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 Dreadwinter wrote:


Because when you pay $5.99 you know what you are getting. Anybody can pay that $5.99 and get that. It may take $100+ in order to get Vader, who is a very powerful character from what I have seen. It may take $10. You don't know. So somebody with limited resources is not going to be able to drop money on a game without knowing they are getting what they want in return. On the other hand, people with less limited resources may drop money on it until they get that character. Which would put them leagues ahead with no way of catching up other than luck of the draw.


I don't work 90 hours a week, to pay 8 hours of my time on a game to play on my 1 day off work each week to find I have to pay to win! I play to relax, I am not the ultra-competitive sort. EA will screw and will continue to find new inventive ways to screw money out of people whether they can afford to or not, or would prefer not too at all. I think they are ditching the loot box's before Christmas to get maximum purchase rates and then come January roll them out full time. I imagine all we will see is the same delayed plan, with perhaps more accurate results of what you get when you buy and hopefully a physically possible grind for people that don't want to do micro-transactions. I think it would be fairer to know what you are buying rather than continued pot luck, some have concerns it is bordering a potentially addictive form of card gambling, which at the end of the day many people would get hooked on doing when you read the horrifically stupid amounts of time people have calculated to unlock stuff without paying.
   
Made in us
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So in SW BF1 there was a survival mode where you and an online friend would have to survive waves of enimies. They still have that in the arcade mode but you cant have an online friend come in. Do you guys think they will patch it to where an online friend can come in and help instead of a split screen?
   
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I've just bought Battlefront 2. The good one, that is.
   
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In my Austin Ambassador Y Reg

Is it worth getting for those of us who don't play online - i.e. is there a relevant and lengthy single player campaign? Or is more like CoD - essentially a multiplayer game with a single player experience bolted on?

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Putting the microtransactions to one side, I've got two pertinent questions.

Given it was awful in Battlefront 1, is the Starfighter combat any good in this? How does it compare to say, Rogue Squadron? Am I better off just picking up a second hand Gamecube in that regard?

Does the single player actually properly brief you for entering the online version? Big issue with Battlefront is that as already covered, I'm an adult in full time employment and other things to do. I don't have the time to achieve Maximum Pwnage. I just want a game I can drop into and out of without just getting my bum handed to me by sad acts with nothing better to do.

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 filbert wrote:
Is it worth getting for those of us who don't play online - i.e. is there a relevant and lengthy single player campaign? Or is more like CoD - essentially a multiplayer game with a single player experience bolted on?


Its the latter. Whilst I've not played the game myself, all Youtubers I've seen have described the campaign as shallow and unoriginal, it offers nothing new that you won't be doing in Multi-player anyway. I'd recommend simply watching a compilation of the cutscenes on Youtube like I did.

Given it was awful in Battlefront 1, is the Starfighter combat any good in this? How does it compare to say, Rogue Squadron? Am I better off just picking up a second hand Gamecube in that regard?


According to Jim Sterling, the star fighting is much improved over BF1. You now have full control over flight yaw, pitch, roll etc like a typical dog fighting game.

But if you're looking for a good start fighting experience, you'd probably be better off with a dedicated star fighting game anyway like Rogue Squadron. Don't get BF2 purely for the starfighting, you'll just be disappointed.

This message was edited 1 time. Last update was at 2017/11/21 13:14:42


 
   
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Is 'Eavy Metal Calling?





UK

Honestly, the starfighter combat is the best thing about this game. Leaps and bounds better than last time round, looks stunning and in first person mode is the most immersed you can be in a Star Wars space battle without sticking a VR headset on. I'd happily buy an expanded version of that mode on its own as a full game. It does suffer from the same prescriptive map/mission design as the Galactic Assault mode, but because of the way it's set up you can contribute just as much by just jumping in and dogfighting for a bit.

 
   
Made in nl
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We'll find out soon enough eh.

 Mad Doc Grotsnik wrote:
Putting the microtransactions to one side, I've got two pertinent questions.

