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![[Post New]](/s/i/i.gif) 2019/01/27 23:07:12
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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So i will add harlies to my dark eldar (6-12 skyweavers with haywire). I will run ravagers (not sure what loadout but probably 1 dissie and 2 dark lance ravagers or all dark lance) and trueborn with shredders also. I figure ravagers or similar units should offer plenty of long range firepower without any negative modifiers.
My only real big issue with this list is what else to bring. The main things i will struggle against is stormsurge and maybe flyrants and we have at least one big nid player and at least one big tau player at the gw.
I find most monsters are under toughness 8 so dark lances could offer a bit. I may scrap the scourge altogether but not sure. They just die within a turn usually and then it's 300 pts down the drain.
Perhaps i'll run a crap ton of warriors with blasters and DS them in through the webway or perhaps i will use mandrakes. I'm really unsure as we don't have a very good answer to a 2+/3++ stormsurge even with mandrakes or something. Perhaps i should check the stats more. Otherwise the blasters + poison should do ok vs even flyrants.
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This message was edited 2 times. Last update was at 2019/01/27 23:11:03
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![[Post New]](/s/i/i.gif) 2019/01/28 08:46:27
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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After much thinking, here's my first 1000 point list!
++ Patrol Detachment (Aeldari - Drukhari) [23 PL, 7CP, 433pts] ++
+ No Force Org Slot +
Alliance of Agony (1 CP)
Battle-forged CP [3CP]
Detachment Attribute: Kabal of the Black Heart
Detachment CP
Raiding Force [4CP]
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Labyrinthine Cunning, Splinter pistol, The Parasite's Kiss, Warlord (Archon)
+ Troops +
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
+ Dedicated Transport +
Raider [5 PL, 80pts]: Disintegrator cannon
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
++ Patrol Detachment (Aeldari - Drukhari) [8 PL, 171pts] ++
+ No Force Org Slot +
Detachment Attribute: Cult of Strife
Detachment CP
+ HQ +
Lelith Hesperax [4 PL, 80pts]: Blood Dancer, Penetrating blade
+ Troops +
Wyches [4 PL, 91pts]
. Hekatrix: Agoniser, Blast Pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler
++ Patrol Detachment (Aeldari - Drukhari) [22 PL, 392pts] ++
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
Detachment CP
+ HQ +
Urien Rakarth [5 PL, 90pts]: Diabolical Soothsayer
+ Troops +
Wracks [5 PL, 104pts]
. Acothyst: Haemonculus tools
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 7x Wracks
+ Heavy Support +
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
++ Total: [53 PL, 7CP, 996pts] ++
Created with BattleScribe
The general idea of the list is putting Lelith and the wyches into the raider, two 5 man into the venoms and the other small unit with the archon. Wracks screen the Talos.
I want to use the 3 subfactions for fluff reasons, but I want it to be a strong list too  improvements? I don't have more units at the moment, but I can try to get some.
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This message was edited 1 time. Last update was at 2019/01/28 08:48:18
The Bloody Sails
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![[Post New]](/s/i/i.gif) 2019/01/28 09:05:47
Subject: Drukhari 8th Codex Tactics
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Waaagh! Ork Warboss
Italy
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Against T7 or T6 dissies are already powerful, basically the same damage output than lances but also way more killy against T4 and T5. If you are Black Heart and have re-rolls those dissies also get more benefits than lances since with more shots they will likely get some additional hits and wounds.
If you also have some blasters you can avoid lances completely.
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![[Post New]](/s/i/i.gif) 2019/01/28 09:58:25
Subject: Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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So i will add harlies to my dark eldar (6-12 skyweavers with haywire). I will run ravagers (not sure what loadout but probably 1 dissie and 2 dark lance ravagers or all dark lance) and trueborn with shredders also. I figure ravagers or similar units should offer plenty of long range firepower without any negative modifiers.
Well, I won't do it unless you plan for a bigger tourney.
You will not make yourself friends.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/01/29 02:04:27
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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wuestenfux wrote:So i will add harlies to my dark eldar (6-12 skyweavers with haywire). I will run ravagers (not sure what loadout but probably 1 dissie and 2 dark lance ravagers or all dark lance) and trueborn with shredders also. I figure ravagers or similar units should offer plenty of long range firepower without any negative modifiers.
