Switch Theme:

Classic Battletech Is Awesome: the Thread!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Jovial Plaguebearer of Nurgle





Albany, NY

 aphyon wrote:
TMM? you mean TSM? triple strength myomer?


Advanced rules allow you to turn off heat sinks to hit the magic +9 over heat to activate it.

Heat management is a large part of the game along with what kind of modifiers you are willing to take. the +3 to hit from jumping in very situational. the extra +1 to be hit can be super beneficial as well as being able to re position facing any direction you want.


Target Move Modifier. Am I not using that right? I mean balancing the penalty your mech gains on being hit vs. the penalty it incurs to its own to-hit based on movement. Seems like slower mechs have very few opportunities to inflict a worse penalty to be hit than they gain on their own attacks to-hit.

We're only on our second game, definitely not ready for triple-strength myomer

This message was edited 1 time. Last update was at 2021/10/08 19:38:15


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, TMM. I understood what you meant.

Speed is its own kind of defence (until you face a Gunnery 0 Clanner armed with Large Pulse Lasers and a Targeting Computer...), but I often favour manoeuvrability over speed a lot of the time.

If you've got a clear run to get somewhere, be it low terrain or that magical join between the two long edges of map sheets, then your speedy ones can get some great TMMs going. But once you throw any amount of hills, trees, or both into the mix, then the jump jet 'Mechs will begin to shine. And then 'Mechs that can jump 6 or more? Ha. Forget about hitting them!

Doesn't mean that slow 'Mechs have an inherent disadvantage. I still prefer my 4/6 Clan Heavy 'Mechs, or "Pocket Assault 'Mechs", as the weight saved from going from 5/8 to 4/6 means you get a LOT of guns.

For the slower ones it's about accepting what that 'Mechs role is and committing to that. The Atlas is damned slow, and most of his weapons want to be up close (the LRM is for opportunistic fire), so he has to spend a few turns running as far as he can, not getting any good shots (either due to range or just not being in range), and having chunks of his armour blasted off. You'll be rewarded once he gets up close, still has more armour than whatever he's facing, and can finally bring that AC/20 to the party.

Also, as an aside, despite their name Long Ranged Missiles aren't really good at long range. The +4 is punishing on anything that isn't Gunnery 3 or better. You want "Lucky 7's" with LRMs - 7 range. It's short range, but just beyond min range. Get to 7 hexes and let the missiles fly!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Grumpy Longbeard





washington state USA

Yeah sorry about the confusion we just call them movement mod dice since we place a little dice next to our mechs so our opponent knows what to add to their "to hit" rolls.



Spoiler:


When we put a 6 next to a mech it means it has not moved since no mech in the game can hit above a 5, now aerospace on ground maps or VTOLS are a different matter since they have higher speeds or movement modifiers. of course AA mechs/vehicles automatically reduce that by 2 for built in tracking radar.

A clan rifleman IIC is a deadly threat to aerospace- X4 clan large pulse and air tracking radar reduce the best you can get with an aero (7) down to a 3 modifier + range.


Also, as an aside, despite their name Long Ranged Missiles aren't really good at long range


Well in all fairness missiles are a crap shoot to begin with because of the random number of missiles generator table, unless they are streaks and to a lesser degree sport artemis IV tracking or MRM tracking systems.



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

On the other hand Streak LRMs are murderous weapons that only a cheating Clanner would use.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Grumpy Longbeard





washington state USA

Or advanced ATMs that work like streaks



My osteon with X4 advanced ATM 9s firing HE ATMS is a thing of beauty

You forgot clan LRMs have no minimum ranges (but don't do indirect fire).




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in ca
Legendary Master of the Chapter





Yeah clantech is just cheating. Speaking of clanners has everyone picked up Ilclan yet?

This message was edited 1 time. Last update was at 2021/10/09 08:32:39


Opinions are not facts please don't confuse the two 
   
Made in us
Grumpy Longbeard





washington state USA

BrianDavion wrote:
Yeah clantech is just cheating. Speaking of clanners has everyone picked up Ilclan yet?


Except when it is not.

We have found using the standard breakdown of 1.3 to 1 mechs for IS VS clan it turns into a very fair fight (2 lances VS 1 star).

