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Made in us
Longtime Dakkanaut





If your taking 10 PM in a list then it isn’t a competitive list. Sorry big units of infantry, especially PMs are not going make it into a top tier list, but rather casual play. They need a drop in points and cheaper weapon options.

For the person who said MBH are good at 140pts I’m not sure if you are trolling. There is no way it is worth that and again no serious tournament player would use them. You take either hellbrutes and even at 120pts no one takes them, contemptors, fleshmowers, or a PBC. All are better values

Shame both PMs and MBH are cool and wish they could find their way into my lists, but alas there are far better options across the board.

This message was edited 1 time. Last update was at 2021/09/03 03:28:05


 
   
Made in gb
Been Around the Block





Plague marines are fine at 21pts each, but their wargear needs to drop to 2pt or 5pt upgrades. I like to use them as much as possible in my lists but I'll happily admit that terminators do the same job better.

MBHs are too expensive for sure, compare them to plagueburst crawlers! 130 feels like a fair price for them.
   
Made in us
Crazed Spirit of the Defiler





broxus wrote:
If your taking 10 PM in a list then it isn’t a competitive list. Sorry big units of infantry, especially PMs are not going make it into a top tier list, but rather casual play. They need a drop in points and cheaper weapon options.

For the person who said MBH are good at 140pts I’m not sure if you are trolling. There is no way it is worth that and again no serious tournament player would use them. You take either hellbrutes and even at 120pts no one takes them, contemptors, fleshmowers, or a PBC. All are better values

Shame both PMs and MBH are cool and wish they could find their way into my lists, but alas there are far better options across the board.


Death Guard had a GT win last weekend with a block of 10 PMs in the list. There was a list that won a GT a couple of weeks ago with 5 MBHs in. Don Hooson I think is running like 6 MBHs in his list.

Plague Marines and MBHs are fine in competitive environments, we have a very strong codex already, only overshadowed currently by the big flavours of the month.

Dropping PMs and MBHs by 10% or more would just be ridiculous...

   
Made in us
Fresh-Faced New User





broxus wrote:
If your taking 10 PM in a list then it isn’t a competitive list.


Sorry man, but that is just your opinion. Just because YOU decided not to take Plague Marines in your competitive list does not mean they are not competitive. Anyone can take Plague Marines and be competitive at a tournament. What a bunch of nonsense. Are you going to tell Space Marine players that Intercessors are not competitive either? LOL

   
Made in us
Crazed Spirit of the Defiler





It gets a little tiresome when taking about unit viability when a counter point view is just waved away as garagehammer or whatever with absolutely no basis.

I accept perhaps the points for upgrading weapons in PMs could be reduced as most are not a worthwhile spend, but reducing their base cost by two points would just be completely broken. 95pt MSUs of Plague Marines would just be everywhere they'd just be so crazy efficient at actions, holding objectives, screening, board control.

PMs aren't being seen as much in competitive lists because the terminators are so strong and poxwalkers cheaply fill the troop slot and fit a particular game plan. That doesn't mean PMs aren't good.

Again MBHs at 120pts would be crazy. They put out very good shooting, are tough enough to not be too concerned about getting in close melta range, -1 to hit in combat and the strat to reduce incoming shots makes them a massive road block. Most anti tank flying around these days is Multi-meltas which suddenly for a CP you have a unit that is twice as resilient to.

A pair of MBH put out 6 big D6 damage shots means you're odds on to land (hopefully) a melta in the face of anything that wants to charge you. They can do a little bit in combat and are also quite happy sitting tying stuff up being hard to kill and then putting out more Multi-melta and missiles in your opponents face.

They're also daemons so can easily be buffed anywhere on the board by a summoned epidemius.

Honestly, I'd be inclined to go so far as to say MBHs are undercosted.

   
Made in gb
Nurgle Predator Driver with an Infestation






Haven't ran my MBH since 9th dropped. I'm convinced. Next game I'll be trying them.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Fresh-Faced New User





I agree MBH are very good, the strat support reducing incoming shots at them really drives it home. Yeah PBC are amazing... but a squadron of MBH with a 4+ invuln save from ironclot furnace is something to be feared on the board honestly. Heck, it might be OP.
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

broxus wrote:
If your taking 10 PM in a list then it isn’t a competitive list.


