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Made in us
Irked Necron Immortal




Rhizome 9

svendrex wrote:Okay I see the vindicare and the monolith not being answered. That is fine.


But there are still several people who are not sure whether is is 3+4D6 (what I think it is) or just 4D6.


Maybe they didn't answer because it will be answered very soon when they release the new Necron Codex! You heard it here first.


And I know the Plasma Syphon can devastate tau armies, but who would honestly take one in a competitive list. That's pretty much the only time it can be effective now, and that's if you can get within 12 inches. And if you can get within 12 inches of a tau unit they're practicality screwed anyways.




 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Anyone want 20 Purifiers with Falchions? Oh yeah and my entire Daemon and Chaos Marine armies? I'm glad there is finally a FAQ I guess...

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
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Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)
   
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Badass "Sister Sin"






Camas, WA

BladeWalker wrote:Anyone want 20 Purifiers with Falchions? Oh yeah and my entire Daemon and Chaos Marine armies? I'm glad there is finally a FAQ I guess...


If you're giving them away? Sure. I'll even pay shipping.

Any other armies you have that I can convince you that the faq nerfed?

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Rotting Sorcerer of Nurgle






Jacksonville, NC


Q: Can a psyker attempt to cast the same psychic
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
it

So this is at ends with the CSM faq stating Ahriman can cast the same non-shooting powers multiple times....

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Decrepit Dakkanaut






New Orleans, LA

WarOne wrote:
daedalus wrote:My theory is that they didn't want to feth up the future Necrons codex in this FAQ, so they're just waiting for the new codex.


And that means more editing work for the 1.1 FAQ when they release it a bazillion years into the future.


Grey Knight Codex release: April 2, 2011

Grey Knight Codex FAQ Posted: June 13, 2011

After two months and 11 days of players with the codex in their hands and asking questions, they posted an FAQ. Sounds about right.

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Camas, WA

Zid wrote:
Q: Can a psyker attempt to cast the same psychic
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
it

So this is at ends with the CSM faq stating Ahriman can cast the same non-shooting powers multiple times....


General vs specific.

Ahriman has a specific exemption to the more general rule and more general faq answer.

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Fixture of Dakka






San Jose, CA

kronk wrote:
WarOne wrote:
daedalus wrote:My theory is that they didn't want to feth up the future Necrons codex in this FAQ, so they're just waiting for the new codex.


And that means more editing work for the 1.1 FAQ when they release it a bazillion years into the future.


Grey Knight Codex release: April 2, 2011

Grey Knight Codex FAQ Posted: June 13, 2011

After two months and 11 days of players with the codex in their hands and asking questions, they posted an FAQ. Sounds about right.
Ah, but their history of releasing REVISED codex FAQs isn't so hot. My poor Tyranids....

Quis Custodiet Ipsos Custodes? 
   
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Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I feel bad for Tau. I'm allowed to feel bad for Tau, even if it isn't the end of the world or anything .

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Rogue Daemonhunter fueled by Chaos






Toledo, OH

Phototoxin wrote:Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)


You also lost other benefits, such as a power fist, or +1 invulnerable, or +2 Int.

Yes, paying 5pts for two attacks is cheap, but not if you give up other benefits.
   
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Solourus wrote:Your a genius. Here lets try somethign else.

Eldar: See the future.

Ergo they wouldent fight a battle they were not going to win...

Eldar should never lose a battle!



The Eldar can't see the future perfectly. They try to work it to their advantage, but don't always get it right.

Daemons are always daemons though.

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Toledo, OH

Call my naive, but are people really taking that many strike squads?

Between terminators, Crowe, Draigo, and Grand Strategy, I rarely see more than one strike squad per GK army.

I'll admit that it's a dumb nerf to demons (and pods), but I wonder how workable it is.
   
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Sybarite Swinging an Agonizer






Question:

Isn't Nurgle Rot considered a Psychic Shooting Attack? Could be wrong. If so, how does that work since you have to "roll to hit" with it? It isn't like you aim it or anything, it just hits people around you.


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
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Eternal Plague

Polonius wrote:
Phototoxin wrote:Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)


You also lost other benefits, such as a power fist, or +1 invulnerable, or +2 Int.

