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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





I don't know what happened, but I got a primaris half of a dark imperium. Now looking at what to do with it.. So this question came up to my mind.

Have you been testing intercerssors with your BA and how have they performed?

With only a minor kitbashing and sacrificing a single primaris lieutenant I can do a 5man squad of primaris intercessors with sergeant having both auto-bolt rifle and a power sword. 10 3+ wounds for 94 points to fill up a troop choice. Sergeant has what, 3 attacks base? As a backfield objective holder sounds quite nice if you compare it to let's say tactical squad with a heavy weapon just sitting on an objective, although I've only used tacticals without transport a few times with heavy bolters for hellfire shells and after a try I've gone full mobile plasma/melta in a rhino/razorback or scouts.

Also 3man inceptors doesn't feel like it would do enough, so there's not much in the box for BA player.

Thoughts?
   
Made in gb
Longtime Dakkanaut





UK

I have been playing with the Primaris contents of Dark Imperium and I have been pleasantly surprised. Intercessors make better objective holders than Tactical squads in my experience as twice the number of wounds makes them very hard to shift, especially when in cover. Their shooting is just a little better too meaning that you have 5 guys that contribute rather 1 heavy weapon with 4 ablative wounds (which is how my Tactical squads often feel). Intercessors have an extra attacks which synergises nicely with Red Thirst.

Also Inceptors are very good, do not underestimate. Drop them in from Reserve and you have 18 S5 AP-1 shots on a target of your choice that cannot be alphaed. They are great for clearing chaff screens to allow your DC/SG/Slamguinius to charge more valuable targets and weight of fire is enough to bring down a small MEQ squad if you catch them out of cover. Inceptors also make great use of our "On wings of Fire" stratagem.

Hellblasters go very nicely with Standard of Sacrifice and a cheap Captain for rerolls (probably not the Gravis one as he is too pricey). They get a 5+++ save and they can Overcharge with minimal risk. If anyone dies to an unlucky overheat or enemy shooting, they get to make a parting shot on a 4+.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Nihilistic Necron Lord






Germany

Played against my friends necrons, and won. He had first turn. I knew wraiths could cause problems, and they almost did. Fortunately for me he charged the wrong unit (the AM guard chaff), but he could have killed mephiston. He had that dynasty where units advance 6", and used a stratagem where he could charge after advancing. First he moved 16", then rolled a 12 on the charge. He could have moved over the chaff and give meph a really hard time, 5 wraiths attacking him would have killed him. I then focus fired the wraiths with my dev squad and two bolter inceptor squads. Meph finished them off in CC. Captn slammy was the star of the game. He killed a tomb sentinel, and almost took out a DDA by himself, nasty quantum shields saved it. I jumped him around the battlefield with upon wings of fire and charged with descent of angels. My CP regeneration combo worked great, i got 3 or 4 back and stole 2 from my opponent. Plasma inceptors killed a catacomb command barge before dying to a volley of shots from a doomsday cannon. The two DDAs took out my two stalkers, but it took them two turns, and the help of a sentry pylon. The company ancient failed to protect my inceptors with the standard of sacrifice, i failed pretty much all 5+++ rolls.
   
Made in us
Tunneling Trygon





NJ

So. Jump pack captain. Thunder Hammer + relic (naturally). Do I give him a storm shield? Using him in a BA batallion allied with Custodes bikes (mostly the non character kind)

Also I’m really considering using 3 of those dudes, but Mephiston is also tempting

This message was edited 1 time. Last update was at 2018/04/08 19:21:52


 
   
Made in us
Longtime Dakkanaut




The SS does reduce damage from anything with AP1+ by 33%. Seems generally good to me. But i do sometimes leave it off if i am tight on points. I am also fond of giving my captains storm bolters.

This message was edited 1 time. Last update was at 2018/04/08 22:27:58


 
   
Made in nl
Longtime Dakkanaut





 luke1705 wrote:
So. Jump pack captain. Thunder Hammer + relic (naturally). Do I give him a storm shield? Using him in a BA batallion allied with Custodes bikes (mostly the non character kind)

Also I’m really considering using 3 of those dudes, but Mephiston is also tempting
I haven't tried multiple but since a lot of the power comes from stratagems (3d6 Charge and extra D3 attacks) I can't see it scaling super well.
And yes I would bring a Storm Shield. He is a big threat the enemy can't ignore and you want him drawing as much firepower away from the rest of your army as possible.