Well, I won't do it unless you plan for a bigger tourney.
You will not make yourself friends.
A lot of the people at the local GW are competitive. Considering the guy with the 4 forgeworld dreadnoughts, the guy with catachan guard and a custode hero boosting their invulnerable save to a 4+ or 3+ and having melee that no guardsman should ever have (i saw this mostly guard player take down a crap ton of knights too), the dude with pretty much every best unit nids can have and the guy with the knight-guard combo (4 big knights) i think this isn't a big deal. If these were average players i'd probably not do this but a lot of these lists are top tier possibly almost WAAC tier. I wouldn't say it's the best list ever they use except the knight-guard list but they're fairly top tier lists.
As said though i feel like tau and nids may give me some problems but mostly the tau. Tau guy never seems to take vehicles but i can't pin down his riptide with anything in combat. I suppose it depends on how much a riptide shoots. With a flyrant i can much more easily take them down with poison or blasters as the saves aren't nearly as stupid as a riptide. I also don't think we have something that can do enough mortal wounds vs a riptide without getting butchered before it gets there. Perhaps if i took a crap ton of grotesques and DS'ed them in through the webway? Ugh but then i'd need a 3rd detachment. I'll figure it out somehow.
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This message was edited 1 time. Last update was at 2019/01/29 02:13:37
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![[Post New]](/s/i/i.gif) 2019/01/29 20:34:26
Subject: Drukhari 8th Codex Tactics
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Aspirant Tech-Adept
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Hey Folks,
I’m not sure if this is the best place to ask but I figure you are the experts.
Are dark reavers going out of production or are they just in high demand currently?
All other popular sellers(other than direct from gw) are saying out of product or last chance.
I’m not in the loop but wondered if it was just a blip or if they are being phased out
Many thanks
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![[Post New]](/s/i/i.gif) 2019/01/29 21:01:51
Subject: Drukhari 8th Codex Tactics
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Fixture of Dakka
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Dark Reavers?
You mean Dark Reaper? Or Ravagers? Or Reavers?
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![[Post New]](/s/i/i.gif) 2019/01/30 03:47:14
Subject: Drukhari 8th Codex Tactics
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Longtime Dakkanaut
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Denegaar wrote:After much thinking, here's my first 1000 point list!
++ Patrol Detachment (Aeldari - Drukhari) [23 PL, 7CP, 433pts] ++
+ No Force Org Slot +
Alliance of Agony (1 CP)
Battle-forged CP [3CP]
Detachment Attribute: Kabal of the Black Heart
Detachment CP
Raiding Force [4CP]
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Labyrinthine Cunning, Splinter pistol, The Parasite's Kiss, Warlord (Archon)
+ Troops +
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
+ Dedicated Transport +
Raider [5 PL, 80pts]: Disintegrator cannon
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
++ Patrol Detachment (Aeldari - Drukhari) [8 PL, 171pts] ++
+ No Force Org Slot +
Detachment Attribute: Cult of Strife
Detachment CP
+ HQ +
Lelith Hesperax [4 PL, 80pts]: Blood Dancer, Penetrating blade
+ Troops +
Wyches [4 PL, 91pts]
. Hekatrix: Agoniser, Blast Pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler
++ Patrol Detachment (Aeldari - Drukhari) [22 PL, 392pts] ++
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
Detachment CP
+ HQ +
Urien Rakarth [5 PL, 90pts]: Diabolical Soothsayer
+ Troops +
Wracks [5 PL, 104pts]
. Acothyst: Haemonculus tools
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 7x Wracks
+ Heavy Support +
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
++ Total: [53 PL, 7CP, 996pts] ++
Created with BattleScribe
The general idea of the list is putting Lelith and the wyches into the raider, two 5 man into the venoms and the other small unit with the archon. Wracks screen the Talos.
I want to use the 3 subfactions for fluff reasons, but I want it to be a strong list too  improvements? I don't have more units at the moment, but I can try to get some.
I think raiding force is viable at 1000 pts.
Put both the talos in the same unit, you will get more benefit from stratagems that way.
I would strongly consider downgrading the disintegrator to a dark Lance, dropping both ossefactors and making one of the venoms into another raider. You don't want your archon sitting out with 5 warriors that won't end well.