We try and play thematic so we don't bother with BV or tonnage or anything like that.

As examples my kurita lances tend to favor fast heavies and PPCs, MRMs, C3 etc.. while my steiners (10 lyran guard!) tend towards the big and stompy with gauss rifles.

On the clan side i play hells horse so i always run a mix of air, ground vehicles, battle armor/protomechs along with mechs.

And no not interested in IIclan so i won't be getting it.

This message was edited 1 time. Last update was at 2021/10/09 08:48:02




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Second Story Man





Astonished of Heck

 aphyon wrote:
My osteon with X4 advanced ATM 9s firing HE ATMS is a thing of beauty

Even just one iATM9 can be brutal. It's hard to argue 6 location hits per weapon.

One night we were allowed experimental customs, so I effectively put 3 on something that was basically an Archer chassis and it almost deleted a ShadowHawk (and definitely put it in to Forced Withdrawal).

Last Friday, I had one with 2 iATM-12s, and pretty much deleted a Black Hawk when it got in to HE range. 2x 36 damage across 8 locations can be quite painful.

If you're lucky with cluster rolls, even the normal one is fine. It helped brutalize a couple Battlemasters last Friday (did a second game after destroying that Black Hawk with a different force). It was helped by a bit of focus fire, admittedly, but I managed to get all 9 to hit each time it fired (Artemis can be very useful at times).

 aphyon wrote:
You forgot clan LRMs have no minimum ranges (but don't do indirect fire).

The Streaks and regular ATMs don't fire indirectly, but the regular LRMs and iATMs do indirect fire (iATMs lose their Streak function if they fire indirectly, though).

 H.B.M.C. wrote:
Speed is its own kind of defence (until you face a Gunnery 0 Clanner armed with Large Pulse Lasers and a Targeting Computer...), but I often favour manoeuvrability over speed a lot of the time.

Yeah, maneuverability can often trump speed, allowing one to get behind terrain or another unit when speed just can't. Add in the fact that Jumping adds to the TMM means one doesn't quite have to move as far to achieve a similar result. That doesn't even consider the ability for a sniper to get in to position more quickly

Of course, it can get quite ridiculous. On unlimited nights, I usually have a 3-40 tonner with a Jump of 8-10 carrying C3 just to provide targeting data. Hitting that guy is a pain in the arse. Heck, I love that HBS' Battletech starts you off with a Spider instead of a Stinger for just that reason.

 H.B.M.C. wrote:
For the slower ones it's about accepting what that 'Mechs role is and committing to that. The Atlas is damned slow, and most of his weapons want to be up close (the LRM is for opportunistic fire), so he has to spend a few turns running as far as he can, not getting any good shots (either due to range or just not being in range), and having chunks of his armour blasted off. You'll be rewarded once he gets up close, still has more armour than whatever he's facing, and can finally bring that AC/20 to the party.

Some ways to do that is get a +2 Level behind you so he can't shoot the back without doing a lot of maneuvering.

Another is to have a light hunter sitting in your backfield just waiting for someone to do something stupid. One example of that is we had a game where we had to keep a guy in their backfield to gain a point, along with the usual beat'em up points. I sent a Battlemaster up to a Sniper position (slightly modified to pair an LRM-15 with its PPC, ran forward with a Davion Thunderbolt (also slightly modified to to swap an LRM-10 with a PPC), sent an OstScout in to their backfield, and kept a Centurion in my backfield to handle his locust. He used a Wolverine for his backstop, but I don't think he was as prepared as I was. His speedy guy was a Locust, but it didn't last long enough against my Centurion.

This message was edited 2 times. Last update was at 2021/10/10 21:33:38


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Grumpy Longbeard





washington state USA

The Atlas is damned slow, and most of his weapons want to be up close (the LRM is for opportunistic fire),


I am going to add to that...depends on the atlas variant, just like playing MWLL online you choose the atlas that has the best loadout for the environment.
I only have one atlas i run in my Lyran lance and it doesn't need to be close, it is the K variant. 2 ERlarges, gauss, LRM20...and 2 medium pulse lasers "just in case"

Now if you are in a city fight the S variant is the brawler with only the LRM 20 for range everything else is knife fighting range.



