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Made in us
Hollerin' Herda with Squighound Pack





here is a thought you might like if you don't like how the ADL looks, make your own. gets some wrecked bike parts and tires and stuff like that make a junk yard of spare bits, i could see a mek making a wall out of the scrap hes half way through making into new bikes trukks deffdreads or another weapons for the warboss and the mek wouldn't ever want to leave his valuable treasure horde of goodies he has to tinker with. As long as it is roughly the same size as a actual ADL i don't think any other players would ever object to it plus would be a cool homemade model.
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
here is a thought you might like if you don't like how the ADL looks, make your own. gets some wrecked bike parts and tires and stuff like that make a junk yard of spare bits, i could see a mek making a wall out of the scrap hes half way through making into new bikes trukks deffdreads or another weapons for the warboss and the mek wouldn't ever want to leave his valuable treasure horde of goodies he has to tinker with. As long as it is roughly the same size as a actual ADL i don't think any other players would ever object to it plus would be a cool homemade model.

That's a great idea! I could probably make a sexy looking Orkky wall...
I just don't see how I can make room for the ADL with my current list? Like, Am I better off losing the Mekk altogether?

This message was edited 1 time. Last update was at 2013/07/22 15:32:05


I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





if you want a ADL I would drop the KFF from the big mek then put the cannons and lootas and anything else you were protecting with your kff behind the ADL for a 4+ save (3+ if they go to ground, and snapfiring for orks isnt much worst then normal firing and certainly better then losing the squad)
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
if you want a ADL I would drop the KFF from the big mek then put the cannons and lootas and anything else you were protecting with your kff behind the ADL for a 4+ save (3+ if they go to ground, and snapfiring for orks isnt much worst then normal firing and certainly better then losing the squad)

Thanks, that's pretty much what I am thinking, however if i get rid of the KFF on the big mek, should I get rid of the big mek completely and do something else with the pts? how useful is the mek with no kff? is there something else i can do with 35pts?

I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





if you take the mek without hes not really worth 35 points, what i would do is drop the mek all together get ur warboss and attack squig (15pts) kombi flammer (5pts) (works great for overwatch, precharge shooting or drive by with the trukk but is only a 1 shot so use it wisely) then give few nobz eavy armour (likely the groups of 30 on the ground) or give them a diff upgrade, i do highly recremend the attack squig tho, 1 extra PK attack is can be a huge boost
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
if you take the mek without hes not really worth 35 points, what i would do is drop the mek all together get ur warboss and attack squig (15pts) kombi flammer (5pts) (works great for overwatch, precharge shooting or drive by with the trukk but is only a 1 shot so use it wisely) then give few nobz eavy armour (likely the groups of 30 on the ground) or give them a diff upgrade, i do highly recremend the attack squig tho, 1 extra PK attack is can be a huge boost

I like those ideas, I am going to start working on a revised list.
Is it worth getting the gun behind the ADL (I think it's called a flak?) or not worth it since I have the lootas and big gunz?

Also, since the gunz are behind the ADL, should I keep the extra grot crew?

This message was edited 1 time. Last update was at 2013/07/22 16:47:15


I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





the quadgun goes wiut hte ADL for a extra 50 points, its mainly used as a anti flyer, it gets 4 shots twin linked of the BS of whoever is manning it. (ork players usualy take a grot squad for this as they are BS3) but it has the interceptor rule so it can shoot down flyers when they come in (but then they cant shoot the following turn as they already shot) tbh i wouldn't take it unless you can also put a squad of grots on there (40pts for 10 and runtheard)

the extra crew on the cannon can still be useful, just because your behind a ADL doesnt mean they wont die or be the target of attacks, grots are easy to kill which could make a kannon with few grots a tempting target, so thats your call but if you felt the need for them with a 5+cover save from the kff you will probably need them with a 4+ coversave as well.
   
Made in us
Regular Dakkanaut



Montreal, Canada

Thanks Waz!

Here is my updated list at 1493 total.

HQ
1x Warboss, PK, attack squig, cybork, 'eavy armor (115pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with ‘eavy armor, big choppa and bosspole (220 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with ‘eavy armor, big choppa and bosspole (220 pts)

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Warboss

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

Heavy Support
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)

Aegis Defense Line (50 pts)

I am still debating the kombi-scorcha, trying to see if there's anything else I can do instead... but I don't see a lot of options with the leftover 7 pts...

