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![[Post New]](/s/i/i.gif) 2012/03/13 00:08:24
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Longtime Dakkanaut
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Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.
Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.
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![[Post New]](/s/i/i.gif) 2012/03/13 00:09:33
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Trazyn's Museum Curator
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DarthDiggler wrote:Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.
Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.
Random for the opponent. Not the controlling player. I'm a necron player; I'm used to this sort of mechanic.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/13 00:23:08
Subject: Forge World Chaos Decimator Daemon Engine
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[DCM]
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RiTides wrote:CthuluIsSpy wrote:Why would you proxy a contemptor as a normal dread? Sure it'll look good, but if I pay for a special dread, then I am sure as hell would use it as a special dread.
For a game/event that doesn't allow FW units, of course!!
That would be why, of course!
The Decimator is nice, but a bit too big in terms of size compared to rules, I guess?
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![[Post New]](/s/i/i.gif) 2012/03/13 00:33:11
Subject: Forge World Chaos Decimator Daemon Engine
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's not about the size. It's about how you use it!
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This message was edited 1 time. Last update was at 2012/03/13 00:33:28
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![[Post New]](/s/i/i.gif) 2012/03/13 00:37:05
Subject: Forge World Chaos Decimator Daemon Engine
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Blood Angel Chapter Master with Wings
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That's what people with small Dreadnoughts say lol
I still find it very interesting that this model was made at all... very curious to see if they release new chaos dreads and contemptors in the near future as well...
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![[Post New]](/s/i/i.gif) 2012/03/13 02:17:19
Subject: Forge World Chaos Decimator Daemon Engine
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Irked Necron Immortal
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This model has me re-contemplating a Dark mechanicum legio Cybernetica force for my apoc games....
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![[Post New]](/s/i/i.gif) 2012/03/13 02:44:48
Subject: Forge World Chaos Decimator Daemon Engine
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Frenzied Berserker Terminator
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CthuluIsSpy wrote:Oh I see!
Well, I would imagine it to be anti-transport, considering its claw special ability. Isn't it cheaper than a contemptor too?
It appears to be a bit nastier against meqs than dreadnaughts.
Oh, and its really, really hard to kill. Until your opponent rolls that 1, then the decimator will always be a threat on the field.
It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on. They might be a nice little surprise bonus at times, kind of like repairing the immobilised result of a Rhino, but you can't base the survivability of the Decimator on this rule.
The only real benefit with this rule is that it makes the Decimator almost immune to glancing hits (only 1/9 glancing hits will actually do anything!), which is pretty nice.
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![[Post New]](/s/i/i.gif) 2012/03/13 03:31:20
Subject: Forge World Chaos Decimator Daemon Engine
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Regular Dakkanaut
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H.B.M.C. wrote:
Slinky - I choose the "It's a cool model and I care little what it's rules are as I'll make my own" side. Is that a real side?
Indeed it is and I concur wholeheartedly!
This model is just oozing with awesome sauce!
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![[Post New]](/s/i/i.gif) 2012/03/13 03:42:00
Subject: Forge World Chaos Decimator Daemon Engine
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Shade of Despair and Torment
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Breotan wrote:Oh, look. Forge World is making Jacks for Warmachine now.

Just what I thought too!
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![[Post New]](/s/i/i.gif) 2012/03/13 03:48:12
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Sergeant Major
In the dark recesses of your mind...
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I'd say it owes as much of its look to a warhound as it does to a warjack.
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A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...
azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!
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![[Post New]](/s/i/i.gif) 2012/03/13 04:01:44
Subject: Forge World Chaos Decimator Daemon Engine
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Foolproof Falcon Pilot
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I think replacing both arms with butcher cannons for 8 s8 shots is going to be a strong choice for CSM players if this becomes legal... Its like the CSM psi-riflemen dread!
Regarding the cost, initially it seemed steep but it comes with a virtually auto-passing fortitude (hence BS 3 from possession, sigh), 4 more shots than a regular Psirifleman dread, a semi 5+ invul save from imobilizied/weapon destroyed results and has the chance to get back up fairly reliably with MON. It basically is a super venerable dread without the twinlinked BS 5 =/.
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This message was edited 1 time. Last update was at 2012/03/13 04:05:31
Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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![[Post New]](/s/i/i.gif) 2012/03/13 04:03:00
Subject: Forge World Chaos Decimator Daemon Engine
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Plastictrees
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Yeah, there's a much more obvious Titan legacy there.
