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![[Post New]](/s/i/i.gif) 2010/10/07 02:04:20
Subject: Team Survivor Game 2 - Hinterhive 202
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Longtime Dakkanaut
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Summery - he killed 13 health on different people... And now the spire-rs are dead.
Further summery - we're screwed
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/10/07 02:35:12
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Fortunates and Grinders kill both Spyres this turn ____ Board position as of last night: 1. CRUMBLING FACTORY (+A) 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) The Bringer (HS: A!/S) ... 4 6. SEWER TUNNELS (+B/-S) Mythic Garland (GG: L/R/H) ... 5 Bob 3 (DJ: L!/B) ... 4 Hammertime (DJ: F/C/S) ... 3 7. ABANDONED WAREHOUSE (-B) Igor Sprague (tf: P!/D) ... 4 Servitor (TG: A) ... 5 8. SERVICE CORRIDOR (-C) Nika de Volt (tF: L/M/B/S) ... 5 Kurt “Solid” Plissken (tF: A/S/R) ... 5 Torrd (TG: L!/M) ... 5 Gredr (TG: A!/S) ... 5
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This message was edited 1 time. Last update was at 2010/10/07 18:54:07
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![[Post New]](/s/i/i.gif) 2010/10/07 07:47:41
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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gak-monkeys that was nasty.
Note to John
In further games I would definitely ban other players from allocating their gang to another (like Manchu has done to you). The cohesion of two gangs working together is just too powerful, you don't have the problems of co-ordination (hint hint to other gangs) that other alliances do.
BTW, Lord of Battles. You son of a
Veratio stumbles in a bloody daze from the field in defeat.
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer ( HS: A!/S) ... 4 <<<<<
6. SEWER TUNNELS (+B/-S)
Mythic Garland (GG: L/R/H) ... 5
Bob 3 (DJ: L!/B) ... 4
Hammertime (DJ: F/C/S) ... 3
Veratio (VH! A!/C) ... 1 <<<
7. ABANDONED WAREHOUSE (-B)
Igor Sprague (tf: P!/D) ... 4
Servitor ( TG: A) ... 5
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Torrd ( TG: L!/M) ... 5
Gredr ( TG: A!/S) ... 5
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/07 07:53:14
Subject: Team Survivor Game 2 - Hinterhive 202
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Longtime Dakkanaut
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(Is it possible to pre-log actions? If so... asap hammertime charge/fight. while Bob Leads Hammertime to fight twice more....)
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/10/07 11:25:30
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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EF - I generally agree, tho coming at me one at a time after Manchu handed them over wasn't a good plan, either.
Also, V is dead per follow ups. I'll fix the posts later today.
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![[Post New]](/s/i/i.gif) 2010/10/07 11:38:44
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Well, coming at you one at a time hadn't been the plan. *to 'team'* C'mon people!
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/07 12:49:48
Subject: Team Survivor Game 2 - Hinterhive 202
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Longtime Dakkanaut
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What do you think I was conniving behind the scenes? I suppose once Manchu and John became one I should have become the general... but I'm more minion quality so *shrugs*
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/10/07 18:02:05
Subject: Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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I assumed that you were following me Spirer scum.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/07 18:03:34
Subject: Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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Also can a leader use leader on themself?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/07 18:27:46
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Thanks, guys. I'll be cleaning up yesterday's cell phone posts, then posting a "clean" board as soon as possible.
Emperors Faithful wrote:Well, coming at you one at a time hadn't been the plan. *to 'team'* C'mon people! 
Thanks, for clarifying it you're supposed to be a team.  Not that it wasn't obvious.
the_ferrett wrote:What do you think I was conniving behind the scenes? I suppose once Manchu and John became one I should have become the general... but I'm more minion quality so *shrugs*
I completely sympathize. It's *very* tough organizing teams on Dakka, because of the 1:1 email, even with advance notice (e.g. TS1).
For TS3 / Horus Heresy 1, I'll go through BBS setup, because both teams will need it.
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![[Post New]](/s/i/i.gif) 2010/10/07 18:36:17
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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Emperors Faithful wrote:In further games I would definitely ban other players from allocating their gang to another (like Manchu has done to you). The cohesion of two gangs working together is just too powerful, you don't have the problems of co-ordination (hint hint to other gangs) that other alliances do.
Hate to break it to you, but all would have gone down the same way. I asked John for an alliance right before Day 1. We coordinate well. It could have been worse, however. If 1hadhq was playing . . . the horror, the horror.
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![[Post New]](/s/i/i.gif) 2010/10/07 18:44:51
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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VikingScott wrote:Also can a leader use leader on themself?
Referee's Note
Short answer? No.
