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![[Post New]](/s/i/i.gif) 2011/10/16 18:43:29
Subject: "Last choice pics" - worst units per codex
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Dour Wolf Priest with Iron Wolf Amulet
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severedblue wrote:Rennoc215 wrote:I forgot one more. It is known as "The spore mine."
Sure, it's a landmine that blows up on enemies, and uses the large pie plate, but you have no control of them, and they wander at random. really unreliable choice, unless you bomb them, but even then, it's only for the harpy and biovore.
I am sure that a few Tyrannid players would disagree with you- they are not as reliable as a pie-plate but they serve a different purpose. Persistent area denial, to funnel your enemies into killzones?
Agreed, they're useful against footsloggers, and GEQ in particular.
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![[Post New]](/s/i/i.gif) 2011/10/17 02:30:43
Subject: "Last choice pics" - worst units per codex
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Brainy Zoanthrope
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severedblue wrote:Would you take a pyrovore / sky slashers over spore mines??
what would you say the last choice pic of that codex is ??
Rennoc215 wrote:True, but how often can the terrain and your enemy work so perfectly?
Andilus Greatsword wrote:severedblue wrote:Rennoc215 wrote:I forgot one more. It is known as "The spore mine."
Sure, it's a landmine that blows up on enemies, and uses the large pie plate, but you have no control of them, and they wander at random. really unreliable choice, unless you bomb them, but even then, it's only for the harpy and biovore.
I am sure that a few Tyrannid players would disagree with you- they are not as reliable as a pie-plate but they serve a different purpose. Persistent area denial, to funnel your enemies into killzones?
Agreed, they're useful against footsloggers, and GEQ in particular.
Alright, I give in. Spore mines are usefull. Maybe not as bad as a pyrovore, but at the cost of two vanilla termagants? and they can only be taken in blobs of 3-6, and as a fast attack chioce? all these don't help. Maybe their not the worst, but they do need to be fixed just a tad.
On their bright side, i do find it quite fun to think of all the fun modeling opportunities they present. Banelings, anyone?
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This message was edited 1 time. Last update was at 2011/10/17 02:31:36
Current Armies:
~2500pts _--_--_--_~1750pts _--_--_--_~1000pts _--_--_--_~1300pts _--_--_--_~750pts _--_--_--_~2000pts |
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![[Post New]](/s/i/i.gif) 2011/10/17 02:53:05
Subject: Re:"Last choice pics" - worst units per codex
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Screamin' Stormboy
Sydney, Australia
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labmouse42 wrote:
Orks: Looted Wagon or Flash Gitz. Its a tie between the two. Luckly there are battlewagons/kans to take their place
I can solve this dilemma. It's the looted wagon by a wide margin.
I get that Flash Gitz aren't as good as Battlewagons and Kans. But you can still make them multi-wound, FNP, 4+/5++ models with two S6 shots. Expensive, yes, but they'll reliably do some damage and take a beating. That's what you want from a heavy support choice, not a poor-man's rhino.
Slaanesh Guitarist wrote:CSM: Spawns, possessed, for sure.
Similarly, there is no competition here. It's spawn. Possessed can be awesome with a good gift roll, and regardless of their roll they make the best running mates for Kharn.
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This message was edited 1 time. Last update was at 2011/10/17 03:02:37
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![[Post New]](/s/i/i.gif) 2011/10/22 00:32:48
Subject: "Last choice pics" - worst units per codex
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Fresh-Faced New User
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Teufelhunde wrote:For DA....I'm gonna say Scouts. They take up an elite spot....I mean, really? Why would I pay for BS 3 scouts when I could bring Dreads, Company Vets, or Termies in the same slot?
DA scouts are WS4 BS4 but still not worth the elite slot especially with sniper rifles which cost extra... and they don't even have "scout" just infiltrate (or was this Q and A corrected?)
Also I would have to say the Ultramarine Landspeeder Storm is too expensive especially as a fast attack choice...(if it was a dedicated transport for scouts I would pay the 50 points... maybe)
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![[Post New]](/s/i/i.gif) 2011/10/22 10:39:44
Subject: Re:"Last choice pics" - worst units per codex
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Thinking of Joining a Davinite Loge
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labmouse42 wrote:
GK : Nothing. You could randomize what units you took from the codex and still have a competitive army.
Daemonhosts, Mystics, Banishers, Arco-flagellants. All these are bettered by other units in the Codex or are just pointless. For the purposes of this thread though, my vote from the GK codex goes to the Daemonhost - way too unpredictable and basically pretty weak in just about every department, too.
There are other units that, whilst not quite as bad, will rarely see the table as well: Servitors, Stern, Karamazov, Brotherhood Champions, Callidus, Eversor, Culexus, Justicar Thawn, even Purgation Squads. Not saying that all of these are bad but if you randomly ended up with some of these units on the table, especially coupled with some from the first lot I listed you'd be in for a tough afternoon playing WH40K. Most of these are very situational at best.
