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![[Post New]](/s/i/i.gif) 2010/10/01 02:34:20
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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The Sons of the House of Valint had watched from their secret access point as the gangers had scurried into posistion. Cantain, being the senoir family member, had the honour of deciding where the first blow would be struck. He watched in amusement as one gang initiated the combat, catching an unfortunate enemy ganger out in the open. His wolfish grin turned sour as he watched the leader of the "Fortunates" approach the gang that had sparked the violence. Clearly they had some sort of alliance in mind. This could not be allowed, as the combined weight of two gangs might actually pose a threat to the sons of Valint, these Fortunates had to be dealt with. With a swift uppercutting motion Cantain signalled for the attack, leaping into the out into the Service Corridor to his side. His shock absorbers alllowed him to land easily, Vertio's propulsion system given the younger noble the opportunity to catch up. They appeared to move with inhuman speed, their foe barely had to time to recognise the threat before the Spyre Team bowled into them. Cantain struck the first blow, aiming for the ganger with the mark of the witch he struck the foremost foe with his guantlet, snapping the gangers head around. Veratio followed closely, sweeping at the peasant creature with his chainsword, its crimson arc a tell tale sign that a mark had been found.
The Spyre Team makes their entrance. Cantain smashes into Igor (1 Base + 1 Attacker = 2 hits) and follows follows suit (1 Base + 2 Attacker! = 3 hits), both eager to claim the first kill.
1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
Juve (GG: M) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5
6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 10
7. ABANDONED WAREHOUSE (-B)
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5
Igor Sprague (tF: P!/D) ... 0!!! ( - 2 - 3 = - 5)
Cantain (VH! A/H/C) ... 10 <<<
Veration (VH A!/C) ... 10 <<<
____
Note: I am assuming that I can charge in to the service corridor, but not out of it.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 02:36:58
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Clearly, stacking of abilities has issues...
Team Survivor 2 - Hinterhive 202 Rules wrote:
Charger (C) - may Move, then Attack
8. SERVICE CORRIDOR (-C)
-C = lose Charger
I would tend to read -C as where you can't Charge in and Attack
That is you Move in and immediately *lose* Charger (which happens after Move), so can't Attack.
You could Move *out*, and then Charger would be OK, because you'd move, and then be able to immediately use the Charger ability in the new location.
OTOH, -R to lose Raider would be more obviously affecting the fighting location:
* Attack, lose Raider, cannot Move.
That is, as I read the Charger description you complete the base action as an atomic action.
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This message was edited 2 times. Last update was at 2010/10/01 02:49:37
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![[Post New]](/s/i/i.gif) 2010/10/01 02:42:31
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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@EF: It's good that we're testing the rules early... I think the issue is how one things about Charger: * If you think about it as may (Move, then Attack), then losing Charger prevents Charging *out* * If you think about it as may (Move), then (Attack), then losing Charger prevents Charging *in* The former interpretation makes it hard to stack Charger and Blitzer or Attacker or Devourer. The latter interpretation makes it easy: CB: may ((Move 2)), then (Attack) CA: may (Move), then (Attack at +1) CD: may (Move), then (Attack), then (Heal 1) Clearly, I need to do a better job of explaining this for Game 3!!!
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This message was edited 6 times. Last update was at 2010/10/01 03:08:05
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![[Post New]](/s/i/i.gif) 2010/10/01 02:48:59
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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OK, let's take things from the top... DAY 2!!! Nightmares of Spryres fill the heads of Gangers 1. CRUMBLING FACTORY (+A) Kurt “Solid” Plissken (tF: A/S/R) ... 5 Servitor (TG: A) ... 5 Torrd (TG: L!/M) ... 5 Gredr (TG: A!/S) ... 5 Skrag (TG: P!/D) ... 5 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) The Master (HS: L/S/M) ... 5 The Bringer (HS: A!/S) ... 5 The Silent (HS: F/S/R) ... 5 Bob 3 (DJ: L!/B) ... 5 Splat (DJ: F/M!) ... 1 Hammertime (DJ: F/C/S) ... 5 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) Juve (GG: M) ... 3 Mythic Garland (GG: L/R/H) ... 5 Rasputina (GG: A!/H) ... 5 Kiva The Furious (GG: F/R/H) ... 5 6. SEWER TUNNELS (+B/-S) Milliasaurs (A/D) ... 10 7. ABANDONED WAREHOUSE (-B) 8. SERVICE CORRIDOR (-C) Nika de Volt (tF: L/M/B/S) ... 5 Igor Sprague (tF: P!/D) ... 5
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This message was edited 2 times. Last update was at 2010/10/01 02:52:55
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![[Post New]](/s/i/i.gif) 2010/10/01 02:50:22
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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This was indeed part of my calculus for starting location. Does the board need re-setting?
