How on earth will a chaos daemon army stand a chance against this codex? If you show up with daemons, do you just auto-lose to grey knights?
Absolutely, this, being overpowerd vs one army, is preferred to being underpowered to 9 armies.
Deamons are what, 2-5% of all armies the normal player faces whereas mechanized cheese, eldar, tau and dark eldar is 90% so I´d rather this army was balanced to those 90% then one rarely seen army.
Pure logic!
But then there were (are?) rumors deamon armies will receive some form of boost if facing
GK.
They might still end up balanced.
-The general psychic powers in general seem really nice (Hammerhand + Mind Blades = wounding on a 2+ again for most units), and Warp Rift and Sanctuary are probably my favorite powers as they're rumored.
The way I see it the psychic powers will be balanced by only being able to take one.
Its the only logical thing I see
GW doing and still having a "lowly" pointcost of 200-300p per
GK squad.
A
GK squad comes with ONE power, hammerhand being standard.
Then you can CHANGE that power for others from a list, maybe with a point cost added to it.
Thus if you want a S5
GK squad they wont be able to deny deepstrike or mindblade things.
And if you want to use the force weapon ability you will have to skip using the hammerhand or whatever power you have.
If you want to have shrouded
GK squads then you will have to throw away hammerhand in exchange for shrouding etc etc.
All in all this will make some crappy
GK squads that cant really do anything except one thing.
I´m not saying this is so and I hope more then one power can be taken so that
GK squads can choose between powers every turn but I expect this to be super expensive too.
@Pyriel - personally, I'm not going to both debating the competitiveness of the Grey Knights with you; you seem to have made up your mind all ready IMO and the details are still in the dark.
Nope I havent, I am merely cautious on the negative side over things that sound to good to be true. When logic is applied things slide down pretty much in power.
Is there rumored to be a new kit for the Dreadknight? Is there a rundown of rumored new models that I am missing? Thanks for all the info!
Hope it gets released with the first wave of knights. I´m buying 3 of them right away
....well as a Vanilla marine player, I say yes. I don't know how often you've been exposed to unique Nobz
lol
I own about 7000p of marines and 3000p of orks with lots and lots of nobs and nob bikers in there so dont worry, I know all about taking care of nobs with
SM and nob weaknesses.
Lets just agree to disagreeing for now till we know more about the
GK rules ok?
Presumably, Exarchs, Autarchs, and Phoenix Lords will see a major boost in power to match...
Oh noes, more 300+ point
HQs *sigh*.
This is turning into some form of old fantasy game with my
HQ and some side riffraff vs your
HQ and some assorted rabble
Besides now when we know a little about
GK psychic powers where are the inquisitor powers that are rumored to be really beefed up?
So far I havent seen any beefed up psychic powers except one but those were for
GKs.
There are Inquisitorial henchmen with access to Lascannons, Multimeltas and heavy flamers that are essentially twin-linked. As in, they come equipped with all 3.
Would those be the jokaero mini-obliterators?
Probably some fragile easy to kill glasscannon minis for 50p a piece I guess.
Now wonder if they look like orangutangs with obliterator gear on them
It feels like their lack of anti-tank seems to be exaggerated at this stage, before we can see a full list of war gear and options.
Dunno, relying on S7 shooting weapons to crack tanks seems to be a pretty desperate measure in my opinion.
Wonder if all the weird henchmen options will get minis and be released with the first wave or if all henchmen already exist in the forms of older inquisitor retinues.
Would be a pretty expensive endeavor to buy 10-20 metal crusader minis for your henchmen squads.
Btw, I think Paladins are very reasonably priced at 55 points. Pricey for sure, but could form possibly the best Deathstar unit in the game, with almost none of the weaknesses of normal terminators but with substantially more options available, including Holocaust/FNP to mitigate swarms, 4+ save and wound games to mitigate power weapon/plasma spam. I really can't wait to see all the options available to them.
Probably vanguard clones, you can give them hammers at 30p a piece etc etc and end up with a 1000p unit so they will probably be used "naked" with just one or two wargears added, just like vanguards are...whenever they are in use that is.
Otherwise they would indeed be almost game breaking.
A warrior acolyte with a melta gun is considerably less than 22 pts
What bothers me the most is do you NEED to pollute a
GK army with inquisitors and henchmen in order to stand a balanced chance vs mech line armies or can both pure
GK as well as mixed
GK/=I= as well as pure =I= work balanced on their own?
Space monkeys with death rays that can count as either a Lascannon, Multi-Melta, or Heavy Flamer. The also add a random upgrade like giving the unit rending or increasing the range of all weapons by 12"
Geez, range 18-ish heavy flamers?
I dont buy that one.
The only mention previous was that the Jokaero were at one point known to be "masterful craftsmen, with some Inquisitors bearing digital weapons that were on par with the Jokaero's creations".
Yeah, like locked up hi-tech craftsmen forging digital weapons and such stuff, not battlefield monsters in walking gorilla armour suits with heavy weapons on their shoulder mounts
I really don't want to have to field a space ape. Unless it's absolutely necessary, I won't be parting with my cash to field one of these, frankly ridiculous monkeys. I know I couldn't keep a straight face if my opponent had a few in his army because without them, his anti tank weaponry just wasn't good enough.
Well based on the ridiculous beast-henchmen crap of hydras, deamon dogs and mutated floating shrimp dark eldar got I dont rule out space apes for the
GK codex
A
DE beast army vs a =I= henchmen army would be a very funny sight.
Unpack?! Mine got a new base and new paint job... and still hasn't missed the table (in my SoB army)... she's terrifying against "Hero-Hammer" players... and can fully wipe a terminator squad in one swoop... she has never not seen the table in 1000+ points, in my games
How the heck do you auto-wipe a termie squad with a calluidus???
The Wraithlord is still T8 (OMG!!!), but that 4++ will cover for a lot of sloppiness.
And the 2+ save will cover for missile hits contrary to the wraithlords 3+ save.
Since Im just in it for the minis, thats the unit Im looking forward to seeing most. I know the GKT plastics will be cool, thats a given. Im really hoping that the dreadknight will be well done and not just a modded SM dread. Im also hoping it doesnt have the Hulk Hogan body with midget legs that the current SM dreads have.
Hmm, when I think about it, isnt the dreadknight supposed to be some sort of psychically controlled construct?
If so maybe the dreadknights big weakness will be that is requires a "handler" in the form of a
GK model walking next to it...just like the techmarine and thunderfire cannon.
If the "handler" is killed which is pretty damn easy, then the dreadknight buys it as well.
Warrior acolyte:
replace laspistol and chainsword with one of...
bolt gun
storm bolter
hot shot lasgun
combi weapon
power sword/or plasma pistol
storm shield
power fist
Any can have....
carapace
power armor
meltabombs
Oh crap, meaning we will get sisters of battle squads (cheap-O bolter toting power armour infantry).
Melissia will not like this one bit,
lol.
I reserve judgement on Jokaero until I see design/new fluff. No need to gak all over them yet boys, this could turn out to be awesome! They will likely bear little resemblance to their former fluff except for a few fundamentals... So really we have no clue what we may be in for, so let's just keep our torches at the ready but unlit shall we?
I for one really welcome them, new and weird stuff like jokaero, strange
DE beasts, flying mini thawks, space marines on wolves etc, all those are bold new steps expanding the hobby. If this keeps up maybe we´ll get even more new units and minis to play with as new codexes come out.
I look forward to the new and weird things we get to choose from with this codex.