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How much of 40k is based on Chance? How much on Skill? How much on Army Choice?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How much of 40k is based on Chance? How much on Skill? How much on Army Choice?
Split Evenly between Chance, Skill and Army
Mostly Chance
Mostly Skill
Mostly Army
No opinion
Other (write in)

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Made in si
Fleshound of Khorne





It's army and also skill, because if you want to have a nice coloured army and play well you have to get yourself an army that you love not some gak which you will stop collecting 5 minutes later. If you find an army of your dream then believe..... YOU WILL DO GREAT.

BY KHORNE, BLOOD FOR THE BLOOD GOD

Tzeench is watching you

CHAOS

Grandfather Nurgle is taking care of us

Slaanesh is deadly beautiful  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I feel that skill and chance play a good part in the game, and army choice is not really a factor its army composition. Just because I play codex X doesn't mean anything, if I'm not playing to the strengths of the codex X

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
The Last Chancer Who Survived





A vacuum where wargaming is impossible :C

 Rune Stonegrinder wrote:
I feel that skill and chance play a good part in the game, and army choice is not really a factor its army composition. Just because I play codex X doesn't mean anything, if I'm not playing to the strengths of the codex X

Unless it's a ward codex with no weaknesses...

 
   
Made in us
Long-Range Land Speeder Pilot





I picked "other" because, while it is not divided evenly, the current meta does add some skill back into the game, but is still dependent on the dice and what army you choose.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in gb
The Last Chancer Who Survived





A vacuum where wargaming is impossible :C

Necro much?

 
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

I used to think it was mostly dice and army list. Then I played someone who was good (winner of the state masters tournament). First game he beat me 18-0! Next game he brought a very un-competitive list to give me a chance. Still kicked my ass. Not as badly, but still. He says it's about knowing your army and your opponents (amongst other things). If you know what your units are capable of, and how to get the best out of them, you don't need the latest overpowered list. Just play your cards right and you'll win (unless your opponent is too good for you or has a significantly more powerful army).

 
   
Made in se
Civil War Re-enactor





 Selym wrote:
Necro much?

This poll appeared on the front page the 15th. So no, not necro much. The admins obviously want these threads to be open and running, which means you can probably stop making such posts in this sub forum.

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
Made in gb
Dangerous Skeleton Captain




Southampton

mostly army, with a decent army and crap dice I can still beat a worse player with a comparable army. You might as well take an OP army for when the dice don't behave though..

 
   
Made in gb
Longtime Dakkanaut





Depends on what game you are playing, if playing against someone who doesnt know the rules nor what he is doing then its pretty moot. If you are playing against a very good player, try and say its luck or army then. Yes some lists have hard counters which you can argue it is the army list beating you but mostly at the top tables at tournies, its skill.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Lead-Footed Trukkboy Driver






MT

I choose army because there are certain match ups that you just can't win; and I think over the course of a game you roll enough dice that it generally evens out.

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in us
Stealthy Space Wolves Scout






It's complicated and army based. I'm going to throw out some generalization numbers. Restrain yourselves from having an ulcer.

You could say top tier spam lists leave maybe 10% up to chance, 30% skill, 60% "I win because I'm a necron flying circus" or whatever.

DAEMONS, on the other hand... 50% Oh man I have so many charts (luck), 25% Skill, 25% "Eat me, 5+ Invul with rerolls and FNP everywhere"
   
Made in se
Trigger-Happy Baal Predator Pilot





Sweden

The game is based entirely on the roll of the dice. So it's 90% chance.. You can have the best army and the best strategy but if the dice are against you it wont matter.

An open mind is like a fortress with its gates unbarred and unguarded.  
   
Made in us
Smokin' Skorcha Driver





Houston, TX

I can't believe that so many people are giving the credit/blame to luck!

First, there is no such thing as luck, just probability, which evens out for everyone over time. I don't believe any player is inherently, consistently "unlucky" with their dice game after game. If you roll enough dice over enough games, it evens out. Yes, a bad roll at the wrong time can be the difference between victory and defeat, but think about why your game came down to that single roll in the first place and you'll realize there were things you could have done better in order to have control of the game so that a few rolls at the end didn't make all the difference.

