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How much of 40k is based on Chance? How much on Skill? How much on Army Choice?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How much of 40k is based on Chance? How much on Skill? How much on Army Choice?
Split Evenly between Chance, Skill and Army
Mostly Chance
Mostly Skill
Mostly Army
No opinion
Other (write in)

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Made in us
Lone Wolf Sentinel Pilot






I think there's a good chance these percent breakdowns and overall opinions may shift once people are settled into the new edition, so it may be worth rebooting this poll after 8th hits.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in gb
Sneaky Kommando






How can it be anything other then army when it's this unbalanced

 
   
Made in gb
Stealthy Grot Snipa






Northern Ireland

Me and a friend played an experiment. We each had exactly the same Space Marines army.

Captain, with command squad.
10 Scouts
Tactical Squad
Rhino
Razorback
Devastator Squad
Venerable Dreadnought

And whatdya know, it came out a (really enjoyable) draw.
Now most surprising perhaps is that I'm no 40k wizz and my friend is a seasoned tournament gamer. So in all honesty he should've beat me. Makes me think more than anything else that army is all it comes down to.


Here's a shot from the gripping conclusion of that game. It came down to an all out slobberknocker between Captains and dreadnoughts!

This message was edited 2 times. Last update was at 2017/06/04 19:58:42


   
Made in gb
Shas'ui with Bonding Knife






 theCrowe wrote:
Me and a friend played an experiment. We each had exactly the same Space Marines army.

Captain, with command squad.
10 Scouts
Tactical Squad
Rhino
Razorback
Devastator Squad
Venerable Dreadnought

And whatdya know, it came out a (really enjoyable) draw.
Now most surprising perhaps is that I'm no 40k wizz and my friend is a seasoned tournament gamer. So in all honesty he should've beat me. Makes me think more than anything else that army is all it comes down to.


Here's a shot from the gripping conclusion of that game. It came down to an all out slobberknocker between Captains and dreadnoughts!



So you removed the army part of this, so it came down to skill and luck. And no matter how skilled you are, nothing can help you if you roll nothing but 1s

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Stealthy Grot Snipa






Northern Ireland

True enough I suppose.

My point may be that where I would've expected a player who knows the game inside out to out play me with the same army, he didn't.

But you're right, Maybe he just rolled lots more 1s than me and luck balanced skill to result in a draw.

   
Made in us
Vlad_the_Rotten






I picked skill, but I think that includes army building and ensuring you have a list that can take all comers. I've seen top tier armies get destroyed by low tier armies because they lacked any knowledge or skill when it came to selecting their models/units. The really good players know the armies they play and put their models in a position to win the upper hand. Occasionally the dice will turn on you, but generally the odds will be in favor of those who put themselves in a good position.
   
Made in us
Secret Inquisitorial Eldar Xenexecutor





I feel like chance has the biggest contribution, followed by army construction. Even with a ton of terrain on the field and a 6x4' table, most units can shoot each other most of the game. It keeps with the epic feeling GW pitches, but there really isn't a lot of tactics involved.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


 lolman1c wrote:
The ork train has no breaks mothersquiggor!
 
   
Made in gb
The Last Chancer Who Survived





A vacuum where wargaming is impossible :C

Oh lord, when will this thread die?

The poll was made in 2012. It's just wildly invalid now...

This message was edited 1 time. Last update was at 2017/07/14 15:29:13


 
   
Made in us
Auspicious Aspiring Champion of Chaos





Army.

I know way too many people that roll others with strong armies but when given something not OP they struggle to win at all.

If skill mattered, then those people should be winning with weak armies as well.

But thats almost never the case.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in de
Spawn of Chaos




Skill is importent and the most skill is shown in the movement phase where you dont need chance(besides advance rolls).
A good list is also importent because your units have a synergy potential.
Chance is important as feth just look at these meele heavy armies if they dont pass the 2D6 chargeroll to start the fightphase they will get destroyed in their opponents turn.

I mean GW tried to reduce the importance of chance by all these reroll bubbles and stragemes, but otherwise this fact shows how important chance is.
Its still a dice game.

This message was edited 1 time. Last update was at 2018/07/26 15:10:33


12000p
 
   
Made in be
Beast of Nurgle




Belgium

In the end it all comes down to the rolling of dice. All one can do to up your chances of winning is min-max the amount of dice being rolled and the needed results on said dice. So I'd say mostly army list since the faction and list determines most of these.

Outsmart what you can't beat, and beat what you can't outsmart. 
   
Made in gb
Council of 13 Runner Up






Mostly skill.

You can have a well hard army. But if you don't understand what makes it hard, you'll struggle. If you forget to go for objectives, or don't know how to do that effectively, you'll struggle.

You can have it's perks explained to you, but until you're on the field of battle, with random terrain, making it actually work isn't as easy as Netlisting might suggest.

Sure, a strong list can boost a fairly middling player somewhat - but it won't provide someone devoid of skill with a great many wins.

Fed up of Scalpers? But still want your Exclusives?Why not join us?

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

I'm not quite sure what the survey means when it says "army."

Is it your choice of faction, or the actual army build that you're using?

Choice of faction will always be a factor, so long as GW can't get them all totally balanced, but your choices of what to bring within that faction has always been the greatest predictor of victory in 40k.

The intense strategic time is usually spent building army lists- and trying to squeeze every last drop of efficacy out of it. Once the troops hit the table, the game is a fairly simple practice of doing what you came to do- and good target priority.

 
   
Made in us
Beast of Nurgle





Army list has a lot to do with it but luck will ruin or save you without much rhyme or reason.

After that there are decisions you make during the game that can win or lose you the game.



Armies
Death Guard - 2017
Dark Eldar - 2015
Space Wolves - 2009
Orks - 2006 (sold)
 
   
Made in ca
Grumpy Longbeard





Canada

I would be curious to know the split between people who play only 40k/GW and people familiar witb other games in tbe polls.

I'd bet most of the players who voted for even mix or skill are 40k only or mostly players.


Resurrectionists
Nightstalkers
Dwarfs  
   
Made in us
Regular Dakkanaut



Utah

Some armies are at the mercy of high variance.

Some armies have a very high skill ceiling.

So army choice has a significant impact, with player skill having the most impact.
   
Made in us
Charging Dragon Prince





West Lafayette, IN

This edition? Definitely army.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

If army choice means "What faction do you play" then I think that is a factor, but not the biggest one.

Army Building is the most decisive factor in 40k, and has been for a long time.

Faction choice will decide a game between evenly skilled opponents, and can give a decent handicap to a less skilled player making a list.

Luck factors in mostly when you have evenly matched lists (whether or not the players are evenly matched).

This message was edited 1 time. Last update was at 2019/09/11 17:12:06


 
   
 
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