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This message was edited 1 time. Last update was at 2019/01/30 03:48:45
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![[Post New]](/s/i/i.gif) 2019/01/30 06:36:53
Subject: Drukhari 8th Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I own 25 Scourges. if you want a Coven Brigade they are actually mandatory. I was somewhat disappointed to learn that, but nonetheless, I'm doing it because I like Coven.
Now that I'm literally stuck taking three units, my question is: Large units or small?
They throw a lot of shots and that's a good thing (ork meta). They can deliver heavy duty weapons and thats a good thing (Knight meta). They can cover a ton of ground without having to DS and wait a turn which is a good thing.
I am just quite torn on whether going all out on Squad size is optimal. The ability to splitfire makes it quite likely that every gun will have a target worth shooting if you go big. It also protects the heavy weapons. So on the surface a larger unit gives a lot of advantages. A larger unit will also soak more fire albeit also more points and therein lies the rub always between Minimizing or maximizing Squad size.
So should I do 2x10 padded units and a 5 man suicide Yolo group? 3 x 8 to split the difference? 3x5 and spend the other points elsewhere?
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/01/30 09:54:38
Subject: Drukhari 8th Codex Tactics
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Ladies Love the Vibro-Cannon Operator
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Now that I'm literally stuck taking three units, my question is: Large units or small?
As a rule of thumb, small units ( MSU).
In this case, you will not have morale issues and more units that can go for objectives.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/01/30 10:27:17
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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blaktoof wrote: Denegaar wrote:After much thinking, here's my first 1000 point list!
++ Patrol Detachment (Aeldari - Drukhari) [23 PL, 7CP, 433pts] ++
+ No Force Org Slot +
Alliance of Agony (1 CP)
Battle-forged CP [3CP]
Detachment Attribute: Kabal of the Black Heart
Detachment CP
Raiding Force [4CP]
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Labyrinthine Cunning, Splinter pistol, The Parasite's Kiss, Warlord (Archon)
+ Troops +
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle
+ Dedicated Transport +
Raider [5 PL, 80pts]: Disintegrator cannon
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
++ Patrol Detachment (Aeldari - Drukhari) [8 PL, 171pts] ++
+ No Force Org Slot +
Detachment Attribute: Cult of Strife
Detachment CP
+ HQ +
Lelith Hesperax [4 PL, 80pts]: Blood Dancer, Penetrating blade
+ Troops +
Wyches [4 PL, 91pts]
. Hekatrix: Agoniser, Blast Pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler
++ Patrol Detachment (Aeldari - Drukhari) [22 PL, 392pts] ++
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
Detachment CP
+ HQ +
Urien Rakarth [5 PL, 90pts]: Diabolical Soothsayer
+ Troops +
Wracks [5 PL, 104pts]
. Acothyst: Haemonculus tools
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 7x Wracks
+ Heavy Support +
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
++ Total: [53 PL, 7CP, 996pts] ++
Created with BattleScribe
The general idea of the list is putting Lelith and the wyches into the raider, two 5 man into the venoms and the other small unit with the archon. Wracks screen the Talos.
I want to use the 3 subfactions for fluff reasons, but I want it to be a strong list too  improvements? I don't have more units at the moment, but I can try to get some.
I think raiding force is viable at 1000 pts.
Put both the talos in the same unit, you will get more benefit from stratagems that way.
I would strongly consider downgrading the disintegrator to a dark Lance, dropping both ossefactors and making one of the venoms into another raider. You don't want your archon sitting out with 5 warriors that won't end well.
Thanks!
I will put the Talos together for sure! I didn't know how to do it in Battlescribe
I want the Archon on foot because of the buff, the 5man kabalite that accompany him is for taking some objectives, but I guess they are not durable enough to camp them on the back.
The disintegrator is 5 points cheaper than the DL, but you think that a Raider is better?
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2019/01/30 22:50:25
Subject: Drukhari 8th Codex Tactics
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Aspirant Tech-Adept
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Whoops, good spot that was a typo
I meant Reavers
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![[Post New]](/s/i/i.gif) 2019/01/31 01:53:38
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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Jancoran wrote:I own 25 Scourges. if you want a Coven Brigade they are actually mandatory. I was somewhat disappointed to learn that, but nonetheless, I'm doing it because I like Coven.
Now that I'm literally stuck taking three units, my question is: Large units or small?