I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





can give the warboss a BP could give one of the nobz in the trukk eavy armor, upgrade one trukk to have a rokkit on it (str 8 ap 3 assult 1, free shot at enemy tanks but replaces its big shoota str 5 ap4 assult 3), kombi rokkit for warboss, or twin linked shoota for warboss, 2 ammo runts (3pts each) you can take 1 with warlord 1 with a kannon both with kannon, most ork upgrades are only 5pts so theres actualy a whole bunch of upgrades or routes you can take
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
can give the warboss a BP could give one of the nobz in the trukk eavy armor, upgrade one trukk to have a rokkit on it (str 8 ap 3 assult 1, free shot at enemy tanks but replaces its big shoota str 5 ap4 assult 3), kombi rokkit for warboss, or twin linked shoota for warboss, 2 ammo runts (3pts each) you can take 1 with warlord 1 with a kannon both with kannon, most ork upgrades are only 5pts so theres actualy a whole bunch of upgrades or routes you can take

Nice I am going to look into the ideas
I am just worried that my trukks are super weak right now :(

I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse
   
Made in us
Regular Dakkanaut




Well, everything penetrates a trukk.

Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.

You're better off walking.
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse

I don't think I can tank shock, I didn't take the rams :(

jcress410 wrote:Well, everything penetrates a trukk.
Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.
You're better off walking.

Aww, I was starting to get excited of being in trukks instead of footslogging... what would you reccomend to better these trukks? Maybe I should remove some of the upgrade pts on things to get my mekk with KFF back for the trukks?

This message was edited 1 time. Last update was at 2013/07/22 22:03:21


I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





you can still tank shock wont do any real damage but you might cause them to fail a leadership and retreat, just be weary bout death and glory in which they can blow it up (which a fiery explosion in the middle of their group could be seen as a plus 2)

true trukks can die fast, but most people ive played shoot at lootas and kannons before they shoot at at trukk allowing them to make great distance, and i dont think i have ever lost half of my boys in a trukk explosion, sometimes 3-4 but thats still elss then would have been shot down running across the board as everyone has AP so least fo the trukk you get an 6+ save.

if you want something sturdier for the boys, you can take a looted wagon (dont press dat special rule tho is on a 1 it moves straight forward max distance or till you hit somehing) which is armour 11 and roughly the same points, or you can take a battlewagon.

and not everything pens a truk, str 4 can only glance, str 5 needs a 6, most of your standard weapons are 4-5 in str

as for the kff in a trukk, it works great a mobile 5+ cover save to everything in 6inches of kff, however that means you got to keep all your trukks within 5 inches of the trukk the bigmeks in to get that save and even then its only a 5+ save, trukks are fast tho go flat out with RPJ then turbo and your on the otherside of the board if you get 1st turn, drop 3-4 trukks full of boys and a warboss 2nd turn while lootas and kannons keeping their heads down.
   
Made in us
Regular Dakkanaut




Ossidium wrote:
wazrokk wrote:trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse

I don't think I can tank shock, I didn't take the rams :(

jcress410 wrote:Well, everything penetrates a trukk.
Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.
You're better off walking.

Aww, I was starting to get excited of being in trukks instead of footslogging... what would you reccomend to better these trukks? Maybe I should remove some of the upgrade pts on things to get my mekk with KFF back for the trukks?


battle wagon
   
Made in us
Hollerin' Herda with Squighound Pack





battle wagon specialy with a deff rolla is beastly but it costs alot and uses a heavy support slot, at 90 with no weapons or def rola 110pts with just a def rola and holds 20 where as your trukks can shoot and move 36 down for 120 points with your current set up.and if you wanted to take more then 1 BW youwould have to lose a group of kannons, but front armour 14 and with the def rola d6 str 10 tank shock hits, 2d6 if they attempt a death and glory regardles of results (2d6+1 if you succeed)
   
Made in ca
Regular Dakkanaut



Montreal, Canada

Maybe one day I will go battlewagon, but for now I think I would like to stay more in-line with what I have.

How can I make room for 85pts for Big Mek with KFF? Any ideas?
Right now I see the following for points I can use...
7 leftover currently
10 removing the 'eavy armor from Nobz
15 removing attack squig
18 removing the extra gretchin fom the gunz
6 removing 1 boy from trukk to make room for Mek

this gives me 56 pts... I need another 29 for the KFF Mek in trukk

This message was edited 1 time. Last update was at 2013/07/23 16:16:40


I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





29 pts
drop 2 lootas 1 from each for 2 squads of 9 for 30 pts
also I would consider droping another loota from 1 to keep the attack squig but thats really on you on which you want to do both are good and lootas are awesome but so is the attack squig (specialy against your opponents big hitters and tanks that orks normaly struggle with bringing down) just a thought, might want to see what others think bout on the attack squig vs 1 loota.

This message was edited 1 time. Last update was at 2013/07/23 18:14:57


 
   
Made in ca
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
29 pts
drop 2 lootas 1 from each for 2 squads of 9 for 30 pts
also I would consider droping another loota from 1 to keep the attack squig but thats really on you on which you want to do both are good and lootas are awesome but so is the attack squig (specialy against your opponents big hitters and tanks that orks normaly struggle with bringing down) just a thought, might want to see what others think bout on the attack squig vs 1 loota.