Somebody literally just won a GT with a 10 man Plague Marine unit in their list, taking out numerous Dark Eldar lists on their way to first place. It's clear that they struggle for relevance at times when compared to our terminator options, but let's not throw out inaccurate blanket statements like that.

This message was edited 1 time. Last update was at 2021/09/04 01:57:10


The Circle of Iniquity
The Fourth Seal
(HN) wrote:
It's an objectively mediocre book from the rule, lore, edition, content, hobby point of view.
 
   
Made in hk
Longtime Dakkanaut





 Black Knight wrote:
I agree MBH are very good, the strat support reducing incoming shots at them really drives it home. Yeah PBC are amazing... but a squadron of MBH with a 4+ invuln save from ironclot furnace is something to be feared on the board honestly. Heck, it might be OP.


I actually am of the opinion that the poxmonger plague company is the best plague company to soup with the new Tsons codex because of this combo. Deathguard brings the board presence and in particular, the 4++ poxmonger trio of MBH is not only a hefty board presence, it is also a good anti tank source of damage. Tsons then brings the psykers, which are still +1 to cast and great even without the cabal rituals.

We do lose the DG and Tsons secondaries, but in return, such a soup list can easily do secondaries like

1. To the Last (Yeah, trying to kill that big termie block or/and a trio of MBH is really tough).
2. Warp Ritual (Tsons makes this quite trivial to achieve, especially if paired with DG's board presence)
3. Engage on all fronts or even Behind Enemy Lines (Cult of duplicity can yeet a unit into enemy deployment zone every turn).


Like take for example something like this:

BG patrol

Daemon Prince with ironclot furnance.

Trio of MBH

Squad of Deathshroud
Foulblightspawn with stenchvats
Tallyman

1 squad of poxwalkers.

1 PBC

TSons batallion (cult of Duplicity)

Ahriman on Disc
Infernal Master
Enlightened Shaman with seeker after shadows warlord trait

4 squads of 5 Rubrics (mostly warpflamers).

One midfield objective will always be dominated by the MBH backed up by the Ironclot DP. If they came and fight you on that point, they are providing themselves lots of targets for you to smite and cast withfire on.

Every turn for 4 turns, you can yeet a unit of rubrics using the cult spell Sorcerour facade into their backfield to get engage on all fronts and to attack their rear objectives. A unit of warpflamer rubrics can cast Doombolt, etc and then flame a unit to death easily. You can use the infernal master's pact glimpse of eternity to have reroll one dice for the Sorcerous Facade cast, or just use 1 cp to reroll both.

The Deathshroud unit will just find a place near enough to the center ( just 6 inches, doesn't need to be on it), thats behind obscuring cover and sit there the whole game protecting all your characters. Nobody is going to charge a squad of deathshroud backed by a Foulblightspawn with stenchvats. Even if they survive, they will get obliterated by the smites and the golitha relic you will lob at them next turn or you can give the champion reaper of glorious entropy if you think you have enough MW from smites anyway. Plus Tallyman will give them +1 to hit every turn so they can do their big cleave on a WS2+. This deathball unit is surprisingly mobile because you can move advance each turn without care. The Foulblightspawn flamer is assault weapon, and you can cast your smites and witchfires even if you advanced. Plus Ahriman and the Shaman flies 12 inches so will have no problems keeping up with the Deathshroud deathball.

The enlightened Shaman will then do warp rituals 6 inches from the center for 3 turns while being protected by the Deathshroud unit. With his warlord trait, he is rolling 3d6+1 pick the 2 highest die for his warp ritual. Good luck trying to deny that. You can even jump forward, do the warp ritual and then have Ahriman temporal surge the Shaman back into safety behind your Deathshroud. Once he has finish warp ritual, he can help out with smite, or you can yeet him on turn 5 onto an objective (because you only have 4 rubric squads to yeet).