They throw a lot of shots and that's a good thing (ork meta). They can deliver heavy duty weapons and thats a good thing (Knight meta). They can cover a ton of ground without having to DS and wait a turn which is a good thing.
I am just quite torn on whether going all out on Squad size is optimal. The ability to splitfire makes it quite likely that every gun will have a target worth shooting if you go big. It also protects the heavy weapons. So on the surface a larger unit gives a lot of advantages. A larger unit will also soak more fire albeit also more points and therein lies the rub always between Minimizing or maximizing Squad size.
So should I do 2x10 padded units and a 5 man suicide Yolo group? 3 x 8 to split the difference? 3x5 and spend the other points elsewhere?
With scourge small squads are best. The only time you want large units usually is because you want to DS a unit through webway and only have 2 units to do it with or you have gotten to your 3 unit per card limit.
That said i'm not the best to ask. I think Amish is the master here.
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This message was edited 1 time. Last update was at 2019/01/31 01:54:01
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![[Post New]](/s/i/i.gif) 2019/02/01 03:43:23
Subject: Drukhari 8th Codex Tactics
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Longtime Dakkanaut
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@Denegarr
Raiders don't cost much more than venoms and let you put two 5 man units into them.
It's mainly just keeping your T3 5+ save models off the ground. You could put some in webway too I guess.
I prefer venoms on blaster warriors, just do to the higher move over raiders.
Automatically Appended Next Post: Jancoran wrote:I own 25 Scourges. if you want a Coven Brigade they are actually mandatory. I was somewhat disappointed to learn that, but nonetheless, I'm doing it because I like Coven.
Now that I'm literally stuck taking three units, my question is: Large units or small?
They throw a lot of shots and that's a good thing (ork meta). They can deliver heavy duty weapons and thats a good thing (Knight meta). They can cover a ton of ground without having to DS and wait a turn which is a good thing.
I am just quite torn on whether going all out on Squad size is optimal. The ability to splitfire makes it quite likely that every gun will have a target worth shooting if you go big. It also protects the heavy weapons. So on the surface a larger unit gives a lot of advantages. A larger unit will also soak more fire albeit also more points and therein lies the rub always between Minimizing or maximizing Squad size.
So should I do 2x10 padded units and a 5 man suicide Yolo group? 3 x 8 to split the difference? 3x5 and spend the other points elsewhere?
Drukhari are more YALA then YOLO (you always live again..)
I like 3 x 5 units. Sometimes I mess around with the idea of a 10 man unit with no weapon upgrades, just running carbines...never actually have taken it to try out.
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This message was edited 1 time. Last update was at 2019/02/01 03:45:46
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![[Post New]](/s/i/i.gif) 2019/02/01 15:23:40
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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blaktoof wrote:@Denegarr
Drukhari are more YALA then YOLO (you always live again..)
I like 3 x 5 units. Sometimes I mess around with the idea of a 10 man unit with no weapon upgrades, just running carbines...never actually have taken it to try out.
"I live. I die. I live again! Witness me blood bag!"
A 10 man unit with just carbines probably wouldn't draw much fire, but then they really couldn't do much except to other elfs.
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![[Post New]](/s/i/i.gif) 2019/02/01 16:37:40
Subject: Re:Drukhari 8th Codex Tactics
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Mysterious Techpriest
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So I played Drukhari for the first time in a 2v2 game, 1000 pts each. I was allied with Alpha Legion, against Fallen (Dark Angels rules) and Orks. I was impressed by my Kabalites and Scourges. I played Flayed Skull, 3x10 Kabs, each in a Raider with racks and Dark Lance, the squad armed with a Blaster and a Splinter cannon. Also had a min Scourge squad with Shredders, and another with Haywire. Finally, had my two Archons with two Ur-Ghuls in a Venom.
Turn one I basically reduced a big unit of Ork Bikers to a single model just with 2 rapid fire Splinter Raiders, and destroyed two Trukks with the Lances, Blasters and the Haywire, which did 3d3+4 MWs on their first salvo. We won this game easily. I lost two Raiders and a dozen of Kabalites, one Ur-Ghul who died in Overwatch, and that's it.
