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Made in us
Longtime Dakkanaut




Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.

Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.
   
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Trazyn's Museum Curator





on the forum. Obviously

DarthDiggler wrote:Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.

Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.


Random for the opponent. Not the controlling player. I'm a necron player; I'm used to this sort of mechanic.

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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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[DCM]
.







RiTides wrote:
CthuluIsSpy wrote:Why would you proxy a contemptor as a normal dread? Sure it'll look good, but if I pay for a special dread, then I am sure as hell would use it as a special dread.

For a game/event that doesn't allow FW units, of course!!


That would be why, of course!

The Decimator is nice, but a bit too big in terms of size compared to rules, I guess?
   
Made in au
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Versteckt in den Schatten deines Geistes.

It's not about the size. It's about how you use it!

This message was edited 1 time. Last update was at 2012/03/13 00:33:28


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Made in ca
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Sunny SoCal

That's what people with small Dreadnoughts say lol

I still find it very interesting that this model was made at all... very curious to see if they release new chaos dreads and contemptors in the near future as well...

   
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Irked Necron Immortal





NoVa

This model has me re-contemplating a Dark mechanicum legio Cybernetica force for my apoc games....
   
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Frenzied Berserker Terminator






CthuluIsSpy wrote:Oh I see!
Well, I would imagine it to be anti-transport, considering its claw special ability. Isn't it cheaper than a contemptor too?
It appears to be a bit nastier against meqs than dreadnaughts.
Oh, and its really, really hard to kill. Until your opponent rolls that 1, then the decimator will always be a threat on the field.

It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on. They might be a nice little surprise bonus at times, kind of like repairing the immobilised result of a Rhino, but you can't base the survivability of the Decimator on this rule.

The only real benefit with this rule is that it makes the Decimator almost immune to glancing hits (only 1/9 glancing hits will actually do anything!), which is pretty nice.
   
Made in us
Regular Dakkanaut





Oakley, CA

H.B.M.C. wrote:
Slinky - I choose the "It's a cool model and I care little what it's rules are as I'll make my own" side. Is that a real side?

Indeed it is and I concur wholeheartedly!

This model is just oozing with awesome sauce!



Check out my blog Wargaming Shenanigans

 
   
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Shade of Despair and Torment







Breotan wrote:Oh, look. Forge World is making Jacks for Warmachine now.



Just what I thought too!
[Thumb - Decimator_09-CLPD.png]


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In the dark recesses of your mind...

I'd say it owes as much of its look to a warhound as it does to a warjack.

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Foolproof Falcon Pilot





I think replacing both arms with butcher cannons for 8 s8 shots is going to be a strong choice for CSM players if this becomes legal... Its like the CSM psi-riflemen dread!

Regarding the cost, initially it seemed steep but it comes with a virtually auto-passing fortitude (hence BS 3 from possession, sigh), 4 more shots than a regular Psirifleman dread, a semi 5+ invul save from imobilizied/weapon destroyed results and has the chance to get back up fairly reliably with MON. It basically is a super venerable dread without the twinlinked BS 5 =/.

This message was edited 1 time. Last update was at 2012/03/13 04:05:31


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Plastictrees





Calgary, Alberta, Canada

Yeah, there's a much more obvious Titan legacy there.
The warjack comparisons are pretty strained, unless your talking about the new colossals which are...not out yet.

And because I need to get more use out of my two gallery images:

This message was edited 1 time. Last update was at 2012/03/13 04:04:41


 
   
Made in ca
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krazynadechukr wrote:
Breotan wrote:Oh, look. Forge World is making Jacks for Warmachine now.



Just what I thought too!


Im sorry, but the decimator doesn't look like a copy of a warjack at all.

You can't say that its the huge pauldrons cause well....SM and all

you can't say that its the location of the face cause well....dreadnoughts

you cant say that its the style cause one is goofy with a lot of open spaces and the other is full of details

Really, I don't understand why people are saying that the dreads are a copy of warjacks; they're not.

And if these are meant to be jokes and are not serious....I guess im sleep deprived? :p

You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
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it looks epic! i am a little mystified about the AV, but the rules are experimental, it can be chnaged with feedback.

as for the whole weapons-and-body-separate thing, we could always make our own weapons since it comes with arms, just not hands.

definitely considering buying one!