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Oh the AS7-K is awful. *shudder*

But yes, when I said "Atlas" I was generalising. There are many versions of many 'Mechs that have vastly different roles based upon their load outs.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Second Story Man





Astonished of Heck

 H.B.M.C. wrote:
Oh the AS7-K is awful. *shudder*

But yes, when I said "Atlas" I was generalising. There are many versions of many 'Mechs that have vastly different roles based upon their load outs.

Not to mention considering time frame of use. The AS7-K requires Star League tech in order to work, but the AS7-D is available in the worst parts of the Succession Wars. The AS7-RS may work better in the open field, and the AS7-A might work better in Urban environs, I think. 5 SRM-6s is nothing to sneeze at when you come around a corner.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Grumpy Longbeard





washington state USA

Depends on what you mean by awful, in conjunction with my desert assault lance it is amazingly good.

I run a fafnir, atlas, viking(g2) and scout mech...er i mean battlemaster (4s).

In true Steiner form they all have gauss rifles of some sort and generally run very cool.

"There is much scouting to be done here"-Steiner scout squad

This message was edited 1 time. Last update was at 2021/10/11 04:14:21




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Ok, I really know, where did this "Steiner uses Atlases/heavy assault mechs for scouting" meme come from? I keep seeing it pop up everywhere.

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in at
Discriminating Warrior





Austria

you know or don't know? (not sure if it is my english that tricks me or a typo in your post)

in case you don't know, Steiner high rank commanders got there mainly because of nobility and people they know rather than any comabt experience (hence not knowing the basics of warfare) while their mustering system is similar

so the commanders bring only the biggest most expensive stuff with them when going into battle (and Lyran Alliance have enough money to do that), and have nothing but Assault Mechs available (so need to send one for recon as they don't have anything else)

the Meme of the Lyran Recon Force/Steiner Scout Force/Steiner Scout Mechs, is around since the very beginning
(even saw once one as a kid during a store/club event, with the opponent team introducing their army "this is the command lance with 4 Atlas, this is the fire support lance with 4 Atlas, this is the recon lance, with 4 Atlas")




Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in us
Grumpy Longbeard





washington state USA

chaos0xomega wrote:
Ok, I really know, where did this "Steiner uses Atlases/heavy assault mechs for scouting" meme come from? I keep seeing it pop up everywhere.


In the lore steiner are known for using the biggest mechs and the biggest guns favoring gauss and AC 20s because... well they are the bankers and they have the money, however the down side is that most command positions within the LAAF are based on social standing not on skill.

The steiner scout squad meme is from TEX over on the BPL YT channel.

https://www.youtube.com/c/BlackPantsLegion/search?query=steiner%20scout%20squad


here is the first one-





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in at
Discriminating Warrior





Austria

 aphyon wrote:
The steiner scout squad meme is from TEX over on the BPL YT channel.

Tex made it famous on Youtube, the Meme already existed long before Memes existed

by the way

This message was edited 1 time. Last update was at 2021/10/15 06:06:22


Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in ca
Legendary Master of the Chapter





chaos0xomega wrote:
Ok, I really know, where did this "Steiner uses Atlases/heavy assault mechs for scouting" meme come from? I keep seeing it pop up everywhere.


Alright so historicly the Lyrans are not known for their tactical skill, in part this is because the Lyran armed forces, more so then any of the other great houses suffers from the problem of "social generals" (wealthy people using connections to secure high military rank so as to use their military service to propell their social rank) however what the Lyrans do have is prodigious industrial output. match only by, MAYBE the Free Worlds League. this means Lyran Tactics tends to be "wall of steel" using large numbers of heavy and assault mechs and just out shooting and out lasting their enemies. This BTW lead to major sources of tension within the FedCom alliance as the Federated Suns tended to prefer more sophisticated tactics then "RUSH THE ENEMY WITH OUR HUNDRED TONNERS!" and tended to... advise the Lyran troops on tactics (which prickled the pride of Lyran generals)

So yeah the "4 atlases is a steiner scout lance" is an exaggerated meme based on the very real in universe fact that the Lyrans prefer heavier mechs and don't really hold light mechs in high esteem


Automatically Appended Next Post:
 kodos wrote:
 aphyon wrote:
The steiner scout squad meme is from TEX over on the BPL YT channel.

