any ability conferred by their role, each Gang member may select up to 2 additional abilities (total of 3), subject to any Role-related restrictions

If the Leader dies, any non-Wyrd may use an action to change their Role to Leader, giving up their previous Role (and it's conferred ability).


0-1 Spyre Hunt Team
Spyrers are the feared killers of the night, whispered and rumored as murderous ghosts amongst Hive Gangers. In actuality, Spyrers are Young Nobility from the Upper Hive in ultratech battlesuits testing their individual and collective mettle in the Underhive.

There may be no more than 1 Spyre Hunt Team in the game.

A Spyre Hunt Team consists of 2 Spyre Hunters.

A Spyre Hunt Team has NO Leader, and Spyrers may *not* select the Leader ability.
All Spyrers start with 10 hits, and Spryers may *not* select the Medic ability.
All Spyrers have the Attacker ability, and may select 2 additional abilities subject to the restrictions above.
Spryers Infiltrate onto the board any time on Day 2


NPCs & Monsters

NPCs
NPCs start at 3 or 5 hits, and their action for the day may be directed any member of the team in their location at any time.

If an NPC is ever "abandoned" by its team, it must use it's action to Move to the closest teammate at its earliest opportunity.


Monster
Monsters start at 5 or 10 hits, and follow a fixed pattern of behavior:
. If 3 or more Hits, Attack 1st character entering location, else Attack weakest character
. If less than 3 Hits, Devour weakest character
. *never* Moves

If a Monster has not acted for the day, any player may have it act for the day, following the behavior rules above.


Relics
Relics may be picked up or transferred to another player as an action; if the current owner dies, their killer automatically gets any Relic(s).


Victory!
When only one Team remains, they are victorious, and the game is over.


Players

The Hiveshades (Lord of Battles)
* The Master (HS: L/S/M)
* The Bringer (HS: A!/S)
* The Silent (HS: F/S/R)

Garland's Gunfighters (VikingScott)
* Mythic Garland (GG: L/R/H)
* Rasputina (GG: A!/H)
* Kiva The Furious (GG: F/R/H)

Torrd's Grinders (JohnHwangDD)
* Torrd (TG: L!/M)
* Gredr (TG: A!/S)
* Skrag (TG: P!/D)

The Fortunates (Manchu)
* Nika de Volt (tF: L/M/B)
* Kurt “Solid” Plissken (tF: A/S/R)
* Igor Sprague (tF: P!/D)

The Deck of Jokers (the_ferrett)
* Leader (DJ: L!/B)
* Ganger M! (DJ: F/M!)
* Ganger CS (DJ: F/C/S)

Valint's Hunters (Emperor's Faithful)
* Cantain (VH! A/H/C)
* Veratio (VH! A!/C)


Board

"Hinterhive 202"

0. in reserve
no actions here, except to Move onto board when appropriate

1. CRUMBLING FACTORY (+A)
+A = gain Attacker (A2)
Servitor (NPC Attacker) ... 5

2. ELEVATED CATWALKS (+S)
+S = gain Sniper (A1 adjacent)

3. OVERGROWN PLAZA (+F/-B)
+F = gain Fighter (A & A)
-B = lose Blitzer (M2)

4. ACCESS SHAFTS (+R/-S)
-S = lose Sniper (A1 adjacent)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
+M = gain Medic (R1)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
+B = may Move 2
-S = lose Sniper (A1 adjacent)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)
-B = lose Blitzer (M2)

8. SERVICE CORRIDOR (-C)
-C = lose Charger (M2)
[Lasgun +S]


Start!

Day 0 will start at tomorrow at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY (roughly 24 hours from now).

Gangs may deploy into any location at any time, and must deploy before the end of Day 1.

Gangs that fail to deploy by the end of Day 1 may be deployed at the whim of any player - don't let your opponent choose for you!

Spyrers must deploy at some point on Day 2; if they fail to do so, they, too, may be deployed by any player...

____

10/1 updated Stacking rule section

This message was edited 7 times. Last update was at 2010/10/21 01:56:03


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

STARTING BOARD

As noted, Day 0 starts tomorrow < 24 hrs from now.

0. in reserve

(Lord of Battles)
* The Master (HS: L/S/M) ... 5
* The Bringer (HS: A!/S) ... 5
* The Silent (HS: F/S/R) ... 5

(VikingScott)
* Mythic Garland (GG: L/R/H) ... 5
* Rasputina (GG: A!/H) ... 5
* Kiva The Furious (GG: F/R/H) ... 5

(JohnHwangDD)
* Torrd (TG: L!/M) ... 5
* Gredr (TG: A!/S) ... 5
* Skrag (TG: P!/D) ... 5

(Manchu)
* Nika de Volt (tF: L/M/B) ... 5
* Kurt “Solid” Plissken (tF: A/S/R) ... 5
* Igor Sprague (tF: P!/D) ... 5

(the_ferrett)
* Bob 3 (DJ: L!/B) ... 5
* Splat (DJ: F/M!) ... 5
* Hammertime (DJ: F/C/S) ... 5

(Emperor's Faithful)
* Cantain (VH! A/H/C) ... 10
* Veratio (VH! A!/C) ... 10


1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5

2. ELEVATED CATWALKS (+S)

3. OVERGROWN PLAZA (+F/-B)

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]

This message was edited 5 times. Last update was at 2010/09/28 03:34:54


   
Made in us
[MOD]
Solahma






RVA

I'll play Orlock.