Your home objective has a unit of poxwalkers and the PBC on it. You can even add on the 4 rubric squads for additional protection. As they get yeeted one unit per turn, they will only slowly reduce from four to none on turn 4 or 5. Let's just say nobody will be trying to casually take your home objective with one fast or teleporting unit.

For to To the Last secondary.

You have the unit of MBH, the Deathshroud unit, and Ahriman. Two super hard to kill, and one is a character. If they can't crack your deathshroud unit hiding behind obscuring, they will never kill Ahriman either. And we all know that the unit of MBH with a 4++ is an absolute pain to kill.

Who says we need any Tsons and DG specific secondaries to play the game!

I just thought of something else. You can trick your opponent too. If they have zero psykers, they are likely to take abhor the witch. Then you switch up your strategy. Don't yeet the rubrics up each turn. Stay well back with your rubrics and play them defensively. The rest of your psykers are all either protected by the MBH squad or the deathshroud squad behind obscuring cover. Its perfectly possible your opponent will then end up getting 0 points for Adhor the witch.

This message was edited 9 times. Last update was at 2021/09/04 03:52:01


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Something to note: if you’re mixing factions, even in separate detachments, in order to use Gift of Decay or Plaguechosen, your Warlord needs to have the Death Guard key word. This is actually a much bigger single faction drawback compared to the -1T aura.

So I guess if you’re ever mixing DG and T Sons, if you want any of our relics or warlord traits, our warlord needs to be in the DG detachment. I’m not familiar with Tsons, but I imagine they have a similar restriction.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in hk
Longtime Dakkanaut





 Brymm wrote:
Something to note: if you’re mixing factions, even in separate detachments, in order to use Gift of Decay or Plaguechosen, your Warlord needs to have the Death Guard key word. This is actually a much bigger single faction drawback compared to the -1T aura.

So I guess if you’re ever mixing DG and T Sons, if you want any of our relics or warlord traits, our warlord needs to be in the DG detachment. I’m not familiar with Tsons, but I imagine they have a similar restriction.


Hmmm, you are right. Well, Ahriman is a great psyker and can go into an TS detachment without breaking cult keyword or requiring any relic or warlord trait. Its a pity to drop the seeker after shadows warlord trait as it ensures that any psychic action is extremely difficult to deny. But Tsons still retains their +1 to cast. And we have the glimpse of eternity pact for a reroll. Warp Ritual only needs 3 success to go off. I think its still a very valid secondary to take even without having access to the Seeker after shadows warlord trait. The warlord is a DG warlord. Because all the important relics and warlord traits are taken from the DG detachment.

This message was edited 1 time. Last update was at 2021/09/04 17:27:19


 
   
Made in us
Reading a Book in the Tower of Prospero





Curb stomping in the Eye of Terror!

Am I blind? I'm not seeing that restriction in my TS codex that in order to get TS relics/traits I must have a TS warlord....

Is that a rule in the core book?

6000
Live Ork, Be Ork. or D'Ork!

4000

∞ Chaos Daemons and CSM


 
   
Made in ca
Willing Inquisitorial Excruciator





The Frozen North

 whembly wrote:
Am I blind? I'm not seeing that restriction in my TS codex that in order to get TS relics/traits I must have a TS warlord....

Is that a rule in the core book?

You can only use the extra Warlord Trait and extra Relic stratagems if your warlord has the Thousand Sons keyword.

It's not a restriction, it's a lack of permission.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I don’t own the Tsons book. In the DG book, the stratagem itself (Gift of Decay and Plague Chosen) both say in their text “…if your Warlord has the Death Guard keyword…”

I speculated that whatever those strats are in the Tsons book also have that wording, the extra relics and extra WL traits strats.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Reading a Book in the Tower of Prospero





Curb stomping in the Eye of Terror!

Thanks guys, I see it now. I was blind.

6000
Live Ork, Be Ork. or D'Ork!

4000

∞ Chaos Daemons and CSM


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Alright dudes, I’m about a week out from the Michigan GT and want to win games. I’ve been tinkering with my Poxmongers list for the past few months trying to get up to speed with some practice. I’ve designed it to routinely score high on While We Stand (or whatever it is now) and Spread the Sickness with the third secondary being a flex of whatever works for the game at hand.