To me, blaming the dice for a loss is a weak excuse, almost as bad as blaming the refs in sports! If you play well enough, one bad die roll or one bad call by a ref won't cost you the game.

And dice may cost you one game, but it cannot explain why someone consistently wins or someone else consistently loses. The dice even out and player skill is what separates players over a large enough sample of games.

The dice keep it fun and unpredictable, but they don't determine why some players win consistently.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in us
Lone Wolf Sentinel Pilot






Tau is the only faction I have ever seen (and likely will ever see) table another army at the top of turn 2. Game was less than 1000 points, but STILL.

With that said, any army can be played at a fairly competitive, but balanced, level, but the TFG's seem to have highlighted that if the most, most, most broken list from each army were played, one or two of those armies are clearly more broken than the rest.

In a non-tourney-triptide-demonfarm-whathaveyou environment, I'd say it's about 50/50 between skill and luck, with the army choice only providing variation in play styles.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in gb
Road-Raging Blood Angel Biker






That is a tough one to call. I voted for a bit of everything. I've played a couple of games where tactically I thought I was in a better position than my opponent, but then kept rolling mainly 1's so my units just end up fluffing it. Nothing worse than having 2+ saves and continuously rolling 1's for those and any shooting or melee attacks

No matter how well you plan, if you roll poorly, then any strategy/ tactics that you formulated just go out the window. Having said that, those kind of games are still fun and can be pretty comedic which is why I love the game of 40k. If it was predictable and everything was guaranteed then it would soon become a dull game. The randomness/luck is one of the best parts of the game

Here are some threads I started a little while ago where some people have given examples of funny chance incidents in games. These kind of things are what I love about playing 40k.

Amusing battle stories:
http://www.dakkadakka.com/dakkaforum/posts/list/643893.page


Freakishly good/bad luck:
http://www.dakkadakka.com/dakkaforum/posts/list/663068.page


This message was edited 2 times. Last update was at 2015/12/16 10:21:59


"For The Emperor and Sanguinius!"

My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus 
   
Made in gb
Fresh-Faced New User





I think it's Army list and Skill.
You can create your own luck through your skill. If you can get yourself where its two die v one then you will always have better chances logically... not luckily...
... that being said a single 6 beats two 1s.
   
Made in gb
The Last Chancer Who Survived





A vacuum where wargaming is impossible :C

Atlas Terrain wrote:
I think it's Army list and Skill.
You can create your own luck through your skill. If you can get yourself where its two die v one then you will always have better chances logically... not luckily...
... that being said a single 6 beats two 1s.
Except on morale checks, but those are rarely pivotal events.

 
   
Made in gb
Mighty Brass Scorpion of Khorne





Why Aye Ya Canny Dakkanaughts!

People talking about skill and the right army being the most important don't realise that all you are doing is increasing your chances.
If I swap out a squad of marines for a squad of possessed I am increasing my chances of winning close combat.
If I decide to shoot at a squad of grots instead of a squad of boys I am increasing my chances of killing a unit.

40k is a game all about increasing your chance of winning. Yes you might be hitting on 3s and wounding on 2s (there by increasing your chance of killing me) but a good army and skill won't save you from rolling all 1s.

An example:
My flying daemon prince of nurgle vs a reg squad of marines. They fired 8 shots - six 6s! Wounded with 5 I rolled three 1s.If it was just down to army rules and not chance he wouldn't have wounded me.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so f***ing what." - Stephen Fry
 
   
Made in us
Dakka Veteran




Central California

I think the most important aspect is choosing your army (Particularly among the WAAC guys, choosing all OP lists and units trumps everything in this game because the bell curve on a d6 is so small I don't care how tactical you are, if the guy shows up with units you can't hurt, you're in trouble...and of course the answer to this is always, build a better army to meet him, so...).
Then it is skill on the table (It is all about match-ups for me...I must make sure I get my units into combat with units they have an advantage over, and avoid my opponents units that I do not have an answer for).
I put chance last because SO many d6's are rolled in 40k that the averages show up, not every game, they're still dice, but over the course of 3? Yes. (Yeah I have seen guys roll bad too so not an absolute, but I really think if you write down every single roll from a typical game, you will see statistics does work...) I have another suggestion for those who think they roll bad consistently...change dice (yes, we like to think those little cubes are random, but manufacturing can skew them...), and if that doesn't work, run horde armies that get to roll a LOT! The more dice you roll, the better!
I doubt any of this is new, but there's my opinion.