Tex made it famous on Youtube, the Meme already existed long before Memes existed


the meme existed among the online battletech community well before Tex. it was a meme in the days of IRC and newsgroup BBS'

This message was edited 1 time. Last update was at 2021/10/15 07:12:11


Opinions are not facts please don't confuse the two 
   
Made in gb
Highlord of Terra






Adrift within the vortex of my imagination.


BrianDavion wrote:

Alright so historicly the Lyrans are not known for their tactical skill, in part this is because the Lyran armed forces, more so then any of the other great houses suffers from the problem of "social generals" (wealthy people using connections to secure high military rank so as to use their military service to propell their social rank) however what the Lyrans do have is prodigious industrial output. match only by, MAYBE the Free Worlds League. this means Lyran Tactics tends to be "wall of steel" using large numbers of heavy and assault mechs and just out shooting and out lasting their enemies. This BTW lead to major sources of tension within the FedCom alliance as the Federated Suns tended to prefer more sophisticated tactics then "RUSH THE ENEMY WITH OUR HUNDRED TONNERS!" and tended to... advise the Lyran troops on tactics (which prickled the pride of Lyran generals)


There is a lot more to it than that. The Lyran memes of social generals and assault mech units are exactly that. Lyrans have a reputation of using assault mechs even when they don't, and most Lyran field commanders, even at higher levels are competent. 'Social generals' are a feature throughout the succession wars era and afterward for the great houses. These are after all feudal aristocracys and they all agree that it is better to have a mediocre general with historic house connexions than a more competent and maybe ambitiious one who has no deep roots to the royal house they serve. Lyrans possibly have less social generals than the Capellan Confederation, but the Lyran press can criticise theirs. Furthermore most actual social generals are relatively harmless, they buy their commission to wear a uniform and pontificate at parties, and can be easily steered away from command roles. Most occurances when one of these incompetents has to make a real military decision are incidental and close to home, and normally under the nose of the press. Lyrans don't do much about their reputation, but it would be foolish to assume they are unaware of it, or are ignoring it. Instead methinks they understand the phenomenon better than most and are happy to be underestimated, and if the cost of that is to have some clueless nobles in staff uniforms hanging around in Tharkad, so be it. If they draw attention away from the largely competent Lyran staff corps and those nobles who can be trusted with field command so much the better.

Where the Lyrans do have a particular dogma is in understanding the price of everything and thinking of their military in fiscal terms. Now again the other great houses do this to. But for everyone else the mantra is 'what corners can we cut without dropping military strength', for the Lyrans it is 'what extra can I spend now for a best results later'. Now the Lyran mantra would be forward thinking if it refered to R&D or developing new more efficeint battle machines, but instead the Lyrans take a spreadsheet approach. This approach is not necessarily wrong, just two dimensional. It is understood, from spreadsheets at least, that assault mechs are the most survival combat units, so in order to minimise long term costs in mech replacement, invest now to build the heaviest mechs possible. This works, at least from the Lyran point of view, but the result is not an overall upshift in tonnage, light and medium units are left more or less unchanged, and the Lyrans do produce a large number of both, though admittedly they too tend to follow the upper side of tonnage in their weight bracket. The extra assault mechs the Lyrans possess instead come at the expense of the number of heavies they deploy. With remaining designs being those that favour specialist roles or fire support.
The end result is that Lyran heavy battalions, now assault battalions sacrifice mobility in return for diminishing but still present returns in firepower and armour. The lack of mobility in turn leads to two dimensional battle tactics and an attrition based strategy which is flavoured by the mantra that it is cheaper to repair the damaged armour of a Lyran assault mech than the enemy costs to repair internal structure of their own. Like almost every non clan unit Battletech tactics still revolves largely around the concept of 'combat loss grouping', which is based on the observed phenomenon that mech units tend to deplete capability more or less evenly over the course of an engagement but take very few casualties during this process, however when the first mech falls the depleted strength of the remaining mechs means the other will quickly fall after. This doesn't work in game because players tend to concentrate fire on one target, destroy it and move on. The fluff assumes however that mechwarriors will spread fire around more, both not having a top down view of the battlefield but also concentrating on what is closest to, or firing upon themselves. Lyrans as a faction gamble on having a higher bar threshold for a CLG against more limited ability to extract assets approaching the threshold. Most major Lyran defeats occur when the latter cannot be avoided, and when they do the losses are more spectacular; meanwhile the Lyran press blames the high ranking field commanders for these losses when their attention should be directed at procurement policy makers and the military-industrial complex.