Given it was awful in Battlefront 1, is the Starfighter combat any good in this? How does it compare to say, Rogue Squadron? Am I better off just picking up a second hand Gamecube in that regard?

Does the single player actually properly brief you for entering the online version? Big issue with Battlefront is that as already covered, I'm an adult in full time employment and other things to do. I don't have the time to achieve Maximum Pwnage. I just want a game I can drop into and out of without just getting my bum handed to me by sad acts with nothing better to do.


The starfighter combat feels pretty similar, they got rid of the "press button to barrel roll" abilities and maybe the fighters are a touch more maneuverable? Not played Rogue Squadron so I can't speak to that, but I can say I had more fun playing the Jump To Lightspeed expansion for Star Wars Galaxies a decade ago(jesus) than I did with the starfighters in the beta, in the main mode or their own.

The singleplayer is about 4-5 hours but will apparently have additional chapters added as freeLC(though those may well be the first casualty if EA has to take a hit on their gamblebox system), I've only watched it but it uses the same mechanics as the multiplayer for the most part though obviously is a lot more scripted. Regardless, I doubt very much this will be a "dip in & out" kind of game - it's a HUEG grind to get upgrades through regular gameplay and you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - you're going to be up against people who've spent a ton of real cash and people who've ground hard enough to luck out and get some of the better upgrades and they will have a significant advantage, sometimes insurmountable given two players of equal skill. Like doing 100% more damage over a given period of time than you kind of advantage.

The consensus that seems to be emerging is that Battlefront 2 is a reasonably fun game completely and perhaps fatally undermined by a progression system constructed entirely around trying to push players towards RMTs, to the point that even disabling the RMTs only solves half the problem - now everyone is advancing really really really slowly, not just the dirty stinkin' poors who only bought the game itself.

This message was edited 1 time. Last update was at 2017/11/21 13:26:24


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-----
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Made in gb
Is 'Eavy Metal Calling?





UK

The major difference in flight mechanics between the last game and this one (aside from the freedom that comes from being in space most of the time, rather than over ground) is that roll, pitch and yaw are all their own things now (with the Advanced Flight options on); where before you'd push left to turn left and basically go where your crosshair was pointing, now you can roll without turning and fly with a full 360 degrees of motion. It might be a bit more complex, but also gives you far more control over your flight and for anyone who played a lot of the older Battlefronts, it will feel instantly familiar.

There's a few other things as well; no lock-on for lasers, you just aim with a reticle, no evasive manoeuvre button so it's all manual now, more variety in ships and abilities now, and multi-stage objective based battles rather than just a dogfight to the death.

 
   
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The Last Chancer Who Survived





Norristown, PA

I didn't like the star fighting in the beta. I somehow just end up flying upside down all the time and crashing. I have the same problem with Battlefield 1's planes too. Maybe I just prefer boots on the ground.

 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 filbert wrote:
Is it worth getting for those of us who don't play online - i.e. is there a relevant and lengthy single player campaign? Or is more like CoD - essentially a multiplayer game with a single player experience bolted on?

It's a little bit longer than a COD campaign but yeah...it's essentially a MP game. There's the "Arcade" mode which has something called "Battle Scenarios" where it gives you a hero and a map and you play a team deathmatch or a timed mode called "Onslaught" where you basically try to meet a kill count before the timer runs out.

The SP is getting a DLC on December 13th(free) but no clue how long that will actually be to play through.

If you're wanting a Mass Effect or a Skyrim? This game might not be for you.
If you're wanting a game where you have a story to play through and then some (regrettably requiring you to be online even when doing Split-Screen) goof-off modes later? You might enjoy this and the Arcade.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Putting the microtransactions to one side, I've got two pertinent questions.

Given it was awful in Battlefront 1, is the Starfighter combat any good in this? How does it compare to say, Rogue Squadron? Am I better off just picking up a second hand Gamecube in that regard?

