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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






broxus wrote:
One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.


No one else has? Space marines of all flavors, GK, orks, nids and tau all have similar rules.

This message was edited 2 times. Last update was at 2021/12/01 16:48:47


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Longtime Dakkanaut





 Jidmah wrote:
broxus wrote:
One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.


No one else has? Space marines of all flavors, GK, orks, nids and tau all have similar rules.


I do apologize then, but they also have numerous options to choose from. For example Space Marines have captains, lieutenants, librarians, chaplains, techmarines, etc to choose from. Death Guard don’t have any HQ options, so this literally makes no sense. It would be nice if we could take some of our elite options and make them HQ options to allow us to diversify. Another option would be to reclassify some of our ‘Lords’ to some other category, especially the LoV and instead make him something else.
   
Made in gb
Hellacious Havoc




Space Marines can take two captains in one detachment by making one a chapter master.

Tau have a sept that can take two Commanders per detachment.

It would be less of an issue if Abhor the Witch and Wrath of Magnus were better made (and whatever that GK secondary is that just gives you 15 for showing up and wishing your opponent a good game). If Wrath of Magnus was only selectable vs armies with no psykers and was 2 VP per non psyker unit killed and 3 VP per non psyker character killed so directly opposing Abhor then this wouldn't matter.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You could just run multiple patrols, like orks have to do because all their non-warboss options suck. Many armies also have soft-limits on their HQs because they are only worth bringing in combination with specific relics and/or warlord traits, effectively making them 0-1 choices.

It's not like I enjoy this limitation in any way, but it isn't something that only DG suffer from, and there are ways to get around it.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
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Stand up for science!
 
   
Made in hk
Longtime Dakkanaut





I think it does add some flavor to our lists. So I don't mind it.
   
Made in gb
Regular Dakkanaut





It's a bit odd that the famously anti-psyker Primarch's legion can only take 1 non-psyker HQ per detachment!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That anti-psyker primarch is both a psyker and established in the a lore as a massive hypocrite.

This message was edited 1 time. Last update was at 2021/12/02 13:16:03


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in gb
Regular Dakkanaut





Don't be silly Jidmah, that's numerology which is clearly different to having psyker powers. He even asked Russ, who gave it the thumbs up, so it must be legit.
   
Made in hk
Longtime Dakkanaut





Have you guys looked at the new way primaries work and some of the new tweaked secondaries? Warpcraft may look quite interesting for us now, with the new interrogate secondary now no longer requiring line of sight. DG lists tend to run at least one psyker anyway, if not more.

This adds to the potential secondaries DG can take. I think the new tweaks are a positive for DG in general.
   
Made in us
Longtime Dakkanaut





Where did you see the list of new secondary and primary objectives?
   
Made in hk
Longtime Dakkanaut





Its here.

https://www.goonhammer.com/the-grand-tournament-2022-secondary-objectives/

A lot of changes. And I would say overall, definitely a plus for DG. I think although DG is slower relatively, but when we get to an objective, it tends to be really hard to get us off it. And we are not that big on retrieve data and engage on all fronts anyway. We are also interestingly enough, quite killy once we get into range. So, we benefit from the buff to the kill secondaries as well. Plus the buff to the warp secondary interrogate too.

Most of our lists involve having to bring at least one Malignant plague castor, so the buff to Interrogate benefits us because warpcraft becomes a stronger pick now as a secondary.
   
Made in gb
Regular Dakkanaut





Less points for the primary is bad news for us IMO, sitting on objectives is what we do best. But overall I think it will good to see the more overused secondaries tooled down a bit and some other options (like the aforementioned interrogate). I did like to use single model spawn for engage thought, so that's out the window...
   
Made in hk
Longtime Dakkanaut





 Fergie0044 wrote:
Less points for the primary is bad news for us IMO, sitting on objectives is what we do best. But overall I think it will good to see the more overused secondaries tooled down a bit and some other options (like the aforementioned interrogate). I did like to use single model spawn for engage thought, so that's out the window...


Hmm, I think it depends. Last time, people could sit on 2 objectives and get a comfortable 10 for 4 turns, and on turn 5, or one of the turns, they try and go for that 15 VP. Now you can't do that, because you will only get 8 for the 3 turns and 12 on one turn. DG likely has it easier to try and aim for a 12VP on more turns because we tend to try and dominate our objectives.

This is just based on the hold objectives part. For the "bonus" VP. Like I said, DG can be pretty killy once we get into range. So, its quite possible for DG to kill 3 units in one round, etc. Meanwhile, with DG being so tanky, it might be quite challenging for our opponent to kill 3 of our units in one round.

So previously, our opponents can choose to sit on two back objectives and get a comfortable 40 VP. And there was very little we can do to that because DG armies tends to be too slow for us to get all the way to our opponent's deployment zone to fight them. But now, that same strategy will only get you 32 points in four turns. Meanwhile, if we do what DG likes to do and dominate the center, we could score quite a lot more over 4 turns.

Hence why I think its overall a benefit to DG, all these new mission changes.

This message was edited 1 time. Last update was at 2021/12/08 04:37:56


 
   
Made in fi
5th God of Chaos (O'rly?)





broxus wrote:
One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.


Like marines can't take 2 captains in same detachment? SOB can't take two canoness?

Yeah just randomly just to death guard. No-one else has it...wait except they have.