I love the sheer amount of splinter fire the list can produce, and the mobility, everything had Fly and moved between 14" and 19". Splinter is really good against everything T4 or more, Bikes especially, because their added survivability doesn't matter. Against hordes of Guardsmen I would have had more trouble but who doesn't ?
The Haywire Scourges were brilliant, had a lot of luck with their first salvo, even though it was overkill as the Trukk had 3 HP left. I lost two Shredders to an Auspex Scan so didn't have much results with those but it's a scary weapon.
Wanted to test my battle Archon more but didn't have much to kill, I used Soul Trap (or whatever it is in English) to boost him after having killed the Warboss, so with the Djin Blade and the +1A Trait on the charge, I was looking at 9 S5 AP-3 Dd3 attacks on the charge, would've been hilarious to slaughter a whole unit like this.
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This message was edited 1 time. Last update was at 2019/02/01 16:51:24
40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2019/02/04 23:43:23
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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Ok so i think i will eventually write up a 2k list with the following: skyweavers (probably 12 skyweavers with haywire cannons), 10 grotesques (these go into DS for turn 2), 3 venoms with shredder trueborn (total of 12 shredders) and the rest may go into either hq points or whatever i can spare.
I think i'm actually very solidly happy with this list. The idea is the shredderborn in venoms thin out infantry and turn 2 the grotesques DS (possibly with haemonculus but not sure if i want to waste 2 more CP with webway). The skyweavers thin out tanks and that's pretty much it.
I'm not sure if i should take the 4+ inv. prophets of flesh coven or the -1 AP coven and i have good reasons for the extra -1 AP coven. You see some monsters with invulnerable saves have good or great armor as well and hitting them with a flesh gauntlet i might want to go through more armor. Of course a 4+ inv. save would probably overall do more as surviving with the grots as long as possible is a big deal. Sadly the mortal wounds only seem to effect non-vehicle units but 12 d6 haywire should at least have something to say about that. I just hope this will be strong enough for facing monsters. Considering the 2 CP ability that lets me re-roll wounds i think this would be pretty powerful on grotesques with flesh gauntlets vs monsters.
Keep in mind this is a competitive soup list i'm thinking of so i dunno how good this will be but i'm gonna try this. Still may have to shell out a few hundred dollars more though.
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This message was edited 1 time. Last update was at 2019/02/04 23:45:32
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![[Post New]](/s/i/i.gif) 2019/02/05 14:25:03
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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I use the 4 up invul coven. It has the Vex mask. I just hate over watch. I also might go with smaller grotesques squads. You and put 4 in a raider with a Heamy or 2 for support. If you go second and they come to you, you can get a t1 charge.
4 Grotesques 4 up invul 6 up feel no pain tough 6 (?) with the heamy, fights first (becuase they fight last) and can heal for a point is tough as hell. I don't kkow why you would need a unit of 10. That would be terrifying.
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![[Post New]](/s/i/i.gif) 2019/02/06 16:09:28
Subject: Drukhari 8th Codex Tactics
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Regular Dakkanaut
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I'm not saying it would be super strong as I ultimately believe your giving up too much to run it (both alliance of agony and diabolical soothsayer for a start)
But..
Had any one tried running a warlord Haemonculus equipped with the nightmare doll and the master artisan warlord trait.
This grants you a 4++ and 4+ fnp which allows you to reroll 1s making for quite a tanky warlord especially with the stratagem flesh craft thrown in for good measure.
Like I said by no means ultra competitive but I'd be eager to hear your guys thoughts on this.
Ps. Sorry if this has been discussed before.
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![[Post New]](/s/i/i.gif) 2019/02/10 02:44:58
Subject: Drukhari 8th Codex Tactics
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Calculating Commissar
pontiac, michigan; usa
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So how do i face Tau? I'm thinking a ton of mandrakes, 10 grotesques out of DS, shredderborn in venoms and possibly some venoms and ravagers in 2k pts.
My issue is today i fought against them and drones, riptides and ghostkeels are just absolute BS to face against. I was utterly destroyed in about 3 turns (he went first). I just have no clue what to do against riptides given the 2+/3++ and possible fnp other than mortal wounds and maybe something that hits their bubble wrap infantry that may tie up my grotesques on DS or the 3+/4++ ghostkeels with -2 to hit them in shooting. It's still really tough though. I have no clue what to do outside of what i stated. They just shrug off blasters like it isn't even a thing. I gotta use shredderborn in venoms or something to take out some of their 6" bubble overwatch too or i'll get destroyed bad.