Does the single player actually properly brief you for entering the online version? Big issue with Battlefront is that as already covered, I'm an adult in full time employment and other things to do. I don't have the time to achieve Maximum Pwnage. I just want a game I can drop into and out of without just getting my bum handed to me by sad acts with nothing better to do.

Forgot to reply to this one.

Yes, Single Player properly briefs you for the online. Many of the missions in SP are rejigged to also be MP ones(Shipyards of Fondor, for example). There are some missions where you specifically play as heroes rather than as Iden and those one-off missions award you a loot box with MP stuff. Upon game completion, you get a loot box with 5k credits and a few higher end cards for Iden. Intention is that you get to unlock Iden for MP that way and it lets you "buy" your first character unlock.

Initial unlocked characters, at least for me(preordered not sure if that affects Rey and Kylo Ren):
Yoda
Lando(voiced by Billy Dee Williams no less!)
Han
Rey

Boba Fett
Darth Maul
Bossk
Kylo Ren

Locked for credits are:
Chewbacca
Leia
Luke

Vader
Emperor
Iden

Iden is the cheapest at 5000 credits, Chewbacca, Leia, and the Emperor are 10k each, while Vader and Luke are 15k each.
Finn and Phasma get added to the game on December 3rd when "The Last Jedi" season begins and if the Resistance wins their little thing everyone who supported the Resistance(you have to choose between Resistance or First Order; won't matter if you play as them though since that isn't something you can control) will get a crate with two special cards for Finn and if First Order wins then the same happens for Phasma.

This message was edited 1 time. Last update was at 2017/11/21 15:01:20


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I'm torn.

I'm really, really torn.

I gave up on Battlefield, because the starfighter combat was so utterly bobbins. And the 'offline AI' fights were horrific. I'd empty a clip into someone's head and do nowt. Two hits killed me, and any time it looked like I was about to squeak a win, me and my dudes would respawn in wherever the enemy were clumped up - and my AI teammates refused to gather in the kill medallions.

I'm really thinking I'll just get a Gamecube and Rogue Squadron games for it.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Gathering the Informations.

 Mad Doc Grotsnik wrote:
I'm torn.

I'm really, really torn.

I gave up on Battlefield, because the starfighter combat was so utterly bobbins. And the 'offline AI' fights were horrific. I'd empty a clip into someone's head and do nowt. Two hits killed me, and any time it looked like I was about to squeak a win, me and my dudes would respawn in wherever the enemy were clumped up - and my AI teammates refused to gather in the kill medallions.

Stupid question, but did you have the difficulty cranked up high?

I'm really thinking I'll just get a Gamecube and Rogue Squadron games for it.

If that's the route you're wanting to go, just get a N64 and the -original- Rogue Squadron or get X-Wing vs TIE Fighter or X-Wing: Alliance on PC. Those games are so old at this point that a phone might be able to run them even.
   
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Where ever the Emperor needs his eyes

 Yodhrin wrote:
you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - .


Not being able to upgrade your weapon with out lootcrates is completely wrong. Weapons are unlocked by getting kills in a class, like 100, 250 and then 500 kills. Weapon upgrades are gained from them playing with the weapon and getting kills with it.

This message was edited 1 time. Last update was at 2017/11/21 16:24:30


 
   
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 VictorVonTzeentch wrote:
 Yodhrin wrote:
you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - .


Not being able to upgrade your weapon with out lootcrates is completely wrong. Weapons are unlocked by getting kills in a class, like 100, 250 and then 500 kills. Weapon upgrades are gained from them playing with the weapon and getting kills with it.


Which is still a long grind that pressures players to pay up and speed up the process.
   
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Gathering the Informations.

 Shadow Captain Edithae wrote:
 VictorVonTzeentch wrote:
 Yodhrin wrote:
you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - .


Not being able to upgrade your weapon with out lootcrates is completely wrong. Weapons are unlocked by getting kills in a class, like 100, 250 and then 500 kills. Weapon upgrades are gained from them playing with the weapon and getting kills with it.