My big question is do I take Tallyman with TollKeeper or FBS with the Vats?

Spoiler:

Battalion Detachment 0CP (Chaos - Death Guard)
Configuration
Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Plague Company
Selections: The Poxmongers
Stratagems
Gifts of Decay
Selections: 2x Additional Relics
HQ
Lord of Contagion
Selections: 3. Hulking Physique, Ironclot Furnace, Plaguereaper, Warlord
Malignant Plaguecaster
Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, 5. Curse of the Leper, Putrid Periapt
Troops
Plague Marines
Plague Champion
Selections: Boltgun, Plague knife
Plague Marine w/ blight launcher
Selections: Blight launcher
3x Plague Marine w/ boltgun
Selections: 3x Blight grenades, 3x Boltgun, 3x Krak grenades, 3x Plague knife
Poxwalkers
14x Poxwalker
Selections: 14x Improvised weapon
Poxwalkers
12x Poxwalker
Selections: 12x Improvised weapon
Poxwalkers
14x Poxwalker
Selections: 14x Improvised weapon
Elites
Blightlord Terminators
Blightlord Champion
Selections: Bubotic Axe, Champion of Disease, Combi-bolter, Plague Skull of Glothila
Blightlord Terminator
Selections: Blight launcher, Bubotic Axe
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Deathshroud Terminators
Deathshroud Champion
Selections: Champion of Disease, 2x Plaguespurt gauntlet, Reaper of Glorious Entropy
2x Deathshroud Terminator
Selections: 2x Manreaper, 2x Plaguespurt gauntlet
Foul Blightspawn
Selections: Revolting Stench-vats, Viscous Death
Fast Attack
Myphitic Blight-haulers
Selections: Myphitic Blight-hauler, Myphitic Blight-hauler, Myphitic Blight-hauler
Heavy Support
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun

Created with BattleScribe


I hide the selected WWSWF Crawler as best as possible, the blight lords play cagey but provide the brick with the Haulers, the Haulers get 4+ from the furnace, and I spend for the Fumes. In my last game I even spent the 4cp to Flies the Blightlords to preserve the full 15 on turn 5.

Now I haven’t had a game vs Dark Eldar with this list, bringing the question: is the Vats worth it over CP generation and marginally better shooting on the Blightlords?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in hk
Longtime Dakkanaut





 Brymm wrote:
Alright dudes, I’m about a week out from the Michigan GT and want to win games. I’ve been tinkering with my Poxmongers list for the past few months trying to get up to speed with some practice. I’ve designed it to routinely score high on While We Stand (or whatever it is now) and Spread the Sickness with the third secondary being a flex of whatever works for the game at hand.

My big question is do I take Tallyman with TollKeeper or FBS with the Vats?

Spoiler:

Battalion Detachment 0CP (Chaos - Death Guard)
Configuration
Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Plague Company
Selections: The Poxmongers
Stratagems
Gifts of Decay
Selections: 2x Additional Relics
HQ
Lord of Contagion
Selections: 3. Hulking Physique, Ironclot Furnace, Plaguereaper, Warlord
Malignant Plaguecaster
Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, 5. Curse of the Leper, Putrid Periapt
Troops
Plague Marines
Plague Champion
Selections: Boltgun, Plague knife
Plague Marine w/ blight launcher
Selections: Blight launcher
3x Plague Marine w/ boltgun
Selections: 3x Blight grenades, 3x Boltgun, 3x Krak grenades, 3x Plague knife
Poxwalkers
14x Poxwalker
Selections: 14x Improvised weapon
Poxwalkers
12x Poxwalker
Selections: 12x Improvised weapon
Poxwalkers
14x Poxwalker
Selections: 14x Improvised weapon
Elites
Blightlord Terminators
Blightlord Champion
Selections: Bubotic Axe, Champion of Disease, Combi-bolter, Plague Skull of Glothila
Blightlord Terminator
Selections: Blight launcher, Bubotic Axe
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator
Selections: Bubotic Axe, Combi-bolter
Deathshroud Terminators
Deathshroud Champion
Selections: Champion of Disease, 2x Plaguespurt gauntlet, Reaper of Glorious Entropy
2x Deathshroud Terminator
Selections: 2x Manreaper, 2x Plaguespurt gauntlet
Foul Blightspawn
Selections: Revolting Stench-vats, Viscous Death
Fast Attack
Myphitic Blight-haulers
Selections: Myphitic Blight-hauler, Myphitic Blight-hauler, Myphitic Blight-hauler
Heavy Support
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun
Plagueburst Crawler
Selections: 2x Entropy cannon, Rothail volley gun

