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Made in us
Steady Space Marine Vet Sergeant




San Jose, CA

That right there says it all.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions. One of my first purchases was the Dark Vengeance starter set; instead of keeping both halves, I would sell the Chaos Space Marine half and use the money to buy more Dark Angels. That way instead of a bunch of small armies I'd have one big one with lots of options and different units.

As it actually went, I kept both sides and even started Tau very early on, and that diluted my hobby time and money a bit too much. The Chaos Marines ended up mainly being used for Khorne Daemonkin in 7th and later as generic CSM in 8th (the army I took to my only major tournament, Adepticon 2018). The Tau grew into a respectable force that served me well in 7th and did okay in 8th. I have since sold both armies, though, so it might have been better if I had just not started them in the first place.

Despite all this I ultimately have few regrets. We all make mistakes, and I did enjoy painting both Chaos and Tau models at the time. My advice to anyone starting up with 40k is to pick an army they like the look of and stick with just that army until they have at least twice as many points as a standard tournament list (in 9th, that would be 4000 points) and then maybe consider branching out if another army is calling to them.

My armies (re-counted and updated on 9/25/20, including modeled wargear options):
Dark Angels: ~16000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~3800
Astra Militarum: ~800 | Officio Assassinorum: ~600 | Imperial Knights: ~1300 | Sisters of Battle: ~1900
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2020: 47 | Total models painted in 2021: 5 | Current main painting project: Indomitus Marines, as Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Longtime Dakkanaut





I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E

   
Made in fr
Stabbin' Skarboy






I would have pursued a different career instead of the sheeeeeeety one I am stuck with, but I would not change a thing regarding 40k, and my 20k (30k ? Sadly I think i am such a nerd that I am closer to 30k...) points of painted plastic toys. I feel for those who invested in games that come and went though (and seemed on the verge of taking over GW for a time, at least where I played), like warmachine and such.

They must really have felt the heavy hand of fate smacking them in the face. Or the heavy power fist of GW swinging back at them for having gone over to the competition ("How dare they !")

So much invested, so much time now lost to a distant past...

This message was edited 3 times. Last update was at 2021/01/11 15:33:38


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Fighter Ace





I definitely have a few things I've invested in expecting them to be a reasonably popular game.
There's nothing worse than the excitement of a new game dying out before you've even painted your new collection.
   
Made in gb
Bounding Ultramarine Assault Trooper





 ZergSmasher wrote:
Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions.


Yeah thats my debate now, I bought 5 armies and completely built 4 of them. The one still in boxes will probably get sold and I am deciding between keeping 2 or 3 armies total.


Automatically Appended Next Post:
 Strg Alt wrote:
I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E



How many factions did you end up with and how many in retrospect would have been the ideal number to get the most out of knowing your army well?

This message was edited 1 time. Last update was at 2021/01/12 01:44:46


 
   
Made in pl
Longtime Dakkanaut




 ZergSmasher wrote:

My advice to anyone starting up with 40k is to pick an army they like the look of and stick with just that army until they have at least twice as many points as a standard tournament list (in 9th, that would be 4000 points) and then maybe consider branching out if another army is calling to them.


I shudder at the idea of someone starting their journey by buying 4000pts of Grey Knights, unless the models are bought for them or they don't care about money at all. Plus the doubling on units would have to be huge. I like termintor models and how they look. But getting 8 identical boxs of strikes, would be brutal.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Charging Dragon Prince





West Lafayette, IN

gundam wrote:
 ZergSmasher wrote:
Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions.


Yeah thats my debate now, I bought 5 armies and completely built 4 of them. The one still in boxes will probably get sold and I am deciding between keeping 2 or 3 armies total.


Automatically Appended Next Post:
 Strg Alt wrote:
I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E



How many factions did you end up with and how many in retrospect would have been the ideal number to get the most out of knowing your army well?


That's funny. I've gone back to 3rd Ed. and I still plan on getting one of every army. Not sub armies like Blood Angels or anything like that, just one of each race/army. I sold off most of my stuff when I was fed up with 5th and decided 6th was going to be worse, along with most of my WFB stuff during 8th there, and I'd love to undo that in a heartbeat.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in fi
Focused Fire Warrior






If I could start my GW hobbies again from zero, I'd not get into 40K proper but I'd get into Kill Team and Epic instead.

I'd not buy plastic kits just for the sake of getting a few bits I needed, I still got a pile of boxes I'll never build fully, and nobody wants to buy incomplete units worth of models... I'd concentrate my spending early on into getting enough terrain.