   
Made in au
Longtime Dakkanaut







Since I'm the only one without names ....
Leader = Bob 3
Medic = Splat
CS = Hammertime

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Done!

   
Made in gb
Servoarm Flailing Magos





Can we deploy now?

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

It is 8:48 am CA time, and Day 0 doesn't start until 5:00 pm CA time, about 8 hours from now.

Please wait for the start of Day Zero, just like everyone else.

This message was edited 1 time. Last update was at 2010/09/28 16:50:40


   
Made in gb
Servoarm Flailing Magos





ah right. Got confussed on when it started.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

No problem. 5 hours to go!
____

Deployment rules copied from below:


Start!

Day 0 starts at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY

Gangs may deploy into any location at any time, and must deploy before the end of Day 1.

Gangs that fail to deploy by the end of Day 1 may be deployed at the whim of any player - don't let your opponent choose for you!

Spyrers must deploy at some point on Day 2; if they fail to do so, they, too, may be deployed by any player...

This message was edited 1 time. Last update was at 2010/09/29 01:03:12


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

DAY 0!!!

As above, Gangs which Deploy may *NOT* Attack the turn that they Deploy.



Torrd's Grinders Deploy into the Crumbling Factory.

Torrd opened the access hatch and jumped down, making his way into the Factory. He gave the "all clear" sign and motioned for the rest of his Gang to follow. With a thud, Gredr dropped down next to him, and Skrag slid down afterward.

"They said they're looking for a scrap, and we'll give 'em one, so look sharp, boys - they should be arriving any minute now."



0. in reserve

(Lord of Battles)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

(VikingScott)
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

(Manchu)
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5

(the_ferrett)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 5
Hammertime (DJ: F/C/S) ... 5

(Emperor's Faithful)
Cantain (VH! A/H/C) ... 10
Veratio (VH! A!/C) ... 10


1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5


2. ELEVATED CATWALKS (+S)

3. OVERGROWN PLAZA (+F/-B)

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]

This message was edited 1 time. Last update was at 2010/09/29 01:01:00


   
Made in us
[MOD]
Solahma






RVA

1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5


2. ELEVATED CATWALKS (+S)

3. OVERGROWN PLAZA (+F/-B)

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5

May I pick up the lasgun this turn?

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

It takes an action to pick up or give equipment, and everybody Moved this turn, so you're out of actions.

You can pick it up tomorrow, assuming nobody else grabs it first.


BTW, the gangs "in Reserve" are as follows:


(Lord of Battles)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

(VikingScott)
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

(the_ferrett)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 5
Hammertime (DJ: F/C/S) ... 5

(Emperor's Faithful)
Cantain (VH! A/H/C) ... 10
Veratio (VH! A!/C) ... 10

This message was edited 2 times. Last update was at 2010/09/29 01:06:54


   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5


2. ELEVATED CATWALKS (+S)

3. OVERGROWN PLAZA (+F/-B)
(Lord of Battles)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in au
Longtime Dakkanaut







1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5


2. ELEVATED CATWALKS (+S)
(the_ferrett)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 5
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
(Lord of Battles)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I see 4 of 5 Gangs deployed within the first few hours of Day 0. We're quite the impatient or impulsive lot!

   
Made in gb
Servoarm Flailing Magos





1. CRUMBLING FACTORY (+A)
Servitor (NPC Attacker) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5


2. ELEVATED CATWALKS (+S)
(the_ferrett)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 5
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
(Lord of Battles)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5

Garland and her small raiding party sneak themselves along down into the underground bunker.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

And that makes 5, leaving only the Spyrers hiding in Reserves...

Tomorrow should be an interesting day.


BTW, for those who haven't noticed:

Team Survivor 3 - Horus Heresy will kick off as soon as this game finishes. Please take a look and sign up.

This message was edited 4 times. Last update was at 2010/09/29 16:44:17


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

DAY 1!!!

Torrd and Skrag walked about the factory floor, Torrd looking for a good place to srcrap and Skrag poking his head into storage containers and peeking under covers. Torrd didn't know what Skrag was looking for, but Skrag was his best scavenger - if there was anything to find, Skrag would find it. And after a little bit, Skrag excitedly motioned to Torrd - something very special indeed - a robot man, as big and strong as any other Goliath. Torrd looked it over - it was wierd, unnatural, and just the kind of thing that Skrag would like. Skrag puzzled over it, and suddenly, it started to move, bit by bit. Good find.

Sitting in the dim lighting of the Factory, Gredr's ear caught the sound of metal scraping on metal in the upper connecting catwalks, and he signaled this to Torrd. A quick glance, and a Joker's shoulderpatch flickered as it moved through the uneven light. Torrd nodded and signaled back. Gredr released the safety of his Lasgun, and surveyed his targets. One of the Jokers was carrying Medipaks! Gredr squeezed the trigger twice. The Joker staggered in surprise, then dropped to the ground after the second. The other Jokers took cover, and Gredr dropped back into the shadows, unable to make out any further targets. Gredr gave Torrd a "thumbs down", and Torrd smiled.



