Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/05/30 15:47:58
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Shadow Walker wrote: From 4chan:
>drop pods deploy 9 away from enemy, troops must disembark 9 away from enemy
>can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword
Well, feth.
They really not gonna let the primaris to use normal marine transports, forcing everyone who wants to field primaris to buy completely new motor pool... I'm not pleased about this...
I don't know of a good solution. The other way people would be complaining that Primaris shouldn't fit in them.
I could see Primaris only versions of the transports being a thing (bigger armoured bodies will need the interior redesigned to fit them if its not seem as too much tampering with a holy STC)
otherwise we'll need to wait for Caul to build some new battle taxis
2017/05/30 15:49:04
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.
If I'm late to the party please let me know all is well that the pros are taken care of, if not I just posted this (Hi Warhammer social media dudes! I have a Question if I may be so bold.
You have stated that all models will get rules but there is one model that you don't make, but do make, that 1000's of your fans have, and has ment the sale of 1000's of other GW kits and it would be a crying shame to leave it by the way side. I'm talking about the iconic Looted Wagon! Please let us know that GW have not let this juggernaut of Ork kulture and a nirvana for modelling masterpieces get Squated?!
Thanks and great work with this page it's been fantastic watching it grow over the last year.)on the warhammer 40k Facebook page go give it a like and comment to show support if you wanna save the looted wagon
3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies
2017/05/30 15:50:17
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Zognob Gorgoff wrote: I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.
I believe the only Ork stuff we've seen so far is the cost of Ork Slugga Boyz and one of their abilities, as well as some of the Battlewagon stats+options:
boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
nobz 17ppm, 3 models minimum
Battlewagon rules:
Battlewagon
Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3
Big Shoota is 36", Assault 3, S5, AP0, Dam1
Cannonsomethingsomething pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6
Tank Kannon 24", Heavy D6, S7, AP-2, Dam2
Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly
Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead
Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3
Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this
Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"
Closed up: Has T8 but loses open-topped
Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons
Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.
Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2017/05/30 15:52:55
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Zognob Gorgoff wrote: I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.
If I'm late to the party please let me know all is well that the pros are taken care of, if not I just posted this (Hi Warhammer social media dudes! I have a Question if I may be so bold.
You have stated that all models will get rules but there is one model that you don't make, but do make, that 1000's of your fans have, and has ment the sale of 1000's of other GW kits and it would be a crying shame to leave it by the way side. I'm talking about the iconic Looted Wagon! Please let us know that GW have not let this juggernaut of Ork kulture and a nirvana for modelling masterpieces get Squated?!
Thanks and great work with this page it's been fantastic watching it grow over the last year.)on the warhammer 40k Facebook page go give it a like and comment to show support if you wanna save the looted wagon
Just some Italian leaks that got translated on /tg/ and reposted a few pages back. I'm on a tablet at the moment so I can't really go back and repost them for you.
2017/05/30 15:53:13
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
More from Tyranid Hive:
Stranglethorn Cannon does d6 shots. for every 10 models in a unit, the wielder gets +1 to hit. range 36"; S 7; AP -1; D 2
Heavy Venom Cannon: range 36"; D3 shots *if i remember right* S 9; AP -2; D d3
Adrenal glands add 1 to advance and charge range. Toxin sacs: rolls of 6 make 2d
Rupture Cannon: S 10; AP -1; D d3; heavy 2. If it hits with both shots, they get AP -4; D d6. And if Tyrannofex stands still, all his weapons can fire twice
Tyrannofex has T 8; 14 or 16 W
Tyrannocyte can transport 20 infantry models or 1 monstrous Creature with max 14 wounds
Zoanthropes: Warp Blast has become a special rule that makes smite spell do d3 additional mortal wounds *looks like all psykers have smite* Neurothrope makes zoanthropes regain d3 wounds when they kill with smite. Zoanthropes also cost 40 points now. if the unit is 4+ models, they can cast 2 psychic powers
Maleceptor has T8; 14 wounds; armor save 3+. You can chose to use its own psychic power and it targets a number of enemy units depending on how many wounds it still has. Roll 1 dice for the enemy units: on a 1 nothing happens. on a roll of 2+ the enemy unit suffers a mortal wound
Trygon: T 6; 14 W; movement 8
Toxicrene: T 8; 14 W; 3+ armor save. One ability it has makes you roll a d6 for every enemy model within 1 inch. on a roll of 6, the enemy suffers a mortal wound
Zognob Gorgoff wrote: I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.
If I'm late to the party please let me know all is well that the pros are taken care of, if not I just posted this (Hi Warhammer social media dudes! I have a Question if I may be so bold.
You have stated that all models will get rules but there is one model that you don't make, but do make, that 1000's of your fans have, and has ment the sale of 1000's of other GW kits and it would be a crying shame to leave it by the way side. I'm talking about the iconic Looted Wagon! Please let us know that GW have not let this juggernaut of Ork kulture and a nirvana for modelling masterpieces get Squated?!
Thanks and great work with this page it's been fantastic watching it grow over the last year.)on the warhammer 40k Facebook page go give it a like and comment to show support if you wanna save the looted wagon
Just some Italian leaks that got translated on /tg/ and reposted a few pages back. I'm on a tablet at the moment so I can't really go back and repost them for you.
Voodoo_Chile wrote:
Zognob Gorgoff wrote: I don't think I've seen anything but I may not be as observant as some. Do we have any Ork info yet? I'm interested in there vehicular options! I'm concerned they will once again leave out looted wagons! So I think we may need to show support for the fan favourite that is scratch building ork vehicles and tell gw on social media to support it. It may not have a kit but it's not like it doesn't sell kits 10's of 1000's of kit have been bought and suitably butchered to kit bash a looted wagon.
