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Made in gb
Boom! Leman Russ Commander




Northampton

I see a lot of fancy stuff from these Rumors and a lot of units buffing each other and a load of heroes that change the way you play and a couple of units of super heavy infantry and some robots...

Yup - it all looks a bit Menoth to me.

Note: I know 40K has been out a lot longer than WM, but this is just my opinion that whoever wrote the codex might have been playing a little too much WM.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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Fixture of Dakka






Chicago

Pyriel- wrote:How on earth will this codex stand a chance vs a mech list like IG or anything else with good AV mech for that matter


How on earth will a chaos daemon army stand a chance against this codex? If you show up with daemons, do you just auto-lose to grey knights?

   
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far away from Battle Creek, Michigan

Redbeard wrote:
Pyriel- wrote:How on earth will this codex stand a chance vs a mech list like IG or anything else with good AV mech for that matter


How on earth will a chaos daemon army stand a chance against this codex? If you show up with daemons, do you just auto-lose to grey knights?


Generally yes. But it's about the same with current book isn't it?

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I'm tentatively optimistic about the codex so far. Aside from the "Dreadknight" I'm feeling good about just about every unit entry so far:

-Purgation Squads (if the "Auto Cannons on crack" profile from BoK pans out) will do well with AT and little tricks involving LoS with their psychic power

-The general psychic powers in general seem really nice (Hammerhand + Mind Blades = wounding on a 2+ again for most units), and Warp Rift and Sanctuary are probably my favorite powers as they're rumored.

-I would like the anti-horde power of the rumored Purifier squads to be more of a general ability rather than one on a Elite slot, as it specializes the unit a bit, but that said they could probably tear through a unit of Boyz/Gaunts at a time.

-Even if Coteaz is the only character to unlock Henchmen as Troops, it looks as though the sheer variety of choices available to those units will outweigh the vanilla-ness of the HQ. I wonder if they'll make Inquisitors a 1-3 choice...

Going to wait for more before deciding how to build the army but I think I've decided to restart my old Ordo Malleus list.

PS - To those of you who own the old PAGK models, I wouldn't worry about not having an all-halberd unit. Anyone who would seriously complain about you using it isn't worth playing against anyways.
   
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Fixture of Dakka






Lincolnshire, UK

bhsman wrote:I'm tentatively optimistic about the codex so far. Aside from the "Dreadknight" I'm feeling good about just about every unit entry so far.


Well, if you're talking about Competitiveness, the Dreadknight apparently has T7, W4, 2+/4++ which to me sound very good; like a Wraithlord but much better.


@Pyriel - personally, I'm not going to both debating the competitiveness of the Grey Knights with you; you seem to have made up your mind all ready IMO and the details are still in the dark.

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Devestating Grey Knight Dreadknight





Overland Park, KS

T7 W4 2+/4++ MC?

Yikes, sounds terrifying. Can't wait!

   
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Willing Inquisitorial Excruciator





Sarasota, FL

Is there rumored to be a new kit for the Dreadknight? Is there a rundown of rumored new models that I am missing? Thanks for all the info!

The rules as a whole seem to make a balanced army, anyone looking for the next "broken" codex probably won't find it with GK. They will just probably have the "wtf is that" shock value that Daemons had at first, then everyone will learn the tricks and how to counter them. Eagerly awaiting pics of new plastics, appreciative of the rumors so far.

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Ancient Chaos Terminator





Satellite of Love

Is there rumored to be a new kit for the Dreadknight?
Oh, yeah.

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Pyriel- wrote:
Not that poor.
Vanguards dont cost an arm and a leg naked.
They can all gear out uniquely.
They have a 3+ inv save option.
They can be a great deal more mobile.
They have the means to assault instantly not wasting time taking fire.

But that was not my point, it was that the oh so awesome paladins will cost an insane amount of points when properly geared out OR be forced to be used in very small squads and they still have a big weakness that can easily make them into an eggs-in-basket unit and not a overpowered unit present in each and every GK army.



They cost...60 points more than a regular Terminator Assault Unit. If you asked any Vanilla Marine player if they would trade;

A 3++ for a 4++
Get two wounds with unique allocation
Get a FNP option
WS 5
Force Weapons
Access to unique wargear

....well as a Vanilla marine player, I say yes. I don't know how often you've been exposed to unique Nobz but I can tell you a 4+/4+ unique allocation makes them all but immune to small arms fire. The Paladins will have a 2+/4+ allocation status....which means the bane of Terminators everywhere (Dakka fire) will be severely hampered with these guys. AP weaponry don't kill TH/SS Terms---dakka fire does. I've rarely lost my terms to melta/plasma----but have lost them many times to making 15 saves. The Paladins will handle that quite well.

I have no idea on the analogy you're making to Vanguard. They are two completely different units.

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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lord_Astaroth wrote:
Kanluwen wrote:I'm pretty much calling bull on 99% of these rumours.