Torrd Orders Skrag Activate Servitor & Gredr Snipe Attack Splat (-2 = 3)
Gredr Snipe Attack Splat (-2 = 1)


1. CRUMBLING FACTORY (+A)
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5 <<
Gredr (TG: A!/S) ... 5 <<
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1 (5 -2 -2 = 1)
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
[Lasgun +S]
Nika de Volt (tF: L/M/B) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Igor Sprague (tF: P!/D) ... 5


[ Greder is using Sniper Attacker: Attack adjacent Location at +1 damage ]

This message was edited 7 times. Last update was at 2010/09/30 01:18:33


   
Made in us
[MOD]
Solahma






RVA

Solid moves to the factory, greets mighty Torrd on behalf of Mistress de Volt. Meanwhile, Nika arms herself as Igor mutters prayers laced with blasphemies.

1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5 <<
Gredr (TG: A!/S) ... 5 <<
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1 (5 -2 -2 = 1)
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5
Igor Sprague (tF: P!/D) ... 5

This message was edited 1 time. Last update was at 2010/09/30 02:02:48


   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Herp Derp Derp.

This message was edited 4 times. Last update was at 2010/10/01 02:22:19


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
[MOD]
Solahma






RVA

Igor starts from his usual stupor and hurries off into the shadows of the nearby factory ruins. Nika smirks.

1. CRUMBLING FACTORY (+A)
Igor Sprague (tF: P!/D) ... 5 <<
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5 (5 - 3 = 2)
Skrag (TG: P!/D) ... 5 (5 - 2 = 3)
Cantain (VH! A/H/C) ... 10
Veratio (VH! A!/C) ... 10

2. ELEVATED CATWALKS (+S)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1 (5 -2 -2 = 1)
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5

   
Made in au
Longtime Dakkanaut







Bob sees his medic go down and winces, fleeing him away from the mellee that is the factory (Splat to 3) He also orders Hammertime to let loose as he fires two salvos at Gredg and Skrag the weakest in the mob.


1. CRUMBLING FACTORY (+A)
Igor Sprague (tF: P!/D) ... 5 <<
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5 (5 - 3 -1-1 = 0)
Skrag (TG: P!/D) ... 5 (5 - 2-1-1 = 1)
Cantain (VH! A/H/C) ... 10
Veratio (VH! A!/C) ... 10

2. ELEVATED CATWALKS (+S)
Bob 3 (DJ: L!/B) ... 5
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Splat (DJ: F/M!) ... 1 (5 -2 -2 = 1)

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!



Whoa, whoa.

Spyrers don't arrive until Day 2.

Board needs correction!


Spryers Infiltrate onto the board any time on Day 2

Spyrers must deploy at some point on Day 2; if they fail to do so, they, too, may be deployed by any player...

This message was edited 3 times. Last update was at 2010/09/30 04:20:19


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

This is the last valid board.

1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5

3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5
Igor Sprague (tF: P!/D) ... 5


The Spyrers entering a Day early and attacking makes a big change to the board.

@Manchu, ferrett: Igor can move if you like, or you may reconsider. ferrett, your targets are very different, and you may re-take your move - your choice.

@EF: you can hit me tomorrow, OK? Just be aware that whatever you don't kill will hit back pretty hard... Also, when you hit, you only stack 2, so it'd be AC not A!C.

This message was edited 4 times. Last update was at 2010/09/30 04:57:17


   
Made in au
Longtime Dakkanaut







In that case....
exit stage left for all

1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)


3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5
Igor Sprague (tF: P!/D) ... 5

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
[MOD]
Solahma






RVA

Igor will stay where he is for now.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK. Looks like board is "clean" at the moment.

Tomorrow, once everybody's on the board, things should speed up and play smoother.

   
Made in gb
Servoarm Flailing Magos






1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)


3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (NPC Medic) ... 3 (GG: M)
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) [lasgun] ... 5
Igor Sprague (tF: P!/D) ... 5

Mythic makes sure her gang is in posistion. looking round she she Kiva stabbing vilontly at a wall, ready for when her leader would let her run loose and willd. Mythic nodded and began to outline the plan to them all. A movement in the shadow catches her eye. Faster than a wildsnake a dagger is jutting out of the wall next to the quivering Juve. "Wanna sign up?" Mythic drawls then winks at the poor lad.

This message was edited 1 time. Last update was at 2010/09/30 16:32:22


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

DAY 2!!!

a hush falls as the Gangers feel a collective sense of impending dread.

1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5

2. ELEVATED CATWALKS (+S)


3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5

4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10

5. UNDERGROUND BUNKER (+M)
Juve (GG: M) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5

6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10

7. ABANDONED WAREHOUSE (-B)

8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5
Igor Sprague (tF: P!/D) ... 5

____

note that LoB didn't move for Day 1, along with a few other characters

This message was edited 1 time. Last update was at 2010/10/01 01:05:42


   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Herp Derp.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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