I believe the only Ork stuff we've seen so far is the cost of Ork Slugga Boyz and one of their abilities, as well as some of the Battlewagon stats+options:
boyz cost the same with slugga, choppa and bomms; hit on 3+, shoot on 5+; if 20 or more gain an additional attack
nobz 17ppm, 3 models minimum
Battlewagon rules:
Battlewagon
Rokkit Launcha is 24", Assault 1, S8, AP-2, DamD3
Big Shoota is 36", Assault 3, S5, AP0, Dam1
Cannonsomethingsomething pick a profile
Frag is 36", Heavy D6, S4, AP0, Dam1
Krak/Massive 36", Heavy 1, S8, AP-2, DamD6
Tank Kannon 24", Heavy D6, S7, AP-2, Dam2
Bombard(?) is 48", Heavy D6, S5, AP0, Dam1, can fire indirectly
Zzapgun is 36", Heavy 1, S2D6, AP-3, Dam3, if you get a 11+ on S it deals 3 mortal wounds instead
Crushing Ball S+1, AP-1, Dam1, cannot quite read all it says in the notes, but something about limiting the number of attacks to 3
Megagrabber (?) is SUser, AP-3, DamD3, can only attack once with this
Death-Rolla is SUser, AP-2, Dam1, this weapon hits on 2+
Explodes at 0 Wounds on a 6, dealing 6 mortal wounds within 6"
Closed up: Has T8 but loses open-topped
Moving Fortress: Ignores the penalty for moving and shooting Heavy weapons
Open-topped: Units embarked can shoot from it, but cannot do so while the unit is within melee range of an enemy unit.
Can carry 20 Ork infantry models, models in mega-armour take two spots. If you have taken the tank gun it can only transport 12 models.
Thank you both for answering as best you could plus the pics above, thumbs up!
This message was edited 1 time. Last update was at 2017/05/30 15:58:11
3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies
2017/05/30 15:57:51
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Thing I don't get about building your army is the points themselves.
Lets say a marine is 13 points a model. Do you need to buy his bolter etc or do they come with all that already and all you are buying is heavy weapons for most squads?
2017/05/30 16:06:38
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Stranglethorn Cannon does d6 shots. for every 10 models in a unit, the wielder gets +1 to hit. range 36"; S 7; AP -1; D 2
Heavy Venom Cannon: range 36"; D3 shots *if i remember right* S 9; AP -2; D d3
Adrenal glands add 1 to advance and charge range. Toxin sacs: rolls of 6 make 2d
Rupture Cannon: S 10; AP -1; D d3; heavy 2. If it hits with both shots, they get AP -4; D d6. And if Tyrannofex stands still, all his weapons can fire twice
Tyrannofex has T 8; 14 or 16 W
Tyrannocyte can transport 20 infantry models or 1 monstrous Creature with max 14 wounds
Zoanthropes: Warp Blast has become a special rule that makes smite spell do d3 additional mortal wounds *looks like all psykers have smite* Neurothrope makes zoanthropes regain d3 wounds when they kill with smite. Zoanthropes also cost 40 points now. if the unit is 4+ models, they can cast 2 psychic powers
Maleceptor has T8; 14 wounds; armor save 3+. You can chose to use its own psychic power and it targets a number of enemy units depending on how many wounds it still has. Roll 1 dice for the enemy units: on a 1 nothing happens. on a roll of 2+ the enemy unit suffers a mortal wound
Trygon: T 6; 14 W; movement 8
Toxicrene: T 8; 14 W; 3+ armor save. One ability it has makes you roll a d6 for every enemy model within 1 inch. on a roll of 6, the enemy suffers a mortal wound
2017/05/30 16:07:49
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
str00dles1 wrote: Thing I don't get about building your army is the points themselves.
Lets say a marine is 13 points a model. Do you need to buy his bolter etc or do they come with all that already and all you are buying is heavy weapons for most squads?
You have to buy all wargear used, but certain things like bolters cost 0 points.
2017/05/30 16:07:54
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Has the description for rapid fire been leaked or announced? I looked through a lot of content on the OP but couldn't find it. Basically, can you now assault after shooting rapid fire?
"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
2017/05/30 16:17:23
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Rezyn wrote: Has the description for rapid fire been leaked or announced? I looked through a lot of content on the OP but couldn't find it. Basically, can you now assault after shooting rapid fire?
Double shots at half range. Can still assault.
2017/05/30 16:17:23
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Rezyn wrote: Has the description for rapid fire been leaked or announced? I looked through a lot of content on the OP but couldn't find it. Basically, can you now assault after shooting rapid fire?
Rapid fire is the same as before, and you can charge after firing any kinda of weapon. Assault weapons let you fire after advancing at -1 to hit.
2017/05/30 16:18:03
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Rezyn wrote: Has the description for rapid fire been leaked or announced? I looked through a lot of content on the OP but couldn't find it. Basically, can you now assault after shooting rapid fire?
nothing stopping you from doing so no.
its now rapid fire 1, 2, 3 etc
whatever the number is how many shots you get and you double that at half range
e.g. rapid 2 is 2 shots and 4 at half range
2017/05/30 16:18:08
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Rezyn wrote: Has the description for rapid fire been leaked or announced? I looked through a lot of content on the OP but couldn't find it. Basically, can you now assault after shooting rapid fire?
Double shots at half range, anyone can assault, even heavy weapons.
2017/05/30 16:19:09
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)