Edward Myst
Long time gamer and creater of the free web comic
http://pawnsoffatecomic.weebly.com/

Check my older stuff out at:
http://edwardmystcreations.weebly.com/

Gaming Group outside Bakersfield. Interested, send a PM. 
   
Made in us
Contagious Dreadnought of Nurgle





Well, how much Skill or luck is all dependant on your army faction.

Some armies (eldar) already have reliable above average rolls to make, with Rerolls on top, and special rules that buff your army.

Other armies (orks) have more rolls but below average, with worse results, and very limited rerolls and rules that hurt your army.

So if you're rerolling your already good rolls, and ignoring most negative modifyers with your awesome rules, that sounds like easy mode to me.

This message was edited 1 time. Last update was at 2016/06/23 19:02:20


 
   
Made in gb
Shas'ui with Bonding Knife






Mostly army, then split between skill and luck. You can be the best general in the world, but rotten luck or terrible lists will get you crushed. But an average general with average luck who plays a power list (i.e. scatterbike spam) has the scales tipped in their favor by simply putting their army together well.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Confessor Of Sins




40k has gating depending on how high you wanna get. First, to stand any chance you need a strong competitive list. This will give you the ability to win. Then you need skill. The only way you make too table at lvo is to be very very good at the army you play. Then luck, a few terrible dice rolls are all that seoerate most top tier players using top tier lists. It all starts in army building for us plebs though so that was my vote.

2500pts
2500
3000


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

50% Army
30% Luck
20% Skill

   
Made in gb
Stealthy Dark Angels Scout with Shotgun




Anybody who says skill and luck over army plays with "that" army. I quote "I'm really good with all these scatter bikes and I just know the best way of using my wraithknight. Oh and these are just d weapons. Where, everywhere. But I've mastered them."

9000pts
4500pts
4500pts

 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Fine, go and pick up those scatter bikes and win a large event, I dare you.

There's a reason why the same 5 or so players are the only ones winning top quality events on a competitive circuit made up of hundreds.

This message was edited 1 time. Last update was at 2016/07/26 22:14:53


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Elite Tyranid Warrior




Gloucester/ Bristol UK

Old thread, really needs new poll.

Merely 6th to 7th has thrown a spanner in the works. Random cards and the placing of objectives before choosing sides...
   
Made in us
Dakka Veteran




In a tournament setting,

50% Army Choice
25% Skill
25% Luck

In a friendly game using cards and objectives
50% Luck
25% Skill
25% Army choice

In a friendly game using just kill points
40% Army Choice
40% Skill
20% Luck
   
Made in gb
Snivelling Workbot





Cambridgeshire

I feel it takes a bit of everything. A skilled player with a bit of luck can win against an unskilled player with a theoretically strong army.

Of course this does mean that good players with strong armies and the knowledge to maximise chamce for thier advantage will be difficult to deal with, but the amount of work that takes to pull off generally makes it okay.

Wanna see a lunatic try and create thier own titan? You can right here: https://www.dakkadakka.com/dakkaforum/posts/list/723129.page
Interested in checking out a new game about creating bases and blowing up buildings and such? check out here: https://www.dakkadakka.com/dakkaforum/posts/list/723403.page 
   
Made in gb
Wight Lord with the Sword of Kings






UK

 Rampage wrote:
Fine, go and pick up those scatter bikes and win a large event, I dare you.

There's a reason why the same 5 or so players are the only ones winning top quality events on a competitive circuit made up of hundreds.


Don't most events play with their own set of House Rules to try and reign (a bit) the broken Power dexes / units ?

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Courageous Questing Knight





Philadelphia

Skill 20%
Chance 40%
Army 40%

   
 
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