Which is still a long grind that pressures players to pay up and speed up the process.

Except you can't get those upgrades or weapons from lootcrates. You can't even craft them like you could in the beta.
   
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Where ever the Emperor needs his eyes

Shadow Captain Edithae wrote:
 VictorVonTzeentch wrote:
 Yodhrin wrote:
you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - .


Not being able to upgrade your weapon with out lootcrates is completely wrong. Weapons are unlocked by getting kills in a class, like 100, 250 and then 500 kills. Weapon upgrades are gained from them playing with the weapon and getting kills with it.


Which is still a long grind that pressures players to pay up and speed up the process.


False, see below.

Kanluwen wrote:
 Shadow Captain Edithae wrote:
 VictorVonTzeentch wrote:
 Yodhrin wrote:
you can't even focus on your favourite class or even weapon because all the rewards come, ultimately, from random gambleboxes - .


Not being able to upgrade your weapon with out lootcrates is completely wrong. Weapons are unlocked by getting kills in a class, like 100, 250 and then 500 kills. Weapon upgrades are gained from them playing with the weapon and getting kills with it.


Which is still a long grind that pressures players to pay up and speed up the process.

Except you can't get those upgrades or weapons from lootcrates. You can't even craft them like you could in the beta.


Exactly as you said Kan, there is no way to speed up getting the weapons and their upgrades. No pay to win, you have to work for them. Even cards now are simple enough. Get Hero crates with your credits earned from playing. They are the cheapest of the bunch, in game reward currency not real money, and seem to provide the most Crafting Materials. Then take your crafting materials and make the card you want. Then grind to level up so you can level the card. Its not hard.

This message was edited 1 time. Last update was at 2017/11/21 16:38:53


 
   
Made in nl
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We'll find out soon enough eh.

"No way to speed up getting the weapons and their upgrades" - uhu, aye, sure bub. Because the guy with purple epic versions of the best abilities isn't going to be making kills at a substantially faster rate than someone with bog-standard stuff

"It's not hard" - rofl. I think the last calculation over on Reddit was that it would take something like 5000 hours of play on average to unlock everything. And yes, that factored in the rate at which you gain crafting mats from crates as well(which is pitiful).

Look if some folk don't mind being taken advantage of, great, enjoy the game, but don't tell the rest of us that the warm yellow spray falling on is is bloody rain eh.

This message was edited 1 time. Last update was at 2017/11/21 17:16:13


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Yodhrin wrote:
"No way to speed up getting the weapons and their upgrades" - uhu, aye, sure bub. Because the guy with purple epic versions of the best abilities isn't going to be making kills at a substantially faster rate than someone with bog-standard stuff

Do you know how to get purple epic versions of the best abilities?

Spoiler:
It's by leveling the class.

"It's not hard" - rofl. I think the last calculation over on Reddit was that it would take something like 5000 hours of play on average to unlock everything. And yes, that factored in the rate at which you gain crafting mats from crates as well(which is pitiful).

Did it factor in that you gain crafting mats from challenges as well?
Of course not.

Look if some folk don't mind being taken advantage of, great, enjoy the game, but don't tell the rest of us that the warm yellow spray falling on is is bloody rain eh.

Maybe you should take off your yellow tinted glasses and realize that it's just rain eh.
   
Made in us
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Where ever the Emperor needs his eyes

 Yodhrin wrote:
"No way to speed up getting the weapons and their upgrades" - uhu, aye, sure bub. Because the guy with purple epic versions of the best abilities isn't going to be making kills at a substantially faster rate than someone with bog-standard stuff

"It's not hard" - rofl. I think the last calculation over on Reddit was that it would take something like 5000 hours of play on average to unlock everything. And yes, that factored in the rate at which you gain crafting mats from crates as well(which is pitiful).

Look if some folk don't mind being taken advantage of, great, enjoy the game, but don't tell the rest of us that the warm yellow spray falling on is is bloody rain eh.