Created with BattleScribe


I hide the selected WWSWF Crawler as best as possible, the blight lords play cagey but provide the brick with the Haulers, the Haulers get 4+ from the furnace, and I spend for the Fumes. In my last game I even spent the 4cp to Flies the Blightlords to preserve the full 15 on turn 5.

Now I haven’t had a game vs Dark Eldar with this list, bringing the question: is the Vats worth it over CP generation and marginally better shooting on the Blightlords?


I would try and take both if I could. But if you can only choose one, I would say the FBS with vats over the Tallyman with Tollkeeper. There are some lists that your FBS with vats will directly counter and make DG a really hard tough matchup against to win. Tallyman with Tollkeeper is just cp generation and that +1 to hit. Its nice, but it won't counter certain matchups the way a FBS with vats would. a FBS with vats is what makes the deathguard melee so deadly because that big termie bloc is unchargeable. CP generation is great, but you can be thrifty about using CP. Just need to not use CP rerolls and strategems for every small advantage.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

That helps a lot, thanks for that.

I also think that if I was running Contemptors, I might consider the Tallyman a little more valuable. But I am not, so that makes that a lot easier .

I’ll let you all know how it turns out!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Reading a Book in the Tower of Prospero





Curb stomping in the Eye of Terror!

 Brymm wrote:
That helps a lot, thanks for that.

I also think that if I was running Contemptors, I might consider the Tallyman a little more valuable. But I am not, so that makes that a lot easier .

I’ll let you all know how it turns out!

Yeah, if you don't have massed volkite contempors and it's between Tallyman and the Vat, always take the Vat.

I play Drukhari too, and a brick of blightlords backed up by FBS with the Vats really forces me to just shoot at them because any CC unit I throw at them isn't going to last long if going last... and that includes a big wych squad.

6000
Live Ork, Be Ork. or D'Ork!

4000

∞ Chaos Daemons and CSM


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Volkite contemptor is super awesome in DG, with the buff from tallyman.

If you own the model or could proxy some, play it as many as possible. If you haven't buy it, don't buy it now. The nerf is coming and inevietable.

Tokugawa plays:  
   
Made in hk
Longtime Dakkanaut





 tokugawa wrote:
Volkite contemptor is super awesome in DG, with the buff from tallyman.

If you own the model or could proxy some, play it as many as possible. If you haven't buy it, don't buy it now. The nerf is coming and inevietable.


Yes. Wait for the nerf incoming, I agree it deserves to be nerfed. But then again, it is single handedly propping up certain builds right now as well... and its also one of the only ways to deal with Drukhari raiders effectively... so.... shrugs. Who knows.
   
Made in us
Agile Revenant Titan






Austin, Texas.

If Volkite Contemptors are nerfed and further the gap between every other army and Admech/Dhrukari I'm going to be unbelievably salty. If the volkite nerfs come along with more substantial dhrukari/admech nerfs then it'll make sense.

Frankly I think there are MANY units wanting point changes, most being point drops, but the fact everyone seems to be looking towards VC dreads worry me. They are NOT the biggest thing needing a nerf right now.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Furious Fire Dragon




USA

Point drops are dumb. They need to raise points of offenders. Cheaper units means more stuff on the table, which makes games longer. They do this every edition, and while things look improved at the beginning, they always get worse by the end.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in jp
Fresh-Faced New User






i am building a kit of blightlord terminators and im wondering which is the better weapon option, the sword or the axe? is there a consensus on the choice? is one better than the other? what do you usually choose? thanks for the help.
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

 Peterhausenn wrote:
i am building a kit of blightlord terminators and im wondering which is the better weapon option, the sword or the axe? is there a consensus on the choice? is one better than the other? what do you usually choose? thanks for the help.