The warjack comparisons are pretty strained, unless your talking about the new colossals which are...not out yet.
And because I need to get more use out of my two gallery images:
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This message was edited 1 time. Last update was at 2012/03/13 04:04:41
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![[Post New]](/s/i/i.gif) 2012/03/13 04:05:47
Subject: Forge World Chaos Decimator Daemon Engine
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Pulsating Possessed Chaos Marine
Did you guys know Canada has a friggin desert?
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krazynadechukr wrote:Breotan wrote:Oh, look. Forge World is making Jacks for Warmachine now.
Just what I thought too!
Im sorry, but the decimator doesn't look like a copy of a warjack at all.
You can't say that its the huge pauldrons cause well.... SM and all
you can't say that its the location of the face cause well....dreadnoughts
you cant say that its the style cause one is goofy with a lot of open spaces and the other is full of details
Really, I don't understand why people are saying that the dreads are a copy of warjacks; they're not.
And if these are meant to be jokes and are not serious....I guess im sleep deprived? :p
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You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O |
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![[Post New]](/s/i/i.gif) 2012/03/13 04:17:40
Subject: Forge World Chaos Decimator Daemon Engine
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Mighty Chosen Warrior of Chaos
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it looks epic! i am a little mystified about the AV, but the rules are experimental, it can be chnaged with feedback.
as for the whole weapons-and-body-separate thing, we could always make our own weapons since it comes with arms, just not hands.
definitely considering buying one! Automatically Appended Next Post: @blitz: to be fair, they look almost identitcal minus small details asnd the decoration on the armour.
thats not a bad thing though, since it looks better than the warjacks
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This message was edited 1 time. Last update was at 2012/03/13 04:19:15
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![[Post New]](/s/i/i.gif) 2012/03/13 04:23:07
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Tzeentch Veteran Marine with Psychic Potential
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Wow, an awkward, silly looking model, and poorly implemented rules! What a treat.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2012/03/13 04:51:29
Subject: Forge World Chaos Decimator Daemon Engine
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Dangerous Outrider
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What? Games workshop and Forge world are releasing more Space marine stuff?! *Gasp* What a surprise.
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![[Post New]](/s/i/i.gif) 2012/03/13 07:34:19
Subject: Forge World Chaos Decimator Daemon Engine
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Fixture of Dakka
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Cheexsta wrote:
It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on.
It ignores Shaken, Stunned, Weapon Destroyed and Immobilized on a 5+, Wrecked and Exploded on a 6+ that fixes weapons and immobilizes. That is more than 1/3.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/03/13 07:43:10
Subject: Forge World Chaos Decimator Daemon Engine
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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DarknessEternal wrote:Cheexsta wrote:
It's not *that* hard to kill. It can't be stunlocked, which is more or less the same as a Grey Knights Dreadnought, and 1/3 of the time (without the Mark of Nurgle) it will ignore Damaged results. It then has a 1/6 chance of standing back up after being wrecked. I don't know about you, but those aren't particularly good odds; certainly not good enough to rely on.
It ignores Shaken, Stunned, Weapon Destroyed and Immobilized on a 5+, Wrecked and Exploded on a 6+ that fixes weapons and immobilizes. That is more than 1/3.
Just to nitpick, it does not ignore "Explode" results on a 6+ only wrecked
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2012/03/13 08:03:19
Subject: Forge World Chaos Decimator Daemon Engine
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Most Glorious Grey Seer
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Blitza da warboy wrote:Really, I don't understand why people are saying that the dreads are a copy of warjacks; they're not.
Nobody said dreads were copies of Warjacks, especially since dreads have been around a wee bit longer than Warjacks. I made a joke because the Decimator reminded me of a Warjack more than it did a Dreadnought.
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This message was edited 1 time. Last update was at 2012/03/13 08:03:34
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![[Post New]](/s/i/i.gif) 2012/03/13 10:03:49
Subject: Forge World Chaos Decimator Daemon Engine
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Tzeentch Veteran Marine with Psychic Potential
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Ordered 2 of those. 1 with double dakkas, 1 with double claws. The later I plan on use as IW DP if my opponents do not accept FW rules.
