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![[Post New]](/s/i/i.gif) 2011/06/11 02:20:06
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Insect-Infested Nurgle Chaos Lord
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To be frank, Monoliths aren't nearly as tough as the whiners would make out.
They are immune to extra dice from melta, monstrous creatures etc, but can be torn apart like wet cardboard by powerfists, DCCW etc.
Of course everyone spams melta as anti-tank and calls it good, so they appear tougher
I find the complaining amusing, because the players (usually imperial) who are complaining about the melta resistance are in much the same position my orks find themselves in dealing with Imperial Land Raiders..
Orks have no Melta (unless you count one highly unreliable Wierdboy power that might come up at random..)
Orks have no MC's to pull tanks apart with, or any other neat wargear (chainfists etc) that would give them extra dice vs AV 14. (well, there are tankbusta bombs  unfortunately you have to take Tankbustas to get those..)
We have to rely on DCCW and Powerklaws (and Deffrollas, but hey, we don't have any S 10 guns ;0) )
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This message was edited 1 time. Last update was at 2011/06/11 02:21:30
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/11 03:28:20
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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[DCM]
Tilter at Windmills
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Powerfists? Like wet cardboard? Not except for the S10 ones. And those are hardly a dime a dozen.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/06/11 04:04:57
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Insect-Infested Nurgle Chaos Lord
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S 9 ones are though
Ok. so more like dry particle board then (for powerfists, point still stands for DCCW), but the same applies to Land Raiders too.
There is a pretty decent chance that a charging powerfist/klaw (or any other weapon) hitting at S 9+ or a DCCW will get at least one Pen.
A dedicated CC dread like a 4 DCCW Dredd will flatten a Monolith fast, as will a really big and ugly MC (even though they don't get the extra d6, they are still S 9 + with several attacks.)
Even a regular shoot and smack dreadnought has a decent chance of messig one up in CC.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/11 05:28:02
Subject: Re:Dashofpepper's Necrons @Little Wars: Game Three
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Dakka Veteran
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Don't all powerfists double strength? How do you get an odd number like 9?
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![[Post New]](/s/i/i.gif) 2011/06/11 05:32:37
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Furious charge.
Nobz and Blood Angels and whatnot.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/06/11 05:38:38
Subject: Re:Dashofpepper's Necrons @Little Wars: Game Three
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Dakka Veteran
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I thought living metal didn't let you get the +strength bonus for furious charge
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![[Post New]](/s/i/i.gif) 2011/06/11 05:41:11
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Most places, in my experience, give the strength bonus for furious charge on a monolith.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/06/11 12:09:03
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Rough Rider with Boomstick
USA
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A competitive TWC SW list(better than the batrep one) will plow through that 3 mono list.
Five attacks of S10 PF/TH will own anything on the charge.
And SW lists are everywhere on the major tournament scenes, atleast for the past year.
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This message was edited 1 time. Last update was at 2011/06/11 12:15:30
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![[Post New]](/s/i/i.gif) 2011/06/16 03:04:26
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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SonsofVulkan wrote:A competitive TWC SW list(better than the batrep one) will plow through that 3 mono list.
Five attacks of S10 PF/TH will own anything on the charge.
And SW lists are everywhere on the major tournament scenes, atleast for the past year.
Actually, they won't own a wraith-wing, which is the point. It doesn't matter that they're STR10, STR15, STR20. I still have 3++ saves, two chances to get back up, and can teleport myself out of combat at will to come back for some more. Add a dollop of T6 that ignores armour and invulnerable saves, make the whole unit more mobile than the TWC, and combat is probably even going to end up tied before I teleport out. If I'm facing a TWC heavy army, the Wraith-Wing isn't going to run around the board looking for targets - Missile Launcher spam doesn't scare a monolith.
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![[Post New]](/s/i/i.gif) 2011/06/16 03:08:14
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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The problem is that the TWC are fast and they're one of the things in the game that can pretty reliably take down those monoliths.
TWC are one of the reasons that the Nightbringer regularly shows up in my lists.
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This message was edited 1 time. Last update was at 2011/06/16 03:09:56
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/06/16 03:27:01
Subject: Re:Dashofpepper's Necrons @Little Wars: Game Three
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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The Nightbringer (and the Deceiver) can both beat down some TWC - I'm just refuting the idea that Space Wolves with a unit of TWC in them are automatically doom to Monoliths.
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![[Post New]](/s/i/i.gif) 2011/06/16 04:23:57
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Ah, I agree with that.
Though the Nightbringer does ID them.
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This message was edited 1 time. Last update was at 2011/06/16 04:32:13
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/06/21 14:09:44
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
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Dash - you only get two chances if one member of the wraith mob is alive. IF all 3 from one unit die the you only get 1 WBB roll, as you cannot pull them through the monolith
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![[Post New]](/s/i/i.gif) 2011/06/21 14:29:36
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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nosferatu1001 wrote:Dash - you only get two chances if one member of the wraith mob is alive. IF all 3 from one unit die the you only get 1 WBB roll, as you cannot pull them through the monolith
My understanding of the rule is that if all three from one unit die, you get no WBB. If there's another unit within 6", you then join that unit. The second WBB would come from the casualty unit being joined to the closest unit, which is in turn teleported through a monolith.
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![[Post New]](/s/i/i.gif) 2011/06/21 15:19:02
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Fixture of Dakka
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Dashofpepper wrote:nosferatu1001 wrote:Dash - you only get two chances if one member of the wraith mob is alive. IF all 3 from one unit die the you only get 1 WBB roll, as you cannot pull them through the monolith
My understanding of the rule is that if all three from one unit die, you get no WBB. If there's another unit within 6", you then join that unit. The second WBB would come from the casualty unit being joined to the closest unit, which is in turn teleported through a monolith.
Check the wording again. As I recall (and, admittedly, it's been a LONG time since I've played Necrons myself), only the models that *pass* WBB get to join the closest unit; the downed models were never part of the second unit, and so pulling the second unit through doesn't do anything for them.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/06/21 15:20:23
Subject: Dashofpepper's Necrons @Little Wars: Game Three
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Janthkin wrote:Check the wording again. As I recall (and, admittedly, it's been a LONG time since I've played Necrons myself), only the models that *pass* WBB get to join the closest unit; the downed models were never part of the second unit, and so pulling the second unit through doesn't do anything for them.
This is correct.
If the entire unit falls down, only the ones that get back up join the nearest unit.
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This message was edited 1 time. Last update was at 2011/06/21 15:36:13
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/06/21 16:45:40
Subject: Re:Dashofpepper's Necrons @Little Wars: Game Three
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Dakka Veteran
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<text redacted; keep snide and snarky remarks OUT of your posts --Janthkin>
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This message was edited 3 times. Last update was at 2011/06/21 17:54:07
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