I maybe have one purple card on a class I don't even play. I have no problem getting kills in games or even doing well in the game. Maybe instead of complaining that you're only doing bad because "everyone else has better upgrades" you can realize that maybe its you. If you need absolutely everything in the game to enjoy it, well thats your problem. The devs havent taken advantage of me at all, other than the entry price, I've spent no money on the game, have no interest in spending money on the crates and I am having genuine fun. I'm sorry you're too bitter to have fun with something, that doesnt mean everyone is.

This message was edited 1 time. Last update was at 2017/11/21 17:32:10


 
   
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WA, USA

http://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/?utm_content=buffere78bc&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw

Spoiler:

Last week, Belgium's Gaming Commission announced that it had launched an investigation into whether the loot boxes available for purchase in games like Overwatch and Star Wars Battlefront 2 constitute a form of gambling. Today, VTM News reported that the ruling is in, and the answer is yes.

The Google translation is a little sloppy, as usual, but the message is clear enough. "The mixing of money and addiction is gambling," the Gaming Commission declared. Belgium's Minister of Justice Koen Geens also weighed in, saying, "Mixing gambling and gaming, especially at a young age, is dangerous for the mental health of the child."

Geens, according to the report, wants to ban in-game purchases outright, and not just in Belgium: He said the process will take time, "because we have to go to Europe. We will certainly try to ban it."

And now, things will start to get interesting. I've reached out to the Gaming Commission for more information, and will update if I receive a reply.


Good.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
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USA

It would be a serious game changer if an entire market outright banned in-game transactions. Somehow though I doubt it'll get that far.

   
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Gathering the Informations.

 LordofHats wrote:
It would be a serious game changer if an entire market outright banned in-game transactions. Somehow though I doubt it'll get that far.

The issue becomes what is defined as a "harmful" in-game transaction or what is actually considered an in-game transaction or not.
   
Made in us
Ship's Officer





California

To be honest considering how hot the Star Wars IP is or could be in gaming right now i'm shocked all they are doing is pumping out Battlefront games. I never found even the original two very inspiring. They were dumb fun sure, but they don't rank even in my top 5 SW games. I'm not sure we'll ever get SW games of the same caliber as KOTOR or the jedi outcast/JK games with new fresh characters and world building. I'd even take a modern version of podracing over another generic shooter like Battlefront. There is so much potential with the Star Wars property and its being squandered right now, absolutely nothing promising being done with Star Wars in gaming at all. I really enjoyed bounty hunter which fleshed out Jango Fett a good bit, plus republic commando was great. They just don't make games like that anymore...I don't want to play bland matches with characters from different eras fighting each other, it doesn't feel right, doesn't feel like Star Wars.

This message was edited 1 time. Last update was at 2017/11/21 23:43:14


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Thargrim wrote:
To be honest considering how hot the Star Wars IP is or could be in gaming right now i'm shocked all they are doing is pumping out Battlefront games. I never found even the original two very inspiring. They were dumb fun sure, but they don't rank even in my top 5 SW games. I'm not sure we'll ever get SW games of the same caliber as KOTOR or the jedi outcast/JK games with new fresh characters and world building. I'd even take a modern version of podracing over another generic shooter like Battlefront. There is so much potential with the Star Wars property and its being squandered right now, absolutely nothing promising being done with Star Wars in gaming at all. I really enjoyed bounty hunter which fleshed out Jango Fett a good bit, plus republic commando was great. They just don't make games like that anymore...I don't want to play bland matches with characters from different eras fighting each other, it doesn't feel right, doesn't feel like Star Wars.

Visceral Games was working on an Uncharted style Star Wars RPG with a unique premise (i.e. not Jedi) focusing on a pair of smugglers...and then EA shut Visceral down and announced it was reworking the Star Wars game into a "Live Service" game (meaning, chock full of micro transactions).

This message was edited 2 times. Last update was at 2017/11/21 23:54:00


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Kanluwen wrote:
 LordofHats wrote:
It would be a serious game changer if an entire market outright banned in-game transactions. Somehow though I doubt it'll get that far.