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![[Post New]](/s/i/i.gif) 2012/03/13 11:42:00
Subject: Forge World Chaos Decimator Daemon Engine
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Warplord Titan Princeps of Tzeentch
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Blitza da warboy wrote:Im sorry, but the decimator doesn't look like a copy of a warjack at all.
Did you miss the smokestack, boiler on the back, and butt-vent? Not to mention the human-like feet, which is a WarMachine aesthetic. 40K robots tend to have splayed feet more like a bird than human.
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/03/13 11:55:55
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Chaos Space Marine dedicated to Slaanesh
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I have already ordered 2!!
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16000
12500
18000
6250
2500
CD 4000
Deamons, Deamons, Warriors, and Marines. All in the name of Chaos!
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![[Post New]](/s/i/i.gif) 2012/03/13 12:11:16
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Death-Dealing Devastator
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DarthDiggler wrote:Let me say I love the model. It looks very cool, however the rules have me worried. The rules seem to introduced an inordinate amount of randomness into the model. Maybe you immobile it, maybe you don't. Maybe you kill it and maybe you don't.
Wasn't the biggest complaint from fantasy players with their new edition was the randomness involved with everything? Is this the new direction of 6th edition? Random everything where tactical moves are at the whims of random die rolls? This has me worried.
If I can draw your attention to Weirdboys, Shokk attack guns and ramshackle damage tables you'll see that Ork players have had to deal with randomness since their current codex was released.
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![[Post New]](/s/i/i.gif) 2012/03/13 12:15:46
Subject: Forge World Chaos Decimator Daemon Engine
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Tail-spinning Tomb Blade Pilot
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That thing is sick
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![[Post New]](/s/i/i.gif) 2012/03/13 12:24:19
Subject: Forge World Chaos Decimator Daemon Engine
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[DCM]
Dankhold Troggoth
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Congrats to The Decapitator for being spot-on with his prediction!
This thing is very impressive... still not totally sure what I think of it.
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![[Post New]](/s/i/i.gif) 2012/03/13 12:37:15
Subject: Forge World Chaos Decimator Daemon Engine
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Jovial Plaguebearer of Nurgle
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plastictrees wrote:Yeah, there's a much more obvious Titan legacy there.
The warjack comparisons are pretty strained, unless your talking about the new colossals which are...not out yet.
And because I need to get more use out of my two gallery images:

Lol, brilliant
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![[Post New]](/s/i/i.gif) 2012/03/13 12:38:48
Subject: Forge World Chaos Decimator Daemon Engine
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Decrepit Dakkanaut
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MajorTom11 wrote:That's what people with small Dreadnoughts say lol
I still find it very interesting that this model was made at all... very curious to see if they release new chaos dreads and contemptors in the near future as well...
I have a strong suspicion that this is going to be represented in IA12:The Morros Incident. It's rumored to contain Tzeentch forces that aren't Thousand Sons.
We'll see a few of these running around on that prison planet, killing stuff, maiming stuff, and rocking out to death metal...
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/03/13 13:10:06
Subject: Forge World Chaos Decimator Daemon Engine
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Regular Dakkanaut
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Looks pretty, but hate the execution. how does it move its arms? Limited shoulder cup and ball joint with maybe 15 degrees movement, so does it just piston its claws back and forth or what? Moving from the elbow hinge and rotatinf the shoulder in line only.... sorry, I just hate badly consider construct movement, pet hate
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My comments are my own, and mine own alone. If you have any complaints, please report to Mr Spanky who will take them down for you.....
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![[Post New]](/s/i/i.gif) 2012/03/13 13:24:46
Subject: Forge World Chaos Decimator Daemon Engine
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Trazyn's Museum Curator
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Druidic wrote:Looks pretty, but hate the execution. how does it move its arms? Limited shoulder cup and ball joint with maybe 15 degrees movement, so does it just piston its claws back and forth or what? Moving from the elbow hinge and rotatinf the shoulder in line only.... sorry, I just hate badly consider construct movement, pet hate
I think it can actually move its arm a bit more than that. The pauldron doesn't seem to cover the joint entirely.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/13 14:25:58
Subject: Re:Forge World Chaos Decimator Daemon Engine
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Norn Queen
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I have a strong suspicion that this is going to be represented in IA12:The Morros Incident. It's rumored to contain Tzeentch forces that aren't Thousand Sons.
 Any threads/further info on this about?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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