Sure it does nothing against ap 0 but it takes some 50 bolter shots to have a 50/50 of killing him.
   
Made in gb
Longtime Dakkanaut





UK

I magnetised mine so I could run him either with or without the shield. After my first battle, I have always taken shield and rarely regretted it.

If Captain Smash survives taking down his first big target (perfectly feasible if he beats up a tank or something similar) it is nice to have a bit of extra durability against the shooting he will inevitably face.

Captain smash is normally in a race to rack up as many kills as possible before he dies, anything that prolongs his lifespan is usually a good investment. Even if the enemy decides the most efficient way of killing him is massed small-arms fire, that is a lot of shooting that is not being directed at you line troops.

I have even experimented with running him with "Gift of Foresight" as Warlord trait rather than "Artisan of War" against shooty armies like Tau where the extra killing power is less necessary.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Blood Angel Neophyte Undergoing Surgeries



Bonn

What is your experience with a fluffy (?) death company "only" list?

Like:

Astrorath
Lemartes
Mephiston
Tycho
Chaplain with death visions

Two DC Drednoughts
One venerable chaplain Dreadnought

30 DC with jumppacks
15 without
(Several Powerweapons included)

One DC Stormraven

Of course this won't be very competitive but sounds very fun to me. ^^

Fluff for the fluff-gods! 
   
Made in us
Tunneling Trygon





NJ

That’s going to be better than you think it is
   
Made in us
Locked in the Tower of Amareo




Just tried using a bunch of primaris. Very disappointing. Terrible firepower, and the only non-primaris model, the jump captain, did almost all the work.

Hellblasters are really poor vs drukhari it turns out.

This message was edited 1 time. Last update was at 2018/04/15 16:19:57


 
   
Made in us
Regular Dakkanaut




Drukhari appear to be a tough nut to crack at the moment. Much like Chaos, all vehicles have a 5+ invul, which if they are running hot, can really shut down our shooting potential. Mix that with -1 to hit venoms and flyers and I can see why Hellblasters would have a hard time making an impact.

I would have thought that primaris marines parked in cover for 2+ saves would be decent against a bunch of poison shots though, unless he didn't run a kabalite army.

This message was edited 1 time. Last update was at 2018/04/15 16:52:31


 
   
Made in us
Longtime Dakkanaut





DE are a hard counter to Primaris to the point where I would not even bother playing the game. Their firepower and ability to lock you in combat will win them the game every time. Their easily spammable gun the disintegration gun is Assault 3 s5 ap-3 2 damage. It is tailor made to whipe out Primaris like they are nothing.

 
   
Made in ch
Regular Dakkanaut




You know what guys? After getting my ass burned down by necrons and DE I came to the conclusion that there is no point in playing this game anymore as it is getting back tothe old horrific seventh edition where there s a race between the nutella spread out just for xenos. Marines always comes lut first and perform terribly. Thank you GW
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Spado wrote:
You know what guys? After getting my ass burned down by necrons and DE I came to the conclusion that there is no point in playing this game anymore as it is getting back tothe old horrific seventh edition where there s a race between the nutella spread out just for xenos. Marines always comes lut first and perform terribly. Thank you GW


Yeah, it was shocking how powerful an Eldar/Dark Eldar list I faced yesterday was. My very hot rolls and my Banner in the middle of my Devs were the only thing that kept me into the game until I called it. It makes me want to start playing my Guard again.
   
Made in ch
Regular Dakkanaut




I don t like imperial soup at all, but I guess that any marine army need an AM detachment. I m thinking of purchasing some mortars to get rid of the screens and use the DC to smash something juicy. I m sick of loosing DC for nothing

This message was edited 1 time. Last update was at 2018/04/15 20:07:20


 
   
Made in us
Locked in the Tower of Amareo




EldarExarch wrote:
Drukhari appear to be a tough nut to crack at the moment. Much like Chaos, all vehicles have a 5+ invul, which if they are running hot, can really shut down our shooting potential. Mix that with -1 to hit venoms and flyers and I can see why Hellblasters would have a hard time making an impact.

I would have thought that primaris marines parked in cover for 2+ saves would be decent against a bunch of poison shots though, unless he didn't run a kabalite army.