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This message was edited 2 times. Last update was at 2019/02/10 02:48:58
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![[Post New]](/s/i/i.gif) 2019/02/10 03:22:26
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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I have fought tau twice I think. Once in a mini tournament 1500 points.
He had a mess of fire warriors, 3 big suits and tonnes of drones. I don't thibk he had any little suits.
I took him on points and time (he was a slow player) I also ate him up with wytchs. I charged from behind cover and walked up his fire warrior line with consolidate and the fight again strategem.
But you're right. I couldn't do gak to the suits.
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![[Post New]](/s/i/i.gif) 2019/02/15 21:54:39
Subject: Drukhari 8th Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Headlss wrote:I have fought tau twice I think. Once in a mini tournament 1500 points.
He had a mess of fire warriors, 3 big suits and tonnes of drones. I don't thibk he had any little suits.
I took him on points and time (he was a slow player) I also ate him up with wytchs. I charged from behind cover and walked up his fire warrior line with consolidate and the fight again strategem.
But you're right. I couldn't do gak to the suits.
IM primarily a T'au Empire player and i can say that speed kills T'au Empire. If you can speed into them and survive it, they are in trouble the next round. There is a very good reason I take kroot in my lists and Kroot Hounds. You just have to create cheap barriers for your massed gunfire. T'au are MOST dangerous when they are allowed to approach you with that sweet sweet Rapid fire magic. Better T'au generals don't just sit in the backfield with their units. They press the attack and use their aggression to protect what really matters. Dark Eldar should be aware of that and use that aggression against them. They have the means via webway gates and such, and you should most definitely use them.
So strategies as Dark Eldar to get around and behind are highly advisable. Sometimes when I fight AGAINST T'au, as Dark Eldar, I will give up my shooting to strong side them because its easier to push in one side and use the terrain and range to my advantage. A "broad front" would be a bad move. Spear them in the sides and force them (me) to react and navigate cover and all that to get back and assist. Terrain can be really impactful to Tau.
Kroot are the primary defense for T'au. That Vanguard move is super sweet. Pathfinders can do it too but why pay more? They have more important work to do. Dark Eldar have the speed but competitive Dark Eldar lists tend to use a lot of venoms and the like; and of course, T'au are pretty good at knocking them out, but at least the -1 helps drain their resources faster.
One thing I REALLY hate are those 2+ fields on archons. Archons do WORK against my T'au. I mean bad luck can happen to anyone but Archons just really are great against us. Anything that penalizes our shooting is good. t'au freaking hate that like Orks used to. Altaioc/Ynnari is almost an unwinnable matchup for my T'au. For some armies its just "hard" but for T'au with BS 4 and a heavy duty reliance on markerlights? It hurts real bad. So dig up all the ways you can impose it and do it.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
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![[Post New]](/s/i/i.gif) 2019/02/20 16:44:48
Subject: Re:Drukhari 8th Codex Tactics
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Storm Trooper with Maglight
Ottawa
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I'll repost my question here because it didn't get any answers in the main Tactics forum...
Does the stratagem Failure Is Not An Option (Kabal of the Obsidian Rose) make a 20-man unit viable? I'm thinking of using a Webway Portal to bring a unit of 20 kabalites with special weapons close to the enemy. Stratagems like Lightning-Fast Reactions, Hunt From The Shadows and Cruel Deception might actually be worthwhile here.
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![[Post New]](/s/i/i.gif) 2019/02/20 20:02:09
Subject: Drukhari 8th Codex Tactics
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Haemonculi Flesh Apprentice
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It definitely makes it more viable, but outside any context like a list, meta or game format that's a rather broad question.
Also remember I doesn't help you at all if the squad is wiped out.
Your also dumping a lot of CP into that unit and part of it's trick is to take damage intentionally so you can spend CP to get a few more shots. Idk, I think obsidian rose is a solid trait, especially on shredders (shredderborn) so situationally it could be great on them.
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![[Post New]](/s/i/i.gif) 2019/02/20 23:53:06
Subject: Re:Drukhari 8th Codex Tactics
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Fixture of Dakka
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-Guardsman- wrote:I'll repost my question here because it didn't get any answers in the main Tactics forum...