Team Survivor 2 Rules wrote:Leader (L) - may order one teammate in the same location take an extra action
Leader
Leader is dependent upon the other teammates in the location; if there are no other teammates present, the Leader ability cannot be used.
Leader! (L!) - may order up to 2 *different* teammates in the same location to each take an extra action
Not by the intent of the rules - it's "teammates", and as clarified, it talks about "other teammates in the location" and "other teammates present" as a requirement, which wouldn't be necessary if it could be used on self (as you'd always be in the same location and present).
That said, if you Order yourself to take an action, you're right back at square one again, taking an action (which could be to Order yourself in an infinite loop). The difference is that Leader! would allow you to Order yourself and another teammate to act. This creates an infinite loop of extra actions using the other teammate, which is not good. Stacked with Charger / Raider, going "infinite" gets completely ridiculous.
Expect to see further clarification of Leader for TS2 & TS3 shortly.
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![[Post New]](/s/i/i.gif) 2010/10/07 18:46:32
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Manchu wrote:Emperors Faithful wrote:In further games I would definitely ban other players from allocating their gang to another (like Manchu has done to you). The cohesion of two gangs working together is just too powerful, you don't have the problems of co-ordination (hint hint to other gangs) that other alliances do.
Hate to break it to you, but all would have gone down the same way. I asked John for an alliance right before Day 1. We coordinate well. It could have been worse, however. If 1hadhq was playing . . . the horror, the horror. This is very true. It's no accident that Manchu and I deployed back-to-back, grabbing both the Servitor and Lasgun. We worked together very effectively in TS1, and I expected we'd do very well in TS2. Plus, our Gangs are *very* compatible, loaded with beatsticks. If we had 1hadhq playing Manchu's other gang, it'd have been simply nuts. Still, I wasn't always sure we'd do so well
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This message was edited 3 times. Last update was at 2010/10/07 19:31:19
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![[Post New]](/s/i/i.gif) 2010/10/07 18:55:44
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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If it's a big problem, I think John and I can agree to be on different sides of the Heresy in TeamS 3--that leaves someone still allying with 1hadhq, however.
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![[Post New]](/s/i/i.gif) 2010/10/07 18:57:03
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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the_ferrett wrote:(Is it possible to pre-log actions? If so... asap hammertime charge/fight. while Bob Leads Hammertime to fight twice more....)
Referee's Note
Short answer: Players post on the day of the action, rather than "pre-logging" them.
I suppose it'd be alright, as it becomes fixed once it posts, but it creates a lot of other questions:
1. What if somebody does does something that makes it moot?
2. If things change would you be OK losing your action for the turn?
3. How does the first player for the next day determine the order in which to process the pre-logged actions?
4. How doe pre-logged actions interact with programmed Monsters?
5. Does the first player get to choose the order of pre-logged actions?
6. Does a "critical" day become a "race" to pre-log actions?
7. Would a player be allowed to change or edit their pre-logged actions?
8. Would a player be allowed to set a series of pre-logged actions based on various conditions?
Taking a stab at these while still on the Ref's sandbox:
1. too bad
2. so sad
3. poster's prerogative.
4. Monsters rule!
5. Yup.
6. nope.
7. nope.
8. hell no.
Referee thinks that this creates a lot of problems especially for the poor player trying to keep track of things. As the game becomes more complex, it's a huge mess. The Referee is not willing to convert this into a postal game that requires daily adjudication. No way, he doesn't get paid enough for that.
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This message was edited 1 time. Last update was at 2010/10/07 21:23:54
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![[Post New]](/s/i/i.gif) 2010/10/07 18:58:48
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Manchu wrote:If it's a big problem, I think John and I can agree to be on different sides of the Heresy in TeamS 3--that leaves someone still allying with 1hadhq, however. For TS3, 1hadhq said he'll be Loyalists, and I'll play Traitors, so that guarantees a split. Manchu will be Kingmaker. :shudder:
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This message was edited 1 time. Last update was at 2010/10/07 18:59:01
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![[Post New]](/s/i/i.gif) 2010/10/07 19:14:14
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Emperors Faithful wrote:gak-monkeys that was nasty.
Aye. Lives are short, brutish, and nasty in the Underhive.