Thanks Waz! I have the changes you highlighted above...

I'm not going to lie guys... I really want to add some Deffkoptas... I find them SUPER cool and awesome to run around with twin rockets (and buzzsaws are soo sexy)... no?

This is what the new list looks like:

1499 total
HQ
1x Warboss, PK, cybork, 'eavy armor (100 pts)
1x Big Mek with Kustom Forcefield (85 pts)

Elites
9x Lootas (135 pts)
9x Lootas (135 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Big Mek

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Warboss

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

Heavy Support
3x Big Gunz Kannon (60 pts)
3x Big Gunz Kannon (60 pts)

Aegis Defense Line (50 pts)

This message was edited 2 times. Last update was at 2013/07/23 21:43:05


I like Orkz. 
   
Made in us
Maniacal Gibbering Madboy





Alaska

Big Mek KFF
Big Mek KFF

90 shoota boyz

45 lootas

3 DAKKA Jets

That is the base for all my Competitive ork lists, so much dice anything will die lol... Let me know how the big Gunz work out as they seem interesting with T7 3...


Check out my Batreps @ Facebook.com/closecombatwargaming

Or on YouTube subscribe to Khorvahn89

 
   
Made in ca
Regular Dakkanaut



Montreal, Canada

 Khorvahn wrote:

Big Mek KFF
Big Mek KFF
90 shoota boyz
45 lootas
3 DAKKA Jets
That is the base for all my Competitive ork lists, so much dice anything will die lol... Let me know how the big Gunz work out as they seem interesting with T7 3...

lol that looks cool
so many lootas...

I like Orkz. 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Hey Oss, not sure what people have told you but if you really want to run trukks you shouldn't break up your army into footslogging and trukks. I really believe that hurts your army a lot. Trukk lists work best if you bring so many of them the enemy can't deal with all of them. If you wanted to bring trukk boys I would try to work your way to owning five or six truks. Six units of trukk boys comes out to like 886 points. That leaves you plenty of points to work with. Your list now is fine but that trukk with your warboss in it will be exploded turn one almost every game and then your left with 8 to nine boys footslogging with your biggest beat stick. I would really only run trukks along battlewagons, maxed out truks, or maybe one with a meganob missile inside. I love trukk lists and they sre really fun to play. Also Nob bikers work well with six trunks, you're army is so fast and assaults on turn two. These are just a few things I've learned from playing a lot of games, so as always do whatever works and is fun!

I always press dat, if you know what I mean. 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Koptas are cool. A little too expensive and small in numbers to justify. But if you want them, run them. Remember the buzz saw is only str 6, 7 on the charge.so don't over do the saws, they are really spendy.

Thereare a lot of helpful list for power, but they may not be fun. And your meta may be different, as well as your play style and that work for you but not others and vice versa.
   
Made in us
Regular Dakkanaut



Montreal, Canada

TableTopJosh wrote:Hey Oss, not sure what people have told you but if you really want to run trukks you shouldn't break up your army into footslogging and trukks. I really believe that hurts your army a lot. Trukk lists work best if you bring so many of them the enemy can't deal with all of them. If you wanted to bring trukk boys I would try to work your way to owning five or six truks. Six units of trukk boys comes out to like 886 points. That leaves you plenty of points to work with. Your list now is fine but that trukk with your warboss in it will be exploded turn one almost every game and then your left with 8 to nine boys footslogging with your biggest beat stick. I would really only run trukks along battlewagons, maxed out truks, or maybe one with a meganob missile inside. I love trukk lists and they sre really fun to play. Also Nob bikers work well with six trunks, you're army is so fast and assaults on turn two. These are just a few things I've learned from playing a lot of games, so as always do whatever works and is fun!

Thanks Josh!
I spoke to more people and they agree with you that 3 trukks isn't ideal, they agree that 5-6 should be the minimum... I have changed my list below, I think you will be happy! I kind of want to run wagons and koptas now, because they look soo cool!!!

firmlog wrote:Koptas are cool. A little too expensive and small in numbers to justify. But if you want them, run them. Remember the buzz saw is only str 6, 7 on the charge.so don't over do the saws, they are really spendy.
Thereare a lot of helpful list for power, but they may not be fun. And your meta may be different, as well as your play style and that work for you but not others and vice versa.

Agreed. I have updated my list below and I only included one... 25 pts is a lot! DAYUM!

There is still 16 pts left, so I am working on that... and I am not sure if these 30 shoota boyz on their own are any good...