He had a way to ignore cover on all his flyers or anything riding in a flyer. And yes, disintegrators are hilarious.

This message was edited 1 time. Last update was at 2018/04/15 20:39:16


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Sigh...Dante is still about 50 pts overpriced.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Well, the new Beta Rule that only allows units arriving from Reserves in the first battle round to only be set up in their own deployment zone seems to knee-cap our Sanguinary Guard and Death Company. I am really hoping that this rule doesn't stick.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 NH Gunsmith wrote:
Well, the new Beta Rule that only allows units arriving from Reserves in the first battle round to only be set up in their own deployment zone seems to knee-cap our Sanguinary Guard and Death Company. I am really hoping that this rule doesn't stick.
Forlorn Fury all the way for DC. No alpha striking SG at all though.


Automatically Appended Next Post:
I just realized that my Inceptor Squads need to be redone. I had four. Now I need to reduce them down somehow.

This message was edited 1 time. Last update was at 2018/04/16 17:34:44


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

@NH Gunsmith I'm kinda glad as the alpha strike had died in my meta. Delighted about the extra CP though.
   
Made in us
Locked in the Tower of Amareo




 NH Gunsmith wrote:
Well, the new Beta Rule that only allows units arriving from Reserves in the first battle round to only be set up in their own deployment zone seems to knee-cap our Sanguinary Guard and Death Company. I am really hoping that this rule doesn't stick.


It's not that big of a deal, and hurts some other units much worse, imo.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I wish they would have addressed things like Killshot and Baal Predators.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Dakka Veteran




More CP and clarification on hellfire/flakk cherub interaction makes balances out the lack of alpha. I’m fairly content. Hoping our faq gets updated like vanilla, and that Baal pred killshot is addressed.
   
Made in us
Locked in the Tower of Amareo




 casvalremdeikun wrote:
I wish they would have addressed things like Killshot and Baal Predators.


BA faq not updated yet.
   
Made in us
Trigger-Happy Baal Predator Pilot






Martel732 wrote:
 casvalremdeikun wrote:
I wish they would have addressed things like Killshot and Baal Predators.


BA faq not updated yet.


And apparently they're not planning on updating it this time around. Asked and answered on their Facebook page.

   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Can I use upon wings of fire to redeploy an unit T1 in the enemy deployment zone? It did start on the table. So I can still Forlon's fury a squad of DC closer and use the upon wings of fire on another unit, right? I've found myself using T1 one unit with DoA and on T2 a second one with DoA to maximize charge chances, so that ain't that big deal.
   
Made in ca
Dakka Veteran




 Voidwraith wrote:
Martel732 wrote:
 casvalremdeikun wrote:
I wish they would have addressed things like Killshot and Baal Predators.


BA faq not updated yet.


And apparently they're not planning on updating it this time around. Asked and answered on their Facebook page.

what the hell? Everyone but BA and DA get updated?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Xirax wrote:
Can I use upon wings of fire to redeploy an unit T1 in the enemy deployment zone? It did start on the table. So I can still Forlon's fury a squad of DC closer and use the upon wings of fire on another unit, right? I've found myself using T1 one unit with DoA and on T2 a second one with DoA to maximize charge chances, so that ain't that big deal.
I can't see why not. It satisfies the conditions required. It makes our Alpha Strikes more expensive in terms of CP, but the Battalion CP boost helps with that.


Automatically Appended Next Post:
Bremon wrote:
 Voidwraith wrote:
Martel732 wrote:
 casvalremdeikun wrote:
I wish they would have addressed things like Killshot and Baal Predators.


BA faq not updated yet.


And apparently they're not planning on updating it this time around. Asked and answered on their Facebook page.

what the hell? Everyone but BA and DA get updated?
DA had the Dark Talon get a points increase in the main FAQ. But that is it.

This message was edited 1 time. Last update was at 2018/04/16 19:22:33


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut





UK

EldarExarch wrote:
Drukhari appear to be a tough nut to crack at the moment. Much like Chaos, all vehicles have a 5+ invul, which if they are running hot, can really shut down our shooting potential. Mix that with -1 to hit venoms and flyers and I can see why Hellblasters would have a hard time making an impact.

Volume of fire seems to be the ticket here. Assault Cannon RBs and Bolter Inceptors perhaps?

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




You can't get enough of them. The bolter inceptors all die in one turn to disintegrators.
   
 
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