Time to park this:
[Thumb - 27a7b41cb9a7a2e0d4e26615fc31a9e4_9454.jpeg]

This message was edited 3 times. Last update was at 2021/10/15 14:51:00


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Legendary Master of the Chapter





every great house has social generals yes but for the Lyrans it's more notable then most.

seriously the biggest reason for friction between the fedcoms military was clashing fedsuns vs Lyran doctrine. and it was heavily implied the Lyrans doctrine sucked and the Lyrans just didn't like being told so (there's a reason why the Lyrans adopted the RCT)

Opinions are not facts please don't confuse the two 
   
Made in gb
Arch Magos w/ 4 Meg of RAM




United Kingdom

Recognition Guide Vol. 19 Now Available; Multi-part Plastic Stormcrow TC and New AMA Coming Next Week

The fourth and final cycle of BattleMech Recognition Guide: ilClan kicks off today with Vol. 19, featuring the rare Iron Cheetah and a host of redesigned classics!

As a reminder, the Rec Guide series will run through Vol. 24, currently slated to come out on Friday, Dec. 24.

We’ve also got a sneak preview of an item coming out next week, so scroll down for more…

But before all that, we wanted to let you know about our next AMA session, happening Saturday, Oct. 23 at 2:30 p.m. Eastern Time (GMT -5). Join Tex from the Black Pants Legion, members of WolfNet Radio, Death From Above, Arbiter Studios, CamoSpecs Online, Renegade HPG, Battle Bound, and Ray Arrastia and ask them anything about creating and sharing content for the BattleTech community.

(Please note the slight time bump here to accommodate the participants. it’s gonna be a packed house, we’ll try to keep the chaos to a minimum!)

Recognition Guide: ilClan, Vol. 19

PDF: $3.99

The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond).

Allowing beloved units redesigned for the BattleTech: Clan Invasion crowd funding campaign to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ’Mech. Released as a series of 24 PDF-only documents through the end of 2020 and early 2021, many ’Mechs featured in this series will be collected in print upon its completion.

Catalyst Web Store: https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-19

DriveThruRPG: https://www.drivethrurpg.com/product/374037/BattleTech-Recognition-Guide-ilClan-Vol-19

Available Next Week: Multi-Part Plastic Stormcrow!



Debuting next Friday, Oct. 22 exclusively in the Catalyst Game Labs web store is the plastic, multi-part Stormcrow TC! This high-quality model allows you to build your ’Mech how you like, with many different possible poses.

We’ll have several hundred miniatures available in this first wave of release, with more Stormcrows and a restock of multi-part plastic Black Knight expected soon. We’re limiting orders to one Stormcrow per person, and they’ll go live in the web store at 2 p.m. Eastern Time (GMT -5) on Friday, Oct. 22

First seen during the battle of Tukayyid, the -TC Stormcrow offered the Clans a configuration unique to this legendary battle.

This premium variant uses new modeling techniques being employed to update all BattleMech designs. It comes unassembled and unpainted – and includes optional parts (4 arms), allowing you to decide between the -TC and the -B variants of the Stormcrow!

Supply is very limited, so orders are currently restricted to one model per person.

NOTE: This premium item is the second (of two) created as a test run to gauge the level of interest in the market for premium figures. Due to the success of the first miniature we have asked the supplier to make every effort to stock this item in more quickly and in sufficient quantity. They are already working on how to increase their production. Thank you for your patience!

Price: 24.99


Also available next week will be the Tukayyid Salvage Bags, a collection of bits from the plastic Stormcrow and Black Knight production lines. They’re perfect for modding your mini, or using as battlefield salvage or objective markers. Like the Stormcrow, they’ll be available at 2 p.m. Eastern on Friday, Oct. 22.