Board position as of last night:
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer ( HS: A!/S) ... 4
6. SEWER TUNNELS (+B/-S)
Mythic Garland (GG: L/R/H) ... 5
Bob 3 (DJ: L!/B) ... 4
Hammertime (DJ: F/C/S) ... 3
7. ABANDONED WAREHOUSE (-B)
Igor Sprague (tf: P!/D) ... 4
Servitor ( TG: A) ... 5
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Torrd ( TG: L!/M) ... 5
Gredr ( TG: A!/S) ... 5
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This message was edited 1 time. Last update was at 2010/10/07 21:23:57
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![[Post New]](/s/i/i.gif) 2010/10/08 01:10:43
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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NEW DAY!!! Igor calls back that more are coming, and Nika and Torrd send their Snipers forward. Kurt and Gredr see a Ganger with Lasgun and train their Lasguns on him. A synchronized shot, and Hammertime drops to the ground. Nika Order Kurt Move Warehouse Kurt Sniper Attack Hammertime (3 -2 = 1) Torrd Order Gredr Move Warehouse Gredr Sniper Attack Hammertime (1 -2 = 0 Dead) 1. CRUMBLING FACTORY (+A) 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) The Bringer (HS: A!/S) ... 4 6. SEWER TUNNELS (+B/-S) Mythic Garland (GG: L/R/H) ... 5 Bob 3 (DJ: L!/B) ... 4 Hammertime (DJ: F/C/S) ... 0 !!! (3 -2 -2 = 0 DEAD!) 7. ABANDONED WAREHOUSE (-B) Igor Sprague (tf: P!/D) ... 4 Servitor (TG: A) ... 5 Kurt “Solid” Plissken (tF: A/S/R) ... 5 << Gredr (TG: A!/S) ... 5 << 8. SERVICE CORRIDOR (-C) Nika de Volt (tF: L/M/B/S) ... 5 << Torrd (TG: L!/M) ... 5 <<
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This message was edited 1 time. Last update was at 2010/10/08 01:12:56
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![[Post New]](/s/i/i.gif) 2010/10/08 02:10:58
Subject: Team Survivor Game 2 - Hinterhive 202
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Longtime Dakkanaut
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Not to be rude/odd but as you're the only one that can call new day, might some of us who stayed up to catch the new day get a chance to attack first?
I mean we can't pre-log, and we have to wait for you... so....????
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/10/08 02:30:04
Subject: Team Survivor Game 2 - Hinterhive 202
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Longtime Dakkanaut
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Because we all like it when we die on our own terms...
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 4
6. SEWER TUNNELS (+B/-S)
Mythic Garland (GG: L/R/H) ... 5
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 4
Igor Sprague (tf: P!/D) ... 3
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5 <<
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/10/08 03:16:28
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Referee's Note Team Survivor 2 Rules wrote: Actions Players may take 1 action per Ganger per calendar day. Days start and end at midnight Zulu Time (GMT) / 5:00 pm CA / 8:00 pm NY The new day starts at midnite gmt / zulu / 5pm CA / 8pm NY time. I simply note a new day when I am first to post that day. The day starts with or without me. You can literally set your watch by it. And some people do.
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This message was edited 2 times. Last update was at 2010/10/09 00:10:29
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![[Post New]](/s/i/i.gif) 2010/10/08 03:55:35
Subject: Team Survivor Game 2 - Hinterhive 202
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Veteran Wolf Guard Squad Leader
In the chaotic wastes also known as Canada
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The Bringer snipe attacks Mythic Garland (4)
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 4
6. SEWER TUNNELS (+B/-S)
Mythic Garland (GG: L/R/H) ... 4 (5-1=4)
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 4
Igor Sprague (tf: P!/D) ... 3
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5 <<
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DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!! Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked. |
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![[Post New]](/s/i/i.gif) 2010/10/08 07:10:57
Subject: Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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Garland moves and heals
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 4
Mythic Garland (GG: L/R/H) ... 5
6. SEWER TUNNELS (+B/-S)
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 4
Igor Sprague (tf: P!/D) ... 3
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5 <<
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5 <<
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/08 07:39:26
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Manchu wrote:Emperors Faithful wrote:In further games I would definitely ban other players from allocating their gang to another (like Manchu has done to you). The cohesion of two gangs working together is just too powerful, you don't have the problems of co-ordination (hint hint to other gangs) that other alliances do.
Hate to break it to you, but all would have gone down the same way. I asked John for an alliance right before Day 1. We coordinate well. It could have been worse, however. If 1hadhq was playing . . . the horror, the horror.
Well, there's working in conjunction and then there's this...
JohnHwangDD wrote:
Nika Order Kurt Move Warehouse
Kurt Sniper Attack Hammertime (3 -2 = 1)
Torrd Order Gredr Move Warehouse
Gredr Sniper Attack Hammertime (1 -2 = 0 Dead)
I'm not trying to be a sore loser, in fact I thought the Spyres would have been dealt with sooner (having two was maybe OP?). I will say however, that your two gangs would not have worked in such great cohesion. Putting them under John's command gave them the chance to attack all at once, leaving little or no room for the victim to manuever or retaliate. Making so that you both have to post your gangs attacks does leave one gang vulnerable to attack before the other hits home.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/08 15:28:11
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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No question that I kept the windows small. However, loooking at the replies, most times, there's a big window for two posts. Dunno if that's shock response or what. I think for TS3 I'll add some delay and/or penalty to address it. Haven't yet decided the details, but am leaning toward a 1-hr delay in addition to the default midnite Zulu day start/end.
