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![[Post New]](/s/i/i.gif) 2011/09/24 03:45:55
Subject: Re:Ork vs average Joe
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Fresh-Faced New User
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Can the average civvy kill an ork?
Yes.
Will he/she be successful if he/she tried?
very unlikely.
If you dropped an ork into any city the first thing people will do is panic. I'd get scared if a large snarling dog ran at me , can you imagine what a large, loud, very smelly and royally frakked off ork could do to one's courage!
But if you had 7 or 8 fit guys and/or gals armed with say knives and blunt objects with some guts they could take a boy, although a good few will not be walking away from it.
I have to say that orks do seem to drop pretty quick to las fire in Caves of Ice and Ghost Maker and guardsmen also do regularly kill orks in close combat although they're obviously at a big disadvantage, orks are really tough but you can't say that the average guardsman isn't gutsy.
The only thing I can find that sounds like steroids is on the CRPs given to guardsmen. It states on page 46 in the DM manual that "each CRP provides enough chemically enhanced stimulants to sustain a guardman through most combat operations...", what you make of it is up to you.
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This message was edited 4 times. Last update was at 2011/09/24 04:08:29
1500pts+ Gue'vesa
3000pts (custom faction)
500pts |
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![[Post New]](/s/i/i.gif) 2011/09/24 03:57:26
Subject: Re:Ork vs average Joe
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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CRPs are probably more stimulants then actual Steroids.
Something to keep the Guardsmen awake and focused rather then some strength enhancement or mind altering drug. They arn't getting pumped full of steroids and suddenly becoming super men, they are just more effective.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/24 04:13:41
Subject: Re:Ork vs average Joe
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Fresh-Faced New User
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Grey Templar wrote:CRPs are probably more stimulants then actual Steroids.
Something to keep the Guardsmen awake and focused rather then some strength enhancement or mind altering drug. They arn't getting pumped full of steroids and suddenly becoming super men, they are just more effective.
That is most likely the case. Slaught (something like that anyway) is thrown around in novels which (I think) enhance an individuals strength and mindset, however it does seem to be an illegal substance which a ganger might take rather than anything a guardsman might be encouraged to use.
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1500pts+ Gue'vesa
3000pts (custom faction)
500pts |
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![[Post New]](/s/i/i.gif) 2011/09/24 11:22:01
Subject: Ork vs average Joe
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Consigned to the Grim Darkness
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Slaught is an extremely addictive substance, not something they'd give to the average Guardsman. Also: Yeah, Orks are killed by disciplined lasgun fire, but we're not talking about disciplined fire OR lasgun fire here. Civilians firing guns are often as big a danger to themselves as they are to everyone else.
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This message was edited 1 time. Last update was at 2011/09/24 11:22:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/26 00:02:17
Subject: Ork vs average Joe
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Fresh-Faced New User
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Melissia wrote:Slaught is an extremely addictive substance, not something they'd give to the average Guardsman.
Also: Yeah, Orks are killed by disciplined lasgun fire, but we're not talking about disciplined fire OR lasgun fire here.
Civilians firing guns are often as big a danger to themselves as they are to everyone else.
You haven't corrected me yet so I must be fairly accurate with my assessment on the effects of slaught.
My lasrifle comment was directed in the general direction of a few previous posters that mentioned its effectiveness when used against orks, I think a few people may have went a little overboard about their endurance.
That they would so I assumed that our average joe(s) wouldn't have access to firearms, however I don't think some people in the UK realise just how well armed our police force is. Armed officers would take an ork down, though probably with some difficulty.
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This message was edited 1 time. Last update was at 2011/09/26 00:07:54
1500pts+ Gue'vesa
3000pts (custom faction)
500pts |
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![[Post New]](/s/i/i.gif) 2011/09/26 01:49:52
Subject: Ork vs average Joe
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Regular Dakkanaut
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The ork won't actually attack anyone (given reasonable circumstances). Orks get violent and aggressive only when in large numbers.
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This message was edited 1 time. Last update was at 2011/09/26 01:50:07
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![[Post New]](/s/i/i.gif) 2011/09/26 11:49:26
Subject: Ork vs average Joe
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Consigned to the Grim Darkness
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As for the effects of Slaught, I think one of the Dark Heresy supplements has it in detail. Vetril wrote:The ork won't actually attack anyone (given reasonable circumstances). Orks get violent and aggressive only when in large numbers.
No, they become MORE violent and aggressive. Orks are never peaceful. Orks and peace are like oil and water, they don't mix.
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This message was edited 1 time. Last update was at 2011/09/26 11:50:05
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/26 16:41:48
Subject: Re:Ork vs average Joe
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Regular Dakkanaut
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Are you sure? AFAIK in rogue trader you can have a mek in your imperial crew cause as long as orks are isolated from each other, they'll behave.
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![[Post New]](/s/i/i.gif) 2011/09/26 18:20:34
Subject: Re:Ork vs average Joe
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Consigned to the Grim Darkness
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Vetril wrote:Are you sure?
Yes. The concept of peace, or not having war, is utterly alien to Orks. They don't understand it, they don't want it. If they're not having a war that's just because both sides are building bigger gunz to use in the next one, and even then they're still constantly fighting. Smaller boyz can be temporarily kept in line by brute strength and intimidation by humans. The average human citizen is not capable of this. A rogue trader sure, an inquisitor sure. Civilians? No. Even then, the boyz desire NOTHING more than to get back in combat. War is an Ork's raison d'ĂȘtre. Every Ork.
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This message was edited 3 times. Last update was at 2011/09/26 18:22:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/27 00:39:20
Subject: Ork vs average Joe
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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In Rogue Trader your Ork Freebooter is employed with the expectation that there will still be a lot of fighting to satiate it.
There are even Talents IIRC that basically amount to "'Umies ain't very Orky most of the time, but these ones know how to find a good fight so they're awwwriiiiiight..."
Freebooters are from my understanding sort of like human Rogue Traders, in that they're a bit more open-minded in dealing with other races than most of their kind.
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![[Post New]](/s/i/i.gif) 2011/09/27 03:37:19
Subject: Ork vs average Joe
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Consigned to the Grim Darkness
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They are. So are kommandos and meks. Essentially, kommandos understand that sometimes to get into a better fight you gotta NOT fight for a short while, while mekboyz can be distracted by mechanical gizmos for a bit.
Either way it's always dangerous to have them on board.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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