Automatically Appended Next Post:
@blitz: to be fair, they look almost identitcal minus small details asnd the decoration on the armour.

thats not a bad thing though, since it looks better than the warjacks

This message was edited 1 time. Last update was at 2012/03/13 04:19:15


   
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Wow, an awkward, silly looking model, and poorly implemented rules! What a treat.


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Maine USA

What? Games workshop and Forge world are releasing more Space marine stuff?! *Gasp* What a surprise.
   
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Cheexsta wrote:
It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on.

It ignores Shaken, Stunned, Weapon Destroyed and Immobilized on a 5+, Wrecked and Exploded on a 6+ that fixes weapons and immobilizes. That is more than 1/3.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Lost in the warp while searching for a new codex

DarknessEternal wrote:
Cheexsta wrote:
It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on.

It ignores Shaken, Stunned, Weapon Destroyed and Immobilized on a 5+, Wrecked and Exploded on a 6+ that fixes weapons and immobilizes. That is more than 1/3.


Just to nitpick, it does not ignore "Explode" results on a 6+ only wrecked

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Everett, WA

Blitza da warboy wrote:Really, I don't understand why people are saying that the dreads are a copy of warjacks; they're not.
Nobody said dreads were copies of Warjacks, especially since dreads have been around a wee bit longer than Warjacks. I made a joke because the Decimator reminded me of a Warjack more than it did a Dreadnought.

This message was edited 1 time. Last update was at 2012/03/13 08:03:34


 
   
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France

Ordered 2 of those. 1 with double dakkas, 1 with double claws. The later I plan on use as IW DP if my opponents do not accept FW rules.

   
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Blitza da warboy wrote:Im sorry, but the decimator doesn't look like a copy of a warjack at all.

Did you miss the smokestack, boiler on the back, and butt-vent? Not to mention the human-like feet, which is a WarMachine aesthetic. 40K robots tend to have splayed feet more like a bird than human.

text removed by Moderation team. 
   
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DarthDiggler wrote:Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.

Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.



If I can draw your attention to Weirdboys, Shokk attack guns and ramshackle damage tables you'll see that Ork players have had to deal with randomness since their current codex was released.
   
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All over

That thing is sick

   
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Shadeglass Maze

Congrats to The Decapitator for being spot-on with his prediction!

This thing is very impressive... still not totally sure what I think of it.
   
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UK

plastictrees wrote:Yeah, there's a much more obvious Titan legacy there.
The warjack comparisons are pretty strained, unless your talking about the new colossals which are...not out yet.

And because I need to get more use out of my two gallery images:


Lol, brilliant

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Decrepit Dakkanaut






New Orleans, LA

MajorTom11 wrote:That's what people with small Dreadnoughts say lol

I still find it very interesting that this model was made at all... very curious to see if they release new chaos dreads and contemptors in the near future as well...


I have a strong suspicion that this is going to be represented in IA12:The Morros Incident. It's rumored to contain Tzeentch forces that aren't Thousand Sons.

We'll see a few of these running around on that prison planet, killing stuff, maiming stuff, and rocking out to death metal...

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Regular Dakkanaut




Nottingham

Looks pretty, but hate the execution. how does it move its arms? Limited shoulder cup and ball joint with maybe 15 degrees movement, so does it just piston its claws back and forth or what? Moving from the elbow hinge and rotatinf the shoulder in line only.... sorry, I just hate badly consider construct movement, pet hate

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Made in fr
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on the forum. Obviously

Druidic wrote:Looks pretty, but hate the execution. how does it move its arms? Limited shoulder cup and ball joint with maybe 15 degrees movement, so does it just piston its claws back and forth or what? Moving from the elbow hinge and rotatinf the shoulder in line only.... sorry, I just hate badly consider construct movement, pet hate


I think it can actually move its arm a bit more than that. The pauldron doesn't seem to cover the joint entirely.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Norn Queen






Dublin, Ireland

I have a strong suspicion that this is going to be represented in IA12:The Morros Incident. It's rumored to contain Tzeentch forces that aren't Thousand Sons.


Any threads/further info on this about?

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