2022 painted/bought: 38/38 
   
Made in us
Longtime Dakkanaut





tneva82 wrote:
broxus wrote:
One other thing I would love to see them change is out inability to take 2 lords in the same detachment. It seems silly they gave us some random restriction no one else has. I hate that if I want to take a battalion that I’m forced to take a faster. I would love to take a LoC and LoV in the same detachment.


Like marines can't take 2 captains in same detachment? SOB can't take two canoness?

Yeah just randomly just to death guard. No-one else has it...wait except they have.


I already acknowledged that in a previous post, but other facts one again have way more options to choose from than the DG. The lack of DG HQs options makes it especially brutal and unnecessary for the Death Guard.


Automatically Appended Next Post:
So are the DG winning or even placing at any events any longer? They seem to have fallen off a cliff recently. All I am seeing is Drukari, Grey Knights, Thousand Sons, Orcs, Ad Mech, and a very light sprinkling of some SM chapters winning.

This message was edited 1 time. Last update was at 2021/12/08 18:00:58


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.

To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

To that point - I've been brewing lists that can run Abhor the Witch, in order to stand a plausible chance vs Grey Knights and in particular Thousand Sons.

I'd love to see more HQs in future, as the inability to run Abhor without jumping through hoops is certainly a pain point for competitive DG.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

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Made in us
Longtime Dakkanaut





 Jidmah wrote:
They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.

To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.


What about GKs hurts DG? Seems if you can screen with poxwalkers that all the GK 2 damage weapons doesn’t help them much. I know many factions struggle against the dreadknights, hopefully the get a points increase. It seems our terminators march up against GK, at least in paper.
   
Made in hk
Longtime Dakkanaut





broxus wrote:
 Jidmah wrote:
They were a no-show last week, but the weeks before there always were a few of them found in the lower top ranks.

To me this looks like there are some hard-counters to DG in the meta right now and if I had to guess I'd say it's GK and TS.


What about GKs hurts DG? Seems if you can screen with poxwalkers that all the GK 2 damage weapons doesn’t help them much. I know many factions struggle against the dreadknights, hopefully the get a points increase. It seems our terminators march up against GK, at least in paper.


The mortal wounds go straight through all our DG defenses. It ignores all our high toughness, terminators saves and disgustingly resilient. I guess you could screen with poxwalkers. But the GK bolters will likely thin out or remove the poxwalker screens within one round. GK has a lot of bolters.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yep, that is pretty much my experience. GK have good tools to remove poxwalkers and can pretty much kill terminators at will with MW.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in it
Contagious Dreadnought of Nurgle





same happen with TS, if not worst, they remove easily screens with bolters and warpflamers then massacre you with mortal wound spam, last but not least they can easily threathen anything anywhere with the mobility they get.

This message was edited 1 time. Last update was at 2021/12/12 21:03:10


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Made in us
Oozing Plague Marine Terminator





A Daemon Prince is The CSM/DG equivalent of a Chapter Master... sort of.

But I agree, different names for the Lords should make for different units.
   
Made in no
Huge Bone Giant





Bergen

My friend play death guard. He has something that ignores auras. Where can I find it in the codex?

   
Made in au
Virulent Space Marine dedicated to Nurgle






 Niiai wrote:
My friend play death guard. He has something that ignores auras. Where can I find it in the codex?


The warlod trait Living Plague turns off non-psychic auras within 3"!

Death Guard: 6000pts
Sisters of Battle: 4600pts 
   
Made in gb
Regular Dakkanaut





Any rumours of the upcoming (I assume?) CA changes? What do we expect for points changes to DG?
I'd like to see points drops for Plague Marines, Blighthaulers and a small drop for possessed. I don't think we need any point increases right now, we're not exactly lighting the world on fire compared to the other 9th edition codexs.
   
Made in gb
Regular Dakkanaut




So Plagueburst crawler going down in points in next chapter approved.
Personally I think it is fine points wise. Would much prefer a 15 to 20 pts drop on MBHs and bloat drones.

Increase for foul blightspawn won't really make a difference imo. Still well worth it. Would be nice to see some of the other elite characters that aren't used and possessed to get a cut in points.
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

It seems the Contemptor's Volkite Culverin is going up 10 points each - as long as it retains CORE I think there will still be a place for it, especially as The Inexorable have so much support for it.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Mutated Chosen Chaos Marine





Boardman, OH

With the new change to deploying faction terrain, is the Miasmic Malignifier an option now? The new change only effects deploying in your deployment zone, so the deep strike ability is still probably not usable. But using it in your deployment zone to make objectives hard to take is interesting. As is deploying towards the edge of your deployment zone to block line of sight. Probably still not worth the points but could give Tau railguns something to waste a shot on 1st turn.

This message was edited 2 times. Last update was at 2022/01/22 03:26:39


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Made in nz
Beast of Nurgle






Welp we got more nerfs than buffs
Blightspawn up 15
Death shroud up 5pts
Blightlords up 2
Poxwalkers up by 1
Only thing that got decrease are pbc going down 15pts and blight haulers going down 10pts
What a joke

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Made in us
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Yep I’m done. I just have no idea why they nerfed the army that isn’t doing great. However they did nothing for the broke armies. So pissed off about this. Leaving 40K I’ll check back in 6 month.
   
 
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