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![[Post New]](/s/i/i.gif) 2013/06/24 18:16:19
Subject: Beginner - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hi Everyone,
My boyfriend and I just started playing and after some VERY quick decision-making... I have to play the Orkz, they are the sexiest thing ever in miniatures!
EDIT4: New list made to plow through with Battlewagons and bikes!
Hey everyone, here is my "current/final list"... Should I be trying to get an ADL in there for my Lootas?
TOTAL
1499 pts
HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, bosspole (155 pts)
1x Big Mek with KFF (85 pts)
Elites
5x Lootas (75 pts)
5x Lootas (75 pts)
Troops
19x Shoota Boyz, 1 big shootas, Nob with bosspole (139 pts) (with Big Mek KFF)
20x Shoota Boyz, 2 big shootas (130 pts)
20x Shoota Boyz, 2 Big Shootas (130 pts)
6x Nob Bikerz (390 pts) with:
-Painboy
-6x Cybork
-1 Waaagh! Banner
-1 Power Klaw
-4 Big Choppa
-5 shoota/scorcha kombi
Heavy Support
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz/Mekk)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
I am looking to you guys on the Daka forums (our friend told us to come here for help, great community) for any advice. Remember, we are playing for fun but want the list to NOT suck
Thanks!
-Oss
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This message was edited 27 times. Last update was at 2013/08/05 16:51:01
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:27:11
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Crushing Clawed Fiend
Sacramento
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Reconsider those bosspoles. It's only 25 points, but check out the Mob Rule. 30 boyz should have zero problem with morale.
Not much of an Ork player, just something I noticed at glance. Also, a green wave with 120 boyz w/shootas should do just fine without transports. I have a tough time with 60 boyz, the body count alone is just too much for me to shoot before they're on the other side of the board.
I would also look at your anti-tank. Again, not much of an Ork player, so the Klaws may be enough. I just like something that can break tanks open from a distance.
It looks like a really fun list to me, even without any changes.
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![[Post New]](/s/i/i.gif) 2013/06/24 18:31:19
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Thanks for the info on Mob rule, we just read it and it looks like all my boyz have fearless (11+ units), so automatically pass morale tests yay!!!
thanks, now the list is at 1575 (updated in post).
Thanks again!
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:35:22
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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I agree with Embrace in that you need a bit of anti-armor. I'm a SM player thru and thru but I must say this list looks like fun to me. Nothing like throwing a ton of dice each round. Also as Embrace said I'd drop the poles and maybe the PK's to get some freed up points and add in some sort of more effective anti-armor that suits your play style. The PK's may be wasted points added to dakka units.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 18:51:17
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hi Raven,
Thanks for the feedback!
I am not sure how to incorporate more anti armor, could you elaborate? I thought 30 Lootas would really help with this as their gun is super strong...
I'm also still 75 points over, so no idea how to include more anti armor with that problem :(
Thanks guys!
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 19:17:43
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Crushing Clawed Fiend
Sacramento
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Strength 7 is pretty strong, especially when you could be looking at 90 shots total. I guess an Ork player could tell you if that's good or not and why, but probably not me (I usually aim for the Lootas first as even a unit of 5 could wreck a good chunk of my army before I get to them. I guess with 30 I would be in a bit of a jam because I would have to be in range of them to be in range myself... Well, good thing you're in Canada. Maybe it has to do with moving. Because they're heavy, you would have to roll 6s to hit if you move 0.00001 inch.
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This message was edited 1 time. Last update was at 2013/06/24 19:18:53
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![[Post New]](/s/i/i.gif) 2013/06/24 19:49:12
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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Oss- I'm experienced with hoard orks, and it seems like the sensus is more anti tank. Unless you're playing against marines with land raiders, your lootas are MORE than enough to take out armor. Choose one armor per round and blast it with both units. That's 30, 60, or 90 S7 shots per round. Almost everything you'll be shooting at will have 3HP, so I can guarantee that if you roll statistically you'll take out at least one per round. If you get lucky, you can destroy two. Just make sure you roll full damage on one unit before shooting the other one. You never know when you're going to blow up a vehicle with a lucky 6.
The PKs are almost essential, but you have to be careful when using them. I try to make it a habit to charge with two units at the same time, so that when the Sgt/MEQ challanges, you can deny with a nob without losing your klaw. Keep them in the middle of your mob, charge the whole thing in and shoot the snot out of everything that comes in range, then charge. ALWAYS CHARGE. Deny the challenge with one nob so that he doesn't get slaughtered, then PK the rest of the group with the other guy. PKs are also really handy for popping armor, but you have to be careful with the explosions. 6+ saves really aren't that reliable, as you may have gathered already.
Next, if you're serious about running hoard, consider switching at least one of your units for slugga choppa. 24 extra attacks (some will die on initiative) per round will help you out a ton in an assault, and that's where Orks want to be.
Put your lootas in cover and don't even bother moving them, unless there's a juicy tank that you just can't quite reach.
Finally, your warboss. As he is, I would put him in back with the lootas. He's too tasty a target to put him on the front lines and risk a warlord kill the way he is. If you want him out front, deck him out to the nines: 'eavy armor, cybork, attack squig, kombi skorcha, PK, the works. He's much more of a force to be reconed with that way. I know you're trying to cut points, but trust me, it's worth it.
Let us know if you have any more questions!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/06/24 19:50:57
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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What other armies are you going up against? I'm assuming its a friendly group you play in as well?
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 19:51:53
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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Ok you have a good start for your list, first divide up the two groups of lootas into three groups of 10. This will alow you to hit more targets and alow them to go too ground (fearless units cant go to ground). Next drop the pks and boss poles on the nobs and replace the pk's with uge choppas. That will save you 100 points so now we have 25 to play with. With that I would give my warboss Cybork body and an attack squig.
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![[Post New]](/s/i/i.gif) 2013/06/24 20:05:30
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Thanks Spyder!
Some very insightful tips there! I have switched one unit to be just slugga/choppa, thanks for the tip on assault
I really like the suggestions for the warboss, I have included more upgrades, but not the squig... I have 25 pts still to play with, but not sure if I should be using that on something better for my units?
@Crawdadr, thanks for the tips. I am not sure if I want to drop the PKs on my nobz... Also, I LOVE the idea of making the Lootas in 3 groups of 10, but wouldn't that make them lose the 'fearless' ability? Mob rule says fearless kicks in with a unit of 11+ no? Sorry if I am misunderstanding this, I am super new
Also, I have updated the first post.
Thanks!
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This message was edited 2 times. Last update was at 2013/06/24 20:12:07
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:17:42
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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You seem to really like the gretchin models so why not throw in 8 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.
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This message was edited 2 times. Last update was at 2013/06/24 20:20:35
"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:20:55
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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RavenGuard55 wrote:Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.
Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.
Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:23:04
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Crushing Clawed Fiend
Sacramento
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Note that he said fearless units can't go to ground. Going to ground is a very good rule for bad armor saves that ups survivability. Also, 10-30 shots per unit is a very good way to average out your shots from poor-incredible to good-incredible.
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![[Post New]](/s/i/i.gif) 2013/06/24 20:23:54
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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Yes they loose fearless but they gain the ability to go too ground which will give them an improved cover save.
As to the pk that is up to you, but remember many times the nob will be chalanged out of the group and die before he swings. Which means that those 25 points are wasted. The Uge choppa gives you str 6/ 7 on the charge. More then enouph to destroy most vehicles rear armor and yet cheap enouph to not bother you if he dies.
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![[Post New]](/s/i/i.gif) 2013/06/24 20:48:52
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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EmbracetheChaos wrote:Note that he said fearless units can't go to ground. Going to ground is a very good rule for bad armor saves that ups survivability. Also, 10-30 shots per unit is a very good way to average out your shots from poor-incredible to good-incredible.
Crawdadr wrote:Yes they loose fearless but they gain the ability to go too ground which will give them an improved cover save.
As to the pk that is up to you, but remember many times the nob will be chalanged out of the group and die before he swings. Which means that those 25 points are wasted. The Uge choppa gives you str 6/ 7 on the charge. More then enouph to destroy most vehicles rear armor and yet cheap enouph to not bother you if he dies.
Thanks to both of you!
However, I am trying to find this "go to ground" rule but I am not sure exactly what it is...
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This message was edited 1 time. Last update was at 2013/06/24 20:49:00
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:48:57
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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Ossidium wrote: RavenGuard55 wrote:Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.
Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.
Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?
Just looked in the codex myself. You're right. You need 40 points total. My fault. And I updated my post after seeing the updated list at 1475. Guess I did the wrong thing and didn't save the update.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:50:16
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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RavenGuard55 wrote:Ossidium wrote: RavenGuard55 wrote:Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.
Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.
Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?
Just looked in the codex myself. You're right. You need 40 points total. My fault. And I updated my post after seeing the updated list at 1475. Guess I did the wrong thing and didn't save the update.
No problem but thanks for trying! god i love those Gretchin! lol... would love to free 15 points (+ my current 25 free) and get 10 of them!
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:51:11
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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You can go to ground instead of moving, shooting, or assaulting. This increases your cover save to help the unit survive.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 20:55:14
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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RavenGuard55 wrote:You can go to ground instead of moving, shooting, or assaulting. This increases your cover save to help the unit survive.
Damn sorry this is complicated  On my turn, if i don't move/attack with the lootas, I go to ground with them to increase their cover save... but isn't not shooting with them and just spending my turns making them defend going to eventually make them die cause they are just sitting there?
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![[Post New]](/s/i/i.gif) 2013/06/24 20:58:05
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Growlin' Guntrukk Driver with Killacannon
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I would drop the group of Shoota Boyz with rokkits for
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
This will give you some serious anti armour and plenty of gretchin ..
SO thats 9 Kannon Shots ..and 36 T-7 wounds ..for the same cost as 30 T-4 wounds ..good trade off ...
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This message was edited 2 times. Last update was at 2013/06/24 21:05:16
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/06/24 21:03:25
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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Correct, personally I don't like using it. But its an option if its really needed. And have you considered a big mek? Equipped the same as the boss he's 80 points. Then you get your gretchin!!!
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/24 21:15:04
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Crushing Clawed Fiend
Sacramento
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It's a quick option you can use when you're being shot at. You give up your next turn of shooting/moving/assaulting. It's basically what you do when one of your units gets pinned down and is about to be torn up to make the enemy unit have to spend another turn shooting at it to kill it rather than turning on another unit (or you stand up and take shots at the unit that fired on it).
I go to ground all the time. Then, the guy who initially went to fire on me decides he either wants to finish the unit off (thus keeping him stuck an extra turn) or move away and start shooting other things (and I can shoot him in the back in response).
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![[Post New]](/s/i/i.gif) 2013/06/24 21:18:49
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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morfydd wrote:I would drop the group of Shoota Boyz with rokkits for
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
This will give you some serious anti armour and plenty of gretchin ..
SO thats 9 Kannon Shots ..and 36 T-7 wounds ..for the same cost as 30 T-4 wounds ..good trade off ...
Hi Morfydd,
Thanks for the idea!
This is super interesting and we are looking at this now, but with all my lootas, do I need this much firepower? instead of 30 more boyz? I am super new so please excuse me if I seem... stupid lol.
Also, I am looking at the codex and it appears these gretchin (grots?) don't get weapons/blastas, so are they stuck staying with the gun and only using melee combat if someone gets close? can they move away from the gun? Please explain.
Also, how does the Gretchin work for this... Each gun can have 2 gretchin, so does that mean if I have 3 Kanons in the unit, thats 6 gretchin, + the additional 5 so it's 11?
Thanks for the help!
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![[Post New]](/s/i/i.gif) 2013/06/24 21:40:07
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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You're welcome! I'm glad I coud help.
The way Kannons work is like this: 1-3 kannons, each manned by two grots to start off. You can take extra grots for the whole squad if you wish. The extras take the places of those that are killed manning the guns. The guns cannot fire if there are no grots left and are hence destroyed. As long as you have one grot per gun, you're good to fire away!
Personally, I would recommend against the kannons, but that's only because you're wanting to play a hoard army. 120 boys makes that mark. I've tried to use the kannons time and again and they've never really bought back their points. Maybe my dice don't like them, but I can never seem to hit anything and kill it reliably. I use my lootas for that. Same range, more shots, more chances to kill. The only real advantage of kannons is that they're tougher, they hit on 4s, and they're one point stronger. You'll wound almost everything on 2s already with the lootas, so it's really only effective against vehicles, and like I said, more shots fired = greater chance of success. But again, that's only my personal account. morfydd may have had much better success than I have.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/06/24 22:24:10
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Spydermonkey1351 wrote:You're welcome! I'm glad I coud help.