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This message was edited 1 time. Last update was at 2010/10/01 02:50:45
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![[Post New]](/s/i/i.gif) 2010/10/01 03:04:16
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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yeah, I think we reset and suffer the nightmares of things which could happen to an unwary Ganger...
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![[Post New]](/s/i/i.gif) 2010/10/01 03:10:24
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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Alright, EF, that'd be your move, I suppose.
Also: I may have very limited internet access this weekend and perhaps beyond (changing ISPs, indeterminate how long this will take). John, would you please take over my gang after today's turn?
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![[Post New]](/s/i/i.gif) 2010/10/01 03:16:26
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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@Manchu: If you are OK with EF's move, then we'll continue that way -- please confirm.
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This message was edited 1 time. Last update was at 2010/10/01 03:16:43
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![[Post New]](/s/i/i.gif) 2010/10/01 04:00:00
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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How about I sit tight for a while?
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This message was edited 1 time. Last update was at 2010/10/01 05:54:56
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 04:00:02
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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So I can accept EF's move as valid or request a do-over.
::looks at dead ganger::
I'd say we'll as for the do-over.
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![[Post New]](/s/i/i.gif) 2010/10/01 04:01:20
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Manchu wrote:So I can accept EF's move as valid or request a do-over.
::looks at dead ganger::
I'd say we'll as for the do-over.
Are you okay with the above do over?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 04:04:27
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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Let's get John's eyes on it and a posted "go ahead." If so, I'm good with it.
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![[Post New]](/s/i/i.gif) 2010/10/01 05:05:52
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Emperors Faithful wrote:Cantain Moves, Attacks +1 (usng the Sniper ability) = 2 hits.
Veratio Moves, Attacks +2 (sniper) = 3 hits.
In this game, we only stack 2 abilities, so:
Charger + Sniper = Move, then Attack adjacent Location
If you look at my initial Turn, Gredr did Sniper + Attack = Attack +1 adjacent Location, for a total of 2 damage
If he had unlimited Stack, it'd be Attack! Sniper +Attack = Attack +3 adjacent Location, for a total of 4 damage
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![[Post New]](/s/i/i.gif) 2010/10/01 05:09:08
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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So...what can I do?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 05:11:56
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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You can pick two of the abilities at your disposal to stack.
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![[Post New]](/s/i/i.gif) 2010/10/01 05:12:25
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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You can Charging Snipe = Move, then Attack adjacent Location.
Or, if you Charge a regular loation, you can Charging Attack = Move, then Attack +1
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![[Post New]](/s/i/i.gif) 2010/10/01 05:20:51
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Let me get this straight ( BTW, I am really sorry as I seem to be the only one stuffing up!  ), you can't stack you abilities more than once? So if I charge, I don't get the +1 or +2 bonus to my charge for being an attacker or attacker(!)?
And (given the bonus from the terrain) would a ganger with A! also get an additional attack from the terrain, Meaning they'd inflict 4 hits?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 05:29:58
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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JohnHwangDD wrote:
If you look at my initial Turn, Gredr did Sniper + Attack = Attack +1 adjacent Location, for a total of 2 damage
If he had unlimited Stack, it'd be Attack! Sniper +Attack = Attack +3 adjacent Location, for a total of 4 damage
So I can only Charge (=Move then Attack) + Attack = Attack + 1 at destination for a total of 2 damage
I can't Charge (=Move then Attack) + Attack + Attack = Attack + 2 at destination for a total of 3 damage (And this isn't including the bonus from the terrain)
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 05:51:06
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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First: Nothing to be sorry about - like NPCs & Monsters in the last game, it wasn't well-defined. I apologize for it not being clear. Yes. Double or stack 2 different abilities. Yes. In this game, stacking limit is 2. We could try an unlimited stacking game and see how it goes: Raider + Charger + Attacker +Heaer + Devourer = ???
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This message was edited 1 time. Last update was at 2010/10/01 06:23:08
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![[Post New]](/s/i/i.gif) 2010/10/01 05:52:35
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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It'd go quick.
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![[Post New]](/s/i/i.gif) 2010/10/01 06:26:50
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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I think an unlimited stacking game would look like a fast-cut version of the _Top Gun_ dogfight, with guys flying around the board taking pot-shots along the way. The basic move would be Raider/ Charger / Blitzer / Attacker, with Healer & Devouerer thrown in, so you'd Move 2 & Heal + Attack 2 & Heal + Move 2 & Heal or the reverse with an A2h-M2h-A2h chain. I'll have a clearer "Stacking" rules addendum tomorrow. Sorry again for all the confusion.