The issue becomes what is defined as a "harmful" in-game transaction or what is actually considered an in-game transaction or not.


"in-game transaction" is a rather well defined term at this point. I mean it only exists to describe a specific kind of purchase.

Harmful is probably a pointless term to haggle over. The only question is does the behavior constitute gambling? This is about consumer protection imo. Gambling is not a "purchase" in any traditional sense, and is treated distinctly from purchase for its exploitative nature. I think even in cases where P2W isn't an issue, lootboxes for real money constitute gambling and they should be regulated not just to protect consumers but to protect the industry itself. The massive explosion of in-game transactions I think is going to damage online games in the long run.

   
Made in us
Ship's Officer





California

 Shadow Captain Edithae wrote:
I'm not sure we'll ever get SW games of the same caliber as KOTOR or the jedi outcast/JK games with new fresh characters and world building.


Visceral Games was working on an Uncharted style Star Wars RPG with a unique premise (i.e. not Jedi) focusing on a pair of smugglers...and then EA shut Visceral down and announced it was reworking the Star Wars game into a "Live Service" game (meaning, chock full of micro transactions).


Yup I heard about that, it's why I didn't even bother mentioning it. As far as i'm concerned there is no hope for that game anymore.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Shadow Captain Edithae wrote:
 Thargrim wrote:
To be honest considering how hot the Star Wars IP is or could be in gaming right now i'm shocked all they are doing is pumping out Battlefront games. I never found even the original two very inspiring. They were dumb fun sure, but they don't rank even in my top 5 SW games. I'm not sure we'll ever get SW games of the same caliber as KOTOR or the jedi outcast/JK games with new fresh characters and world building. I'd even take a modern version of podracing over another generic shooter like Battlefront. There is so much potential with the Star Wars property and its being squandered right now, absolutely nothing promising being done with Star Wars in gaming at all. I really enjoyed bounty hunter which fleshed out Jango Fett a good bit, plus republic commando was great. They just don't make games like that anymore...I don't want to play bland matches with characters from different eras fighting each other, it doesn't feel right, doesn't feel like Star Wars.

Visceral Games was working on an Uncharted style Star Wars RPG with a unique premise (i.e. not Jedi) focusing on a pair of smugglers...and then EA shut Visceral down and announced it was reworking the Star Wars game into a "Live Service" game (meaning, chock full of micro transactions).

Er no. The idea is being reworked into a Destiny-esque game.

"Live service" is a term for an always online game.

This message was edited 1 time. Last update was at 2017/11/22 00:23:25


 
   
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Incorporating Wet-Blending






Australia

 LordofHats wrote:
It would be a serious game changer if an entire market outright banned in-game transactions. Somehow though I doubt it'll get that far.

It doesn't need to - just removing the RNG element of any microtransaction purchases would curb the industry's worst excesses. For example, in Hearthstone you might still buy packs for in-game gold, but spending real money might get you 150 dust for crafting cards instead of 5 random cards of random rarities.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
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USA

 AlexHolker wrote:
 LordofHats wrote:
It would be a serious game changer if an entire market outright banned in-game transactions. Somehow though I doubt it'll get that far.

It doesn't need to - just removing the RNG element of any microtransaction purchases would curb the industry's worst excesses. For example, in Hearthstone you might still buy packs for in-game gold, but spending real money might get you 150 dust for crafting cards instead of 5 random cards of random rarities.


But the rarity of "high value items" is what makes Loot Boxes such a mad money maker. Take STO for example. The grand prize of each loot box is a Ship, usually a strong one, and it has a .01~.05% chance of dropping out of a box. That system has netted Cryptic far more money than ships directly sold to players. $100s of dollar to get the grand prize, vs. the $30 charge for more generic ships in the store. Remove the randomness and the whole "loot box" model falls apart, making way for just generic micro-transactions that will likely become less common because developers get less out of them.

   
 
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