Interestingly enough, right around this time of the year/timeframe before release is when we started seeing the rumours for the 'Real!111!! Blood Angels Codex' that was used as a joke by the Warseer rumormongers.
'

Though some of it happens to look odd/overpowered, just think what happened when the latest Imperial Guard and Blood Angels books came out. They seemed very odd. Think of it. "Wait, you mean they get SQUADS of Leman Russ tanks and they are a single heavy support choice?"

The difference is we'd pretty much known that "Leman Russ Squadrons" would be in as a heavy support choice. The push towards vehicles that we were seeing elsewhere guaranteed it.

Also with Codex: Blood Angels, "Land Raiders as troops transports! HA! Even GW isn't that greedy!"

Land Raiders as troop transports isn't that farfetched, provided they're in an army that isn't known for fielding Terminators outside of(much like the Blood Angels are, actually...) teleport assaults.

Crazy, right?

I'd say that the detail sounds pretty believable in the age of the super codex that we've been seeing lately. Some rules just seem silly until they become mainstream. We'll just have to wait and see.


I really wouldn't call this the "age of the super codex". We've yet to see anything that even remotely comes close to Pete Haines' loving "Iron Warriors" army list.
   
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SoCal, USA!

DarknessEternal wrote:
Vhalyar wrote:
8 8 4 4 2 7 4 10 4+ Assassin stat line.

This makes Phoenix Lords cry.


Presumably, Exarchs, Autarchs, and Phoenix Lords will see a major boost in power to match...

   
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Definatly going to be building a super terminator list...

although i would of likes IST's or Penal legions as options...

or even better a "reverse allies" type rule called something like "requisition" where Inquisitors could take options from other imperial codexes Foc slots...
   
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Perturbed Blood Angel Tactical Marine



Wilmington, NC, USA

Just Dave wrote:Btw, judging from what some have said and the naming and design of some things...

... Tenner that this is a Matt Ward Codex.


This makes me sad :(

 
   
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Kurb wrote:
Just Dave wrote:Btw, judging from what some have said and the naming and design of some things...

... Tenner that this is a Matt Ward Codex.


This makes me sad :(


He's their 2nd best Dex writer behind Kelly IMHO. Worst case scenario---it's Cruddance.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

I dunno, personally I prefer Cruddance. Then again, this is like the lesser of two evils and this isn't the time for such a discussion...

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Badass "Sister Sin"






Camas, WA

Gibbsey wrote:Definatly going to be building a super terminator list...

although i would of likes IST's or Penal legions as options...

or even better a "reverse allies" type rule called something like "requisition" where Inquisitors could take options from other imperial codexes Foc slots...


That's what they had before and it had plenty of unintended consequences as time moved along, just as the ally rules did. I severely doubt it.

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Student Curious About Xenos





There are Inquisitorial henchmen with access to Lascannons, Multimeltas and heavy flamers that are essentially twin-linked. As in, they come equipped with all 3.
   
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It also remains to be seen how the Warrior Acolyte henchmen can be armed. If they can have melta guns and are reasonably costed (12 + 10 for MG maybe). You could use MSU Henchmen in Chimeras as your anti-tank.
Besides, imo squads of 4x Psycannons that can move 30" to get side shots seem like they would be adequate vs most mech lists. Maybe not ones with loads of AV14, but that is pretty rare as is.

It feels like their lack of anti-tank seems to be exaggerated at this stage, before we can see a full list of war gear and options.

I am, at this stage, excited about the army getting a reboot; considering the current GK army has so few options (not competitive options, I mean options period) that I am happy with the news so far.


Btw, I think Paladins are very reasonably priced at 55 points. Pricey for sure, but could form possibly the best Deathstar unit in the game, with almost none of the weaknesses of normal terminators but with substantially more options available, including Holocaust/FNP to mitigate swarms, 4+ save and wound games to mitigate power weapon/plasma spam. I really can't wait to see all the options available to them.



 
   
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Sadistic Inquisitorial Excruciator





Glasgow

grobbicull wrote:I am just looking to clarify: you can take an infinite number of Henchman mobs? So suck it up and put in 200pts of grey knights and you have an inquisition army.


Why would an Ordo Hereticus army take Grey Knights? Or has the fluff/rules changed on this? I hope we get Inquisitorial Stormtroopers; they're needed.


That's what they had before and it had plenty of unintended consequences as time moved along, just as the ally rules did. I severely doubt it.


What was so bad about the allies rule? It seems to me that *so far* they've simply not bothered to replace the ally rule properly (as in; forcing the =I= to rely on Grey Knights)

This message was edited 2 times. Last update was at 2011/02/07 17:19:42


 
   
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Magister187 wrote:It also remains to be seen how the Warrior Acolyte henchmen can be armed. If they can have melta guns and are reasonably costed (12 + 10 for MG maybe). You could use MSU Henchmen in Chimeras as your anti-tank.
Besides, imo squads of 4x Psycannons that can move 30" to get side shots seem like they would be adequate vs most mech lists. Maybe not ones with loads of AV14, but that is pretty rare as is.