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This message was edited 1 time. Last update was at 2010/10/08 17:13:38
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![[Post New]](/s/i/i.gif) 2010/10/09 01:02:40
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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NEW DAY!!! The last of his Joker gang makes his way forward seeking vengeance for his fallen mates, only to be caught in the crosshairs of Nika's Lasgun, followed by a Psychic assault by Igor. Nika Snipe Bob (-1) Igor Psyker Devour Bob (-3) 1. CRUMBLING FACTORY (+A) 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) The Bringer (HS: A!/S) ... 4 Mythic Garland (GG: L/R/H) ... 5 6. SEWER TUNNELS (+B/-S) 7. ABANDONED WAREHOUSE (-B) Bob 3 (DJ: L!/B) ... 0 !!! (4 -3 -1 = 0 Dead) Igor Sprague (tf: P!/D) ... 3 << Servitor (TG: A) ... 5 Kurt “Solid” Plissken (tF: A/S/R) ... 5 Gredr (TG: A!/S) ... 5 << 8. SERVICE CORRIDOR (-C) Nika de Volt (tF: L/M/B/S) ... 5 << Torrd (TG: L!/M) ... 5 * Note that the day actually started 2 minutes before my post - at 0 hour Zulu / GMT.
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This message was edited 2 times. Last update was at 2010/10/09 01:05:44
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![[Post New]](/s/i/i.gif) 2010/10/09 02:33:56
Subject: Team Survivor Game 2 - Hinterhive 202
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Veteran Wolf Guard Squad Leader
In the chaotic wastes also known as Canada
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The Bringer Attacks! Mythic Garland (5-2=3)
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 4
Mythic Garland (GG: L/R/H) ... 3 (5-2=3)
6. SEWER TUNNELS (+B/-S)
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 0 !!! (4 -3 -1 = 0 Dead)
Igor Sprague (tf: P!/D) ... 3 <<
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5
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DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!! Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked. |
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![[Post New]](/s/i/i.gif) 2010/10/09 10:03:43
Subject: Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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Garland attacks The bringer using raid to move then heals
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
Mythic Garland (GG: L/R/H) ... 4
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 3
6. SEWER TUNNELS (+B/-S)
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 0 !!! (4 -3 -1 = 0 Dead)
Igor Sprague (tf: P!/D) ... 3 <<
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/10 02:54:18
Subject: Team Survivor Game 2 - Hinterhive 202
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Veteran Wolf Guard Squad Leader
In the chaotic wastes also known as Canada
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NEW DAY!!!
The bringer Snipe attacks Mythic Garland (4-1=3
1. CRUMBLING FACTORY (+A)
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
Mythic Garland (GG: L/R/H) ... 3
5. UNDERGROUND BUNKER (+M)
The Bringer (HS: A!/S) ... 3
6. SEWER TUNNELS (+B/-S)
7. ABANDONED WAREHOUSE (-B)
Bob 3 (DJ: L!/B) ... 0 !!! (4 -3 -1 = 0 Dead)
Igor Sprague (tf: P!/D) ... 3 <<
Servitor (TG: A) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Gredr (TG: A!/S) ... 5 <<
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Torrd (TG: L!/M) ... 5
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DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!! Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked. |
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![[Post New]](/s/i/i.gif) 2010/10/10 02:55:13
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Ripperjacks bite Garland (-1) Nika move Warehouse Gredr and Servitor move Corridor 1. CRUMBLING FACTORY (+A) 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 Mythic Garland (GG: L/R/H) ... 3 (4 -1 = 3) 5. UNDERGROUND BUNKER (+M) The Bringer (HS: A!/S) ... 3 6. SEWER TUNNELS (+B/-S) 7. ABANDONED WAREHOUSE (-B) Igor Sprague (tf: P!/D) ... 3 Kurt “Solid” Plissken (tF: A/S/R) ... 5 Nika de Volt (tF: L/M/B/S) ... 5 << 8. SERVICE CORRIDOR (-C) Torrd (TG: L!/M) ... 5 Gredr (TG: A!/S) ... 5 << Servitor (TG: A) ... 5 <<
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This message was edited 1 time. Last update was at 2010/10/11 18:47:03
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