Does the stratagem Failure Is Not An Option (Kabal of the Obsidian Rose) make a 20-man unit viable? I'm thinking of using a Webway Portal to bring a unit of 20 kabalites with special weapons close to the enemy. Stratagems like Lightning-Fast Reactions, Hunt From The Shadows and Cruel Deception might actually be worthwhile here.
No, b.c they dont have the firepower to kill anything, remember when they flee only a few will get to shoot, and then you most likely not kill anything. Or just can just spend 1CP to no have any flee.
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![[Post New]](/s/i/i.gif) 2019/02/21 20:55:57
Subject: Re:Drukhari 8th Codex Tactics
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Storm Trooper with Maglight
Ottawa
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I made a tentative 500-pt list from the Start Collecting! box, two boxes of warriors and an archon. I'd much prefer being able to field a pure kabalite battalion instead of one kabalite patrol and one wych cult patrol, but right now I just don't have the models. (Or the time, as I'll be trying out this list next weekend.)
Patrol detachment, Kabal of the Obsidian Rose
Archon with blast pistol, huskblade, Armour of Misery and Deathly Perfectionist [86]
10 Kabalites with 2 blasters and 1 dark lance [114]
6 Kabalites with shredder [44]
Patrol detachment, Cult of the Cursed Blade
Succubus, blast pistol, archite glaive and Hypex (+2 M) [60]
4 Wyches (understrength unit) with 1 hydra gauntlets and Grave Lotus (+1 S) [44]
Venom with 2 splinter cannons [75]
3 Reavers with blaster and Painbringer (+1 T) [74]
Total = 497 points
CP = 3
The wyches and succubus go inside the Venom. The 10-man unit of kabalites enter the battlefield through a Webway Portal and hopefully find a spot in cover from which to blast away at enemy vehicles.
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This message was edited 1 time. Last update was at 2019/02/21 20:58:14
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![[Post New]](/s/i/i.gif) 2019/02/22 23:59:50
Subject: Drukhari 8th Codex Tactics
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Longtime Dakkanaut
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If you ally in just 1 farsear do they still get all their stratagems and craft world stuff?
Also how is everyone feeling about the GSC match up?
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![[Post New]](/s/i/i.gif) 2019/03/06 21:26:34
Subject: Re:Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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Hi guys! I'm ready to jump from 1000 pts to 1500 pts, and I want to add some heavy hitters to my army.
I have Archon + 2 5man Kabalites w/ Blaster into Venoms as Kabal; Succubus + 9 wyches into a Raider as Cult; and Haemonculous + 10 wracks + 2 Talos + 3 Grotesques as Coven.
I'm going to buy 3 Heavies and I'm torn between Ravagers and Jetfighters. I like versatility and fluff (that's why I play a Raiding Force even if it's not the best thing) so my first idea was to buy 2 Ravagers and 1 Jetfighter, but I'm not sure, what do you think I need the most? I like both models too, I'm sure they are a blast to build and paint
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This message was edited 1 time. Last update was at 2019/03/06 21:26:59
The Bloody Sails
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![[Post New]](/s/i/i.gif) 2019/03/07 05:37:05
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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I am running a list very similar to yours. At 1500 points I have an extra raider, an extra Talos, enough troops and hq to turn the Kabal into a batalion and a unit of 9 jet bikes.
Not what you are thinking about but I find 3 Talos are enough heavy hitters.
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![[Post New]](/s/i/i.gif) 2019/03/08 17:06:08
Subject: Drukhari 8th Codex Tactics
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Wicked Wych With a Whip
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Headlss wrote:I am running a list very similar to yours. At 1500 points I have an extra raider, an extra Talos, enough troops and hq to turn the Kabal into a batalion and a unit of 9 jet bikes.
Not what you are thinking about but I find 3 Talos are enough heavy hitters.
Oh yeah they hit hard, but I feel that until I get to the target, some heavy ranged stuff could help me. Right now I just have the Talos Haywires, two Blasters and one Disintegrator cannon. I could use more ranged stuff to deal with heavies.
Which ones are more fun to play? I feel like Ravagers are stronger, but to make them work, they seem to need to be standing there shooting with an Archon nearby... It doesn't look fun to me, and I'm not competitive enough to need that. Is the difference that significative?
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The Bloody Sails
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