I think it's fair to say that the overwhelming majority of players choose the axe, but there's little mathematical difference between the two. Axes are better against a wider range of targets (and against e.g. something with a 2+/4++ the extra AP of a sword means nothing) but swords are more effective against high armour saves provided you need more than 2AP to trigger the invul. I put a sword on my Blightlord Champion so I could upgrade it to Plaguebringer from time to time, but gave the rest axes, and haven't regretted my decision.

The Circle of Iniquity
The Fourth Seal
(HN) wrote:
It's an objectively mediocre book from the rule, lore, edition, content, hobby point of view.
 
   
Made in hk
Longtime Dakkanaut





Both are good. Swords are good against T3 models and lower because gift of nurgle makes it T2, so you wound on 2s anyway, and swords give you AP3.

Axes are good against anything T4, T6, T7 because you would better against them compared to swords. Gift of Nurgle reduces T4 to T3, so you wound on 2s. reduces T6 to T5, so you wound on 3s, and reduces T7 to T6, so you wound on 4s.

Swords are better on T5 and T8 because reducing it to T4 makes no difference between sword and axe because both are wounding on 3s. And so the better AP3 of swords win again. Same for T8 being reduced to T7. Both are wounding on 5s anyway, so again the Ap3 wins out.

So, Swords are better against T2, T3, T5 and T8. While axes are better against T4, T6 and T7. Pick your choice.
   
Made in de
Krazy Grot Kutta Driva





Sword on champ is the only thing important for the relic.
Otherwise as Eldenfirefly said, I think there is not much difference.
Personally I prefer Champ Blade, 2 Flails and the rest axes, as S6 makes a difference against T4, T6 and T7, which I think is slightly better than the extra AP.
I my experience against units where the extra AP actually does anything dies against BL anyway.
   
Made in jp
Fresh-Faced New User






thank you for the responses. very understandable with the provided explanations. im looking at the options that came in the kit and it appears that i only have 3 axes so i guess it will be a 3/2 split then. also looking at some lists ive seen posted online ive noticed most players just simply use the combi bolters and an autocannon upgrade for one terminator. is there any particular reason why the other weapons arent used?

edit: as a follow up question, the data sheet says each model in the squad is equipped with a combi bolter but there are only 4 combi bolters included in the kit of 5 models. how is that supposed to work?

This message was edited 1 time. Last update was at 2021/09/19 11:50:02


 
   
Made in us
Deathwing Terminator with Assault Cannon





Quick question: Is there a reason no one is running spawn? With the 1CP strat pregame, you can have 3 spawn for 69pts that are T6 4W and with DR. Attacks wise they are decent, depending on the mutation roll I guess, plus a decent speed unit to advance up the board and expand contagion range.
Just seems like a decent statline for 23pts
   
Made in us
Reading a Book in the Tower of Prospero





Curb stomping in the Eye of Terror!

 bullyboy wrote:
Quick question: Is there a reason no one is running spawn? With the 1CP strat pregame, you can have 3 spawn for 69pts that are T6 4W and with DR. Attacks wise they are decent, depending on the mutation roll I guess, plus a decent speed unit to advance up the board and expand contagion range.
Just seems like a decent statline for 23pts

I play them in my DG list, but I don't use that strategem on spawns. Just not worth in imo.

Maybe for a max squad of 5.

I chew through CPs in my DG list, especially when I bring multiple detachment (Vanguard + Outriders) with multiple FW models like the Volkite contemptors.

...and that's even with Tallyman in my list.

I'm finding I'm liking three 2x spawn units. Just enough distraction and can hold objectives reasonably well.

6000
Live Ork, Be Ork. or D'Ork!

4000

∞ Chaos Daemons and CSM


 
   
 
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