I think 40K is a confusing scale of combat; not really skirmish but not really properly "two armies dishing it out" either. Ultimately, for me personally, Skirmish/Epic scale division is a much better fit.
   
Made in fr
Stabbin' Skarboy






gundam wrote:
 ZergSmasher wrote:
Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions.


Yeah thats my debate now, I bought 5 armies and completely built 4 of them. The one still in boxes will probably get sold and I am deciding between keeping 2 or 3 armies total.


Automatically Appended Next Post:
 Strg Alt wrote:
I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E



How many factions did you end up with and how many in retrospect would have been the ideal number to get the most out of knowing your army well?


I have 5 armies, two of which are waaaay over 4000 pts (in 9th), and mu opinion is 5 is too many. If I were you I would most def sell the one still on sprues. 4 armies is enough (perhaps even 3). I would sell my dark angels (my 5th army) but I want to see the new codex first, and I want to play a few games with it before I sell the army. But I will sell it, who honestly has time to play with more than 4 armies ? (If someone has, then I want your life !! Give it to me).

This message was edited 2 times. Last update was at 2021/01/12 10:17:22


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Bounding Ultramarine Assault Trooper





 addnid wrote:
gundam wrote:
 ZergSmasher wrote:
Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions.


Yeah thats my debate now, I bought 5 armies and completely built 4 of them. The one still in boxes will probably get sold and I am deciding between keeping 2 or 3 armies total.


Automatically Appended Next Post:
 Strg Alt wrote:
I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E



How many factions did you end up with and how many in retrospect would have been the ideal number to get the most out of knowing your army well?


I have 5 armies, two of which are waaaay over 4000 pts (in 9th), and mu opinion is 5 is too many. If I were you I would most def sell the one still on sprues. 4 armies is enough (perhaps even 3). I would sell my dark angels (my 5th army) but I want to see the new codex first, and I want to play a few games with it before I sell the army. But I will sell it, who honestly has time to play with more than 4 armies ? (If someone has, then I want your life !! Give it to me).


Yeah 2 (maybe 3 armies) seems the most someone can manage while also living a full life out of 40k (ie. working out, full time job, family/friends, other hobbies, etc)
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

gundam wrote:
Spoiler:
 addnid wrote:
gundam wrote:
 ZergSmasher wrote:
Honestly, if I had it to do over again, the biggest change I would make would be not to branch out into too many other factions.


Yeah thats my debate now, I bought 5 armies and completely built 4 of them. The one still in boxes will probably get sold and I am deciding between keeping 2 or 3 armies total.


Automatically Appended Next Post:
 Strg Alt wrote:
I would have collected fewer factions and bought the 2nd 40K starter box. Back in the day I was too cheap for that and used SM from Space Crusade in my army.

https://youtu.be/1ERmUzs1O5E



How many factions did you end up with and how many in retrospect would have been the ideal number to get the most out of knowing your army well?


I have 5 armies, two of which are waaaay over 4000 pts (in 9th), and mu opinion is 5 is too many. If I were you I would most def sell the one still on sprues. 4 armies is enough (perhaps even 3). I would sell my dark angels (my 5th army) but I want to see the new codex first, and I want to play a few games with it before I sell the army. But I will sell it, who honestly has time to play with more than 4 armies ? (If someone has, then I want your life !! Give it to me).


Yeah 2 (maybe 3 armies) seems the most someone can manage while also living a full life out of 40k (ie. working out, full time job, family/friends, other hobbies, etc)

Nah, you can have all the armies you like/have room for. The trick is that you just don't focus on ALL of them at the same time. Just two or three. Then you rotate what you're using &/or have on the work bench.

   
Made in gb
Bounding Ultramarine Assault Trooper





ccs wrote:

Nah, you can have all the armies you like/have room for. The trick is that you just don't focus on ALL of them at the same time. Just two or three. Then you rotate what you're using &/or have on the work bench.


yeah thats true, I dont have to sell the armies so that's what I am leaning for. Right now there are a few good deals on high quality painted armies that are magnetized on ebay so that's how I have bought my last 3 armies. I will just keep them in boxes until the time is right.
   
Made in gb
Decrepit Dakkanaut




UK

Yep and barring the disaster with AoS - GW models last for years. Heck you can still use a lot of MK1 models for many armies. Sure new designs often look better and some do change size - eg old Greater Demons are now too small, but would easily count as marked demon princes.

So you can "Store" an army for ages. It's a bonus for GW because it makes old gamers more likely to return on a whim and once back in most will start to invest in new models.