Production lines are far from perfect, even in the 31st century. Which is how Battle Salvage, Inc., a junior division of Kai Allard Enterprises, acquired a contract with workshops producing both the Black Knight Clanbuster and Stormcrow-TC to sweep up the cast-off pieces and parts for the first battlefield salvage kit. (Unconfirmed reports claim there may be salvaged items from other Mechs, specifically the UrbanMech and Crusader.)

*This package contains miscasts, imperfect parts, and other remnants. Modify your existing TO&E, build something completely new from scratch, or just litter the landscape with a graveyard of previous battles. Each bag comes unassembled and unpainted – and includes a random assortment of approximately 10 pieces which may include torsos, arms, legs, hands and heads.

Note: This product will be listed on an as-available basis, and relies specifically on workshop parts that failed QC inspection.

Price: 9.99


Spoiler:
   
Made in ca
Legendary Master of the Chapter





the recguide contains:

The Cougar
The Iron Cheetah (an old battletechnology mech thats finally been canonized a 4/6 100 ton omnimech)
The Scorpion
The Rime Otter (new Ghost Bear 55 tonner)

with the Spider, Mercury and Orion featured in the "3 on a page overview"

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut





OKC, OK USA

 kodos wrote:
 aphyon wrote:
The steiner scout squad meme is from TEX over on the BPL YT channel.

Tex made it famous on Youtube, the Meme already existed long before Memes existed


Memes have been recorded as existing since around/before WW2 and the term itself has existed since the 1960's. So not older, but it's still pretty damn old a meme.

This message was edited 2 times. Last update was at 2021/10/15 23:12:20


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in ca
Legendary Master of the Chapter





 Platuan4th wrote:
 kodos wrote:
 aphyon wrote:
The steiner scout squad meme is from TEX over on the BPL YT channel.

Tex made it famous on Youtube, the Meme already existed long before Memes existed


Memes have been recorded as existing since around/before WW2 and the term itself has existed since the 1960's. So not older, but it's still pretty damn old a meme.


yeah the meme dates back to at LEAST the late 90s. and I say at least because that was when I got into battletech and it was already a meme then

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Steiner: If brute force doesn't work, you probably aren't using enough.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Legendary Master of the Chapter





"Money Money Money Money Money - Also Steiner

Opinions are not facts please don't confuse the two 
   
Made in us
Grumpy Longbeard





washington state USA

Well one buddy of mine will be really happy if they finally come out with a mini for the iron cheetah, he has loved that thing for years.



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in at
Discriminating Warrior





Austria

AegisGrimm wrote:Steiner: If brute force doesn't work, you probably aren't using enough.

Wenn Gewalt nicht hilft, hilft mehr Gewalt

Platuan4th wrote:
 kodos wrote:
 aphyon wrote:
The steiner scout squad meme is from TEX over on the BPL YT channel.

Tex made it famous on Youtube, the Meme already existed long before Memes existed


Memes have been recorded as existing since around/before WW2 and the term itself has existed since the 1960's. So not older, but it's still pretty damn old a meme.

Yeah, the term itself is much older (was used around 1900 in science to describe the spreading/evolution of ideas/behaviour) yet the phenomenon of "memes" that are also universally called that way started ~2000/2010
During the 90ies early 2000 also the term "de-motivational-poster" was used for what we call meme now (this is actually were the black framed pictures with text come from, to make jokes about this motivation poster companies placed in the office)

Harry, bring this ring to Narnia or the Sith will take the Enterprise

M41 - Alternative Rules for Battles in the 41st Millennium (40k LRB Project) 
   
Made in ca
Decrepit Dakkanaut





Halifax

 Orlanth wrote:
Time to park this:

This does explain how the Lyrans got mangled by the Jade Falcons.

   
Made in ca
Legendary Master of the Chapter





 Nurglitch wrote:
 Orlanth wrote:
Time to park this:

This does explain how the Lyrans got mangled by the Jade Falcons.


I mean in fairness everyone got mangled by the clans. I mean this was a case of 5 3/4 pilots in clan mechs beating up a half dozen 4/5 pilots in old tro 3025 clankers.

Opinions are not facts please don't confuse the two 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

New Rec Guide is out.

The (now canon) Iron Cheetah, as many expected, is really frickin' dangerous:


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
Forum Index » Other Sci-Fi Miniatures Games
Go to: