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![[Post New]](/s/i/i.gif) 2013/06/27 15:18:58
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Crawdadr wrote:av 14 is armor on tanks and such, you need str8 weapons to glance those and eventually destroy them. lootas cannot hurt a battle wagon, lemun Russ, or monolith. Also if your opponent has armor 3 like power armor then they will not get a save agianst the rockits. Finally if your strength doubles the toughness of a multiwould cheracter then if they get hit and fail their armor save then they die instead of just taking one wound.
Hmm, that makes sense...
How does armor 4 work against something with AP3? They still get their roll?
Not sure what glance means either... :(
Is it really worth to have one unit of 10 tankbusta instead of 10 Lootas, as in I would only be left with 20 Lootas instead of 30...? Also I wouldn;t give them any upgrades... so no tankhammers right?
I like Jcress' comment about being hard to get LOS on enemies with so many boyz running around...
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This message was edited 2 times. Last update was at 2013/06/27 15:23:07
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/27 15:30:01
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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ap3 weapons ap5 weapon
Space maring armor 3 no save save
Terminator Armor 2 save save
Eldar Armor 4 no save save
Ork Boy armor 6 no save no save
Glance hits on vehicles if you strg of the weapon plus die roll eguals the armor they loose a hull point. loos all hull points and the vehicle is destroyed
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![[Post New]](/s/i/i.gif) 2013/06/27 20:28:45
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Crawdadr wrote:
ap3 weapons ap5 weapon
Space maring armor 3 no save save
Terminator Armor 2 save save
Eldar Armor 4 no save save
Ork Boy armor 6 no save no save
Glance hits on vehicles if you strg of the weapon plus die roll eguals the armor they loose a hull point. loos all hull points and the vehicle is destroyed
I am going to have to re-read this with the rulebook open, but thanks!
Damn I am still torn between these 10 tankbustas vs 10 Lootas lol
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This message was edited 1 time. Last update was at 2013/06/27 20:51:09
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/27 22:55:09
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Flashy Flashgitz
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always take the Lootas.
BS2 means that you will miss a lot (hit's on 5's and 6's) thing that only have 1 shot miss 2/3 of the time so 10 Bustas will hit 3 to 4 times and wound less than 2 times per turn.
10 Lootas will average double that and average 7 hits and causing 4 wounds, taking out more enemy units each turn means less firing back at you.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/06/27 23:14:34
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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Sleg wrote:always take the Lootas.
BS2 means that you will miss a lot (hit's on 5's and 6's) thing that only have 1 shot miss 2/3 of the time so 10 Bustas will hit 3 to 4 times and wound less than 2 times per turn.
10 Lootas will average double that and average 7 hits and causing 4 wounds, taking out more enemy units each turn means less firing back at you.
His math is correct but the bustas can damage vehicles that the loots cannot and the list you are making will have a problem is a big tank apears on the board.
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![[Post New]](/s/i/i.gif) 2013/06/28 00:19:26
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Flashy Flashgitz
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Since 2008 I've had Tank Bustas in my list a total of 52 times. The number of Tanks they actually Busted is 0. I was happy whe they changed Glory Hogs to sight distance and since 6th Edition came out, I have played them 5 times. They take up an Elite slot and still are expensive cannon fodder. That if they don't kill the Bustas outright I get to watch them rout. The Str 8 AP3 barely gets through a landraiders armor and because they shoot so badly they will be lucky to make it lose a hull point per turn. Oh yeah if the Land Raider is closer, They have to attack it and ignore that juicy rhino. I personally would rather have Nob Bikkers with Power Klaws.
But my choice was Lootas or tank Bustas - Lootas still win.
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This message was edited 1 time. Last update was at 2013/06/28 00:22:32
Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/06/28 03:28:31
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Sleg wrote:Since 2008 I've had Tank Bustas in my list a total of 52 times. The number of Tanks they actually Busted is 0. I was happy whe they changed Glory Hogs to sight distance and since 6th Edition came out, I have played them 5 times. They take up an Elite slot and still are expensive cannon fodder. That if they don't kill the Bustas outright I get to watch them rout. The Str 8 AP3 barely gets through a landraiders armor and because they shoot so badly they will be lucky to make it lose a hull point per turn. Oh yeah if the Land Raider is closer, They have to attack it and ignore that juicy rhino. I personally would rather have Nob Bikkers with Power Klaws.
But my choice was Lootas or tank Bustas - Lootas still win.
Hmmm thanks for the back and forth guys... Can Lootas kill tanks at all? (land raiders, rhinos, baal predators, etc.) ??
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/28 04:46:16
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Growlin' Guntrukk Driver with Killacannon
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No on the Land Raiders or other AV -14 all around..but yes to any AV 13 tank and lower
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/06/28 13:52:55
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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Well if you did use them 52 times and never destroyed a tank then I have to ask why use them so many times? I admit they are not better then lootas over all. But they fill a nitch when you already have two groups of Lootas and no way to take out large tanks. This edition the busters have been better for me because of the hull points rule then in last edition. Are they a great unit no, can they be a good unit, yes. In the end I recomend every one experiment with all the units in the codex and see which ones perform in there meta.
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![[Post New]](/s/i/i.gif) 2013/06/28 20:48:44
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Crawdadr wrote:Well if you did use them 52 times and never destroyed a tank then I have to ask why use them so many times? I admit they are not better then lootas over all. But they fill a nitch when you already have two groups of Lootas and no way to take out large tanks. This edition the busters have been better for me because of the hull points rule then in last edition. Are they a great unit no, can they be a good unit, yes. In the end I recomend every one experiment with all the units in the codex and see which ones perform in there meta.
Thanks for the input again Craw. I guess I am just going to have to try them and see
Also, I am going back to the Big Gunz Kannon shell debate... should I run 3 of them (or I can even run 6...) instead of one unit of 10 lootas?
Thanks again everyone for the help! I am hoping to have some pics of the boyz I have been assembling soon!
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/06/28 22:52:44
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Ork Boy Hangin' off a Trukk
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10 lootas is better the 3 kannon, but 6 kannon would be just as good as the tank bustas at taking out bigger tanks. That one realy would depend on what you prefer. one solid unit that can hurt alot of stuff but die easily or two units of realy hard to kill guys that have a little more diversity. I personally play with both lootas and big gunz because I like the numbers and toughness of the Gunz.
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![[Post New]](/s/i/i.gif) 2013/06/29 12:57:41
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Crawdadr wrote:10 lootas is better the 3 kannon, but 6 kannon would be just as good as the tank bustas at taking out bigger tanks. That one realy would depend on what you prefer. one solid unit that can hurt alot of stuff but die easily or two units of realy hard to kill guys that have a little more diversity. I personally play with both lootas and big gunz because I like the numbers and toughness of the Gunz.
Thanks Craw, I think I am going to go with the Big Gunz Kannons, I think it will be a lot more fun to make/paint those, and play with them  Plus I get my Gretchin YAY!
Just a quick question, is it better to have these 6 Gunz or 3 Kanz? I am going to assume the Gunz...
Here is what I am thinking, remove 10x Lootas for:
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
Updated first post.
I just have a few questions I would really appreciate if you guys could help me understand...
1. the 3x Kannon are one unit, so can any gretchin in that unit (from the original 2 to the additional 5) shoot any of the gunz? Do they just move freely from gun to gun?
2. How do the gunz move, always together as a unit right?
3. I think I will be making these Gunz from scratch, and after looking at the GW website I cannot find what size base they are supposed to have, does anyone know? I am guessing 60mm?
Thanks guys!
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This message was edited 1 time. Last update was at 2013/06/29 13:13:50
I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/03 19:01:11
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hey everyone, so I have been scavenging my few bits and the internet to get ideas for the Kanon...
Just want to double-check does anyone have any other feedback on my list? (updated first post...)
I don't know why but these damn 6x Big Gunz are driving me nuts lol... I can't decide! :(
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/04 04:09:56
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Shunting Grey Knight Interceptor
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6 gunz are better than 3 kans
Kans are only useful for protecting your blobs of boyz, by taking in all incoming fire.
The 6 gunz will be very useful, especially since Orks don't have much Anti Armour weapons as is.
Also
WELCOME TO THE WAUUUGHHH
ENJOY YOUR STAY
DON'T FORGET YOU'RE HERE FOREVER
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If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
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![[Post New]](/s/i/i.gif) 2013/07/04 05:31:03
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
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Lobbas > kannons now that you take casualties from the center of the template. And you can hide them, they don't need Los.
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![[Post New]](/s/i/i.gif) 2013/07/04 15:20:31
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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AntomanElven wrote:
6 gunz are better than 3 kans
Kans are only useful for protecting your blobs of boyz, by taking in all incoming fire.
The 6 gunz will be very useful, especially since Orks don't have much Anti Armour weapons as is.
Also
WELCOME TO THE WAUUUGHHH
ENJOY YOUR STAY
DON'T FORGET YOU'RE HERE FOREVER
Hi Antoman,
thanks for your comments. Makes sense to me
And I also love the welcome message... WAAAAGH!!
jcress410 wrote:Lobbas > kannons now that you take casualties from the center of the template. And you can hide them, they don't need Los.
Hi jcress,
I have seen people mention Lobbas before, but I am not sure why they are good? Kanons have str8 and AP3, and lobbas have 5/5... I know they can shoot over my troops so I can protect them, but will they be good at killing armor with such low stats?
And I don't understand what you mean by 'taking casualties from center of template" ?
Thanks to you both for your comments!
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/06 16:09:39
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hey everyone,
So I have another question...
I saw these online and I am kind of in love...
http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=258
I wanted to maybe replace the heads with ork heads from Krom ...
http://www.ebay.com/itm/Kromlech-Orc-Commando-Heads-Orc-War-2-ork-/160604646271?hash=item2564c86b7f
The only thing i can see removing to make room for my idea is the warboss (100pts) and making a unit of 10 boyz with 'eavy armor and shootas (100pts).
I was originally thinking Kommandos, but I would only be able to make 10 and then they have to have slugga/choppa and the models don't work...
Is it ok to remove the warboss for a unit of 10 'ard boyz and kind of make them look elite? Or is this a terrible idea lol
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/07 04:48:02
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Lead-Footed Trukkboy Driver
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Hey Ossidium, just read through the whole post and I have a few of my own insights. First always take at least one big mekk with kff in this list. I sometimes take two, the ability to give all your boys a 5 up cover save is so freaking valuable. Make sure to keep him safe because he stinks in combat. People have the right to say don't bring pks, but honestly they are still extremely useful. I would even argue they could be better than the three big shootas in some games. I really like at least 20 lootas in foot slogging, I would say the one thing you could cut for points would be the warboss. Warbosses are orks most cost efficient beat stick, but with all your boys he isn't completely necessary. I also really like big guns. Kannons and lobbas almost always do their jobs, which is being extremely cost efficient and kill things. Not sure if people explained but lobbas are cool because they don't need line of sight to fire so you can hide them behind walls and stuff and just blast infantry. Also one fun and also competitive option is an aegis defense line. One of the best reasons to take lootas in units of 10 is an aegis. Aegis defense lines give your troops a 4 up cover!!! And when you go to ground, 2 up cover!!  . You can also add guns to the aegis and have a unit fire it, the best is if you bring kannons or lobbas the grethcin crew can fire it,so you get bs 3! Also one last note, and some people I'm sure might argue, but it is also an interesting option to shave points by not brining a nob with 30 boys. In fact if people have convinced you to bring a nobz with only big choppas and without bosspoles don't even bother with the points. Sorry for so much text. I would consider bringing pks, especially against power armor and enemy tanks. Cheers and don't forget its a war bosses responsibility to yell Waaaaagggghhhh! As loud as you can  oh you can also find a lot of online ork battle reports that could give you some insight! Automatically Appended Next Post: Oh also free feel to nuts with ork conversions, its so much fun! You can do some fun loota conversions by stealing other armies' heavy weapons and making them orky. Ork s love to steal things after battles, and their "physic power" makes any crazy contraption possible, even if it backfires and kills the user  . One example is painting a vehicle red actually makes it goes faster! Haha go orky goodness! I would advise against small unit of are boys. Foot sloggin boys under 20 strong is hard to do efficiently, you will figure it out when you play. One mostly true rule for orks is more is better! More dice, more wounds, more models, more dead enemies! Like I said very general rule but still useful. Go nuts with converting things though, it can make the process of painting over 200 models much more enjoyable
one last point of advice then I'll shut up, if you take slugga boys or are out of range of shooting and know you not shooting, ask your opponent if you can roll your run movement and run your unit of boys during their movement phase, that way you only have to move your units once a turn, it saves you a lot of time! Automatically Appended Next Post: Sorry but I remembered one thing I wish I thought about before starting my ork army! Its really fun and cool to paint 30 unit of orks in the different paint schemes of the ork clans! It makes your army look really awesome and its a great way to keep your units distinguishable. That's just something I thought was cool, but definitely make some from your own clan and try a lot of different things when modeling and painting. You cna make anything with ork armies work, just make it fun.
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This message was edited 2 times. Last update was at 2013/07/07 05:13:00
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2013/07/08 13:06:33
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hey Josh,
Thanks for all the amazing insight! I have a few questions/clarifications for you:
- The Big Mek with KFF has been so drilled into my head, that I caved and understood to take one a few pages back
- The Warboss cutting is really something I am debating right now, like you said he is a strong beatstick, but I think I can do some more great things with the 100pts... maybe another 15 guys? I don't know...
- Lobbas vs Kanon = I am really getting the impression that Lobbas are better for me, especially with all my boys causing problems for LOS... but the lobbas seem so weak to me, and I am scared because of that I will just die to tanks...
- I have no idea what an aegis defense line is, I will have to look into that lol
- Right now the nobz with my boyz all have big choppas and bosspoles... do you still think they can be shaved?
- I have a great idea to distinguish my units apart, and cannot wait to start painting for that!!
Thanks for all the feedback, some great points in there! The run movement tip can really help for sure
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Oss
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/09 05:41:40
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Lead-Footed Trukkboy Driver
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Hey Oss, so I finally took the time and looked at your original post  . In all honesty your list is pretty good and you could definitely run it as it currently stands. After thinking about things for a little I came up with a few things for you to think about. Lobba's are nice, but are mainly for dealing with infantry, but with 90 plus shoota boyz, you should be fine in that department so if your going to bring the big guns I would bring the kannons. Plus the kannons,even when they dont have a tank to shoot at, are ap 3, which means they can consistently kill marines and other enemies with armor save 3 or up! Which is good because orks don't have many options with ap 3. Also don't forget you can fire the kannons as small blast as well, just in case your trying to kill lots of cheap enemy infantry. The nob with bosspole and bc is always debatable. Basically he is really only there for the boss pole. What you could do is put a bosspole on your big mekk and cut the nob, just always deny challenges with the big mekk because he fights like a normal boy anyways, and you want to keep him alive. If you did that, and i have done that, I would put him in a group of shoota boyz. That being said having no powerklaws is still a little scary, so maybe you could go a few different ways. (In all of the following cases I would always cut the rokkits on the boyz, too expensive and they won't kill much).
The Core: This is what I would start with and add or change things to your liking.
HQ:
Big Mekk Kff- 85
Troops:
4x 25 Boys (mixture of shoota boyz and sluggas, or all shootas), 4 Nobz Pk BP-760
Elite:
2x 10 lootas- 300
Heavy Support:
2x3 Kannons- 120
Total: 1265
This leaves you with 235 points.
These are the options that I would consider to be competitive:
filling the boyz to 30 strong-120
10x lootas- 150
3 kannons- 60
2 dakka jets with extra suppa shoota- 240
Warboss, Pk- 85
a fifth unit of boyz with nob, pk, bp- 190
4x deffkpotas with t/l rokkits- 180
4xnobs with BC, bosspole (+80)
Aegis defense line- 50 (check it out in the rule book)
This is a fun option:
15 stormboyz, nob, pk, bp- 220 (I love playing with these guys, because they are awesome models, great fluff, and a ton of fun to use. they are not the most competitive, mainly because they cost twice the amount of normal boy, but have normal boy saves and stats. That being said they are one of the fastest units in the game, and can still do a lot of damage. Your opponent usually will just focus them first.)
I think you could do any combination of these options and have a really strong list, its really up to you! If it was me, I would probably go with two dakkajets (240), or 10 more lootas, and the third kannon group, then use the remaining 25 points on crew for the kannons. I know you are smart enough to find these things in the codex, I just hope seeing it laid out like this helps! Automatically Appended Next Post: Also kannons are ridiculously over priced so if your looking for a custom build check this out!
http://www.youtube.com/watch?v=8dBiM6sgL4A
Awesome tutorial!
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This message was edited 1 time. Last update was at 2013/07/09 05:44:35
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2013/07/10 01:53:09
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hi Josh,
Thanks for the posts... you are always full of awesome insight and details
After reading your post and doing a lot of thinking, here are some of my immediate notes and questions for you (and anyone else who would like to chime-in) before I post some of my ideas to revise the list:
1. I am cutting the warboss... im scared, but I think I have to do this. I will give cybork to big mek. This frees 90 pts.
2. I will be going with Kanon instead of Lobba. Also, thanks for your video link, but I actually ordered some very cheap things and I will be modding them to be my kanons... little bit of metal work, but shouldn't be too hard. I will post a link to a WIP album when I get started on them
3. I don't think I want to remove the Gretchin from the Kanons, just because I am worried I will lose them too easily. If I understand correctly, each gretchin lets me distribute a wound if the kanon gets hit right? Or the gretchin have to be hit first if they are in front? I am a little confused on how that works exactly... This is why I have all the extra gretchin. If I am way-off here, then I would certainly
5. Are the 3 Rokkits in the one boyz unit really not that good? I thought having that extra anti-armor would help me...
6. I would really like to keep the boyz units at 30 strong. Quick question, when one nob is in the unit, is the unit technically 29 boyz and 1 nob? or is it 30 boyz and 1 nob? Confusing me for some reason...
7. Nobz I removed their PKs, because after a lot of discussion with friends/bf, we decided that the nobz would just always get picked off and then I would lose that insane amount of pts...
8. Thanks for the suggestion on the aegis def line, but it's not really my style... I kind of want to go "balls to the wall" as the expression goes
Let me know your thoughts on the above, I am looking at the options you proposed and I am playing with ideas now
Thanks again!!!
Oss
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/10 02:18:47
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Lead-Footed Trukkboy Driver
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This is my tournament style 1500pt List:
95 Warboss w/ Powerclaw, Cybork
85 Warboss w/ Powerclaw
75 (5) Lootas
75 (5) Lootas
75 (5) Lootas
195 (5) Nobs w/ Painboy, Waaagh Banner, Powerclaw
100 Battlewagon w/ Reinforced Ram, Big shoota
114 (19) Sluggaboyz
130 (20) Shootaboyz w/ 2 Bigshootas
120 (20) Sluggaboyz
124 (19) Sluggaboyz w/ Nob
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota
110 Looted Wagon w/ Big Shoota, Boomgun
The Battlewagons deliver more boyz to the enemy than will survive the long march across the board. The Lootas and the Looted wagon provide fire support. and the two 20 man squads on foot either mop up or hold down midfield objectives.
Contast and compare. My list's lootas are expendable. Yours WILL run away. Better to lose 5 than 10 and still have other targets for the enemy to have to deal with. The looted wagon is fragile, but accurate (for orks) anti-tank or anti infantry, especially those too tuff to crump up close without softening them up first.
Battlewagons are all but invincible from the front. With 3 of them most people will be hard pressed to stop two of them, much less all of them. If a BW survives delivering their initial squad, it can back up to collect 1 of the other two 20 ork squads.
I have more firepower and greater speed. You have more bodies, but not much more. In the time it takes you to get your boyz in the fight, your numerical superiority would disappear.
I hope this gives you ideas on what to add to your Waaagh. I do not recommend trukks(I have 3 new ones) and 4 old ones that I converted into Warbuggies,which are inferior to Deffcoptas. I bought a lot of deffcoptas for last edition. but they are too fragile for the current edition. Maybe next go 'round!
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This message was edited 1 time. Last update was at 2013/07/10 02:29:10
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![[Post New]](/s/i/i.gif) 2013/07/10 04:45:54
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Lead-Footed Trukkboy Driver
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Oss, it is 29 boys and the one Nob, that's the max. The nob still counts as a boy so you can bring 3 big shootas. Not sure what you mean by picked off, but paying 20 points for a nob with big choppa and bosspole isn't cost efficient in my eyes, especially when you have 30 orks, that being said there are definitely some games that either no nob or big choppa nob might be better than pk nob, but there are plenty of great uses for pks (kills Av 13-14, ignores armor, insta kills multi wound models, etc). You have to be smart with your power klaws when you bring them, but imo are still worth it. I would try some games without some.nobs, especially with the 30 shootas units, if you're smart enough you don't need the nob sometimes.Rokkits wont hit consistently, and big shootas are better. You have to put the gretchin in front of the kannons for them to take the wound, so if you bring extra crew you can put one or two in front, just don't give them too many that it causes an easy leadership test. Other than that just play a bunch of games and you will figure out what works! Good luck. One thing to learn quickly is how to flirt with the 18 inch range line. Being able to shoot your shoota boyz a few turns and then control when and whom charges who is very important.
Madness, this thread is for a foot sloggin list, read original post. Automatically Appended Next Post: Feel free to pm me if you have any questions. I've played a lot of ork games (not saying I'm a master or the ultimate authority on the subject) and i like to help other warbosses in their conquest  .
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This message was edited 1 time. Last update was at 2013/07/10 04:56:07
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2013/07/10 14:15:08
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hi Madness,
Your list looks very sexy!
I would prefer to go with a lot of units for my first go at Orkz, kind of want to try the tide  But I promise, if I find it not very fun, I am going for a wagon heavy list
Hi Josh,
Thanks for the insight, again.  I have a good feeling I will PM you soon, maybe once the list is more finalized and I have super specific questions
-I know the PKs are good, but what I meant by "picked-off" is that since I am foot slogging, I am worried that the Nobz will just get focused and killed every time before I even get to do anything with the PKs. I will try a list with no Nobz... Is this truly a good idea? I thought the bosspoles really helped...
-I will change the Rokkits for big shootas, let's see what happens
-Thanks for the note about Gretchin, I will put 2-3 in front and the rest in the back. Is +5 crew too much?
So here is the list with some modifications from your feedback and the above:
HQ
1x Big Mek with Forcefield, Cybork, 'eavy armor (100pts)
Elites
10x Lootas (150 pts)
10x Lootas (150 pts)
Troops
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Slugga/Choppa (180 pts)
Heavy Support
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
This leaves me with 185 pts to play with... Here are a few things I am debating:
1. Adding Nobz with PKs and bosspoles to each Boyz unit (160 pts, with 25 leftover)
2. Add another Big Mek with KFF, cybork and 'eavy armor (100pts, 85 leftover) <-- I like this because another big mek I think can really help keep my army under cover... I could essentially take a third also, not sure if that's overkill lol
3. Another unit of 30x Boyz either shootas or sluggas/choppas, preferably shootas (180 pts)
4. Another unit of 10 Lootas (150 pts, 30 leftover)
5. 3x Big Gunz Kannon + 5 additional Gretchin (75 pts, 110pts leftover)
6. 30x Gretchin with 3 Runtherd (120pts, with 65 leftover)
7. Battlewagon?
8. Killa Kans?
9. I don't see Dakka Jet in the codex, so I am not sure how to work with these...
Damn so many choices! lol
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/10 20:23:38
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Fresh-Faced New User
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Hi Ossidium,
I have been learning to play the boys recently too so can't offer too much battle hardened advice but a couple of things I found
- add 5 ammo runts to each Kannon battery. You don't get many shots so you want the rerolls to make them count early. Note: I have been playing Nids recently with Doom of Malantai (3d6 Ld test) and REALLY suffered from grot Ld5. I found adding a runtherd to the Kannons (Ld7) helped a lot.
- I have found myself wishing for a PK when the boys are in melee. I would also recommend adding PKs one or two mobs, in particular your slugga mob which I assume will also have your boss (sorry haven't read all thread, only OP)
Have fun :-)
- Bear
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![[Post New]](/s/i/i.gif) 2013/07/10 22:49:40
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
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See, the codex is a little confusing. Technically, nobs with powerklaws are "options".. but.. really.. they're mandatory.