   
Made in fr
Stabbin' Skarboy






I agree on the rotation principle, I currently only play orks and nids.

DA, imp guard and GSC will probably take the place of orks or nids when they get their codex, but until then, they are not an option I think.
Though bullgryns getting cheaper makes me want to give imp guard a go in this 9th edition...

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).

This message was edited 2 times. Last update was at 2021/01/13 13:22:21


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Nurgle Predator Driver with an Infestation






Some real good advice here. I've recently been struggling with the amount of armies I have (basically 3 for 40k and 3 for AoS) and reading your comments makes me feel less inclined to sell any of them.

Chaos | Tau | Space Wolves
Death | SCE | Nurgle
 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.


   
Made in us
Bounding Ultramarine Assault Trooper





ccs wrote:
 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.




The key is at a decent level, sure you can get the mechanics and overall feel but the tricks are what make the armies unique. If you live a full life outside of 40k, I dont think it is too realistic to be able to know how to play a lot of armies at a decent level. Even some of the people that stream and do it often can't keep up with stuff and are reminded in chat of the armies tricks.
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

gundam wrote:
ccs wrote:
 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.




The key is at a decent level, sure you can get the mechanics and overall feel but the tricks are what make the armies unique. If you live a full life outside of 40k, I dont think it is too realistic to be able to know how to play a lot of armies at a decent level. Even some of the people that stream and do it often can't keep up with stuff and are reminded in chat of the armies tricks.


So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?
Do you think that when an edition changes those skills learned reset to zero?

   
Made in de
Waaagh! Ork Warboss on Warbike






I have two armies and usually have phases where I play one or the other, rarely both. When I returned to DG after playing nothing but ork buggies for almost half a year, I definitely dropped below the "decent" skill level. Same when I moved back to orks recently.
We've also had a discussion in our group where some of the veterans with 5+ armies were talking about not being able to match the skill level of those players with only one or two armies since it isn't possible to learn that many armies inside out in a game that is constantly changing due to CA, campaign books, codex releases and rebalancing.
The same thing can be observed when you see people like the guys from TTS constantly switching armies for every battle report - they just aren't that firm on their armies' rules, their tactics or when to use what.

There is a huge difference between being able to successfully push the models up the field and shoot stuff and actually using an army to full effect.

I imagine there is also a difference between running are fairly straight forward army like space marines or craftworld eldar and one with many interlocking mechanics like admech, guard or tau.

This message was edited 3 times. Last update was at 2021/01/14 07:34:29


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in fr
Stabbin' Skarboy






ccs wrote:
gundam wrote:
ccs wrote:
 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.




The key is at a decent level, sure you can get the mechanics and overall feel but the tricks are what make the armies unique. If you live a full life outside of 40k, I dont think it is too realistic to be able to know how to play a lot of armies at a decent level. Even some of the people that stream and do it often can't keep up with stuff and are reminded in chat of the armies tricks.


So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?
Do you think that when an edition changes those skills learned reset to zero?



Are you asking me or gundam ? Or anyone who wants to answer ? I think these are very interesting questions. I can't play more than two armies at the same time because of all the reasons jidmah mentioned. Currently orks and nids. When DA codex drops, i will keep playing either orks or nids, one will have to take a step back.
It takes me 5 games I think, then 5 more to really Git Gud, I'd say. It would take me less if I had the patience to watch battle reps but I don't. I was tourney regular before covid, and have played since 4th ed, so I am talking about "10 games to get playing to a level where I could get within the top spots in a tourney".
what skills exactly to too vast a subject and we would need a dedicated topic for this

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

 addnid wrote:
ccs wrote:
gundam wrote:
ccs wrote:
 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.




The key is at a decent level, sure you can get the mechanics and overall feel but the tricks are what make the armies unique. If you live a full life outside of 40k, I dont think it is too realistic to be able to know how to play a lot of armies at a decent level. Even some of the people that stream and do it often can't keep up with stuff and are reminded in chat of the armies tricks.


So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?
Do you think that when an edition changes those skills learned reset to zero?



Are you asking me or gundam ? Or anyone who wants to answer ? I think these are very interesting questions. I can't play more than two armies at the same time because of all the reasons jidmah mentioned. Currently orks and nids. When DA codex drops, i will keep playing either orks or nids, one will have to take a step back.
It takes me 5 games I think, then 5 more to really Git Gud, I'd say. It would take me less if I had the patience to watch battle reps but I don't. I was tourney regular before covid, and have played since 4th ed, so I am talking about "10 games to get playing to a level where I could get within the top spots in a tourney".
what skills exactly to too vast a subject and we would need a dedicated topic for this


Gundam specifically. But feel free to chime in.
   