SEXY1484pts

HQ
1x Warboss, PK, cybork, 'eavy armor (100 pts)
1x Big Mek with Kustom Forcefield (85 pts)

Elites
10x Lootas (150 pts)
Aegis Defense Line (50 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)
19x Boyz with Slugga/Choppa, Nob with PK and bosspole (154 pts)
19x Boyz with Slugga/Choppa, Nob with PK and bosspole (154 pts)
20x Boyz with Slugga/Choppa, Nob with PK and bosspole (160 pts)

Heavy Support
1x Battlewagon with reinforced ram and big shoota (100 pts)
(19 boyz/Nob and Warboss)
1x Battlewagon with reinforced ram and big shoota (100 pts)
(19 boyz/Nob and Big Mek KFF)
1x Battlewagon with reinforced ram and big shoota (100 pts)
(20 boyz)

Fast Attack
5 Deffkoptas with 5 Twin-Linked Rokkits, 1 Buzzsaw (250 pts)

This message was edited 2 times. Last update was at 2013/07/24 18:50:24


I like Orkz. 
   
Made in us
Hollerin' Herda with Squighound Pack





i would get the deff rolla over the reinforced ram, tankshoking anything with a deff rola is a good way to put the hurt on big tanks that orks normaly have a hard time killing (plus its just fun) i would probably drop the 30 boys with this list, to me it appears your going as a speed freak style army so having a squad of boys on the ground moving slow is likely to be left behind, maybe take some bikes with the points from them or maybe some more lootas or a flyer.
   
Made in us
Regular Dakkanaut



Montreal, Canada

wazrokk wrote:
i would get the deff rolla over the reinforced ram, tankshoking anything with a deff rola is a good way to put the hurt on big tanks that orks normaly have a hard time killing (plus its just fun) i would probably drop the 30 boys with this list, to me it appears your going as a speed freak style army so having a squad of boys on the ground moving slow is likely to be left behind, maybe take some bikes with the points from them or maybe some more lootas or a flyer.

Hey Waz,
Yeah it looks like it is going more for the vehicles... I can for sure drop 30 boyz for 10 lootas and deff rollas, they do look like a lot of fun... my only question is if I drop the 30 boyz, I am left with about 60 boyz, is that enough to actually do anything? And would 10 more lootas be better than bikes or something else?

I like Orkz. 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Battlewagon lists are fun. If you have access to alot of ork models I would run five nob bikers, one being a painboy, one with a ok, all with cybork bodies, put there or four meganobs in a wagon, take a war boss on a bike and fill the rest with lootas and boys in wagons. That's if you want to make the most competitive list with battlewagons. Plus Nob bikers are really fun to play with and synergize well with the wagons. I would really only take three wagons at the minimum, that way you cn line them up and protect your side armor. Imo defkoptas are pricey and I tend to stay away from them. Just my two cents.

This message was edited 1 time. Last update was at 2013/07/25 01:53:22


I always press dat, if you know what I mean. 
   
Made in ca
Regular Dakkanaut



Montreal, Canada

TableTopJosh wrote:
Battlewagon lists are fun. If you have access to alot of ork models I would run five nob bikers, one being a painboy, one with a ok, all with cybork bodies, put there or four meganobs in a wagon, take a war boss on a bike and fill the rest with lootas and boys in wagons. That's if you want to make the most competitive list with battlewagons. Plus Nob bikers are really fun to play with and synergize well with the wagons. I would really only take three wagons at the minimum, that way you cn line them up and protect your side armor. Imo defkoptas are pricey and I tend to stay away from them. Just my two cents.

Hey josh!
Thanks for the ideas, if I make your 5x nob bikerz unit, it comes to 305 PTA, and the warboss biker comes to 135.
I would have to lose a lot of stuff in my list... Ill work on some ideas for you guys to see.

Also, why do people hate on the Koptas lol. They look they pack a serious punch, and the stats seem better than mob bikers, am I crazy??

I like Orkz. 
   
Made in us
Been Around the Block




Huntingdon, UK

Hey I run the DeffKopta Biker Boss combo since seeing Dakkamite comment on it. It has done pretty well for me in the last two games, flanking some armor that was killing my boyz.

Man I have to tell you Nob bikerz have got a nasty rep and many times I've played them they get targeted pretty quick, leaving other stuff to run up the board. They are a crazy tough unit if you have the painboy/cybork added it.
   
Made in us
Regular Dakkanaut



Montreal, Canada

 Crabpuff wrote:
Hey I run the DeffKopta Biker Boss combo since seeing Dakkamite comment on it. It has done pretty well for me in the last two games, flanking some armor that was killing my boyz.

Man I have to tell you Nob bikerz have got a nasty rep and many times I've played them they get targeted pretty quick, leaving other stuff to run up the board. They are a crazy tough unit if you have the painboy/cybork added it.

so a unit of 5 nob bikerz with painboy, 1 PK, 5 cybork at 305 pts is a LOT better than 5 deffkoptas with 5TL Rokkits and buzzsaw at 250 pts?
It just looks like the nob bikerz dont DO a lot of damage vs the deffkoptas, but maybe I am just way off??

I like Orkz. 
   
 
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