The way Kannons work is like this: 1-3 kannons, each manned by two grots to start off. You can take extra grots for the whole squad if you wish. The extras take the places of those that are killed manning the guns. The guns cannot fire if there are no grots left and are hence destroyed. As long as you have one grot per gun, you're good to fire away!
Personally, I would recommend against the kannons, but that's only because you're wanting to play a hoard army. 120 boys makes that mark. I've tried to use the kannons time and again and they've never really bought back their points. Maybe my dice don't like them, but I can never seem to hit anything and kill it reliably. I use my lootas for that. Same range, more shots, more chances to kill. The only real advantage of kannons is that they're tougher, they hit on 4s, and they're one point stronger. You'll wound almost everything on 2s already with the lootas, so it's really only effective against vehicles, and like I said, more shots fired = greater chance of success. But again, that's only my personal account. morfydd may have had much better success than I have.
thanks for the details spyder, kannons make a lot more sense now! I agree I kind of prefer to have all those extra boyz... love me da horde! lol
What should I do with the extra 25 pts? Is there anything else I can remove to get 40 free total for a unit of gretchins?
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![[Post New]](/s/i/i.gif) 2013/06/24 22:32:45
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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When you go to ground you still can shoot it is just as snap shots (6+)
I prefer Zapp guns because of the ap2. They average str 7-10 (because on an 11 or 12 they are str 10) Also even when they are lower then 7 they are always ap2 and that is a huge benefit. Since I started running them people are been terrified of them and rightly so. When my little unit of zapps kills a one point three terminators per turn on average they pay for them selves fast. Also I run three groups of three so if I decide I do not like that land raider I can ussually destroy it.
But if not them, investing in a grechin screen is always a good idea. Giving your boys behind them a 5+ cover save will come in handy and increase your numbers.
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![[Post New]](/s/i/i.gif) 2013/06/24 22:43:15
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Crawdadr wrote:When you go to ground you still can shoot it is just as snap shots (6+)
I prefer Zapp guns because of the ap2. They average str 7-10 (because on an 11 or 12 they are str 10) Also even when they are lower then 7 they are always ap2 and that is a huge benefit. Since I started running them people are been terrified of them and rightly so. When my little unit of zapps kills a one point three terminators per turn on average they pay for them selves fast. Also I run three groups of three so if I decide I do not like that land raider I can ussually destroy it.
But if not them, investing in a grechin screen is always a good idea. Giving your boys behind them a 5+ cover save will come in handy and increase your numbers.
Heya,
How do I include Zapp guns? I am going to go through codex now to see what they are lol
Also, Yes I am for sure trying to get the unit of gretchin, but I dont have the 40 free pts, only 25 :(
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![[Post New]](/s/i/i.gif) 2013/06/24 22:43:47
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Growlin' Guntrukk Driver with Killacannon
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Which ever route you go rember to have fun and weight of fire is it ..there are alternatives to Kannon however overall it is the best of the big guns followed closely by the lobba ...as a matter of fact if the points can be had an upgraed group of lobbas in stead of one of the big guns groups is not a bad idea ..and can be done easily by dropping the grot prods from the runt herds.. Automatically Appended Next Post: No they cannot move from the Gun ..and zzapp gunz are Big Gunz much like the Kannon ...
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This message was edited 1 time. Last update was at 2013/06/24 22:45:18
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/06/24 23:55:09
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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morfydd wrote:Which ever route you go rember to have fun and weight of fire is it ..there are alternatives to Kannon however overall it is the best of the big guns followed closely by the lobba ...as a matter of fact if the points can be had an upgraed group of lobbas in stead of one of the big guns groups is not a bad idea ..and can be done easily by dropping the grot prods from the runt herds..
Automatically Appended Next Post:
No they cannot move from the Gun ..and zzapp gunz are Big Gunz much like the Kannon ...
Thanks again!
I might try the big gunz one day, but for now I think I will stick with massive hoard
Any idea what to do with the extra 25 pts?
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/25 11:44:14
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Bounding Assault Marine
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No interest in swapping out the warboss for big mek? That'll free up the points needed to get your gretchin squad you want.
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"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar |
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