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This message was edited 1 time. Last update was at 2010/10/01 06:56:36
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![[Post New]](/s/i/i.gif) 2010/10/01 11:45:22
Subject: Team Survivor Game 2 - Hinterhive 202
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Frustrated with thier inability to comprehend simple rules, the sons of Valint take their anger out on an unfortunate Millisaur. Cantain Moves and Attacks twice (Using Charger and Attacker). Veratio moves and attacks twice (using Charger and Attacker! amiright?).
1. CRUMBLING FACTORY (+A)
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
Juve (GG: M) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5
6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ... 5 ( - 2 - 3 = 5)
Cantain (VH! A/H/C) ... 10 <<<
Veration (VH! A!/C) ... 10 <<<
7. ABANDONED WAREHOUSE (-B)
8. SERVICE CORRIDOR (-C)
Nika de Volt (tF: L/M/B/S) ... 5
Igor Sprague (tF: P!/D) ... 5
Did I dumb?
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/10/01 12:45:54
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Pretty much, tho it should only be CA CA vs CA CA! because CA! is CAA which stacks 3. Also, the Milliasaur will bite somebody.
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This message was edited 2 times. Last update was at 2010/10/01 12:47:20
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![[Post New]](/s/i/i.gif) 2010/10/01 20:56:49
Subject: Team Survivor Game 2 - Hinterhive 202
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[MOD]
Solahma
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1. CRUMBLING FACTORY (+A)
Nika de Volt (tF: L/M/B/S) ... 5 <<
Igor Sprague (tF: P!/D) ... 5 <<
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
Juve (GG: M) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5
6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ...5
Cantain (VH! A/H/C) ... 10
Veration (VH! A!/C) ... 10
7. ABANDONED WAREHOUSE (-B)
8. SERVICE CORRIDOR (-C)
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![[Post New]](/s/i/i.gif) 2010/10/01 02:17:50
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Torrd accepts Nika's parley, to talk while "the boys" stand about and eye at each other nervously. "Guess you heard ol' Gredr greetin' one of the Jokers, eh? Apparently they're are working with the Hiveshades. Haven't seen Garland's girls anywhere, but you lot are alright." Om-nom-nom! Milliasaurs Attack! Cantain (-2) 1. CRUMBLING FACTORY (+A) Nika de Volt (tF: L/M/B/S) ... 5 Igor Sprague (tF: P!/D) ... 5 Kurt “Solid” Plissken (tF: A/S/R) ... 5 Servitor (TG: A) ... 5 Torrd (TG: L!/M) ... 5 Gredr (TG: A!/S) ... 5 Skrag (TG: P!/D) ... 5 2. ELEVATED CATWALKS (+S) 3. OVERGROWN PLAZA (+F/-B) The Master (HS: L/S/M) ... 5 The Bringer (HS: A!/S) ... 5 The Silent (HS: F/S/R) ... 5 Bob 3 (DJ: L!/B) ... 5 Splat (DJ: F/M!) ... 1 Hammertime (DJ: F/C/S) ... 5 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) Juve (GG: M) ... 3 Mythic Garland (GG: L/R/H) ... 5 Rasputina (GG: A!/H) ... 5 Kiva The Furious (GG: F/R/H) ... 5 6. SEWER TUNNELS (+B/-S) Milliasaurs (A/D) ... 6 << Cantain (VH! A/H/C) ... 8 (-2) Veration (VH! A!/C) ... 10 7. ABANDONED WAREHOUSE (-B) 8. SERVICE CORRIDOR (-C)
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This message was edited 1 time. Last update was at 2010/10/01 21:58:02
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![[Post New]](/s/i/i.gif) 2010/10/01 21:43:14
Subject: Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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Garland paces the room, her boots clicking smartly onto the surface of the floor. Her faces twists in agony and she draws her boltgun out and blasts off a spray of bullets into a offensive wall that looked at her funny. She smiles "This is the hard part girls, the waiting. We got this, just gotta wait for it." her voice calming and in smooth tones. The juve cowers in the corner away from this crazed female.