Yes, paying 5pts for two attacks is cheap, but not if you give up other benefits.


Falchions add more power weapon attacks I guess, but the Halberd just looks so much better with the +2I....

   
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Hierarch




Pueblo, CO

WarOne wrote:
Polonius wrote:
Phototoxin wrote:Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)


You also lost other benefits, such as a power fist, or +1 invulnerable, or +2 Int.

Yes, paying 5pts for two attacks is cheap, but not if you give up other benefits.


Falchions add more power weapon attacks I guess, but the Halberd just looks so much better with the +2I....


Why pay 5 ponits for +1a when you can pay 4 points for +1a, and a massive bonfire in assault, with more special weapons?

Seems counter-intuitive...

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
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US

Geee thank you GK codex and FAQ for now making Eldar Seer councils 100% useless.

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Q: What counts as a plasma weapon for the Ulumeathi
Plasma Syphon? (p62)
A: All Plasma weapons, as well as Eldar missile
launchers firing plasma missiles, burst cannons,
starcannons, all Tau pulse weapons and any weapon
described as using ‘plasma’ as its effect or in its special
rule


BS1 Fire warriors for the lulz. Makes a lot of sense to me fluff wise, but talk about kicking a codex while it's down.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Fireknife Shas'el





Reedsburg, WI

Janthkin wrote:
kronk wrote:
WarOne wrote:
daedalus wrote:My theory is that they didn't want to feth up the future Necrons codex in this FAQ, so they're just waiting for the new codex.


And that means more editing work for the 1.1 FAQ when they release it a bazillion years into the future.


Grey Knight Codex release: April 2, 2011

Grey Knight Codex FAQ Posted: June 13, 2011

After two months and 11 days of players with the codex in their hands and asking questions, they posted an FAQ. Sounds about right.
Ah, but their history of releasing REVISED codex FAQs isn't so hot. My poor Tyranids....


Yep, and I am not looking forward to the numerous posts that will soon spam YMDC asking whether or not Tyranid psychers are suppose to roll to hit, even though the PSA specifically states that the "Unit is hit with...", "The unit is automatically hit with...", or "unit takes...hits".

You know GW, some questions don't need to be answered...ever. This is one of them. SITW was another.

This message was edited 1 time. Last update was at 2011/06/13 17:00:58


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Dakka Veteran




I'm mostly happy. The problem entries are pulse weapons as plasma, stacking hammerhand, and the falchions.

Pulse weapons as plasma is just stupid. The Tau have actual plasma guns, keep it to just them.

Why did hammerhand need to stack? Why take anything else if it does?

Falchions are pretty useless now. Just too expensive. They may have been underpriced for +2 A though, maybe. Didn't look at that question enough.

Good riddance Might of Titan/Hammerhand spamming. A mass of Death Cult is ugly enough without Coteaz or a Librarian hitting them 3 times with MoT/HH to make them S7. At least now they are limited to S6 unless he takes a 3rd techmarine.

This message was edited 1 time. Last update was at 2011/06/13 17:08:44


 
   
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Longtime Dakkanaut




yakface wrote:
DarthDiggler wrote:
I do have a question though. If I arm my Dreadknight with a Greatsword does he get +1 attack for having two weapons? The Greatsword + Doomfist (which doesn't work, but is a weapon). In that respect does the Dreadknight get +1 attack for just having 2 Doomfists or even the Hammer + Doomfist?



it is a good question, but given the way the rules for Dreadnought close combat weapons are written, it would seem that they get the +1A bonus for having two close combat weapons of any type (as opposed to regular models who only get that bonus in some cases if their special close combat weapons match). But it certainly couldn't hurt to be answered in an updated FAQ by GW, that's for sure!





Yakface will you guys be addressing this in the INAT FAQ?
   
Made in pt
Sinewy Scourge





Porto

Phototoxin wrote:Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)


<snarky comment redacted; stay on topic! --Janthkin>

This message was edited 2 times. Last update was at 2011/06/13 18:24:46


anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
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Member of the Malleus





Grimsby

Soulx wrote:
svendrex wrote:Okay I see the vindicare and the monolith not being answered. That is fine.