It feels like their lack of anti-tank seems to be exaggerated at this stage, before we can see a full list of war gear and options.



A warrior acolyte with a melta gun is considerably less than 22 pts
   
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The New Miss Macross!





Deep Fryer of Mount Doom

can anyone of you commonwealth folks who have seen the codex (hey, what's up with the leaks only in canada and oz?!?!?) confirm what weapons the grey knight special characters are using? i've got an inquisitor rex model that i'd love to use as a grand master or inquisitor lord without worrying about opponent's permission. any of them specifically have a sword and storm shield or at least the options to upgrade to it?

This message was edited 1 time. Last update was at 2011/02/07 17:24:02


 
   
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Thinking of Joining a Davinite Loge





Somewhere in the dark...

H.B.M.C. wrote:

And as people have correctly guessed what the common name in this Codex is (Nemesis), compared to the BA Codex where it was Blood, I'll repost what I had in the last thread - the weapon that the Dreadknight has - and you can resume guessing the rest:

"Nemesis ****fist"

Guessing this weapon name will likely reveal the writer of this Codex at the same time, and as I've said before, it ain't Kelly.


Since I'm relatively new to the hobby, I don't know who he may mean but does anyone else have any idea? It seems that guessing the author is one of the big unknowns that everybody wants an answer to, including me even though I won't know what it actually means whoever it is lol!



 
   
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Badass "Sister Sin"






Camas, WA

Mr Hyena wrote:

That's what they had before and it had plenty of unintended consequences as time moved along, just as the ally rules did. I severely doubt it.


What was so bad about the allies rule? It seems to me that *so far* they've simply not bothered to replace the ally rule properly (as in; forcing the =I= to rely on Grey Knights)

Nothing about it being bad, but plenty of unintended consequences.

The allies went from weak in 3rd ed to very powerful with the addition of the 5th Ed Guard codex. (Full Platoons with better Chimeras could be allied now.)

Where as the original C:WH and C: DH had Guard/SM as a sideline that could be added to your army in small amounts, the consequence of the allies rule in 5th ed was that that ratio completely changed. Again, not saying that's bad, but certainly not intended by the original codex.

This message was edited 1 time. Last update was at 2011/02/07 17:45:23


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ColdSadHungry wrote:
H.B.M.C. wrote:

And as people have correctly guessed what the common name in this Codex is (Nemesis), compared to the BA Codex where it was Blood, I'll repost what I had in the last thread - the weapon that the Dreadknight has - and you can resume guessing the rest:

"Nemesis ****fist"

Guessing this weapon name will likely reveal the writer of this Codex at the same time, and as I've said before, it ain't Kelly.


Since I'm relatively new to the hobby, I don't know who he may mean but does anyone else have any idea? It seems that guessing the author is one of the big unknowns that everybody wants an answer to, including me even though I won't know what it actually means whoever it is lol!



If it has a repeating name in front of weapons, it's Ward. For example, the Blood Angels;

They don't have power fists, they have Blood Fists.
They don't have lightning claws, they have Blood Talons.
They don't have dark skies, they have Skies of Blood.
They don't eat Crispy Rice before going on their spearhead, they eat Bloody Rice.
etc.

Seems like if it is him, he's taking some cues from Kelly in his elite unit construction (Multiple wounds, unique gear). Good for him, as I stated earlier---I consider him their 2nd best.

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Now the Apothicary upgrade to the 2 wound terminators:

1.Its 75pts to add the apothecary right? not to upgrade i hope..
2. is it limited to 1 per squad?
3.Same stats as the rest of the unit?
   
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Just Dave wrote:Well, if you're talking about Competitiveness, the Dreadknight apparently has T7, W4, 2+/4++ which to me sound very good; like a Wraithlord but much better.


Oh I'm not worried about its competitiveness, going by those stats, I meant more in the "This is really, really, really dumb in concept."
   
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Aren't the jokaero *sp?* apparently Obliterator equivalents in terms of the amount of weapons they carry?
   
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Sadistic Inquisitorial Excruciator





Glasgow

The presence of the Ordo Xenos Inquisitor makes me wonder if we'll get an Codex: Ordo Xenos or Codex: Deathwatch in a while.

 
   
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Badass "Sister Sin"






Camas, WA

Mr Hyena wrote:The presence of the Ordo Xenos Inquisitor makes me wonder if we'll get an Codex: Ordo Xenos or Codex: Deathwatch in a while.


Why would they have overlap? Seems like this would indicate just the opposite. This is GW throwing Xenos and Hereticus a bone since they won't get any other support. (My guess.)

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SE Michigan

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