Made in us
Bounding Ultramarine Assault Trooper





ccs wrote:
gundam wrote:
ccs wrote:
 addnid wrote:

Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


Sure you can. Current 40k doesn't have a very steep learning curve. And the more experience you have in playing games (GW or otherwise), the lower & lower it gets.




The key is at a decent level, sure you can get the mechanics and overall feel but the tricks are what make the armies unique. If you live a full life outside of 40k, I dont think it is too realistic to be able to know how to play a lot of armies at a decent level. Even some of the people that stream and do it often can't keep up with stuff and are reminded in chat of the armies tricks.


So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?
Do you think that when an edition changes those skills learned reset to zero?



Of course your skills dont reset to zero in an edition lol There is no need to fictitious.

Like I mentioned in my comment, it is fairly easy to see that it is not easy to maintain the same skill level when Player A is using 5+ armies as someone like Player B uses only 2 armies, with one of the two being an army in Player's A rotation.

Which is why I mentioned the example of highly placing tournament streamers that dont seem being able to use an army to its full extent due to them rotating many armies.


JidmahMade mentioned the same example.


We've also had a discussion in our group where some of the veterans with 5+ armies were talking about not being able to match the skill level of those players with only one or two armies since it isn't possible to learn that many armies inside out in a game that is constantly changing due to CA, campaign books, codex releases and rebalancing.

The same thing can be observed when you see people like the guys from TTS constantly switching armies for every battle report - they just aren't that firm on their armies' rules, their tactics or when to use what.

There is a huge difference between being able to successfully push the models up the field and shoot stuff and actually using an army to full effect.

I imagine there is also a difference between running are fairly straight forward army like space marines or craftworld eldar and one with many interlocking mechanics like admech, guard or tau.


I mean its fairly obvious to me and other people. Sure it is possible to casually play 5+ armies at once, but you won't be able to use 5+ armies at once to their full capabilities.
   
Made in us
Committed Chaos Cult Marine






On the Crimson Path

 addnid wrote:
Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


I think this is definitely worth a full discussion.

If it doesn't materialize, I think it largely depends on which factions a player rotates through. I don't suffer too much capability-drain going back and forth from my Primaris and Chaos Space Marine armies. I am well versed with Pre-Indomitus Primaris (and it doesn't hurt that they have simple data sheets), and my CSM army is mostly just spiky marine stuff (Read: things also found in C:SM) with maybe a Helldrake. I tend to stick to a handful of stratagems, if you know either faction; you probably know which ones. Finally, I play both armies pretty much the same way.

Contrasted with my Genestealer Cult army, which I haven't played nearly enough to know the first thing about how to play them. I don't even think I have stumbled upon something GSC does well on accident yet even. The last game I played (still 8th ed) my Abberants were clear and away my MVPs, and they are terrible. They do play like crappy assault terminators though, so I had that to work with. I think if I play GSC all 9th edition, I might get to the point I'm okay with them. Even if they get better rules, I don't think I will be seeing a better than 25-33% win rate. They are just that foreign to my play style (I like them nonetheless). I do think it will take some games to get up to speed again to even get just okay.

   
Made in us
Longtime Dakkanaut




NE Ohio, USA

gundam wrote:

ccs wrote:
So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?

Do you think that when an edition changes those skills learned reset to zero?



Of course your skills don't reset to zero in an edition lol There is no need to fictitious.


Ok, that's one of my questions {the easiest} answered. I await your insights on the other three.

This message was edited 2 times. Last update was at 2021/01/14 16:43:19


 
   
Made in us
Bounding Ultramarine Assault Trooper





ccs wrote:
gundam wrote:

ccs wrote:
So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?

Do you think that when an edition changes those skills learned reset to zero?



Of course your skills don't reset to zero in an edition lol There is no need to fictitious.


Ok, that's one of my questions {the easiest} answered. I await your insights on the other three.


You will be waiting since those questions are completely irrelevant to the discussion of playing 5+ armies to their full extent at once.

Instead of using personal experience as a way to discuss something (i.e. Sample size of one), Other people and I are using used tournament players and streamers as examples that it is not possible to play 5+ armies well enough at once in this thread (i.e. sample size of more than 1) .