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![[Post New]](/s/i/i.gif) 2011/10/22 11:17:38
Subject: Re:"Last choice pics" - worst units per codex
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Devestating Grey Knight Dreadknight
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There are other units that, whilst not quite as bad, will rarely see the table as well: Servitors, Stern, Karamazov, Brotherhood Champions, Callidus, Eversor, Culexus, Justicar Thawn, even Purgation Squads. Not saying that all of these are bad but if you randomly ended up with some of these units on the table, especially coupled with some from the first lot I listed you'd be in for a tough afternoon playing WH40K. Most of these are very situational at best.
Throw the servertors with some heavy weapons like plas/meltas for cheap and guard the backfield with cortez in the same chimera is very effective for "I've been expecting you" counter to anything deep striking / outflanking
stern - ok I dunno how often his reroll thing comes up but i suppose you can just keep abusing it and hope your opponent forgets that he can reroll things too... Although that zone of banishment is ok if you manage to be stuck in with a horde on top of stern
karamazov - actually quite useful if you happen to have justicar thawn around. Suicide that guy into range of w/e, then shoot your now non-scatter orbital bomb on anything. He'll just get back up again later anyway so it's ok
the other assassins however, are pretty tough to use, and purgation squads are not really what I'd call efficient either. I've found however, though that in a cortez list again, you can have some cheap chimeras with some henchmen that can hold objectives, then pop them out and have your super heavy weapon squads roll out with 5 fire points ready to blow stuff away in some armor. (though an autocannon dread is a better slot choice though it's something to think about if you need bodies I guess)
Oh ya, forgot to bring up banishers.. yes, they seem to really really suck vs non-demons, but it's actually useful for a DCA+crusader deathstar as it gives them some armor pen with 2d6 and that way they won't just get tarpitted with a walker and you get the chance to multi-assault into tanks with good chance of killing them including small chance of killing a LR especially with hammerhand by your friendly local psycic inquisitor
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This message was edited 1 time. Last update was at 2011/10/22 11:31:22
+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2011/10/22 17:19:31
Subject: Re:"Last choice pics" - worst units per codex
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Thinking of Joining a Davinite Loge
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sudojoe wrote:There are other units that, whilst not quite as bad, will rarely see the table as well: Servitors, Stern, Karamazov, Brotherhood Champions, Callidus, Eversor, Culexus, Justicar Thawn, even Purgation Squads. Not saying that all of these are bad but if you randomly ended up with some of these units on the table, especially coupled with some from the first lot I listed you'd be in for a tough afternoon playing WH40K. Most of these are very situational at best.
Throw the servertors with some heavy weapons like plas/meltas for cheap and guard the backfield with cortez in the same chimera is very effective for "I've been expecting you" counter to anything deep striking / outflanking
stern - ok I dunno how often his reroll thing comes up but i suppose you can just keep abusing it and hope your opponent forgets that he can reroll things too... Although that zone of banishment is ok if you manage to be stuck in with a horde on top of stern
karamazov - actually quite useful if you happen to have justicar thawn around. Suicide that guy into range of w/e, then shoot your now non-scatter orbital bomb on anything. He'll just get back up again later anyway so it's ok
the other assassins however, are pretty tough to use, and purgation squads are not really what I'd call efficient either. I've found however, though that in a cortez list again, you can have some cheap chimeras with some henchmen that can hold objectives, then pop them out and have your super heavy weapon squads roll out with 5 fire points ready to blow stuff away in some armor. (though an autocannon dread is a better slot choice though it's something to think about if you need bodies I guess)
Oh ya, forgot to bring up banishers.. yes, they seem to really really suck vs non-demons, but it's actually useful for a DCA+crusader deathstar as it gives them some armor pen with 2d6 and that way they won't just get tarpitted with a walker and you get the chance to multi-assault into tanks with good chance of killing them including small chance of killing a LR especially with hammerhand by your friendly local psycic inquisitor
That's exactly what I meant about very situational at best. Some great ideas in there but seriously, you've got to not spend points on overall better units to achieve these things so why would you?
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![[Post New]](/s/i/i.gif) 2011/10/23 00:30:18
Subject: Re:"Last choice pics" - worst units per codex
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Devestating Grey Knight Dreadknight
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That's exactly what I meant about very situational at best. Some great ideas in there but seriously, you've got to not spend points on overall better units to achieve these things so why would you?
well there's some use for them based on the game, liked 3 orbital bombardments a game when the field is flooded with units can be quite effective, scatter? it'll hit something anyway!
but ya, I know what you mean however I really must take the banisher off the list as he is cheap and serves a very good purpose in a dca + crusader+ inquisitor with grenades mini-deathstar unit. Don't underestimate that 2d6 vs tanks. Very effective. Otherwise you may risk a 35 point killer can tying up your death star for a few turns and gives you a chance even vs heavier tanks. (well you ideally would have some melta toting acolytes around but I generally perfer my units to be able to respond to most things if at all possible)
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2011/10/27 21:39:07
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:18:15
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![[Post New]](/s/i/i.gif) 2011/10/29 03:39:31
Subject: "Last choice pics" - worst units per codex
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Bush? No, Eldar Ranger
Procrastinating.
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For Tryanids: Lictors, Pyrovores and Old One Eye
Tau: vespids and ethereals
Eldar: it's a toss-up between swooping hawks and shining spears
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