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![[Post New]](/s/i/i.gif) 2013/07/10 23:27:02
Subject: Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
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I would put an Attack Squig on the warboss, that extra attack means alot
also Powerclaws on nobs is a must, if for nothing else atleast a can opener, and if the nobs dont get challenged out of a fight, they are killers
Bosspoles are never a bad upgrade to have, even in 30 boyz squads. they will get widdled down and when they do, the bosspole will double the chance to stay on the board
at the end of the day even if you make some small building mistakes or different choices, remember that you covered the baisics of a good army: Boyz, Lootas and Big Guns. The only two great units missing are Dakkajets and Nob Bikers
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![[Post New]](/s/i/i.gif) 2013/07/10 23:51:49
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Regular Dakkanaut
Montreal, Canada
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Hey Delevarius, Jcress (again yay!) and Whistlin...
Looks like from the above options you guys are all saying Nobz + PKs and Bosspoles is the way to go, which was my #1 option...
#1. Adding Nobz with PKs and bosspoles to each Boyz unit (160 pts, with 25 leftover)
I actually cut the warboss and replaced it with the big mek KFF...
So what do you guys think I can do with the extra 25 pts?
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I like Orkz. |
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![[Post New]](/s/i/i.gif) 2013/07/11 00:24:36
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Disguised Speculo
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OP, if your new to 40k and Orks you seriously need to think hard about if you want a Green Tide.
Buying, assembling, painting, transporting, and moving (each turn) hundreds of boys is not for everyone. I highly suggest you get yourself just twenty boys and get them all table ready. Then, take 120 base-sized items (ie coins) and then play out six turns of 6" movement and 1d6" run for each model. See if your ok with that too.
If after all that your still keen on the Green Tide, then its a good match for you. Otherwise you'll waste time and effort and possibly be put off of the hobby.
Ossidium wrote:RavenGuard55 wrote:No interest in swapping out the warboss for big mek? That'll free up the points needed to get your gretchin squad you want.
Hi Raven,
I haven't really thought of that mostly because I love the warboss model, and he came in the AoBR set we got to start me off
I am however trying to find a way to 'conversion' him to have a flamethrower... proving to be very complicated lol...
For a kombi-skorcha, just put a little gas tank and hose made from greenstuff on his TL shoota, then cut the magazine off the weapon.
For a Green Tide you really, really want a Big Mek with a forcefield. You can take him alongside the Warboss as your second HQ. Because of his forcefield, your army will be roughly 33% tougher - think of it as adding 40 bonus Orks to your ranks. A Big Mek can also take a proper flamethrower rather than the one shot variety of the Warboss.
If your playing friendly, then you don't need to take Loota hordes. Thats tournament style spam right there. From the units in each book, you have two varieties - some that are superefficient units used for competitive play, and some that are less efficient and often more fun. Right now your list is looking very much like the former, while you look very much like the latter player (that is a good thing btw).
So what I see is with Rokkits less range, more str, better AP, but less shots... I understand the potential joy in seeing a crushed spirit/face (trust me I LOVE spirit-crushing carnage lol) but I don't really see how the tankbustas are that much better... especially since it will cost me about 50$ more for the squad?
Rule #1 of Orks - you never, ever buy Lootas. You take standard boys, buy a bits box with some Imperial guns, and build them from scratch for much cheaper. You can often do the same thing with Burna boys and Tankbustas
As for Tankbustas, they are worse than Lootas in pretty much every way except one - they are far more fun and tactical to use. Lootas you plonk on the map and roll dice. You can literally go the entire game without touching them, except to take off dead dudes. Tankbustas have to move around, hide in cover, assault things... far more dynamic and interactive. In a friendly setting or in the Kill Team or Zone Mortalis variants, I'd highly recommend a unit of Tankbustas. For competitive play, no way lol.
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![[Post New]](/s/i/i.gif) 2013/07/11 04:07:59
Subject: Re:Beginnger - 1500 Points Ork... mmm delicious WAAAGH!
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Lead-Footed Trukkboy Driver
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You can buy lootas lol. They look awesome with their giant orky guns and cigars! You don't have to spend a million dollars if your looking to field 30, but they are definitely cool models for any ork army.
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I always press dat, if you know what I mean. |
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