It is something along the lines along the lines of using the scientific method. It helps discussions keep on point without going into irrelevant tangents. You should look it up
   
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[DCM]
Procrastinator extraordinaire





Edinburgh, UK

I'd still get into 40k, no questions asked.

If I was starting again though, I probably wouldn't start with Tyranids, as I think starting with something other than organic shapes would have improved my painting faster compared to the years of prime, basecoat, wash and play.

That and picking up way too many armies. These days I'm happy with my Nids, Eldar and Marines, but I only play Eldar.

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 Tyranid Horde wrote:
I'd still get into 40k, no questions asked.

If I was starting again though, I probably wouldn't start with Tyranids, as I think starting with something other than organic shapes would have improved my painting faster compared to the years of prime, basecoat, wash and play.

That and picking up way too many armies. These days I'm happy with my Nids, Eldar and Marines, but I only play Eldar.


how many armies did you end up with when you had the most? And if you had the chance to sell Nids and Marines and recover all of your costs would you do it and keep only Nids?
   
Made in fr
Stabbin' Skarboy






 Saturmorn Carvilli wrote:
 addnid wrote:
Thing is, if you want to play at a decent level, you can't rotate much because it takes time to master an army and learn to use all its tricks (if you have a lot of army points, painted and based, to choose from that is).


I think this is definitely worth a full discussion.

If it doesn't materialize, I think it largely depends on which factions a player rotates through. I don't suffer too much capability-drain going back and forth from my Primaris and Chaos Space Marine armies. I am well versed with Pre-Indomitus Primaris (and it doesn't hurt that they have simple data sheets), and my CSM army is mostly just spiky marine stuff (Read: things also found in C:SM) with maybe a Helldrake. I tend to stick to a handful of stratagems, if you know either faction; you probably know which ones. Finally, I play both armies pretty much the same way.

Contrasted with my Genestealer Cult army, which I haven't played nearly enough to know the first thing about how to play them. I don't even think I have stumbled upon something GSC does well on accident yet even. The last game I played (still 8th ed) my Abberants were clear and away my MVPs, and they are terrible. They do play like crappy assault terminators though, so I had that to work with. I think if I play GSC all 9th edition, I might get to the point I'm okay with them. Even if they get better rules, I don't think I will be seeing a better than 25-33% win rate. They are just that foreign to my play style (I like them nonetheless). I do think it will take some games to get up to speed again to even get just okay.


I also play GSC. Me and my playgroup always thought they were by far the hardest army to play (even in 7th when they got really strong at some point) of all 40K, because they are such a weird "melee glass canon" army. They are not just very different from SM or CSM. So have no fear, I also would not know how to play them (as a standalone army that is) in the current 9th meta where without a ton of character support they wouldn't even put a dent in a custodes army.
The smaller boards scare me, because thanks to it, so far in my 9th games, I have screened so easily all my opponents out of DSing into good positions, it was not even that enjoyable.

Come to think of it, I probably would not have started GSC if I could do it over again (I thought at the time, 7th edition, that GW would never throw nids a bone ever again, and that having GSC allied with them would be their only hope for winning a game), as the way they are played is really too heavily tied into the DSing mechanics. Though rockgrinders seem pretty good at 95 points now. Now if they could just fix bikes (I have a crapton of them)

This message was edited 3 times. Last update was at 2021/01/14 17:34:53


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

gundam wrote:
ccs wrote:
gundam wrote:

ccs wrote:
So how long does it take you to learn to play an army well?
How long do you think it takes others?
Exactly what skills do you think go into dong this?

Do you think that when an edition changes those skills learned reset to zero?



Of course your skills don't reset to zero in an edition lol There is no need to fictitious.


Ok, that's one of my questions {the easiest} answered. I await your insights on the other three.


You will be waiting since those questions are completely irrelevant to the discussion of playing 5+ armies to their full extent at once.

Instead of using personal experience as a way to discuss something (i.e. Sample size of one), Other people and I are using used tournament players and streamers as examples that it is not possible to play 5+ armies well enough at once in this thread (i.e. sample size of more than 1) .

It is something along the lines along the lines of using the scientific method. It helps discussions keep on point without going into irrelevant tangents. You should look it up


So you're saying that you don't know how long it takes YOU (personally) to learn to play an army to whatever your standard of decently is?
Or are you saying you won't tell me?

Obviously you've no idea how long it takes me/others.

I'd think that the skills required to play one, maybe two, armies well would be quite relevant in a discussion about being able to do so with multiples. I simply want to know what you think those skills are since you can apparently spot when they're lacking.


   
 
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