1. CRUMBLING FACTORY (+A)
Nika de Volt (tF: L/M/B/S) ... 5
Igor Sprague (tF: P!/D) ... 5
Kurt “Solid” Plissken (tF: A/S/R) ... 5
Servitor (TG: A) ... 5
Torrd (TG: L!/M) ... 5
Gredr (TG: A!/S) ... 5
Skrag (TG: P!/D) ... 5
2. ELEVATED CATWALKS (+S)
3. OVERGROWN PLAZA (+F/-B)
The Master (HS: L/S/M) ... 5
The Bringer (HS: A!/S) ... 5
The Silent (HS: F/S/R) ... 5
Bob 3 (DJ: L!/B) ... 5
Splat (DJ: F/M!) ... 1
Hammertime (DJ: F/C/S) ... 5
4. ACCESS SHAFTS (+R/-S)
Ripperjacks (F/D) ... 10
5. UNDERGROUND BUNKER (+M)
Juve (GG: M) ... 3
Mythic Garland (GG: L/R/H) ... 5
Rasputina (GG: A!/H) ... 5
Kiva The Furious (GG: F/R/H) ... 5
6. SEWER TUNNELS (+B/-S)
Milliasaurs (A/D) ...5 <<
Cantain (VH! A/H/C) ... 8 (-2)
Veration (VH! A!/C) ... 10
7. ABANDONED WAREHOUSE (-B)
8. SERVICE CORRIDOR (-C)
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/01 21:44:38
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Maybe the Juve just needs a little hug...
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![[Post New]](/s/i/i.gif) 2010/10/01 21:51:03
Subject: Re:Team Survivor Game 2 - Hinterhive 202
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Servoarm Flailing Magos
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The Juve whimpers in the corner. All 3 females look round. Suddenly a flurry of sharp objects imbed themselves into the wall and floor near his head and....'important parts'. The sadistic leader flashes him her grin before turning back to her pacing. Rasputina moves closer to him, gives on sharp galnce at his jittery nature before silently handing him an open bottle of Wildsnake with a curt nod to him before moving back to her post.
(There ain't gonna be no hugging, this is as close as it's gonna get.)
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/10/01 22:15:48
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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All:
Updated rules to clarify Stacking, again, sorry for any confusion earlier.
/John
Stacked Abilities
Stacking of up to 2 different abilities may also be possible as a player's Action. The specific combinations are too numerous to list here, so will have the following caveat: If the Action doesn't make sense, then it probably can't be stacked.
Stacking examples
* an Attacker (+1A) / Charger (M&A) would gain a combined Charging Attack (M1-A2).
* an Attacker Sniper would make a Sniping Attack (A2) at an adjacent location.
Stacking limits
Stacking of 3 (or more) abilities is not possible in this game:
* For example, a Attacker / Charger / Devourer would have to choose between a Charging Attack (M1-A2) or a Charging Devour (M1-A1-H1). A Charging Attack Devour (M1-A2-H1) would not be allowed, as it stacks 3 abilities.
* Similarly, an Attacker! / Fighter would have to choose between Attack! (A3) vs. 1 target and Fighting Attacks (A2&A2) vs. 2 targets. Fighting Attacks! (A3&A3) would stack 3 abilities and not be allowed.
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![[Post New]](/s/i/i.gif) 2010/10/02 00:57:04
Subject: Team Survivor Game 2 - Hinterhive 202
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Decrepit Dakkanaut
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Day 2, continued... A bit apprehensive, Nika spoke clearly and without hesitation. "Same, Torrd. I'm uneasy about what they might be up to. Truce?" Torrd smiled. "Truce, then. C'mon, boys, let's go get 'em! And try to keep up, Nika" Torrd and the rest of the Grinders gathered their things and made their way up into the Catwalks. Torrd, Gredr, Skard, & servitor Move to Catwalks. 1. CRUMBLING FACTORY (+A) Nika de Volt (tF: L/M/B/S) ... 5 Igor Sprague (tF: P!/D) ... 5 Kurt “Solid” Plissken (tF: A/S/R) ... 5 2. ELEVATED CATWALKS (+S) Torrd (TG: L!/M) ... 5 << Gredr (TG: A!/S) ... 5 << Skrag (TG: P!/D) ... 5 << Servitor (TG: A) ... 5 << 3. OVERGROWN PLAZA (+F/-B) The Master (HS: L/S/M) ... 5 The Bringer (HS: A!/S) ... 5 The Silent (HS: F/S/R) ... 5 Bob 3 (DJ: L!/B) ... 5 Splat (DJ: F/M!) ... 1 Hammertime (DJ: F/C/S) ... 5 4. ACCESS SHAFTS (+R/-S) Ripperjacks (F/D) ... 10 5. UNDERGROUND BUNKER (+M) Juve (GG: M) ... 3 Mythic Garland (GG: L/R/H) ... 5 Rasputina (GG: A!/H) ... 5 Kiva The Furious (GG: F/R/H) ... 5 6. SEWER TUNNELS (+B/-S) Milliasaurs (A/D) ... 6 Cantain (VH! A/H/C) ... 8 Veration (VH! A!/C) ... 10 7. ABANDONED WAREHOUSE (-B) 8. SERVICE CORRIDOR (-C) Per Manchu's request, I will run the Fortunate's starting tomorrow (Day 3) until he returns.
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This message was edited 1 time. Last update was at 2010/10/02 01:01:24
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