But there are still several people who are not sure whether is is 3+4D6 (what I think it is) or just 4D6.


Maybe they didn't answer because it will be answered very soon when they release the new Necron Codex! You heard it here first.


They didn't answer it because it's a none issue:

Necron Codex Page 21 - "In Practice, any weapon attacking the Monolith will roll for armour penetration using its unaugmented strength and a single D6 no mater what"

So, unless I've missed something, you don't get the +D3 for rending on a Monolith no mater when it's added.

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in us
Fresh-Faced New User





Destrado wrote:
Phototoxin wrote:Yay - I was right about the falchions. (5pts for +2 attacks... who was smoking what when that was interpreted!)


Curiously enough I don't see any of the people who were riding on others' arguments of +2 saying something now. Oh well.


Unfortunately, GW's ruling this way doesn't necessarily make you right or make them wrong. Prior to GW's FAQ ruling, the pro +2 attack arguement was well laid out and easy to follow. I was following the arguement on both sides and I never saw a concise arguement for the the pro +1 attack side.

Trying to rub their noses in this ruling does not make them wrong prior to it and does nothing to spur healthy debate.

-Mutscheller 
   
Made in pt
Sinewy Scourge





Porto

The_Rogue_Engineer wrote:Unfortunately, GW's ruling this way doesn't necessarily make you right or make them wrong. Prior to GW's FAQ ruling, the pro +2 attack arguement was well laid out and easy to follow. I was following the arguement on both sides and I never saw a concise arguement for the the pro +1 attack side.


I saw a lot of arguments both ways, both it was mostly one doing the name-calling. It didn't prove them wrong either. But maybe we'll discuss this in a GK FAQ discussion, elsewhere.

The_Rogue_Engineer wrote:Trying to rub their noses in this ruling does not make them wrong prior to it and does nothing to spur healthy debate.


What? They're not even here.

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
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Sybarite Swinging an Agonizer







Why didn't they address the crucible of malediction problem? That has been on every forum for weeks!

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Moustache-twirling Princeps





PDX

Scoring Walkers? ...what?
No Scout Shunt? ...what?!
Stacking Hammerhand!? ...sigh.
No S10 NDK!? ...oh, silly GW.

Oh well. At least the questions are answered.

   
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Gimlet-Eyed Inquisitorial Acolyte





UK

Pg 2 of the rulebook faq states that you can use all grenades carried in an assault, so an ordo xenos can potentially dump rad, psychotrope and psyk-out i think in one go if they assault. Doesn't this make them a touch over powered? (Feel free to correct me on the list my codex is on loan at a mates)

5000pts Order of the Bloody Rose
2000pts Cadian.
5000pts.
 
   
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Land Raider Pilot on Cruise Control





So what's the point in giving the Dreadknight dreadnought close combat weapons that it can't use?

They nerfed the crap out of the poor DK, it went from bad to sucktastic.
   
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Moustache-twirling Princeps





PDX

Thousand Nuns wrote:Pg 2 of the rulebook faq states that you can use all grenades carried in an assault, so an ordo xenos can potentially dump rad, psychotrope and psyk-out i think in one go if they assault. Doesn't this make them a touch over powered? (Feel free to correct me on the list my codex is on loan at a mates)


GMs and Techmarines can do this too and I find those more scary than OXI.

   
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UK

em_en_oh_pee wrote:
Thousand Nuns wrote:Pg 2 of the rulebook faq states that you can use all grenades carried in an assault, so an ordo xenos can potentially dump rad, psychotrope and psyk-out i think in one go if they assault. Doesn't this make them a touch over powered? (Feel free to correct me on the list my codex is on loan at a mates)


GMs and Techmarines can do this too and I find those more scary than OXI.


Oh joy thanks for pointing them out as well. I'll be looking forward to that i've got two regular gaming buddies who've just started GK armies.

This message was edited 1 time. Last update was at 2011/06/13 18:12:59


5000pts Order of the Bloody Rose
2000pts Cadian.
5000pts.
 
   
 
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